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===Malfunction Modules=== Malfunction modules cost CPU time, a limited resource that the malfunctioning AI starts with and can acquire by hacking APCs. * '''Doomsday Device (Costs 130 CPU):''' Starts a 450 second countdown, warning all the crew, while preparing to activate a device that will wipe all non-silicon lifeforms off the station. This countdown will only be stopped by your death or shunting, pinpointers will point to your location, allowing the crew to find you. You must stay on the station z-level to use the Doomsday Device. * '''Robotic Factory (Costs 100 CPU and removes Shunting):''' Allows you to place a cyborg transformer in an area that has camera coverage and at least 3 tiles wide and 1 tile tall. Living humans go in the right side, and come out as loyal, 5000-charge borgs at the left. Has a 1 minute cooldown between transformations. Beware, this power removes shunting! * '''AI Turret upgrade (Costs 30 CPU):''' Adds 30 hit points to every turret, and makes them shoot heavy lasers instead of normal ones, basically doubling their damage. * '''Hostile Station Lockdown (Costs 30 CPU):''' Close, bolt and electrify all airlocks, blast doors and firelocks. They will return to normal after 90 seconds. * '''Destroy RCDs (Costs 25 CPU):''' This causes all RCDs to explode. More RCDs can still be made after you use this. * '''Override Thermal Sensors (Costs 25 CPU):''' Disables all fire alarms' thermal sensors, so they won't activate in case of fire. If someone clicks on a fire alarm they'll notice this. * '''Air Alarm Safety Override (Costs 50 CPU):''' Disables all air alarms' safeties, giving you access to the Flood environimental mode, which disables scrubbers and can go above the vent safety limit. * '''Viral Mech Domination (Costs 30 CPU):''' Allows you to hack a mech's onboard computer, causing you to shunt into it and ejecting any occupants. This is not reversible, so do not get killed or leave the station. * '''Machine overload (Costs 20 CPU):''' This gives you two uses of the Overload Machine command each time you select it. Overloaded machines explode in a 1 tile radius, and may open that tile to space, possibly killing non-human targets. The explosion takes five seconds to happen after you initiate it, and there's a loud buzzing noise that gives any non-humans in the area a warning. This is your second-best tool for crippling the station's production capabilities. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list. * '''Override Machine (Costs 30 CPU):''' This gives you four uses of the Override Machine command each time you select it. Overrided machines become creatures that will pursue everyone but the AI itself, including borgs. There's a loud buzzing noise that gives any non-humans in the area a warning. This is your best tool for crippling the station's production capabilities. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list. * '''Blackout (Costs 15 CPU):''' Gives 3 uses of Blackout. Blackout gives every APC a 30% chance to overload its lighting circuit, blowing up all the lightbulbs. Every APC that did not overload its lighting circuit has an increased chance to do it if Blackout is used again. This is very useful if the station is flooded with plasma, since overloaded lights cause sparks. * '''Reactivate Camera Network (Costs 10 CPU):''' This fixes a broken camera in an area, and has 30 uses. That's it, but it's useful if the non-humans are proactive about cutting cameras. * '''Upgrade Camera Network (Costs 35 CPU):''' This upgrades all cameras giving them X-Ray vision, night vision and making them EMP-proof. * '''Enhanced Surveillance (Costs 30 CPU):''' This allows you to hear conversations near the cameras you're viewing.
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