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== Required sprites by object category == Now to tell you what sprites different types of items need: === Mobs === *Mob sprites for the most part require four directions. *Mob sprites require dead sprites. *If you choose to you can make a laying sprite. *If making a mob that can wear clothing you can use pixel_y, Pixel_x to shift clothing on when coding the mob. ==== Mobs with Limbs ==== *Humans and human species are composed of limbs - a head, a chest, two arms and two legs. *The files are in icons/mob/human_parts.dmi for limbs that have a set color, and on icons/mob/human_parts_greyscale.dmi for limbs that can be recolored and begin greyscaled. *Limbs have 4 dirs, like full icons. *Limbs are also used as item icons in case of dismemberment. *Naming is as follows: **[race]_l/r_arm/leg for arms and legs. **[race]_chest(_m/f) for the chest (m/f for male/female variants, optional) **[race]_head(_m/f) for the head (m/f for male/female variants, optional) *Extra bodyparts like lizard tails go in mutant_bodyparts.dmi === Turfs === *Floors are in icons/turf/floors.dmi - Check the file for examples. *Walls are in icons/turf/walls.dmi - Check the file for examples. *Shuttle walls and floors are in icons/turf/shuttle.dmi - Check the file for examples. *Space tiles are in icons/turf/space.dmi - Check the file for examples. *I think these are pretty self explanatory. === Objects === *Objects sprites are located in the icons/obj folder. *Items sprites are spread throughout said folder. *Item sprites for the most part require in-hand sprites. They can be located in the icons/mob/items_lefthand.dmi and icons/mob/items_righthand.dmi section. *Clothing sprites are located in the icons/obj/clothing folder. *Clothing sprites on mobs can be found in the icons/mob folder. *Clothing sprites for the most part require in-hand sprites. They can be located in the icons/mob/items_lefthand.dmi and icons/mob/items_righthand.dmi section. *Machinery sprites are located icons/obj/machines folder. Although a good amount of them are located in the icons/obj folder. *Door sprites are located under icons/obj/door folder. *Normal door sprite require door_closed, door_locked, door_opening, door_deny, door_closing, door_open, door_spark, o_door_opening, o_door_closing, panel_open, welded, and elights. I suggest looking over a door dmi. *Blast doors only require opening and closing sprites and sprites for when it is open and closed.
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