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==Tactics and Methods for not getting Judged.== Hades is, by default, a hostile entity. Should he appear near you, and you have not been judged poorly, it is advised to run away unless appropriately equipped. Hades will rotate between three different modes: JUDGEMENT, WRATH and FLEE. '''JUDGEMENT''' During the Judgement phase, Hades will attack nearby targets and judge them for their sins. Upon judgement, he will carry out the consequence of an indulged or punished sin upon the target. Judgement is his least lethal phase, as he will only use regular melee attacks, and his defensive spells. '''WRATH''' During the Wrath phase, Hades will forego judging for straight out attempts to murder nearby people. In this phase he will summon five Acolytes of Hades, who deal considerable amounts of brute damage, but have a relatively low health pool. It is best to leave at least one of them alive to prevent him from summoning more. During this phase, any Acolytes that have been drawn or moved more than 5 tiles from Hades will be yanked back by their Ethereal Tether, meaning the best solution to dealing with them is to kill four, and lead one in a circle. Because of the foregoing of Judgement, in Wrath phase, he will defend with increased vigour, making it completely inadvisable to attempt to shoot him during this stage. '''FLEE''' During the Flee Phase, Hades will attempt to regain a portion of his health. At the start of the phase, he will teleport to the Chapel and restoring his max health, divided by (10*v), where v is the amount of times he has fled currently. Whilst on Hallowed ground, Hades will restore a small portion of his HP and be unable to trigger his large heal.
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