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=Living Mobs= Living mobs are the simplest form of "actual" mob. ====[[Health]]==== Living mobs usually have a single pool of health; any kind of damage taken will impact that pool, and when it runs out the Living Mob dies. While playing a Living mob the health amount can usually be seen in the Status tab on the right as a percent value. Losing health has no negative effect by itself; it only matters if it runs out. Their health can be seen by using [[Medical items|Medical scanners or HUDs]], and replenished with [[Bruise Pack|Bruise Packs]]. They are also usually immune to all status effects, (with few exceptions, like [[drone]]s). ====Interaction==== Living mobs are locked into a single [[intent]]. They can usually only do a single action (most often attacking) through clicking. A few mobs have a ranged attack which can be activated by clicking at a non-adjacent tile from the mob. They are generally able to speak normally, and can use devices like intercoms with the .i prefix. ===Simple Animals=== Simple animals are the most common Living mob type. Animals have simple AI behaviour if not controlled by a player; depending on the animal, it can be aggressive or passive (sometimes passive-aggressive in the case of [[Poly]]). '''Notable Simple Animals:''' * [[Slime]]s * Pets * Space Carps * Giant [[Spider]]s * Lavaland Mobs, and [[Megafauna]] ====AI==== What separates Animals from basic Living mobs is their ability to act on their own. Usually, however, this is limited to chasing and attacking their prey. ====[[Guide_to_robotics#Bots|Bots]]==== Bots are a special kind of Simple Animal that acts following a specific AI, related to its task. Officer Beepsky, Cleanbots, MULEbots, and so on are classified as bots. Their actions can be altered slightly via an interface that can be accessed by players. They can also be hacked or [[emag|emagged]]. ==[[Drone]]s== Always player-controlled, drones have a few features from more complex mobs: hands and inventory. They can pick up, drop, and use items, wear hats and backpacks, and are pretty much humans-lite. However, their laws prevent them from meaningfully impacting other members of the station. ==Brains/MMIs== Brains are an odd mob/object combination. While they work as object in almost every aspect, they hold a "mob" inside, that can be revived or made able to communicate by using an [[MMI]]. Attacking the brain will damage and eventually kill it. ==Other== Many unique creatures are also classified as Living. [[Construct]]s and [[Shade|shades]], for example, are Living, as well as [[Blob|Blobbernauts and blob zombies]], bees, and so on. You can generally recognize a Living mob by the single-type health pool and their immunity to stuns and chemicals.
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