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=Defense= To be good at combat, you must be able to survive an encounter with anything; Nuclear Operatives, Wizards, Assistants and such. While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be [[robust]]. == Stuns and Incapacitation == Having the ability to stun at a moment's notice will protect you from getting robusted quite often (as long as you don't get stunned first). {| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2" ! scope="col" class="unsortable" style='background-color:Lightgreen;'|Icon ! scope="col" style='background-color:Lightgreen;'|Item ! scope="col" class="unsortable" style='background-color:Lightgreen;'|Type of Stun ! scope="col" class="unsortable" style='background-color:Lightgreen;'|How to Acquire ! scope="col" class="unsortable" style='background-color:Lightgreen;'|Notes |- ![[File:StunBaton.gif|64px]] !{{anchor|Stun Baton}}[[Stun Baton]] |Stun<br>Duration 14 |[[Security]] |Not being security, and having this out, is likely to land you in the brig. |- ![[File:Stunprod.png|64px]] !{{anchor|Stunprod}}[[Stunprod]] |Stun<br>Duration 10 |[[Makeshift weapons|Made by yourself]] |Having this is a quick way to get robusted by security. Doesn't fit in backpacks, but can be carried on your back. |- ![[File:Telescopic_Baton.png|64px]] !{{anchor|Telescopic Baton}}Telescopic Baton |Duration 5 |Be a [[Head of Staff]] |Not being a head of staff and having one of these is yet another way to incur security's ire. |- ![[File:ModernDisabler.png|64px]] !{{anchor|Disabler}}[[Disabler]] |Stamina damage |Spawns on officers, [[Armory]].<br>Disabler Crate from Cargo. |A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.<br> |- ![[File:Flash.gif|64px]] !{{anchor|Flash}}[[Flash]] |Stun<br>Duration 8<br>stuns cyborgs |[[Security]], [[Bridge]], [[Security Checkpoint|Sec Checkpoint]], [[Tech Storage]] |[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way. |- ![[File:Hspray.png|64px]] !{{anchor|Chemicals}}[[Guide_to_chemistry|Chemicals]] |Depends on chemical |[[Chemistry]] |Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. Some chemicals, like [[Chloral Hydrate]], or [[Morphine]], can hold targets still for some time, while others can be very harmful. |- ![[File:Flashbang.gif|64px]] !{{anchor|Flashbang}}[[Flashbang]] |Stun<br>Duration varies with distance. Max 10 |[[Security]] |Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile. Wearing both sunglasses and a bowman headset makes you immune to these. |- ![[File:Laser Pointer.png|64px]] !{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]] |Blinds humans<br>Stuns cyborgs<br>Duration 5-10 |[[Lawyer]], [[Curator]], [[Research Director]] |Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance. |- ! !{{anchor|Resonant Shriek}}[[Resonant Shriek]] |Duration 5-10 |Being a changeling | Humans become deaf and confused. |- ![[File:Fff.png|64px]] !{{anchor|Cult Stun}}[[Cult|Cult Stun]] |Stun<br>Duration 15 + 15 duration silence |Being a cultist and making one. |Works on cyborgs. Blocked by null rod. |- ![[File:Beepsky.png|64px]] !{{anchor|Beepsky}}[[Beepsky]] |Stun<br>Duration 14 |Made in robotics. |Attacks those set to arrest, and, depending on the mode, with weapons out without permission. |- ![[File:Ed209.png|64px]] !{{anchor|ED-209}}[[ED-209]] |Stamina damage |Made in robotics. |Attacks those set to arrest, and, depending on the mode, with weapons out without permission. |} {| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2" ! scope="col" class="unsortable" style='background-color:Lightgreen;'|Icon ! scope="col" style='background-color:Lightgreen;'|Counter ! scope="col" class="unsortable" style='background-color:Lightgreen;'|Type of Stun ! scope="col" class="unsortable" style='background-color:Lightgreen;'|How to Acquire ! scope="col" class="unsortable" style='background-color:Lightgreen;'|Notes |- ![[File:Hulk.png|64px]] ![[Hulk]] |Any |[[Genetics]] |Hulks don't get stunned and don't fall ever. Even space lube doesn't make them fall, though they do slip. |- ![[File:SGlasses.png|64px]] !Eye protection |Flashes |[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses. |Doesn't do anything with the stun itself; rather, it protects you from flashing |} ==Damage Prevention== A few items, when used, can randomly completely block damage. {| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2" ! scope="col" class="unsortable" style='background-color:Lightyellow;'|Icon ! scope="col" class="unsortable" style='background-color:Lightyellow;'|Item ! scope="col" class="unsortable" style='background-color:Lightyellow;'|How to acquire ! scope="col" class="unsortable" style='background-color:Lightyellow;'|Protection ! scope="col" class="unsortable" style='background-color:Lightyellow;'|Notes |- ![[File:RiotS.png|64px]] !{{anchor|Riot Shield}}[[Riot Shield]] |[[Armory]] |Blocks melee and projectile attacks to the chest. |Note that attacks aimed at other parts of the body (commonly the head) may miss, and have a chance of hitting another part instead, usually your chest. |- ![[File:Eshield.png|64px]] !{{anchor|Energy Combat Shield}}[[Energy Combat Shield]] |[[Nuke ops]] |Blocks most melee and ranged projectiles |Works just like a riot shield, except with a 100% chance to deflect all lasers and energy shots, making it very robust. Can also be turned off to fit in your pocket. |- ![[File:Reactivearmor.png|64px]] !{{anchor|Reactive Teleport Armor}}[[Reactive Teleport Armor]] |[[Research Director's Office]] |Teleports you randomly if you're hit. |It could end badly if you get spaced due to this, but it'll still improve your odds of surviving. |- ![[File:Sword.gif|64px]] !{{anchor|Energy Sword}}[[Energy Sword]] |[[Syndicate Items|Syndicate Uplinks]] |Blocks most projectiles |Needs to be turned on to work. Counts as a shield just like the riot shield. |- |} ==Armor== Armor is a great passive way to keep you from getting hurt too badly in a fight. Some jobs will have difficulty acquiring armor. Some armor, like hardsuits, will slow you, as well. Armor will reduce all damage of a certain type, on parts of your body that are protected by the armor. You will see ''"Your armor softens the blow!"'' when your armor reduces damage. The defense values are indicated by an armor's percent protection from different damage types, for example basic Armor has a melee protection rate of 50, as such it will reduce all melee damage to the chest by 50%. Armor only protects the region that it covers on your body. No armor protects your entire body. ===Body Armor=== {| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2" ! scope="col" class="unsortable" style='background-color:Lightblue;'|Icon ! scope="col" style='background-color:Lightblue;'|Item ! scope="col" class="unsortable" style='background-color:Lightblue;'|How to acquire ! scope="col" class="unsortable" style='background-color:Lightblue;'|Protection ! scope="col" class="unsortable" style='background-color:Lightblue; width:80px'|Defense values % ! scope="col" class="unsortable" style='background-color:Lightblue;'|Notes |- ![[File:CaptArmor.png|64px]] !{{anchor|Captain's Armor}}[[Captain's Armor]] |[[Captain's Quarters]] |Offers moderate protection from most sources. |melee = 40 <br>bullet = 50 <br>laser = 50 <br>energy = 25 <br>bomb = 50 <br>bio = 100 <br>rad = 50 <br>fire = 100<br>acid = 100 |The Captain will sometimes wear this. It's also space-worthy, but it will slow you down. Wearing this while not the Captain is a good way to get robusted. |- ![[File:Capscarapace.png|64px]] !{{anchor|Captain's Carapace}}[[Captain's Carapace]] |[[Captain's Quarters]] |Offers moderate protection from most sources. |melee = 50 <br>bullet = 40 <br>laser = 50 <br>energy = 10 <br>bomb = 25 |A special armor vest unique to the Captain. Offers far greater protection than most armor, and also displays your authority to the crew. |- ![[File:RIG.png|64px]] !{{anchor|Engineering Hardsuit}}[[Hardsuit|Engineering Hardsuit]] |[[Engineering]] |Gives low protection from melee attacks and explosions. |melee = 30 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100 <br>rad = 75<br> fire = 100<br> acid = 75 |See [[Space_suit|here]] for information on the different styles. |- ![[File:Atmospherics_Hardsuit.png|64px]] !{{anchor|Atmospherics Hardsuit}}[[Hardsuit|Atmospherics Hardsuit]] |[[Atmospherics]] |Identical to normal RIG however it is one of the only items that grants complete protection from Fire at the cost of no Radiation protection. |melee = 30 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100 <br>fire = 100 <br>acid = 75 |See [[Space_suit|here]] for information on the different styles. |- ![[File:Mining_Hardsuit.png|64px]] !{{anchor|Mining Hardsuit}}[[Hardsuit|Mining Hardsuit]] |[[Mining]] |Gives quite good protection from melee attacks and explosions. Can be upgraded with goliath hide plates to a maximum of 80 melee defense. Essentially becoming a spaceworthy riot suit. The helmet must be upgraded independently of the suit. |melee = 30 - 70 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 50 <br>bio = 100 <br>rad = 50 <br>fire = 50 <br>acid = 75 |See [[Space_suit|here]] for information on the different styles. |- ![[File:AdvRIG.png|64px]] !{{anchor|CE Hardsuit}}[[Hardsuit|CE Hardsuit]] |[[Chief Engineer]] |Gives good protection from melee attacks, near complete Radiation protection and complete protection against Fire. |melee = 40 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 50 <br>bio = 100 <br>rad = 90 <br>fire = 100 <br>acid = 90 |See [[Space_suit|here]] for information on the different styles. |- ![[File:Medical_Hardsuit.png|64px]] !{{anchor|CMO Hardsuit}}[[Hardsuit|CMO Hardsuit]] |[[Chief Medical Officer]] |Provides little physical protection and does not block intense light based weapons, such as flashbangs or flashes. But is a easy to access Hardsuit for the CMO. |melee = 30 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100 <br>rad = 50 <br>fire = 75 <br>acid = 75 |See [[Space_suit|here]] for information on the different styles. |- ![[File:RDRIG.png|64px]] !{{anchor|RD Hardsuit}}[[Hardsuit|RD Hardsuit]] |[[Research Director]] |More accurately described as a space proof bomb suit. One of the only Hardsuits to provide 100% bomb protection, the helmet also has a diagnostic HUD built in. |melee = 30 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 100 <br>bio = 100 <br>rad = 60 <br>fire = 60 <br>acid = 80 |See [[Space_suit|here]] for information on the different styles. |- ![[File:Security Hardsuit.png|64px]] !{{anchor|Security Hardsuit}}[[Hardsuit|Security Hardsuit]] |[[Brig]], or in the case of [[BoxStation]] in [[E.V.A.]] |Gives slightly increased protection against all damage sources. |melee = 30 <br>bullet = 15 <br>laser = 30 <br>energy = 10 <br>bomb = 10 <br>bio = 100 <br>rad = 50 <br>fire = 75 <br>acid = 75 |See [[Space_suit|here]] for information on the different styles. |- ![[File:HoSRIG.png|64px]] !{{anchor|HoS Hardsuit}}[[Hardsuit|HoS Hardsuit]] |[[Head of Security's Office]], or in the case of [[BoxStation]] in [[E.V.A.]] |Gives slightly increased protection against all damage sources. |melee = 45 <br>bullet = 25 <br>laser = 30 <br>energy = 10 <br>bomb = 25 <br>bio = 100 <br>rad = 50 <br>fire = 95 <br>acid = 95 |Offer more protection than the standard Security Hardsuit. Still not as good as the Captain's spacesuit. |- ![[File:Wizardsuit.png|64px]] !{{anchor|Gem-encrusted hardsuit}}[[Wizard|Gem-encrusted hardsuit]] |[[Wizard]] or Summon magic |Offers good protection overall and counts as a robe for spellcasting. Protective against fire and totally acidproof to boot! |melee = 40<br>bullet = 40<br>laser = 40<br>energy = 20<br>bomb = 35<br>bio = 100<br>rad = 50<br>fire = 100<br>acid = 100 |See [[Wizard|here]] for information on the magical arts. |- ![[File:Ablative.pngβ|64px]] !{{anchor|Ablative Armor Vest}}[[Ablative Armor Vest]] |[[Armory]] |Gives excellent protection against Laser and Energy attacks and can even deflect them. |melee = 10 <br>bullet = 10 <br>laser = 60 <br>energy = 50 |It will sometimes deflect energy projectiles, which includes [[Taser]] shots! It's also a [[High-risk items|traitor objective]]. Expect to receive a harsh sentence from security if caught with this. |- ![[File:Bulletproofvest.png|64px]] !{{anchor|Bulletproof Vest}}[[Bulletproof Vest]] |[[Armory]] |Makes the wearer very resilient to bullets at the cost of being poor defense against other weapons. |melee = 15 <br>bullet = 60 <br>laser = 10 <br>energy = 10 <br>bomb = 40 |Very useful against gangsters and nuke ops. The helmet only provides half of the protection of the vest sadly. |- ![[File:Armor.png|64px]] !{{anchor|Body Armor}}[[Body Armor]] |[[HoS]], [[HoP]], [[Security]] |Protects moderately against melee and lasers, which are common things to be harmed by. |melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 |The standard armor found on security mooks. Also sometimes found on [[Ian]]. Also comes in identical tactical (officer lockers) and Black Mesa (security vendor) versions. |- ![[File:Swatarmor.png|64px]] !{{anchor|Riot Suit}}[[Riot Suit]] |[[Armory]] |This, combined with the riot shield, will make you be the nightmare of fire extinguisher -wielding [[assistant]]s everywhere. Gives complete protection to the entire body. |melee = 50 <br>bullet = 10 <br>laser = 10 <br>energy = 10 |It's very resistant to melee attacks, BUT it's less protective against lasers than standard armor. |- ![[File:Armoredcoat.png|64px]] !{{anchor|Armored Coat}}[[Armored Coat]] |[[HoS]] |A good set of armour that covers the entire body, and the HoS starts with it. Not as powerful as it once was but it's still robust. |melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 |Wear this as your rightful trophy if you manage to outrobust him. |- ![[File:Deathsquad.png|64px]] !{{anchor|Deathsquad Armor}}[[Deathsquad Armor]] |[[Death Squad]] |Extremely robust armor found only on Deathsquad Officers. Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy. Moderate slowdown. |melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br>rad = 100 <br>fire = 100 <br>acid = 100 |If you see someone wearing this, it's a good idea to run. |- ![[File:Bomb-suit.png|64px]] !{{anchor|Bomb Suit}}[[Bomb-suit|Bomb Suit]] |[[Toxins Lab]], [[Armory]] |Protects you from bombs. Even if a bomb manages to kill you, your body will not be gibbed and you can be cloned. |melee = 40 <br>laser = 20 <br>energy = 10 <br>bomb = 100 |A suit designed for safety when handling explosives. |- ![[File:Secjumpsuit.png|64px]] !{{anchor|Security Officer's Jumpsuit}}Security Officer's Jumpsuit |[[Security Offices]] |A security officer's jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer's, the detective's, or the HoS's. Lawyers do not, however. |melee = 10 |The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. The riot suit's 80% melee reduction becomes an incredible 90%. |- ![[File:MK.I_SWAT_Suit.png|64px]] !{{anchor|MK.I SWAT Suit}}[[MK.I SWAT Suit|MK.I SWAT Suit]] |Order it from [[Cargo|Cargo]] |An all rounded suit available through the Cargo Supply Console for 6000 points. Causes moderate slowdown |melee = 40 <br>bullet = 30 <br>laser = 30 <br>energy = 30 <br>bomb = 50 <br>bio = 90 <br>rad = 20 <br>fire = 100 <br>acid = 100 |This suit, although costly, can provide a decent addition to security should they need extra defense against a multitude of threats. |- ![[File:Syndi_hardsuit.png|64px]] !{{anchor|Blood-red Hardsuit}}[[Syndicate_Items#Syndicate_Hardsuit|Blood-red Hardsuit]] |From [[Syndicate_Uplink|the Syndicate]] |A dual-mode advanced helmet designed for work in special operations. Has two modes: EVA and Combat. |melee = 40 <br>bullet = 50 <br>laser = 30 <br>energy = 15 <br>bomb = 35 <br>bio = 100 <br>rad = 50 <br>fire = 50 <br>acid = 90 |Costs 8 telecrystals from the uplink. EVA is space proof while Combat is not, but increases your speed, fits in backpacks. Property of Gorlex Marauders. |} ===Helmets=== {| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2" ! scope="col" class="unsortable" style='background-color:Lightblue;'|Icon ! scope="col" style='background-color:Lightblue;'|Item ! scope="col" class="unsortable" style='background-color:Lightblue;'|How to acquire ! scope="col" class="unsortable" style='background-color:Lightblue;'|Protection ! scope="col" class="unsortable" style='background-color:Lightblue; width:80px'|Defense values % ! scope="col" class="unsortable" style='background-color:Lightblue;'|Notes |- ![[File:Helmet.png|64px]] !{{anchor|Helmet}}[[Helmet]] |[[Security Office]] |Standard head gear for security mooks. Keeps your head safe. |melee = 35 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 |Brave officers may opt to wear the security beret or hat instead. The warden's hat offers the same protection as this. |- ![[File:Swathelmet.png|64px]] !{{anchor|Swat Helmet}}Swat Helmet |[[Derelict]] or order it from [[Cargo|Cargo]] |A rare and extremely powerful helmet that protects against all kinds of damage. Spaceworthy. |melee = 40 <br>bullet = 30 <br>laser = 25 <br>energy = 25 <br>bomb = 50 <br>bio = 10 |If you get this, be proud that you are wearing the best protective headgear in the game. |- ![[File:Riothelm.png|64px]] !{{anchor|Riot Helmet}}[[Riot Helmet]] |[[Armory]] |Provides excellent melee protection, but lacks in other areas. |melee = 45 <br>bullet = 15 <br>laser = 5 <br>energy = 5 <br>bomb = 5 <br>bio = 2 |Useful during revolutions, and other situations where you might be swarmed with melee weapons. |- ![[File:Hoscap.png|64px]] !{{anchor|Head of Security Hat}}Head of Security Hat |[[HoS]] |Provides robust head protection in all damage types. The HoS starts with this. |melee = 40 <br>bullet = 30 <br>laser = 25 <br>energy = 10 <br>bomb = 25 <br>bio = 10 |Powerful and stylish, also for showing who is in charge around here. The dermal armor in the HoS's locker offers the same protection as this. |- ![[File:Deathsquadhelm.png|64px]] !{{anchor|Deathsquad Helmet}}Deathsquad Helmet |[[Death squad]] |A strong helmet that provides reduction against most damage types. Spaceworthy. |melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br> rad = 100 |Underwhelming compared to the deathsquad body armor |} [[Category:Guides]] [[Category:Weapons]]
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