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= Jungle Mobs = Never naturally implemented, will only appear due to admemes. A lot of these were designed to be normal fauna to inhabit the jungle, and therefore cannot be compared to the megafauna in lavaland. == Mega Arachnid == [[File:Junglearachnid.png|182px]] ===Statistics=== '''Health:''' 300 '''Melee Damage:''' 30 '''Speed:''' Normal ===Behavior=== Large and powerful, but very timid. It won't engage anything above 50 health, or anything without legcuffs. It has a single spell, which makes it fire fleshy snares that will legcuff anyone that it hits, making them look especially tasty to the arachnid. Difficulty: Easy == Leaper == [[File:Leaper.png|182px]] ===Statistics=== '''Health:''' 300 '''Melee Damage:''' N/A '''Speed:''' Very Fast ===Behavior=== Huge, carnivorous toads that spit an immobilizing toxin at its victims before leaping onto them. It has no melee attack, and its damage comes from the toxin in its bubbles and its crushing leap. Its eyes will turn red to signal an imminent attack! It has two spells, one in which it ejects leaper bubbles, and one in which it jumps up and attempts to crush someone, much like the Ash Drake's swoop. Whenever anyone is hit by the leaper bubbles, they are knocked down and poisoned by the leaper's venom. In low amounts, the venom is not very potent, but with higher amounts, it can easily incapacitate somebody. Difficulty: Medium == Seedling == [[File:Seedling.png|182px]] ===Statistics=== '''Health:''' 100 '''Melee Damage:''' N/A '''Speed:''' Stationary ===Behavior=== A plant rooted in the ground that forfeits its melee attack in favor of ranged barrages. It will fire flurries of solar energy, and occasionally charge up a powerful blast that makes it vulnerable to attack. Each individual projectile of solar deals 10 burn damage upon contact. Occasionally, it will charge up a solar beam, which will create several visual indicators. The solar beam deals very high burn damage upon contact. Difficulty: Medium
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