Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
/VM/station wiki
Search
Search
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
SS13 for experienced programmers
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==== Simulated ==== Simulated floors are tiles which simulate air movement and temperature. The station is made entirely from these while centcom is made from unsimulated floors to prevent massive and unneeded lag. var/wet = 0 //If this it a positive number, it is wet and you'll slip on it if you run. var/thermite = 0 //Will be set to 1 when thermite is poured on it. ===== Simulated floors ===== var/icon_regular_floor = "floor" //Determines what icon the steel version of the floor should have. Determined at floor creation (New() proc). If the icon_state of the floor at that point is one from the global icons_to_ignore_at_floor_init var, then this variable is assigned the value "floor". The icons_to_ignore_at_floor_init list contains broken, plating, burnt and non-steel icon_states from icons/turf/floors.dmi heat_capacity = 10000 //When a fire (hotspot) on the tile exceeds this number, the floor has a chance of melting. The more the number is exceeded, the higher the chance of melting. var/broken = 0 //This mostly only determins if you'll get the tile back when you use the crowbar var/burnt = 0 //This mostly only determins if you'll get the tile back when you use the crowbar var/obj/item/stack/tile/floor_tile = new/obj/item/stack/tile/steel //What floor tile is on the tile Simulated floors are defined in: [https://github.com/tgstation/-tg-station/blob/master/code/game/turfs/simulated/floor.dm code/game/turfs/simulated/floor.dm] ===== Simulated walls ===== Doesn't really contain any special new variables. Defined in: [https://github.com/tgstation/-tg-station/blob/master/code/game/turfs/simulated/walls.dm code/game/turfs/simulated/walls.dm]
Summary:
Please note that all contributions to /VM/station wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
/VM/station wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width