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==Tips== * As a changeling, the absolute best item for you to get is a wallet (From the crew quarters, in either cabin's personal closet, in the leather satchel.) It goes in your ID slot and holds up to 4 ids, all of which work for automatic access and none of which change your mouse over identity. * Only take a few abilities at round start! Once you take an ability, it is locked in unless you husk someone. Husking someone is time-consuming, leaves obvious evidence, sort of dickish, and if anyone interrupts you then you're boned. If you leave a few slots open, though, you can easily adapt to whatever shit you find yourself in. * Transformation Sting is robust. Not only does it confuse the fuck out of people and is silent, but it's easier to hide in a forest than on an open plain. Make 555 of the guy you are changing into for more genomes. Transform the guy you are husking/impersonating into someone else, so you're the only one. Transform a ling who is caught if the scene is chaotic enough that he might escape. The possibilities are endless. ADDED: Wear some generic clothes from arrivals or locker room. Then if somebody's chasing you, run out of their line of sigh, quickly transform and run backwards. * As a ling you are able to explore space, either staying as a regening corpse until you hit something or through a combination of fleshmend, engorged chem sacs, and a fire suit. ** There are edible clown corpses on the clown shuttle. ** You can of course find spaced people randomly, which is a great way to pick up an identity provided everyone doesn't know they were spaced. ** Or just use organic space suit ** Cryosting is very robust on people with insulation which makes it really effective in space, where they won't have a choice about staying dressed up in their suit. * Hive channel is free genome storage for identities. * Mimic voice and subverted AI, or mimic voice and digital camo go a LONG way in completely getting the crew against each other (ie: "one day, woody got wood"). * Keep in mind that if you space yourself and let your corpse husk from the burn damage you'll still be a husk when you get back up. You can clear this effect by transforming to another form and back again. You could also buy voice changing and play a zombie. * Blind sting + Lesser form = Freedom ** Cryo Sting + Lesser form = Freedom ** LSD Sting + Lesser form = Maybe freedom if it reaches the point of holodamage knockouts. * Mute Sting + Cryo Sting + Blind Sting + Stun Prod, applied directly to forehead = easy, unrobust kill * Don't be the person who goes ";g absorbing captain in maint" USE YOUR PERIODS ===Tips for Fighting Against Changelings=== * Changelings do not need heads, and brains are therefore vestigial. Don't debrain a changeling while the body walks out of the door behind you. * As long as you can talk and you're within 1 tile of an intercom, you can type :i in front of what you say to say it over the intercom. Even when you're stunned and/or on the ground. * If you get cryostung as a Security Officer, remove your armor and helmet. REMOVE THEM. Or else you will die. Sec armor has somehow some heat tampering properties, which means you won't heat up as much as you would normally be, and will consequently die of cold. Same goes if you are wearing an hardsuit/space protective gear/anything that could have thermal properties. If you get cryo'd, REMOVE THOSE THINGS ASAP. * The bane of lings is N2O. None of their powers will help them. Unless they use internals. * Never fight a Changeling alone if you can help it. Unless they're hilariously unrobust, chances are they will almost always win a melee confrontation. The best tactic is to get a buddy to stun the changeling while you handcuff/beat it to death and take it to be gibbed/cremated. * Changeling flesh clothing is completely cosmetic/non-functional and cannot be removed. If during a strip-search you can't remove an article of clothing from a person, chances are they're a Changeling unless they're cursed in some way. * A 100 potassium/water explosive lance has a one-tile gibbing radius, useful for permanently taking out changelings without too much collateral damage. * Gibber machines are easy to construct, and if you leave one in a well trafficked area, its hard to take one out without any witnesses. Even then, they're easy to replace and somewhat expendable. {{Jobs}} {{Game modes}} [[Category: Jobs]] [[Category:Game Modes]] [[Category:Guides]]
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