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====Exosuit Weapons==== Install a weapon by printing it from an exosuit fabricator and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from an exosuit fabricator or from the security [[Guide_to_Research_and_Development#Techfab|techfab]], and then use them on the fininished mech. Each ammo box will fill the weapon with the same amount as the "starting ammo". {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" !style="background-color:#EEEEEF;" width=200|Weapon !style="background-color:#EEEEEF;" |Description !style="background-color:#EEEEEF;" |Energy drain or starting ammo/max ammo !style="background-color:#EEEEEF;" |Cooldown in seconds !style="background-color:#EEEEEF;" width=200|Can be attached to |- ![[File:CH-LC "Solaris" laser cannon.png]] CH-PS "Immolator" Laser |Fires a Laser bolt, identical to laser rifles. |30 energy per shot |0.8 !Durand, Gygax, Honker, and Phazon |- ![[File:CH-LC "Solaris" laser cannon.png]] CH-LC "Solaris" Laser Cannon |Fires a Heavy Laser bolt, identical to the laser cannon. |60 energy per shot |1.5 !Durand, Gygax, Honker, and Phazon |- ![[File:MKIV ion heavy cannon.png]] mkIV Ion Heavy Cannon |Fires a Ion bolt, identical to ion rifles. Don't hit yourself! |120 energy per shot |2 !Durand, Gygax, Honker, and Phazon |- ![[File:EZ-13_MK2_heavy_pulse_rifle.png]] eZ-13 mk2 Heavy pulse rifle |Fires a heavy pulse laser. [[Death Squad]] only. |120 energy per shot |3 !Durand, Gygax, Honker, and Phazon |- ![[File:Mecha_disabler.png]] "Peacemaker" Disabler |Fires basic disabler beams. |30 energy per shot |0.8 !Durand, Gygax, Honker, and Phazon |- ![[File:LBX AC 10 "Scattershot".png]] LBX AC 10 "Scattershot" |Fires four bullets in a spread pattern, 20 damage each. |40 / 160 |2 !Durand, Gygax, Honker, and Phazon |- ![[File:Ultra AC 2.png]] Ultra AC 2 |Fires a three shot burst of 20 damage bullets. |300 / 1200 |1 !Durand, Gygax, Honker, and Phazon |- ![[File:SRM-8 missile rack.png]] SRM-8 Missile Rack |Fires a missile which will explode on impact. Tubes must be reloaded from the outside. Can not be researched or constructed by station. |8 / 8 |6 !Durand, Gygax, Honker, and Phazon |- ![[File:BRM-6_missile_rack.png]] BRM-6 Missile Rack |Launches low-explosive breaching missiles designed to explode only when striking a sturdy target. Does not explode unless hitting a wall, door, shutter, or another mech. Does 30 damage to soft targets. Tubes must be reloaded from the outside. |6 / 6 |6 !Durand, Gygax, Honker, and Phazon |- ![[File:MKIV ion heavy cannon.png]] MKI Tesla Cannon |Fires a tesla ball that arcs off anything it hits. Causes EMP as well. |500 energy per shot |3.5 !Durand, Gygax, Honker, and Phazon |- ![[File:SGL-6 grenade launcher.png]] SGL-6 Grenade Launcher |Launches a flashbang at medium range. |6 / 24 |6 !Durand, Gygax, Honker, and Phazon |- ![[File:SGL-6 grenade launcher.png]] SOB-3 Grenade Launcher |Launches a cluster of flashbangs at medium range. Must be reloaded from the outside. |3 / 3 |9 !Durand, Gygax, Honker, and Phazon |- ![[File:Hades-Carbine.png]] FNX-99 "Hades" Carbine |Shoots incendiary bullets that leave a burning trail. |24 / 96 |1 !Durand, Gygax, Honker, and Phazon |- ![[File:Banana mortar.png]] Banana Mortar |Launches a banana peel. Very annoying, thus, fun. |100 energy per shot, 15 shots |2 !H.O.N.K. |- ![[File:Mousetrap mortar.png]] Mousetrap Mortar |Launches an armed mousetrap. |100 energy per shot, 15 shots |2 !H.O.N.K. |- ![[File:HoNkER BlAsT 5000.png]] HoNkER BlAsT 5000 |Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around. |200 energy per shot |15 !H.O.N.K. |- ![[File:Mecha punching glove.png]] Oingo Boingo Punch-face |Launches a boxing glove that can punch airlocks right out of their frames. |250 energy per punch or 500 per shot, 10 shots |2 !H.O.N.K. |} [[Category:Guides]]
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