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== The City of Cogs and the Ark == Here is a map of the City of Cogs: [[File:City_of_cogs_with_key.png|500px]] * '''The <span style='color:#4800FF'>dark indigo</span> room contains the Ark, which you need to defend.''' * '''The <span style='color:#FF6A00'>orange</span> room contains camera observation consoles, which let you watch the station from afar and warp there. There are also two ''cogscarab shells'' here; any ghost can activate one to become a cogscarab, which is a tiny little clockwork construction drone built to build and reinforce! They can't recite scripture or leave Reebe, however.''' * '''The <span style='color:#FF0000'>red</span> area is where the crew will warp in once the Ark activates. You cannot access it and must build under the assumption that the crew will enter from there. * The <span style='color:#FF00DC'>pink</span> room contains the '''Herald's Beacon'''. If enough servants vote to activate it by interacting with it, the servants will become much stronger ''but forfeit their stealth by alerting the crew to their presence early.'' Think carefully before deciding if you want to activate the beacon, but be quick; you only have five minutes to decide! This room also contains the incredibly useful '''Eminence Spire'''. This will allow a fellow servant to give up his mortal body to become Ravtar's closest connection to the mortal plane, '''The Eminence'''. The Eminece is a ghost-like invisible presence with the sole purpose of organizing and ordering the Servants. You can vote against a Servant becoming The Eminence if you interact the Spire after he/she has used it. More info on The Eminence later. * The <span style='color:#0094FF'>blue</span> room contains a wardrobe, mirror, and dresser for disguising yourself, in addition to five spare clockwork slabs. * The <span style='color:#00FF21'>green</span> room contains a list of frequencies as well as four intercoms that can be tuned to any frequency. Use this to spy on Security, Command, or other departments. * The <span style='color:#00FFFF'>teal</span> room contains first-aid supplies and sleepers with powerful healing chemicals for treating wounds. * '''The large area between the red area and all of the other rooms is empty space to build in.''' This area should be fortified and built over, with specifics limited only by your imagination; sprawling labyrinths or huge chunks of reinforcement are both possible, as well as anything in between! === The Ark === The Ark spawns at roundstart at the northernmost point in Reebe. As a servant, your ultimate goal is to defend it until activation (which occurs automatically.) ''Defend the Ark with your life'' - if the Ark is destroyed, ''the round ends instantly with a cult loss.'' If it completes its summoning, however, it will result in a cult win and a brief period of revelation during which the cult and its servants are made unstoppable by the presence of Ratvar. The Ark has five "phases", listed below. In each phase, you can examine the Ark or check your global info alert to see the remaining time until its activation. {| class="wikitable" border="3" cellspacing="0" cellpadding="5" ! style='background-color:#E6A500;' width='96px'|Appearance ! style='background-color:#E6A500;' width='150px'|Duration(s) ! style='background-color:#E6A500;' width='400px'|Description |- style="text-align: center;" ![[File:Arkhalted.png]] Build Phase<br> Prep Phase |30-35 minutes (charge-up)<br>5 minutes (grace period) |The Ark starts in this state, during which it is silent. This entire phase marks the time during which the servants should build fortifications and actively prepare to defend the Ark. After the first phase passes, there is a 30-second warning for all servants to get back to Reebe. Once this time is up, ''all servants will become marked and visible to all non-servants, and a station-wide announcement will inform the crew of the Ark's presence.'' There is then a five-minute grace period during which neither side can attack, for servants to finalize preparations and the crew to get ready for the assault. |- style="text-align: center;" ![[File:Arkopening.gif]] Defense Phase |4 minutes |When this phase begins, portals to Reebe will open up everywhere across the station in nearly every room over a one-minute timespan. Crew can enter these portals to emerge in one of the three spawn rooms, and cannot return to the station. This phase consists of the crew's first massive assault on Reebe, and is generally the hardest phase as the crew is at full strength. |- style="text-align: center;" ![[File:Arkactive.gif]] Assault Phase |4 minutes |This timespan marks the middle of the crew's attack period. Any stragglers from the station have likely ended up on Reebe by this point (as well as anyone who took extra time to arm themselves) and will be actively trying to kill you. If you managed to fend off the initial assault, the worst should be over, but always keep an eye out for one-man armies. |- style="text-align: center;" ![[File:Arkclosing.gif]] Cleanup Phase |2 minutes |If you've made it to this point, congratulations; your victory is almost certainly assured by now. At this point, the crew has likely been butchered, converted, or both, and there is little to no resistance remaining to attempt to stop the Ark. During this lull, you should heal or revive any dead or dying servants, destroy any enemy corpses with vitality matrices, repair structures, and ensure nobody sneaks up on the Ark. |}
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