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== Stats, reagents and traits == Three things determine how your plant will turn out: Their '''stats''', '''reagents''' and '''[[#Traits|traits]]'''. === Stats === Stats determine whether your plants are small and grow slowly, or are big and fast-growing. <div class="toccolours mw-collapsible mw-collapsed"> Click expand to see what stats do: <div class="mw-collapsible-content"> * '''Potency''': The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.<br> To get the amount of a given chemical in a plant, multiply the reagent in the chart by the potency: for example, 10% nutriment will be 5 nutriment at 50 potency. * '''Yield''': How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won't harvest anything. * '''Production Speed''': How fast your plant reaches harvest. Between 1 and 10 -- the '''lower''' the faster. The plant has to wait (Production Speed) age cycles before each harvest. * '''Maturation Speed''': Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed). * '''Lifespan''': When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth [[#Traits|trait]]. * '''Age''': Age of the plant. Only relevant in terms of the lifespan stat. * '''Endurance''': Max health. Between 10 and 100. Not very useful, unless you leave your garden often. * '''Weed growth rate''': Determines how quickly weeds grow in the plant tray. Only relevant with very high values. * '''Weed vulnerability''': The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values. </div> </div> === Reagents/Content === This determines what chemicals are present in a grown plant - the [[Guide_to_hydroponics#Advanced_Botany|DNA extractor]] lets you extract and splice these.<br> With a bit of creativity, you can mix your own mutagen, produce unique healing chemicals or turn tomatoes into napalm grenades. Solid [[Guide_to_chemistry|Chemistry]] knowledge will help you out immensely.<br> For a detailed list, check out: [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]] === Traits === Traits give your plants unique properties. There are plenty - Perennial Growth for example lets you harvest plants multiple times.<br> These can be transferred, just like reagents. <div class="toccolours mw-collapsible mw-collapsed"> Click expand to see a list of traits: <div class="mw-collapsible-content"> {| class="wikitable sortable" style="width:100%; text-align:left" border="1" align="center" cellspacing="0" cellpadding="2" ! scope="col" style='widtg:150px; background-color:#BEF781;'|Trait name ! scope="col" class="unsortable" style='background-color:#BEF781;'|Properties |- !{{anchor|Bioluminescence}}Bioluminescence |Causes the plant to glow, emitting light equal to 10% of potency. Varieties include '''Shadow Emission''' and '''Red Electrical Glow'''. |- !{{anchor|Strong Bioluminescence}}Strong Bioluminescence |Causes the plant to glow, emitting light equal to 20% of potency. |- !{{anchor|Bluespace Activity}}Bluespace Activity |Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin. Max radius is determined by potency. |- !{{anchor|Capacitive Cell Production}}Capacitive Cell Production |Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell's maximum charge. |- !{{anchor|Densified Chemicals}}Densified Chemicals |Doubles the reagent capacity of the plant. Keep in mind that reagent traits will still add a fixed amount to the plant (this just increases how much can fit in it). |- !{{anchor|Electrical Activity}}Electrical Activity |Gives the plant electrical charge, making it recharge batteries when eaten; it will also electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents. |- !{{anchor|Fire Resistance}}Fire Resistance |Makes the seeds and produce fireproof. |- !{{anchor|Fungal Vitality}}Fungal Vitality |The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can't be overtaken by weeds. |- !{{anchor|Gaseous Decomposition}}Gaseous Decomposition |Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful. Only available through [[Guide_to_hydroponics#Strange seeds|Strange seeds]]. |- !{{anchor|Hypodermic Prickles}}Hypodermic Prickles |Plants with this trait will sting when thrown (or slipped on with Liquid Contents), transferring a portion of their chemicals to the target. |- !{{anchor|Liquid Contents}}Liquid Contents |Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant. |- !{{anchor|Perennial Growth}}Perennial Growth |Plants with this trait don't die on harvest (and can be harvested multiple times). |- !{{anchor|Separated Chemicals}}<s>Separated Chemicals</s> |<s>Makes plant reagents not react with each other until squashed. Otherwise, they will mix on harvest. Requires Liquid Contents to be useful.</s> ''Removed January 2019.'' |- !{{anchor|Slippery Skin}}Slippery Skin |Causes the plant, or any products of the plant, to become slippery. The stun time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum stun is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them. |- !{{anchor|Weed Adaptation}}Weed Adaptation |The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn't get slowed by weeds and the tray can't be overtaken by them. |} </div> </div>
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