Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
/VM/station wiki
Search
Search
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Security items
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Other Items== {{anchor|Secway}} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Secway |image = Secway.png |foundin = [[Armory]] |usedfor = Cruising. |strategy = Drag yourself on it with the key in hand. |description = Unique transportation vehicle available in the armoury. Can prove useful if you need to drive through a area with low pressure, have taken significant damage and need to move quickly, are wearing a bulky hardsuit or want to look like a tool. }} {{anchor|Seclite}} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Seclite |image = Seclite.png |foundin = [[Security Officer]]'s backpack |usedfor = Seeing in the dark. |strategy = Switch it on to see better in darkness or use it for self-defense. |description = A robust flashlight used by security. Can also be mounted to energy guns and Hybrid Tasers. }} {{anchor|Security Gas Mask}} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Security Gas Mask |image = Security_Gas_Mask.png |foundin = [[Armory]], [[Head of Security]]'s locker |usedfor = Internals, shout very loud at the criminals. |strategy = Put it on and use it like a regular mask for internals, use the HALT-feature in the upper left corner to shout at criminals. |description = A very useful piece of equipment for when you don't have time to politely ask someone to stop. [[Hacking#Security Gas Mask|Can be hacked]] if you like scaring the criminals. [[Emag]] it to make them shit their pants. }} {{anchor|Riot Shield}} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Riot Shield |image = RiotS.png |foundin = [[Armory]], [[Head of Security]]'s locker |usedfor = To protect you from melee and ranged attacks. |strategy = Wield it and form a wall with your comrades. |description = These are held in a hand space and used to block close range weapons. They also have a percentage change to block ranged attacks. Makes you un-pushable. They make a fairly efficient weapon in terms of bludgeoning criminals, but it's suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound. <font size="3" color="white">When I play the maracas I go chick-chicky-boom, chick-chicky boom </font> }} {{anchor|Tracking Implant}} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Tracking Implant |image = Implant_Case.png |foundin = [[Armory]] in a Tracking Implant Kit [[File:Implantbox.png]] |usedfor = Tracking suspects, and making it possible to teleport straight up to the implanted person. |strategy = Take the implanter, load it with an implant and use the implanter on a person. |description = When used on someone, it will implant a tracking beacon under the skin of that person's chest. The Prisoner Management Console can be used to check the implanted person's location and even send messages into their mind. Use a bluespace locator to track implanted targets. Locators can be printed from the security techfab after research. Use a [[High-risk_items#Hand_teleporter|Hand Teleporter]] or [[Teleporter]] to teleport directly to the target. It does not cause people to be gibbed when teleported to. Disintegrates 10 minutes after the death of the host, unless revived. }} {{anchor|Chemical Implant}} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Chemical Implant |image = Implant_Case.png |foundin = [[Armory]] in a Chemical Implant Kit [[File:Implantbox.png]] |usedfor = Can be loaded with any sort of chemical agent via the common syringe and can hold 50 units. |strategy = Take the implanter, load it with an implant and use the implanter on a person. |description = When used on someone, it will put a chemical implant under the skin of that person's chest. Load the implant with up to 50 units of chemicals by injecting it with a filled syringe while it's still in its original case. You can then remotely inject the implanted chems with a Prisoner Management Console. The implant will last so long as the subject is alive. However, if the subject suffers from malnutrition, the implant may become unstable and either pre-maturely inject the subject or simply break. Disintegrates 10 minutes after the death of the host, unless revived. }} {{anchor|Mindshield Implant}} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Mindshield Implant |image = Implant_Case.png |foundin = [[Armory]] in a Lockbox (Mindshield Implants) [[File:Loyalty_Implants.png]], [[Head of Security's Office]] |usedfor = Deconverting revolutionaries; preventing people from being converted to revs or cultists. |strategy = Take the implanter, load it with an implant and use the implanter on a person. |description = When used on someone, it will act block any attempt to influence or corrupt the targets mind/brain - unless the situation is a [[Cult|religious]] one! This implant will only make it impossible to learn any new, cultistic ways. People who are already cultists cannot be de-culted via implant and persons who are strong enough to lead a revolution party will completely resist this implant. If you have time, you can remove these implants by doing an implant removal surgery on the chest, which will allow your prey to be converted normally. }} {{anchor|Electropack}} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Electropack |image = Electropack.png |foundin = [[Prison Wing]] |usedfor = Torture. |strategy = Set a signal, screwdriver it on, throw it on a criminal and send the signal. |description = This is a tool used to keep a particularly dangerous criminal under control. When turned on via [[Screwdriver]], the pack is able to be set to a certain frequency. The pack is then placed in the backpack slot of the criminal scum; he/she will be unable to remove it without [[Clown|someone]] [[Assistant|else's]] help. After activation, a simple press of a [[Remote Signaling Device]] set to the same frequency as the pack will activate it, giving your prisoner an electric shock and instantly incapacitating them. <strike>Best of all-</strike> This does no physical harm. If you did want to do physical harm, you can combine the electropack with a helmet and then place it on a [[Chair]] that has powered wires under it. This will create an electric chair to allow you to cleanly execute multiple prisoners in a row. The AI will not approve, but when does the AI ever approve of what you do? }} {{anchor|Space Law}} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Space Law |image = Lawbook.png |foundin = [[Security Office]], [[Security Posts]] |usedfor = Studying intently about the Law. |strategy = Apply it in hand to read. |description = An official copy of [[Space Law]] is made available to all security personnel. Ensure that you understand it and don't be afraid to literally throw the book at anyone who contests it. Give it to the Head of Security or Warden and watch them scoff in disgust. }} {{anchor|Recharger}} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Recharger |image = Recharger.gif |foundin = [[Armory]], [[Security Office]], [[Security Posts]] |usedfor = Securing an area from anyone without protective eyewear. |strategy = Pull it to a powered area and wrench it in place. |description = A recharger can recharge any energy-based device should it run out of power. As a member of security you will most likely be using these to recharge your stun batons and tasers. Rechargers can be wrenched then moved, for example to be closer to a [[blob]] eating the station. The recharge time of your energy based devices will vary depending on their maximum capacity. }} {{anchor|Portable Flash}} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Portable Flash |image = PFlash.gif |foundin = [[Armory]] |usedfor = Securing an area. |strategy = Pull it to a powered area and wrench it in place. |description = A portable flasher is an effective device that when secured to the ground will automatically emit a bright light when its motion sensors are activated. It will stun anyone close to the bulb for about as long as a pocket-sized device would. To prepare a portable flasher, first bring it to the desired area, then use a [[Wrench]] to secure the bolts to the ground. Once you have done that, the portable flasher will draw power from the local [[APC]]. If you are not wearing a form of eye protection (such as [[Sunglasses]] or a [[Welding Helmet]]) you will become momentarily stunned if you are close to the portable flasher when it goes off. }} {{anchor|Deployable Barrier Grenade}} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Deployable Barrier Grenade |image = Deployable_Barrier.png |foundin = [[Armory]] |usedfor = Securing an area, making sure no one (without Armory access) can pass through. |strategy = Drag it where you need it and swipe it with your ID. |description = The Armory contains grenades that, when thrown, will produce a deployable barrier, a much stronger version of the wooden [[barricade]]. The grenades can have their direction switched by alt-clicking on them or using their action button, and the barricades they spawn will take 5 seconds to deploy. Deployable barriers can be repaired using a welder. }} {{anchor|Lethal Injection Syringe}} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Lethal Injection Syringe |image = Lethal Injection Syringe.png |foundin = [[Prison Wing]] |usedfor = Eliminating a convict. |strategy = Use it on the convict. |description = A special syringe designed for lethal injections. Contains 15 units of [[Plasma]], 15 units of [[Formaldehyde]], 10 units of [[Cyanide]], and 10 units of [[Fluorosulfuric Acid]]. It injects all of its reagents in one push. This kills a convict in about 40 seconds. }}
Summary:
Please note that all contributions to /VM/station wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
/VM/station wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width