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== Robed Spells == '''These spells require the Wizard's POWERFUL, MYSTICAL ROBES AND HAT. So wizards, for your own sakes, never take off your robes.'''<br> {| class="wikitable" border="1" cellspacing="0" cellpadding="2" style="text-align: center;" | style='background-color:#B452CD; color:white;' width='150px' height='35px'|'''Spell name''' | style='background-color:#B452CD; color:white;' width='150px'|'''Invocation''' | style='background-color:#B452CD; color:white;' |'''Description''' | style='background-color:#B452CD; color:white;' width='100px'|'''Cooldown'''<br> in seconds | style='background-color:#B452CD; color:white;' width='50px' |'''Cost''' |- style='background-color:#8B008B; color:white;' |colspan="5"| Attack Spells |- style='background-color:#DDA0DD;' |'''Rod Form''' |''CLANG!'' |Take the form of a mighty immovable rod, capable of tearing walls down, destroy machinery and critically injure anyone foolish enough to stand in your path! |25 '''/''' 21.2 '''/''' 17.5 '''/''' 13.7 '''/''' 10 |3 |- style='background-color:#DDA0DD;' |'''Disintegrate''' |''EI NATH!'' |This spell will charge your hand with a powerful energy that can blow up the next person or cyborg that you touch. Their brain will still be recoverable, but definitely hard to clone. It is seen as a cheap way to kill. |60 '''/''' 50 '''/''' 40 '''/'''30 '''/''' 20 |2 |- style='background-color:#DDA0DD;' |'''Mutate''' |''BIRUZ BENNAR!'' |Temporarily transforms the wizard into a stun-immune hulk, capable of destroying walls with their massive strength and of shooting lasers using their massive minds. To shoot lasers, use harm intent and click on a non-adjacent target. 20 burn per shot. |40 '''/''' 37.5 '''/''' 35 '''/''' 32.5 '''/''' 30 |2 |- style='background-color:#DDA0DD;' |'''Flesh to Stone''' |''STAUN EI!'' |Can turn even the angriest crew member into a comparatively calm statue. The spell will wear off eventually but is useful for neutralizing threats non-fatally or creating emergency cover. Keep in mind that when the spell wears off if the statue isn't in good shape anymore the crew member won't be either. Instead of gibbing the target and leaving a brain it turns the target into a solid statue. However after a certain amount of time the statue will revert back to the original target. By itself it's just a gimmick -- players turned into stone won't count as dead for objective purposes. However when this spell is paired with the "Staff of Animation" this becomes a spell even more devastating than Ei Nath or Fireballs. (tl;dr: Use it with a Staff of Animation or just use Ei Nath.) |60 '''/''' 50 '''/''' 40 '''/''' 30 '''/''' 20 |2 |- style='background-color:#DDA0DD;' |'''Tesla Blast''' |''UN'LTD P'WAH!'' |Charges a lightning blast over 10 seconds. When it finishes channeling (you can move while charging) it will shoot lightning bolts at random mobs within 7 tiles, dealing damage and stunning them. If no mob is nearby on release, the spell's cooldown will reset. Is not blocked by hardsuits or insulated gloves. |30 '''/''' 25 '''/''' 20 '''/''' 15 '''/''' 10 |2 |- style='background-color:#DDA0DD;' |'''Lightning Bolt''' |''UN'LTD P'WAH'' |Charges a lightning ball. Click a target to throw it. The bolt will arc and split damage between people hit. Does not stun. Is not blocked by hardsuits or insulated gloves. |20 '''/''' 15.7 '''/''' 11.5 '''/''' 7.2 '''/''' 3 |3 |- style='background-color:#DDA0DD;' |'''Lesser Summon Guns''' |N/A |Why reload when you have infinite guns? Summons an unending stream of bolt action rifles. They deal 20 brute and 80 stamina damage per shot. Requires both hands free to use. Learning this spell makes you unable to learn Arcane Barrage. |75 '''/''' 56.3 '''/''' 38 '''/''' 19.3 '''/''' 1 |3 |- style='background-color:#DDA0DD;' |'''Arcane Barrage''' |N/A |Fire a torrent of arcane energy at your foes with this (powerful) spell. Requires both hands free to use. Deals 20 burn per shot. Learning this spell makes you unable to learn Lesser Summon Gun. |75 '''/''' 56.3 '''/''' 38 '''/''' 19.3 '''/''' 1 |3 |- style='background-color:#8B008B; color:white;' |colspan="5"| Defense Spells |- style='background-color:#DA70D6;' |'''Magic Missile''' |''FORTI GY AMA!'' |The bread and butter of most wizards. This spell summons little magical orbs that chase nearby targets, stunning them on hit. While slow, the orbs track their targets, making them very hard to avoid. Every target will have its own orb, so there's no limit to the amount of targets as long as they're in range. |20 '''/''' 16.5 '''/''' 13 '''/''' 9.5 '''/''' 6 |2 |- style='background-color:#DA70D6;' |'''Disable Technology''' |''NEC CANTIO!'' |An EMP: disables all technology within range of the spell. Be wary -- it can shock doors. |40 '''/''' 35 '''/''' 30 '''/''' 25 '''/''' 20 |1 |- style='background-color:#DA70D6;' |'''Repulse''' |''GITTAH WEIGH!'' |Throws everything around the user away. Also knocks down crewmen for a short stun. Items that are thrown can fly into crew as well, which has potential to deal moderate damage. A good choice when used with Blink to make for quick getaways. |40 '''/''' 37.5 '''/''' 35 '''/''' 32.5 '''/''' 30 |2 |- style='background-color:#DA70D6;' |'''Throw Lightning''' |LIGHTNINGBOLT!! |Forged from eldrich energies, a packet of pure power known as a spell packet will appear in your hand that when thrown will stun the target it hits. |1 |2 |- style='background-color:#DA70D6;' |'''Stop Time''' |''TOKI YO TOMARE!'' |Stops time in a 3x3 area around you. Affected mobs will be unable to move, and passing projectiles will be stopped until the timestop ends. This means it can be used to unload a laser gun into a target all at once. The caster (and the caster's Guardian Spirit if he/she has one), is, of course, unaffected by this spell. |50 '''/''' 40 '''/''' 30 '''/''' 20 '''/''' 10 |2 |- style='background-color:#DA70D6;' |'''Spacetime Distortion''' |N/A |Will distort the space around you, making it so walking on any of the distorted tiles could lead you to another random distorted tile. Will affect the caster too. |30 |1 |- style='background-color:#DA70D6;' |'''The Traps''' |''CAVERE INSIDIAS'' |Summons various traps around you that will trigger upon being walked on or if an object is thrown over/across them. All untriggered traps disappear 5 minutes after the spell is cast. Includes fire, shock, ice and stun traps among others. You are, of course, immune to your own traps. |25 '''/''' 21.25 '''/''' 17.5 '''/''' 13.75 '''/''' 10 |1 |- style='background-color:#8B008B; color:white;' |colspan="5"| Mobility Spells |- style='background-color:#DDA0DD;' |'''Blink''' |N/A |A lesser form of teleportation. The wizard has no ability to control it, and it will usually send him a good distance, but it has a very short cooldown. |2 '''/''' 1.6 '''/''' 1.2 '''/''' 0.8 '''/''' 0.5 |2 |- style='background-color:#DDA0DD;' |'''Teleport''' |''SCYAR NILA!'' |Instantly transports a space wizard to any location he pleases, as long as it's within range (the Z-level you're on). |60 '''/''' 50 '''/''' 40 '''/''' 30 '''/''' 20 |2 |- style='background-color:#DDA0DD;' |'''Ethereal Jaunt''' |N/A |After casting this spell the wizard dissolves into thin air, becoming invisible to both eye and thermal sensors, as well as being able to pass through any obstacle. This spell lasts for several seconds. If the wizard was stunned while casting this, he won't be able to move until the stun wears off. |30 '''/''' 25 '''/''' 20 '''/''' 15 '''/''' 10 |2 |- |}
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