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===Blob Buildings and Creatures=== {| class="wikitable" border="1" cellspacing="0" cellpadding="2" ! style='background-color:#9ACD32;' width='50px'|Appearance ! style='background-color:#9ACD32;' width='90px'|Name ! style='background-color:#9ACD32;' width='125px'|Production Cost ! style='background-color:#9ACD32;' width='135px'|Other Requirements ! style='background-color:#9ACD32;' width='600px'|Description |- ![[File:blob_core.gif]] |'''Blob Core''' |N/A |N/A |The core of a blob. '''Protect these at all costs.''' Pulses nearby Resource Blobs and Factory Blobs, activating their effects. As an Overmind, you can see the health of your core from the HUD; if it lowers, go there to defend it immediately. |- ![[File:blob_normal.gif]] |'''Normal Blob''' |4 Resources |Must be cardinally adjacent to another Blob of any type to place a blob |A normal blob. Attempting to place one on a tile containing a dense object, or diagonally from another blob, will cause you to attack that tile, damaging mobs and structures. Attempting to expand into space is much less effective, having a high chance of failure. '''HOTKEY for placement is Left-Click.''' |- ![[File:blob_shield.gif]] |'''Strong Blob''' |15 Resources |Can only be placed on Normal Blob. |Consumes a Normal Blob to place a strong and hard to kill blob that prevents atmospheric threats from passing and is immune to fire. '''HOTKEY for placement is Ctrl-Click.''' |- ![[File:Blob_reflector.gif]] |'''Reflective Blob''' |15 Resources |Can only be placed on Strong Blob. |Turns a Strong Blob into a Reflective Blob, at the cost of their normal health and extra brute resistance. Will reflect projectiles based on their ricochet chances. Shots from emitters or lasers will be typically bounce off. '''HOTKEY for placement is Ctrl-Click.''' |- ![[File:blob_resource.gif]] |'''Resource Blob''' |40 Resources |Must be at least 4 tiles away from another Resource Blob |Consumes a Normal Blob to place a special blob that, when pulsed by a Node Blob or the Blob Core, gives additional Resources to the Overmind that placed it. Additional Resource Blobs slow resource generation down slightly. |- ![[File:blob_node.gif]] |'''Node Blob''' |50 Resources |Must be at least 5 tiles away from another Node Blob |Consumes a Normal Blob to place a blob, much like the core, that will slowly expand, heal other blobs, and activate the effects of blob factories and resource nodes. |- ![[File:blob_factory.gif]] |'''Factory Blob''' |60 Resources |Must be at least 7 tiles away from another Factory Blob |Consumes a Normal Blob to place a special blob that, when pulsed by a Node Blob or the Blob Core, will spawn a Blob Spore, up to a maximum of three. |- ![[File:blob_spore.png]] |'''Blob Spore''' |N/A |Produced from Factory Blobs |A fragile spore that does low damage and explodes into a cloud of gas when killed. The gas contains the chemical of the Overmind that placed the factory that spawned the spore. |- ![[File:blob_zombie.png]] |'''Blob Zombie''' |N/A |A Blob Spore and a corpse |A Blob Spore that has taken over a corpse, a Blob Zombie is harder to kill, gains health from the corpse's armor, does more damage, and will still explode into a cloud of gas when killed. |- ![[File:Blobbernaut.png]] |'''[[#Blobbernaut|Blobbernaut]]''' |40 Resources |An undamaged Factory Blob |Heavily damages a Factory Blob to create a player-controlled [[#Blobbernaut|Blobbernaut]] which does high damage while being extremely hard to kill. However, unlike a blob spore, it does not explode into a cloud of gas when killed, instead applying the blob's chemical when attacking targets. The blobbernaut will slowly die if its factory is destroyed. |- |}
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