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=Human Mutants= Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made.<br> These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none the less NOT human anymore. ==={{anchor|Podman}}[[Podman|Podpeople]]=== [[File:podpeople.png]] Human blood, resurrected through a plant. Podpeople are rare to see, often only making an appearance if the cloner has been destroyed or the power is out for an extended period of time. They thrive in light and can't survive darkness for too long. '''Gameplay''' End up as mister potatohead after Genetics gets blown up and the Botanist is not stoned enough to forget he can clone too, but too stoned to do a good job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.<br> Remember that you're basically a walking matchstick well after you marched into a plasma fire. '''Benefits''' * Gradually heals and gains nutrition in well lit areas. * Immune to plant-based hazards such as space vines and killer tomatoes. * Bees don't mind them. '''Drawbacks''' * Darkness drains nutrition. * If starving, takes damage over time. * Easily eaten by goats. * Tendency to be overweight due to desire to stay in the light at all times. * Extra vulnerable to chemicals designed to kill plant life. * Takes extra burn damage and heats up quickly. * Mutates if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode. '''Where to find them:''' * [[Hydroponics]]. ==={{anchor|Flyperson}}[[Flyperson|Flypeople]]=== [[File:flypeople.png]] Walking abominations of mishmatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don't end up in this sorry state.<br> Like the lizard races, there's absolutely nothing redeemable about existing like this, unless you just enjoy being a freak. '''Gameplay''' Annoy the chef for his cheese, vomit on his food and kill Pete because <strike>you need barf fuel</strike> muh self defense. Start getting voices in your head when you read the bee movie script over the radio.<br> Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for 'no reason'. '''Diet''' * Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again! * Dislikes: Anything with nutriment... the first time. '''Drawbacks''' * Buz-zz-zing lisp. * Grotesque appearance. * Badly hurt by pest spray [3x damage]. * CRUSHED by fly swatters [30x damage]. '''Where to find them:''' * Near a [[teleporter]]. ==={{anchor|Felinids}}[[Felinids]]=== [[File:Catpeople.png]] Effectively human if not for their ears and tail. Nanotrasen executives agree that Felinids are not befitting of head roles for the same reason certain individuals are drawn to this species. '''Diet''' * The same as normal humans. * Dislikes: Furballs. '''Gameplay''' At the start of the shift, put on clothes that look like they're from one of those Chinese cartoons you're always watching. <s>Have quality interactions with the crew</s> behave like a poorly-written female character created by a sweaty dude who's never actually spoken to a woman except for his mother (and a fast food cashier that one time.) NYAAA at the crew. Become an entertaining electrical conductor for silicons. <br> Metafriend every other catperson, every single round. Get lynched in the hallways by a mob while [[the authorities]] point and laugh from a distance. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by backup suspiciously fast.]] Ahelp every transgression people do to you. '''Benefits''' * Metagangs. '''Drawbacks''' * Hit harder by flashbangs. * Non-human to the AI. * Distracted by laser pointers. * Felinids aren't allowed to have tattoos because it shames famiry. * Are below beast races because they abandoned their humanity, as opposed to never having it in the first place. '''Where to find them:''' * On any station as long as the player made a Felinid character before the great weeb purge of January 2019. =={{anchor|Jelly and Slime Mutants}}Jelly and Slime Mutants== These races are created in Xenobiology by ingesting mutation toxin. <br> Further ingestion has a chance to mutate a slimeperson into a Stargazer or Luminescent. ==={{anchor|Jellypeople}}Jellypeople=== [[File:Brokenbottle.png]] The proto-jelly race. Its subspecies all share the following traits: '''Benefits''' * Anything that would deal toxin damage (for example, Plasma) will heal toxin damage instead. * Slimes will never attack them. * Able to speak the slime language. * Has slime jelly instead of blood, which is toxin if ingested by others. * Take half burn damage from any source. * Can grow limbs back using their slime jelly "blood". * Has slime lungs, "vacuole", which will regenerate blood (jelly) volume when breathing plasma. Still needs oxygen though. '''Drawbacks''' * Lose limbs when "blood" volume goes too low, restoring some of it. * Take toxin damage from chemicals that would normally cure it. This also drains large amounts of blood. * Nonhuman to the AI. * Take triple damage from cold. '''Where to find them:''' * [[Guide_to_xenobiology#Green_Slime|Xenobiology]]. Also botany, if lucky with [[Guide_to_hydroponics#Strange_seeds|strange seeds]]. ==={{anchor|Slimepeople}}Slimepeople=== [[File:slimepeople.png]] Pretty much humans turned into slime.<br> Like slimes, they can split into multiple bodies, while retaining the same mind. ====Powers==== * Can split themselves to create spare bodies. ** To split they need to acquire slime jelly; they generate it either by being well fed or by taking toxin damage (which also heals them). Toxin healing chemicals will remove blood at a fast rate. ** Reaching 1100 jelly volume will let them split once, and reset them to 600. ** They can swap between bodies at will; dying in their current body will send them to another body if they have one. '''Gameplay''' Be the specialest snowflake in xenobiology. Hang out with your <s>only</s> slime friends. Swap between bodies. Inject people with your poisonous blood. '''Where to find them:''' * [[Xenobiology]]. ===Stargazers=== [[File:jellypeople.png]] Stargazers are the telepathic branch of jellypeople, able to project psychic messages and to link minds with participants. ====Powers==== * Can privately and anonymously "send thoughts" to any target they see. * Can form slimelinks with any living being. ** To form a slimelink, they must aggressively grab their target, then use the Link Minds ability. ** Everyone in the slimelink will be able to communicate in it and hear each other. ** Slimelink communication also works while unconscious or muted. ** Slimelinks are broken by death; killing the Stargazer supporting it, or changing its species will unlink everyone. '''Where to find them:''' * [[Xenobiology]]. ==={{anchor|Luminescents}}Luminescents=== [[File:Brokenbottle.png]] Luminescents are versatile; they gain powers by consuming cores and activating them with their peculiar biology. '''Benefits''' * Emit a faint glow. ====Powers==== * Can absorb slime cores to gain special abilities. (You can find the various effects [[Guide_to_xenobiology#Formulas|here]]) ** Each core has a minor and a major ability. ** Activating them has a cooldown instead of using up the core. Cores can be ejected and reused. ** You can only have one core absorbed at once. '''Where to find them:''' * One of the possible mutations from [[Guide_to_chemistry#Slime_Mutation_Toxin|slime mutation toxin]], made with [[Guide_to_xenobiology#Green_Slime|green slime]] extracts.
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