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===Version 2xx=== {| class="mw-collapsible mw-collapsed wikitable" |- ! Version !! Changelog |- ! scope="row" | v29E <br>(01-07-2013) || *Rearranged items in engineering, a little easier to use now. *Made theatre bigger by getting rid of wasteful doublewalls near it. *Better camera distribution in the dorms and science. *Moved camera off glass in the Garden. *Added hazard stripes to maintenance in central command module *Added Ian Shirt + Latex Gloves + Tie-dye shirt in hidden places *PA camera is now EMP-proof *Missing holopads added to robotics and R&D *Science guard locker is now the correct type (not engineering locker) *Pointless windoor in robotics removed, as well as those in the funeral parlour and tool storage. *The CMO now has access to the genetics auxiliary access bolt control buttons. *Morgue acccess added to chef and roboticist. *Made a multi-purpose half-built space-platform above arrivals. *Reduce tinted windows, replaced them all with full-tile-tined-windows, walls, or normal windows again. *Made the art room a bit better *A few other small fixes and changes |- ! scope="row" | v28M-II-C <br>(29-06-2013) || *Added bolt controls to auxiliary genetics and robotics access doors. They are labelled RD-Only for clarity. *Moved disposals and mulebot delivery from the Mech Bay to Robotics. The destination tag is still the same. *Moved around some things in robotics, welding goggles are more visible. *Corrected CentCom transit shuttle positioning in arrivals - it now lands properly without a space gap. *Rearranged dorms to be three tiles wide *Altered the Lawyer's Office, it is now more accessible in line with Miggles' suggestion, and also larger. *Fixed broken disposals north of Medbay, and in the Medbay break room. The whole disposals loop works again. *Removed unneeded disposals pipes by the gateway room. *Removed glass around cargo disposals conveyor to stop window-hitting spam. *Fixed single space tile in the Janitor's Closet. *Medbay security office has correct access level rather than all-access. *Added airlock entry to Research, as in boxstation. *Added a good few fire-fighting lockers in public areas *Many other small bug fixes. |- ! scope="row" | v28M <br>(19-06-2013) || *Add sink to robotics for cleaning bloody surgery gear *Improved layouts of Medbay, Research and Supply departments *Added large test chamber to Xenobiology. *Tinted a great deal of windows to make life easier for traitors *More snack machines, but all are public and so a little more risky, but this should help encourage more player interaction. *Fixed problem with syndicate shuttle doors. *Added internal tunnels to singularity arms. *Made more airlocks viable for spacing people. *A few other changes. *Fixed lots of small bugs. |- ! scope="row" | v27M-II-L <br>(17-06-2013) || *Now compiles again, after being broken by 'range' var removal *Numerous small fixes applied after some small playtesting *Emitters around singulo engine now start welded and ready to go *The dormitory space area has been changed. See attached image. *All major departments now have their own atmos loop to sabotage. *E.V.A. storage has been reworked to be nicer |- ! scope="row" | v27G-IV <br>(15-06-2013) || *Engineering foyer maintenance door now opens for atmos techs too *Supply Mailroom maintenance door is now for supply-access only *Singularity cameras are now EMP-proof *Added P.A.C.M.A.N. portable generator to engineering storage *All S.M.E.S. units are as vanilla, with 50k outputs and inputs at roundstart *Missing disposals pipes re-added in the warehouse and interrogation room listening desk *Missing camera in misc. research has been added, shows up both on the telescreen in the room and the station-wide CCTV system *Research break room now has the correct area designation, one tile was set as 'space' *Missing Starboard Maintenance APC has been added behind the bar *Aft Maintenance APC has been moved from behind the medbay sec desk to the more central aft maintenance between escape and research. *Missing Port Maintenance APC has been added between the chapel and library *Area designations around the vault have been improved, preventing teleportation-to-space incidents *Area designations around port/fore areas of maintenance have been changed to better suit their names. *Fore Maintenance APC has been named correctly (previously EVA Maint APC), and moved up slightly, by the inner brig corridor. *Extra floating lightswitch removed from genetics *Medbay breakroom maintenance door is now medical-access only *HoP desk shutter has been replaced with a blast door to make it easier to click the windoors *Extra newscaster removed from HoP's office *Missing Request Console added to HoP's office *Missing virology bed added *Curtains in the chapel funeral parlour should now be open, not just appear open *Lovely dressers have been added to the captain's office and some rooms in the dormitories *A missing wardrobe has been added to cabin 4 of the dorms *Various objects moved around in the Captain's Quarters, and a razor and flask have been added. *A box of glorious medals has been added to the Captain's office. *Lights have been removed from space at entrances to virology and xenobiology external modules *Other locations with space tiles - bridge, etc - now have a space area designation, to prevent teleporting-to-space issues with wizards *Robotics consoles have been replaced with current vanilla versions and the area designation changed too, hopefully this will fix any issues syncing *Inner brig blast doors are now below the actual doors, so you can still use the doors when the blast doors are closed *Cloning door id fixed *Intercom added to HoP's office |- ! scope="row" | v27G-III <br>(01-07-2013) || *Replaced Janitor's Wagon with new Janitor's Cart *Replaced all station bounced radios with the 'off' variant *Updated holodeck to be as current main /tg/station |- ! scope="row" | v27G-II <br>(27-05-2013) || * Fixed a small mistake on the incinerator's disposals pipe. |- ! scope="row" | v27G <br>(16-04-2013) || * Widened a lot of maintenance * Overhauled maintenance between disposals and tool storage via cargo and by the vault.] * Made engineering pod look like it could actually launch. * Fixed name of cloning exit button. |- ! scope="row" | v27C <br>(11-04-2013) || * Updated to latest /tg/ revision, fully compatible with current code again. * Added interrogation viewing room and intercom. Still no camera, so still hidden from AI. * The bar is now about a third smaller, not so bloated. Maintenance in the area has been expanded. * Extended maintenance, added space bridge above supply shuttle bay, tunnel above dorms, moved toxins vent. * Science can now be effectively barricaded with shutters, and all windows are tinted. * Dorms cabin 5 changed to nice viewing window. * Cleaned up virology tables a bit * Reduced number of seed extractors in the garden. * Removed cigarette machine from library. * Fixed a few little bugs. |- ! scope="row" | v24B <br>(17-03-2013) || * Fixed mass driver path being blocked at disposals. |- ! scope="row" | v24A <br>(17-03-2013) || * Fixed cameras not working in the toxins test area * Improved positioning of chem dispenser and fixed low number of beakers and single large beaker * Updated Xenobiology to the current layout of 2 opposing columns of 3 cells. * Improved the chapel mass driver, incinerator disposals outlet, and defunct solar. * A few other small fixes and adjustments. |- ! scope="row" | v23C <br>(13-03-2013) || * Added Ian again * Fixed (hopefully, under testing) the bizarre freezing atmos problem * Added a three-tier shield to the atmos chambers, made of grilles. * Changed firedoors to be under virtually all normal doors, but no windows. They're actually *under* them now. * Fixed a variety of other smaller bugs found during playtesting on Sibyl #1 today - thanks everyone who helped out. |- ! scope="row" | v23A <br>(12-03-2013) || * Fixed being able to access settings on the toxins burn chamber from maint. * Fixed many other little visual issues |- ! scope="row" | v22C <br>(10-03-2013) || * Made some changes to the shuttle to make it nicer * Fixed some problems with the atmos burn chamber being a bit clunky. It's more usable now. |- ! scope="row" | v22B <br>(10-03-2013) || * Got rid of table between sleepers in the emergency shuttle. Sleepers should be fine now. * Remade the AI upload foyer so servers are not doubled unnecessarily. |} [[Category:Maps]]
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