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==What To Do: If You're A Thrall [[File:Shadowling_huds.png]]== So a shadowling mesmerized you by staring into your eyes (lewd) and now you're a thrall! What this means is that your primary goal and objective is to obey the shadowlings and help them at all costs. If you look in your tabs, you have a new one, Shadowling Abilities. In this tab is the Hivemind Commune ability, which lets you communicate on a silent channel with all other thralls and shadowlings. You're basically an [[Adamantine Golem]] in terms of where your loyalties lie -- utterly with the shadowlings. Loyalty implanted? Not anymore, the nanobots are dead. Wizard? Use your spells to help the shadowling. Traitor? Tough titty, if the shadowling wants your uplink you give it to him with zero questions asked. You have no free will. Keep in mind that many of the shadowling's abilities rely on damaging or manipulating you. Even by helping the shadowlings accomplish their one objective, you are sentencing yourself completely and utterly to death - there is no way around it. You may find yourself drained of half your life, used as bait, used as a bodyguard, or suddenly surrounded in the middle of a maintenance tunnel by Security officers who are trying to cave your chest in. Assume you're going to die because you are and there's no way around it. Thralls can see in the dark with night vision, so make sure you don't accidentally make a Kentucky Fried Shadowling with your PDA light. You do have one advantage, however: stealth. You look much more human, so use this to your advantage to do things for your masters. Keep in touch often. Finally, you also have a HUD indicator above your head. A more intimidating version can be seen above any shadowlings, hatched or not. Your indicator signals that you are a thrall - only other shadowlings and thralls can see this. If you're killing someone with that HUD indicator, expect a ban. [[File:shadowling_hud_big.png]] '''This is the HUD indicator for shadowlings. These are your masters.''' [[File:thrall_hud_big.png]] '''This is the HUD indicator for you and fellow thralls. You obey the shadowlings.''' It is important to note that if you are enthralled by one shadowling, you obey ''all'' the shadowlings. This includes the others. If Shadowling Bumblefuck tells you that Shadowling Fumbleschmuck isn't your master, ignore him. No matter who enthralled you originally, you must obey all other shadowlings. ===Mask Up, Gang=== An important thing about being enthralled is that it physically alters you. By becoming a thrall, anybody nearby that can see your face will be able to tell you're a thrall just by examining you while close by! Thankfully, there is an easy way to alleviate this: wear a mask. Any mask will work as long as it conceals your face; gas mask, bandana, ''anything that hides your face''. By wearing a mask, your special examine status will disappear and you will be indistinguishable from regular crew. If an officer tells you to take off your mask and then gets close, the best solution is to try and escape. Wearing a mask is conspicuous in its own right, especially if it conceals the face. ===Dethralling=== So you got captured by the Reds and they're throwing you into the surgery theater. To debrain you? Cut out your eyes? '''''CHANGE YOUR GENDER?!''''' Nope. It's far worse - they're going to sever your link with the hivemind by completely dethralling you! This means you will become a normal crew member again, unable to distinguish your masters and fellow thralls, having no unique abilities, and being boringly standard. Luckily, this can only be done via surgery, and if your master intervenes in time you might escape! If Sawbones gets his hands in your head, you're either going to become dethralled or instantly killed. Either way, you won't remember anything about being a thrall, so if you tell them anyone else that's a thrall expect a ban. ===Abilities=== Fortunately for you, there are a few benefits from becoming a slave for the rest of your life. Mainly, you have a few abilities, which are listed below. {| class="wikitable" border="1" cellspacing="0" cellpadding="5" ! style='background-color:#DDAADD;' width='150px'|Name ! style='background-color:#DDAADD;' width='150px'|Cooldown ! style='background-color:#DDAADD;' width='450px'|Description |- !Darksight |At will |As a result of being enthralled, humans will gain the ability to see in the dark. Darksight allows thralls to toggle between standard vision and complete sight in darkness. However, this ability will not work while wearing glasses of any type. |- !Lesser Glare |45 seconds |Lesser Glare is an ineffectual yet powerful ability. Inheriting only a fraction of the shadowling's original power, thralls are able to mesmerize people in much the same way a shadowling can - however, it only lasts for around four to five seconds, give or take. If you're fast or robust, this can be combined with cablecuffs and a quick removal of a headset to secure a new thralling target. It's also a good way to escape an arrest. |- !Guise |2 minutes |Guise is a lesser version of Shadow Walk. Unlike Shadow Walk, you do not gain incorporeal movement, and are still restricted to the physical plane. In addition, you do not turn completely invisible - rather, you are extremely difficult to see, especially in darkness. Anyone that isn't looking directly at you will only see a blurred shape. This ability lasts for around five seconds. |- |}
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