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=== HUD === {{Speech |name=Tuterr, the Private Eye |text="Interface"? What the hell are you talking about, kid? "Blue buttons?" Geez, you've been here for five minutes and you're already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]] }} The biggest barrier to entry in Space Station 13 is the controls. The UI is, at a glance, complex, and the controls are unintuitive. Thankfully, once it clicks, you'll never have an issue with it again. '''Don't let it overwhelm you - after a round or two of practice, you should be fine.''' The top right of the screen contains the action tabs mentioned previously, and the bottom right is the text log. This is where you can see what people are saying, what's happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we're on [[Keyboard_Shortcuts|Hotkey]] mode we won't need to use it. There's quite a few HUD elements on the main screen, so let's break them down into sections. '''Don't worry if you can't memorize what everything does at once''' - you can always come back to this guide. <tabs> <tab name="Hands">[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the '''selected hand'''. If you have an '''empty''' selected hand, and click on an object, you'll pick it up/open it/use it. If '''an object is in your selected hand''' and you click on something, you'll use it on the item you're holding. (The way this works means that if you'd like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you'd never be able to open the bag.) '''If this seems confusing, don't worry - it'll be explained shortly.'''</tab> <tab name="Inventory Buttons">These icons manage your inventory. The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment. The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations. The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).</tab> <tab name="Interact Commands">These buttons directly affect how you interact with objects. The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it's on and you click somewhere, you'll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.) The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: "del". The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you're on fire, is the "stop drop and roll" button. [[Keyboard_Shortcuts|Hotkey]]: "B". The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn't put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold "alt" to walk. The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: "numpad keys". Last but not least is the intent selector [[File:Hud-intent.gif]] - this will be explained in detail later. It has four modes: '''Help''', '''Disarm''', '''Grab''', and '''Harm''', in clockwise order. [[Keyboard_Shortcuts|Hotkeys]]: "1-4".</tab> <tab name="Other">The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are. The crafting menu [[File:Craft.gif]] icon opens the crafting menu. The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won't need to use this for the tutorial. The create area [[File:Area_edit.gif]] icon is used to create an "area", which is a more advanced topic. You won't need to worry about it for this tutorial.</tab> <tab name="Alerts">These will only appear on the HUD if something is wrong. [[File:Hud-oxy.gif]] '''Oxygen warning''' - The air you're breathing doesn't have enough oxygen. [[File:Hud-pressure.gif]] '''Pressure warning''' - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you. [[File:tox_in_air.gif]] '''Toxin warning''' - You are breathing in toxic gases. [[File:Hud-fire.png]] '''Fire warning''' - The air is hot enough to burn you. [[File:Hud-freeze.gif]] '''Freeze warning''' - The air is cold enough to freeze you. [[File:Hud-temp.gif]] '''Temperature warning''' - You're too cold or too hot. [[File:Hud-hunger.gif]] '''Hunger warning''' - You're starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.</tab> </tabs>
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