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== Robeless Spells == '''There are many other spells that do not require THE EXTRA MIGHT of a magic wizard robe. These spells are weaker, but nothing to laugh at. {| class="wikitable" border="1" cellspacing="0" cellpadding="2" style="text-align: center;" | style='background-color:#B452CD; color:white;' width='150px' height='35px'|'''Spell name''' | style='background-color:#B452CD; color:white;' width='150px'|'''Invocation''' | style='background-color:#B452CD; color:white;' |'''Description''' | style='background-color:#B452CD; color:white;' width='100px'|'''Cooldown'''<br> in seconds | style='background-color:#B452CD; color:white;' width='50px'|'''Cost''' |- style='background-color:#8B008B; color:white;' |colspan="5"| Attack Spells |- style='background-color:#DDA0DD;' |'''Fireball''' |''ONI'SOMA!'' |Summons a destructive fireball in the caster's hand. When thrown it will detonate when adjacent to a target, blinding and deafening him and anyone around him, as well as dealing high damage and usually knockdown. Fireballs are dangerous, though: they will damage the caster as well, if he ends up in the blast radius. Can be cast while stunned. Range is 8 tiles plus 2 per upgrade. |6 '''/''' 5 '''/''' 4 '''/''' 3 '''/''' 2 |2 |- style='background-color:#DDA0DD;' |'''Blind''' |''STI KALY!'' |Blinds an individual temporarily. |30 '''/''' 23.7 '''/''' 17.5 '''/''' 11.2 '''/''' 5 |1 |- style='background-color:#DDA0DD;' |'''Curse of the barnyard''' |''KN'A`FTAGHU,`PUCK`'BTHNK!'' |This spell dooms an unlucky soul to possess the speech and facial attributes of a barnyard animal. Anyone unfortunate enough to be targeted with this spell cannot remove the mask without the help of [[Guide_to_chemistry#Fluorosulfuric_Acid|chemistry]] and can only communicate with obnoxious animal noises. For when you just don't give a fuck. |15 '''/''' 12 '''/''' 9 '''/''' 6 '''/''' 3 |2 |- style='background-color:#DDA0DD;' |'''Spell Cards''' |''Sigi'lu`M'Fan`'Tasia'' |Activate and you'll be able to shoot five shotgun-like bursts of spell cards, which deal minor burn damage (about 14 per full burst). The cards fly similarly to paper airplanes. |5 '''/''' 4 '''/''' 3 '''/''' 2 '''/''' 1 |2 |- style='background-color:#8B008B; color:white;' |colspan="5"| Defense Spells |- style='background-color:#DA70D6;' |'''Smoke''' |N/A |A large shroud of smoke. It can hide the wizard, and makes people in it cough causing them to drop items. |12 '''/''' 9.5 '''/''' 7 '''/''' 4.5 '''/''' 2 |1 |- style='background-color:#DA70D6;' |'''Forcewall''' |''TARCOL MINTI ZHERI!'' |Prevents the [[Assistant|simpletons]] from traveling over a 1x3 area. The wall lasts 30 seconds and are indestructible. The caster can pass freely through it. |10 '''/''' 8.7 '''/''' 7.5 '''/''' 6.2 '''/''' 5 |1 |- style='background-color:#DA70D6;' |'''Bind Soul''' |''NECREM IMORTIUM!'' |A dark necromantic pact that can forever bind your soul to an item of your choosing. That item becomes your phylactory and changes color. You should hide it somewhere on the station. As long as both your body and the item remain intact and on the same plane you will revive from death after some time, even if your body is completely destroyed. The time between reincarnations grows steadily with use. Binding your soul turns you into a skeleton. The crew might call you a "lich", even though such race does not exist. <br><br>When revived you get a new set of wizard robe and hat. People can somewhat track your phylactory by following the direction of the particle effect that comes from your body when you revive. Items bound with the spell "Instant Summons" will be unbound on death, so Bind Soul does not work well with special items. |N/A |2 |- style='background-color:#8B008B; color:white;' |colspan="5"| Mobility Spells |- style='background-color:#DDA0DD;' |'''Mind Swap'''<br> (aka Mind Transfer) |''GIN'YU CAPAN!'' |Swaps the minds of the wizard and victim, best used if the wizard is being beaten in a physical battle. Mindswap targets will be unconscious for quite some time. Only works at melee range.<br> Does not work on cultists, revolutionaries and changelings. |60 '''/''' 50 '''/''' 40 '''/''' 30 '''/''' 20 |2 |- style='background-color:#DDA0DD;' |'''Knock''' |''AULIE OXIN FIERA!'' |Opens any doors within range, no matter what type. Also opens bolted doors and locked closets. |10 '''/''' 8 '''/''' 6 '''/''' 4 '''/''' 2 |1 |- style='background-color:#8B008B; color:white;' |colspan="5"| Assistance Spells |- style='background-color:#DA70D6;' |'''Instant Summons''' <br> (aka Summon Item) |''GAR YOK'' |Allows you to mark an item. After this, you can use the spell to summon that item to your hand whenever you want. Vital when you plan to use a magic staff, or you'll end up getting it stolen from you. If the item is within a container, the whole container will be teleported to you. |10 |1 |- style='background-color:#DA70D6;' |'''Charge''' |''DI'RI CEL!'' |Recharges one item held in your hand. Useful for recharging magical artifacts that typically run dry after a few shots. They've also been used in the past by enterprising wizards to recharge other things like energy weapons, spellbooks, and even other wizards! Care should be used in over-reliance on this ability though, as magical items tend to run down if repeatedly recharged. |60 '''/''' 55 '''/''' 50 '''/''' 45 '''/''' 40 |1 |- style='background-color:#DA70D6;' |'''Shapechange''' <br>(aka Wild Shapeshift) |''RAC'WA NO!'' |Allows you to choose an animal form. You can choose between a mouse (can ventcrawl), a corgi, a chaos magicarp, an ED209 bot, or a juggernaut. Once you choose your form you won't be able to pick the others; you can swap to this form and back to human by using the spell. |20 '''/''' 16.2 '''/''' 12.5 '''/''' 8.7 '''/''' 5 |1 |- style='background-color:#DA70D6;' |'''Soul Tap''' |''AT ANY COST!'' |Taps your soul. Trades 20 '''max''' health for a refresh of all of your spells. Does not work if you have no soul, from formerly using Bind Soul. |1 |3 |- |}
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