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==Gaining Entry== If you're looking to gain entry to the armory for [[Traitor|no reason in particular]], you're going to have a very tough time if you aren't the Warden, Captain, or Head of Security. It is possible to get the warden's permission to gain entry if you're a security officer, but for any other class you're probably going to have to break in. Because the armory is at the very back of the security department, [[hacking]] every door you encounter isn't a likely option as you will probably be caught and swiftly [[robust|robusted]]. In order to safely gain entry without being detected, you're going to have to exploit the sole weakness that the armory's location has: only one layer of reinforced wall separates it from space. To do so, follow these steps: #Prepare yourself for space travel: acquire [[internals]] and a space/hard suit. If you [[Assistant|don't]] [[Librarian|have]] [[Chef|access]] to either of those, get a space heater and tug it along with you. In addition, grab a toolbelt. #Exit the station discreetly through the [[Escape Shuttle Hallway]] airlocks. #Cling to the wall and keep going up, until you near the holodeck. Take a left. Pass the Head of Security's office (or steal his locker) and keep on going left until you find a warning sign and a security camera, which you may want to disable. #[[Guide to construction#Reinforced_walls_2|Deconstruct]] one of the reinforced walls next to the three-panel walkway. This process may require two welding tools in the event you used your first previously. Note that using an RCD will not work on these walls. #Once you have removed the wall, take your tools and remove any obstacle that may be in your way. #Loot the armory to your heart's content. The holodeck is a good place to stash your plunder if you're looking to make multiple rounds due to its proximity and lack of use. </tab> </tabs> [[Category:locations]] {{Locations}}
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