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==Modern Miracles== ===A Deep Freeze=== The main benefit of cryo is its ability to heal cellular damage. Setting up Cryogenics is easy and simple. Idiot-proof, even, but many forget to do it until it's too late. Firstly, fill the tubes with Cryoxadone - beakers should be on the table. Next, turn on the freezer and set the temperature as low as possible. Before placing someone in cryo, connect one of the O2 canisters (next to the freezer) to it's port; there's a wrench nearby to do this. Also, be sure to remove any insulated bodywear such as hardsuits, fire suits and bomb suits. People that have received cold resistance superpowers from the [[Geneticist]] can't be chilled in cryo and will have to be treated with alternative methods. If cryo doesn't work but you need the healing power of cryoxadone, inject or feed some of it into your patient and put them in a cold shower. Medbay should have a shower near cryo; you can wrench this to make it pour out freezing water, which will get the cryoxadone to work. ===The Mad Rush=== If the Patient is in critical condition, especially when the health is negative, you have to work fast. Apply some epinephrine to stabilize the patient, place medical gauze on any bleeding wounds, and take them to medbay. If Cryo isn't set up, throw them in a stasis bed, fill them with rejuvenators, and set up Cryo. Once cryo is set up, strip the patient inside the Cryo room (to prevent people from nabbing their stuff), stuff them in a cryo cell and switch on the cryo. Click on the tube to analyze their health, and make sure their health is improving; if it's not, check that their body temperature is actually low, that they're not wearing a hardsuit or anything else that blocks temperature, that the freezer is on, and that the connected O2 canister still has pressure. If they are still in critical condition, leave them to cool off a bit longer. If not, heal them normally, accept their kudos (or sarcastically do so if they offer none) and then send them on their way. ===Clear!=== If a patient has died recently, you may be able to use the '''defibrillator''' to revive them on the spot. The defibrillator can be found in Medical Doctor lockers (plus a more portable version in the CMO's locker), and is usually used by up-and-coming paramedics. To use a normal bulky defibrillator, take off your backpack or satchel, put the defib on your back and click it, get your other hand free and activate the paddles to wield them in both hands, then click on the patient while targeting their chest. If the patient is wearing a thick suit like a space suit or firesuit you need to strip it off as well. STOP DRAGGING the patient, if you are, to prevent yourself from being shocked as well. In order to successfully resuscitate a patient, several criteria must be met: 1. The patient must not be dead for more than fifteen minutes. 2. The patient must not have over 180 brute or burn damage; 179 brute and 179 burn is fine, just not 180 of one type. Reduce their damage below 180, and you can try again. 3. The patient must not be a suicide. 4. The patient must not be catatonic. 5. The patient must be in their body (they will get a message when they begin being defibrillated). 6. The patient must have a heart. Plasmamen do '''not''' have hearts, for example. 7. If the patient has a heart, it must not have decayed completely. If there's too much heart decay, you'll need to replace it or perform a [[Surgery#Coronary_Bypass|coronary bypass]]. If all these factors are met, then the patient will come back to life! However, this doesn't mean they can just get right back up. Instead, they'll likely still be deep in critical condition, as a successful revival only removes a bit of each damage type. They must quickly receive medical attention if you want to keep them alive. Make sure to use a health analyzer or your PDA to check how they died; if they have harmful chemicals in their body, they most likely still do (chemicals remain in bodies after death, but do not metabolize). Alternatively, you can disable the safeties on defibrillators in two ways: emagging it or having it be hit by any form of EMP (you can re-enable safety by doing the same thing again). The emag does it silently, but the EMP makes the defibrillator emit a warning sound. When the safeties are off, help intent functions normally, but harm intent will instantly stun the victim for the duration of a stun baton as well as doing a large amount of stamina damage. ===Medibots - Replace you, will they?=== Medibots are the bane of any Doctor - their very existence is to replace you! Not to worry! You can simply do your job by managing the Medibot. Using your ID, you can alter his settings, and fill him with a beaker of delicious Omnizine or Mannitol, and let him inject away! Concurrently, you can fill him with a beaker of unstable mutagen, or even Emag him. Once Emagged, the delightful little medibot buzzes around injecting everyone and everything with not-so-helpful chemicals - like Beepsky without the I AM THE LAW.
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