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==Tips== * It's a good idea to upgrade your power cell at the earliest opportunity. * Need to capture someone, but can't find any non-lethal weaponry to subdue them with? Make some cable coils into cable restraints, then use your gloves to stun them while you cuff them. Use your EMP ability to disable their radios and prevent them from calling for help. * You can drain APCs and render them inoperable. Depending on whether you're with or against the station, this may be tactically useful. * You gain the most power per tick from highly-charged SMES units. * Darkness is your ally. The night vision goggles on your face can be your most potent weapon. * Adrenaline Boost should only be used in absolute emergencies. One injection irradiates you strongly enough to inflict 25 toxin damage. Two injections can cause unconsciousness. Stock up on charcoal patches from chemistry to heal your toxin damage, since it's only available in medbay as pills and injections, neither of which can be used without removing your suit. * Your energy katana doesn't stun on the first hit, but your hands do. * You'll have to eat often, since moving one step increments your hunger, and Space Ninjas move at a blistering fast pace thanks to their ninja shoes. * Eating requires you de-initialize and remove your suit, which is a lengthy process during which you will be vulnerable. Stock up on high-quality food from the [[chef]] -- it's not common knowledge, but eating healthy food gives you a healthy metabolism, which makes you have to eat less and will also decrease the effects of the radium from the Adrenaline Boost ability. * Beepsky will mess you up. EMP him. * Being a Space Ninja is a careful balancing act of simultaneously paying attention to your objectives, your health, your nutrition, your suit's power level, and other resources. Consider grabbing a personal AI to help manage these factors. {{Jobs}} [[Category:Jobs]] [[Category:Guides]]
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