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== Artifacts == '''These are not spells but tools that can be used by anyone. Extremely dangerous to a wizard should one of the crew members pick them up.'''<br> Magical staves, swords and hammers generally never fit in backpacks or bags, and must be worn in the back slot. {| class="wikitable" border="1" cellspacing="0" cellpadding="2" style="text-align: center;" | style='background-color:#FFD700; color:white;' height='35px'|'''Icon''' | style='background-color:#FFD700; color:white;' |'''Artifact name''' | style='background-color:#FFD700; color:white;' |'''Description''' | style='background-color:#FFD700; color:white;' width='50px'|'''Cost''' |- style='background-color:#DAA520; color:white;' |colspan="5"| Attack |- style='background-color:#FAFAD2;' |[[File:Staff change.png|64px]] |'''Staff of Change''' |Allows the wizard to randomly change anyone and anything into an alien, slime, lizardman, cyborg, Syndicate cyborg, monkey, or more! Holds up to 6 charges, and recharges one every 4 seconds. |2 |- style='background-color:#FAFAD2' |[[File:Staff of chaos.png|64px]] |'''Staff of Chaos''' |Shoots random magic bolts. Charges faster and can hold more shots than other staves: it holds up to 10 charges, and recharges one every 2 seconds. |2 |- style='background-color:#FAFAD2;' |[[File:Spellblade.png|64px]] |'''Spellblade''' |A fairly robust sword with 50% block chance, that can shoot out magic bolts that deal 15 fire damage with some armor penetration that have a high chance of dismembering the limbs it's aimed at. Holds up to 4 charges, and recharges one every 4 seconds. |2 |- style='background-color:#FAFAD2;' |[[File:Mjolnir.gif|64px]] |'''Mjolnir''' |The mighty hammer of Thor. Striking your foes with it will send them flying away frow you, also stunning them, and can be thrown to achieve the same effect. |2 |- style='background-color:#FAFAD2;' |[[File:Mjolnir.gif|64px]] |'''Singularity Hammer''' |A hammer that creates a powerful gravitational field around its target, pulling everything towards it on hit. |2 |- style='background-color:#DAA520; color:white;' |colspan="5"| Defense |- style='background-color:#FFDEAD;' |[[File:Staffofhealing.png|64px]] |'''Staff of Healing''' |Shoots bolts that can fully heal the living and resurrect the dead. '''Does not work on yourself'''. |1 |- style='background-color:#FFDEAD;' ||[[File:LockerStaff.png|64px]] |'''Staff of the Locker''' |A staff that shoots arcane lockers. It eats anyone it hits on its way, leaving a welded locker with your victims behind. |2 |- style='background-color:#FFDEAD;' |[[File:Scrying_orb.png|64px]] |'''Scrying Orb''' |Summoning this crackling orb of energy will grant you X-ray vision and the 6th Sense, allowing you to hear the [[Ghost|ghosts]] chattering. You will lose this powers if it ever leaves your inventory, however. Additionally, it allows you to [[ghost]] while alive, letting you speak with any dead souls personally and allowing you to float around as one. A deceptively powerful tool for spying, essential for the elusive stealth wizard. Don't forget about your body while you're scrying, though! |2 |- style='background-color:#FFDEAD;' |[[File:Soulstone Belt.png|64px]] |'''Wand Assortment''' |A belt that comes of one of each useful [[Wizard#Magical Items|wand]]; unlike staves, they do not regenerate their shots. |2 |- style='background-color:#FFDEAD;' |[[File:Wizardsuit.png|64px]] |'''Mastercrafted armor''' |A magic-gem-encrusted spacesuit, it functions the same as normal wizard robes, plus being space-worthy and armored. Minor slowdown. Now you can cast spells in space and low temperature places! |2 |- style='background-color:#FFDEAD;' |[[File:Battlemage armor.png|64px]] |'''Battlemage armor''' |An ensorcelled suit of armour, protected by a powerful shield. The shield can completly negate sixteen attacks before being permanently depleted. |2 |- style='background-color:#FFDEAD;' ||[[File:flux anomaly.png|64px]] |'''Battlemage armor charge''' |A powerful defensive rune, it will grant eight additional charges to a suit of battlemage armour. |1 |- style='background-color:#DAA520; color:white;' |colspan="5"| Mobility |- style='background-color:#FAFAD2;' |[[File:Staff of door creation.png|64px]] |'''Staff of Door Creation''' |Works the same as the wand of door creation. There is apparently demand for this! Holds up to 10 charges, and recharges one every 2 seconds. |1 |- style='background-color:#FAFAD2;' |[[File:Warp whistle.png|64px]] |'''Warp whistle''' |A strange whistle that will transport you to a distant safe place on the station. There is a window of vulnerability at the begining of every use. |1 |- style='background-color:#DAA520; color:white;' |colspan="5"| Assistance |-style='background-color:#FFDEAD;' |[[File:Staff of animation.png|64px]] |'''Staff of Animation''' |A deadly weapon for a wizard who likes to steamroll their opposition. The staff of animation will shoot a bolt that brings whatever object it hits (besides complex machinery, tables or windows) to life. The animated object will then move and attack everyone in range but the person who spawned it (which is hopefully you). In combination with the Flesh to Stone spell, the Staff of Animation can be used to create player-controlled statues. These statues have a wide selection of unique powers (of the "MY EYES!" variety), are near-invincible and receive explicit instructions to not harm or kill the Wizard. However, these statues may also blind you. Holds up to 6 charges, and recharges one every 4 seconds. |2 |-style='background-color:#FFDEAD;' |[[File:Soulstone.png|64px]] |'''Six Soul Stone Shards''' |A belt filled with 6 soulstone shards that can can be used to trap and enslave the spirits of your friends! You also gain the spell Artificer, which lets you spawn a shell every 60 seconds. Unlike other artifacts, this cannot be used by the crew. |2 |-style='background-color:#FFDEAD;' |[[File:Necrostone.gif|64px]] |'''Necromantic Stone''' |This stone will allows you to raise dead people as skeletal thralls. Using it does not deplete the stone, but you can only have up to 3 active thralls at a time. |2 |-style='background-color:#FFDEAD;' |[[File:Scroll.png|64px]] |'''Contract of Apprenticeship''' |A magical contract binding an apprentice wizard to your service, using it will summon them to your side.<br> Using this contract will send a prompt to ghost who have wizard enabled as a role: should any answer yes, after 15 seconds you will find yourself with a brand new alcolyte. Should they answer no, or if there are no ghosts at the moment, you can try again later or refund the contract by clicking the spellbook with it. If you do keep yours around note that contracts can be used by non-wizards too.<br> When you use the contract you are able to choose from four sets of two spells for the apprentice to learn.<br> '''Destruction:''' Fireball + Magic Missile<br> '''Bluespace Manipulation:''' Jaunt + Teleport<br> '''Robeless:''' Knock + Mindswap<br> '''Healing:''' Forcewall + Charge/Staff of Healing<br> Once they have chosen a name, the spawned apprentice is given a set of blue robes, a single-use teleport scroll and an objective to keep you alive. <br> Remember that your survival is paramount! The round doesn't end if your apprentice dies, but do try to keep him alive. |2 |-style='background-color:#FFDEAD;' |[[File:Syndi cards.png|64px]]<br>[[File:Guardianspirits.gif|64px]] |'''Guardian deck''' |A deck of tarot cards, capable of binding a [[Holoparasite|personal guardian]] to your body. There are multiple types of [[Holoparasite|guardian]] available, but all of them will transfer some amount of damage to you. It would be wise to avoid buying these with anything capable of causing you to swap bodies with others.<br> Types of [[Holoparasite|guardian]]:<br> '''Assassin''':<br> Does medium damage and takes full damage, but can enter stealth, causing its next attack to do massive damage and ignore armor. However, it becomes briefly unable to recall after attacking from stealth.<br> '''Chaos''': <br>Ignites enemies on touch and causes them to hallucinate all nearby people as the guardian. Automatically extinguishes the user if they catch on fire.<br> '''Charger''':<br> Moves extremely fast, does medium damage on attack, and can charge at targets, damaging the first target hit and forcing them to drop any items they are holding.<br> '''Dexterous''': <br>Does low damage on attack, but is capable of holding items and storing a single item within it. It will drop items held in its hands when it recalls, but it will retain the stored item.<br> '''Explosive''': <br>High damage resist and medium power attack that may explosively teleport targets. Can turn any object, including objects too large to pick up, into a bomb, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered or after a delay.<br> '''Gravitokinetic''':<br>Attacks will apply a field of heavy gravity on the target, slowing them and making them drop held items. Can alt-click ground to manually place heavy gravity fields. Recalling or moving over 10 tiles away from the fields will remove them.<br> '''Lightning''': <br>Attacks apply lightning chains to targets. Has a lightning chain to the user. Lightning chains shock everything near them, doing constant damage.<br> '''Protector''': <br>Causes you to teleport to it when out of range, unlike other parasites. Has two modes; Combat, where it does and takes medium damage, and Protection, where it does and takes almost no damage but moves slightly slower.<br> '''Ranged''': <br>Has two modes. Ranged; which fires a constant stream of weak, armor-ignoring projectiles. Scout; Cannot attack, but can move through walls and is quite hard to see. Can lay surveillance snares, which alert it when crossed, in either mode.<br> '''Standard''': <br>Devastating close combat attacks and high damage resist. Can smash through weak walls. |2 |-style='background-color:#FFDEAD;' |[[File:Wiz_vial.gif|64px]] |'''Bottle of Blood''' |This bottle of blood, when broken, will attract a [[Slaughter Demon]], which can bloodcrawl and will kill indiscriminately. It does not serve you and it'll try to kill you if it gets the chance, but it can decimate an unarmed crew. Maximum of 3. |2 |-style='background-color:#FFDEAD;' |[[File:Wiz_vial.gif|64px]] |'''Bottle of Tickles''' |This bottle of tickles, when broken, will attract a Laughter Demon. It will try to prank the crew (and you) by tickling them to submission. The only effective difference from a slaughter demon is that when killed it will revive all of the corpses it has eaten, because it was just a prank, bro. Maximum of 3. |1 |- |}
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