Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
/VM/station wiki
Search
Search
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Clockwork Cult
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Scripture == Scripture are the unique powers that clockwork cultists possess. They cost power to consume and vary widely in effects; from healing allies to creating power generators to building defenses, they are one of your most vital tools as a servant, and secondary only to teamwork in ensuring your victory. To recite scripture, use your clockwork slab and make sure you have the Recital tab open. Scripture is divided into three "tiers" - Drivers, Scripts, and Applications. Drivers are always unlocked and can be used at any time. Scripts are unlocked either when 50 kW of power is stockpiled or the Ark is halfway ready to activate, and Applications are unlocked either when 100 kW of power is stockpiled or another servant is converted. === Driver Scripture === These scriptures are unlocked by default and have no unlock requirement. {| class="wikitable" border="3" cellspacing="0" cellpadding="5" ! style='background-color:#E6A500;' width='32px'|Icon ! style='background-color:#E6A500;' width='80px'|Name ! style='background-color:#E6A500;' width='140px'|Power Cost ! style='background-color:#E6A500;' width='659px'|Description ! style='background-color:#E6A500;' width='70px'|Invocation Time ! style='background-color:#E6A500;' width='50px'|Invokers Required |- style="text-align: center;" ![[File:Abscond.png]] |'''Abscond''' |5 W + 95 W if pulling a mob |Returns you to Reebe. If you're dragging a mob behind you, extra power will be spent in order to bring the mob with you to Reebe. |5 seconds |1 |- style="text-align: center;" ![[File:Kindle.png]] |'''Kindle''' |125 W |Charges the invoker's clockwork slab with energy. Attacking a tile that you can see with the slab will fire a short-range (2 tiles) projectile towards it; if the projectile hits a non-servant, they will be stunned and muted. ''Note that damage reduces the duration of the stun!'' This scripture is your main way of subduing targets for conversion. |3 seconds |1 |- style="text-align: center;" ![[File:Sigil_of_submission.png]] |'''Sigil of Submission''' |125 W |Creates a sigil of submission beneath you. It is glowing and obvious, so make sure to hide it or not place it until you're ready; it's a dead giveaway! When a non-servant is held over this sigil for eight seconds while another servant is nearby (this is important - it will not work otherwise), they will be converted into a servant if they're an eligible target. <br> Like all sigils, it can be destroyed by clicking on it with harm intent, so make sure to destroy it once you're done using it. |6 seconds |1 |- style="text-align: center;" ![[File:Hateful_manacles.png]] |'''Hateful Manacles''' |25 W |Charges the invoker's slab with energy. While charged, you can hit any non-servant with it to start handcuffing them like a normal pair of handcuffs. Restraints made in this way fall apart once they're removed. |1.5 seconds |1 |- style="text-align: center;" ![[File:Vanguard.png]] |'''Vanguard''' |25 W |Applies the Vanguard buff for 20 seconds. Vanguard will absorb all stuns you take, allowing you to ignore them until the effect expires; when it does, 25% of the stuns absorbed will be applied to you at once. If you absorb over 30 seconds worth of stuns, you will be knocked unconscious for double the amount instead. |3 seconds |1 |- style="text-align: center;" ![[File:Sentinels_compromise.png]] |Sentinel's Compromise |100 W |Charges the invoker's slab with energy. While charged, you can use it on any servant within your sight range (including yourself) to heal all of their brute, burn, and oxygen damage. However, half of all the damage healed is redone in the form of toxin damage, which isn't healed. This also removes all holy water from the body - the only thing that can deconvert you! <br> Because Reebe's floors heal toxin damage of servants above them, this is an efficient but slow form of healing. |3 seconds |1 |- style="text-align: center;" ![[File:Integration_cog.png]] |'''Integration Cog''' |10 W |Creates an integration cog in your hand. This is a stealthy and slow power generator that can be inserted into any APC to passively drain its power for the cult. This is known as "cogging" the APC. Note that the cog can also slice open a locked APC's cover, so you don't need to use any other tools to cog an APC besides the cog itself! <br> Generates 5 W per second when in an APC, as long as the APC has the power to supply that amount. |1 second |1 |- style="text-align: center;" ![[File:clockwork_slab.gif]] |Replicant |25 W |Creates a new clockwork slab. |1.5 seconds |1 |- style="text-align: center;" ![[File:Wraithspectacles.png]] |Wraith Spectacles |50 W |Creates a pair of glasses that, when worn, allow you to see through walls. While worn, they slowly cause eye damage; this eye damage naturally heals when the glasses aren't in use. <br> [[File:Herald_beacon.png|16px]] If the herald's beacon is activated, the specs deal no eye damage, making them effectively infinite. |1 second |1 |- style="text-align: center;" ![[File:Sigiloftransgression.png]] |Sigil of Transgression |50 W |Creates a sigil of transgression below you. It's nearly invisible, and when a non-servant crosses it, they will be stunned for around ten seconds and blinded. <br> Like all sigils, it can be destroyed by clicking on it with harm intent. |5 seconds |1 |- |} ==== Cyborg Scripture ==== Unique, Servant cyborg only scriptures. These count as Driver scriptures, but only certain cyborg modules have access to them. {| class="wikitable" border="3" cellspacing="0" cellpadding="5" ! style='background-color:#E6A500;' width='32px'|Image ! style='background-color:#E6A500;' width='80px'|Name ! style='background-color:#E6A500;' width='140px'|Component Cost ! style='background-color:#E6A500;' width='660px'|Description ! style='background-color:#E6A500;' width='70px'|Invocation Time ! style='background-color:#E6A500;' width='50px'|Invokers Required |- style="text-align: center;" ![[File:Judicial.png]] |Judicial Marker |N/A |Charges the invoker's slab with judicial force for the next five seconds. You can click on any turf within range to place a judicial marker that functions identically to the one produced by a judicial visor. |3 seconds |1 |- style="text-align: center;" ![[File:Vanguard.png]] |Linked Vanguard |N/A |Functions similarly to the Vanguard scripture, but doesn't activate immediately; instead, it charges your slab with defensive force for the next five seconds. You can use this slab on another servant from range to grant both yourself and them Vanguard. |3 seconds |1 |- |} === Script Scripture === Below is a list of all Script scripture. Script scriptures require the cult's total power to be at least '''50 kW''' to unlock. Scripture names in ''italics'' signify important scripture necessary to success. {| class="wikitable" border="3" cellspacing="0" cellpadding="5" ! style='background-color:#E6A500;' width='32px'|Image ! style='background-color:#E6A500;' width='80px'|Name ! style='background-color:#E6A500;' width='140px'|Power Cost ! style='background-color:#E6A500;' width='660px'|Description ! style='background-color:#E6A500;' width='70px'|Invocation Time ! style='background-color:#E6A500;' width='50px'|Invokers Required |- style="text-align: center;" ![[File:Ocularwarden.png]] |Ocular Warden |250 W |Creates an ocular warden, a fragile defensive turret that deals burn damage to non-servants within a three-tile radius.<br> The warden does approx. 15 damage per second, reduced by 5% for every tile between the warden and its target, and 10% for every dense object between them.<br> Wardens have 25 max integrity, and cannot be placed within three tiles of one another. |10 seconds |1 |- style="text-align: center;" ![[File:Vitalitymatrix.png]] |Vitality Matrix |1 kW |Creates a vitality matrix, a hard-to-see sigil that will drain the health of non-servants that stand on it in the form of toxin damage.<br> For each point of damage done, one point of global vitality is created.<br> It will also destroy the bodies of any non-servants on top of it and produce a burst of an extra 100 vitality.<br> Finally, it will consume vitality to heal servants, and can revive dead ones for 150 vitality. Note that servants can only be revived in this way once per minute. |6 seconds |1 |- style="text-align: center;" ![[File:Clockworkproselytizer.png]] |''Replica Fabricator'' |250 W |Creates a replica fabricator, an important omnitool that creates, converts, repairs, and destroys.<br> It can be used to consume brass, metal, glass sheets, plus metal rods, to create power directly.<br> Using it on airlocks, walls, floors, etc. will consume power to convert them to clockwork variants.<br> It also swaps clockwork walls to clockwork floors (and vice-versa) when used on them.<br> Use it in-hand to produce five brass sheets at a cost of 1.25 kW of power. This is your main way of getting construction materials.<br> Servants start with a fabricator by default. Note that power is drawn from the globally-available pool. |2 seconds |1 |- style="text-align: center;" ![[File:Judicialvisor.png]] |Judicial Visor |400 W |Creates a judicial visor, which can be worn as eyewear.<br> When worn, it can be used by a servant to create a 3x3 judicial marker at the target location, which slightly stuns everyone nearby and applies Belligerent, reducing their movement speed. After three seconds, the marker explodes, causing brute damage to anyone standing on top of it.<br> The visor has a 30-second cooldown. |1 second |1 |- style="text-align: center;" ![[File:Ratvarspear.png]] |Clockwork Armaments |250 W |Links a set of Ratvarian armor to the invoker. Order now and receive a Ratvarian spear too, absolutely free!<br> The armor and spear can be called separately:<br><br> - The armor will replace clothing you're wearing. It provides heavy brute and bullet resistance, as well as protects from fire, but is weak to lasers. It also protects from shocks and slipping. There is a 2-minute cooldown on calling the armor.<br><br> - The spear appears in your hand, and can be called and dismissed at will. It does 15 damage (10% armor penetration) by default, plus five extra burn. This burn damage also produces global vitality equal to the damage dealt.<br>The spear can also be thrown to deal 25 damage to the hit target, as well as stunning them. This snaps the spear, causing a 30-second cooldown period before it can be called again. |2 seconds |1 |- style="text-align: center;" ![[File:Spatialgateway.gif]] |Spatial Gateway |400 W |Creates a one-way gateway to a target conscious servant or clockwork obelisk. By default, it has only one use, and lasts for 4 seconds.<br> Spatial gateways opened to clockwork obelisks have doubled duration and uses. |8 seconds |At least 1 |- |} === Application Scripture === Below is a list of all Application scripture. Application scriptures require the cult to have '''100 kW''' of power to unlock. Scripture names in ''italics'' signify important scripture necessary to success. {| class="wikitable" border="3" cellspacing="0" cellpadding="5" ! style='background-color:#E6A500;' width='32px'|Image ! style='background-color:#E6A500;' width='80px'|Name ! style='background-color:#E6A500;' width='140px'|Power Cost ! style='background-color:#E6A500;' width='660px'|Description ! style='background-color:#E6A500;' width='70px'|Invocation Time ! style='background-color:#E6A500;' width='50px'|Invokers Required |- style="text-align: center;" ![[File:Clockworkmarauder.gif]] |Clockwork Marauder |8000 W |Creates a shell for a clockwork marauder, a combat construct capable of deflecting projectiles with its shield. Repeated use in a short period of time causes the recital to take longer. |8 seconds |1 |- style="text-align: center;" ![[File:Sigiloftransmission.png]] |''Sigil of Transmission'' |200 W |Creates a sigil that functions as a power access point, providing power to all structures nearby that require it. It draws this from the global pool.<br> Servant cyborgs can use it to recharge.<br> Small explosions in its vicinity will slightly charge it. |7 seconds |1 |- style="text-align: center;" ![[File:Maniamotor.png]] |Mania Motor |750 W |Creates a mania motor, which causes minor damage and a variety of negative mental effects in nearby non-servant humans, potentially up to and including conversion.<br> The effects will linger even if targets leave its range or the mania motor is turned off, though both of these things will cause the effects to fall off much more rapidly.<br> It consumes 150 W of power per second while active. |8 seconds |2 |- style="text-align: center;" ![[File:Clockworkobelisk.png]] |Clockwork Obelisk |300 W |Creates a clockwork obelisk, which has two functions when interacted with: Hierophant Broadcast and Spatial Gateway. It also functions as a target for all spatial gateways, scripture or obelisk.<br> Hierophant Broadcast sends a large message to all servants. This is useful for coordinating, but usually the Eminence has this role filled.<br> Spatial Gateway functions like the scripture of the same name; however, it has 5 uses, and lasts 10 seconds, in addition to being two-way.<br> Two-way gateways are double-edged - while it can be used to rescue servants, if someone notices the gate before it closes, they can easily follow or toss dangerous items into it.<br> Spatial gateways opened to an obelisk received doubled duration and uses.<br> It requires 50 W of power to send a broadcast, and 2 kW to open a gateway. |8 seconds |2 |- |}
Summary:
Please note that all contributions to /VM/station wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
/VM/station wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width