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=Blacksmithing= Blacksmithing is a sacred art to any self-respecting dwarf, accepting only the finest and high-quality craftsmanship when it comes to equipment. Learn the tools and ores that come along with the trade and maybe you'll build a true fortress in these troubled lands. To perform this act, the process goes as following: 1. Melt an ore with the Smelter 2. Pour the ore into a Mold made from Clay. 3. Put mold on Anvil. 4. Use the Hammer to get your result. Weapons generally require '''logs''' (not planks!), and armour generally requires leather (Obtainable from butchering animals, such as cats) Weapons can '''break''' over time if used too much, make sure to have a spare sword in an emergency! Open the Crafting Menu button, and navigate to the Blacksmithing category in order to craft an item, once you have all necessary components on you. ==Tools of the Trade== These are your tools, learn them well and keep them safe from prying outsiders. You will need these to build better weapons and armor. {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#FFFFDD;" class="wikitable sortable" ! scope="col" style="background-color:orange;" width=200|Item ! scope="col" class="unsortable" style="background-color:orange;" |Description |- ![[File:Anvil.png|32px]]<br>Anvil |The base needed for hammering filled molds. Try not to hit with the hammer without a mold too many times. |- ![[File:Blacksmithforge.png|32px]]<br>Forge |Where all raw ores are smelted into their molten variants. Each ore melts into 75 units of metal; contents may be hot. |- ![[File:Blacksmithhammer.png|32px]]<br>Hammer |Used to break open filled molds on an anvil. Makes a decent weapon in a pinch! |- ![[File:Blacksmithmold.png|32px]]<br>Mold |A basic mold used for shaping molten ore, crafted out of clay. Several variants of these molds for different weapon/tool designs. |} ==Ore Stats== The quality of your smithed gear will depend on what type of ore you used. Some are better than others at different things, so keep this list handy when looking to craft the best set of gear. It should be noted that a higher value is better in every case but digging time, where a lower number indicates faster digging. {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#FFFFDD;" class="wikitable sortable" ! scope="col" style="background-color:orange;" width=200|Item ! scope="col" class="unsortable" style="background-color:orange;" |Description ! scope="col" class="unsortable" style="background-color:orange;" |Attack Force ! scope="col" class="unsortable" style="background-color:orange;" |Armor Penetration ! scope="col" class="unsortable" style="background-color:orange;" |Sharpness ! scope="col" class="unsortable" style="background-color:orange;" |Blunt ! scope="col" class="unsortable" style="background-color:orange;" |Digging Time |- ![[File:Ironore.png|32px]]<br>Iron |The most basic material, abundant and decent for mass-equipping dwarves with basic swords and armor. |15 |0 |FALSE |FALSE |40 |- ![[File:Plasmaore.png|32px]]<br>Plasma |Slightly rarer than iron, it makes a decent pickaxe. Hitting people with a tool made of plasma adds additional fire-stacks if they're already on fire. Fun! |10 |0 |FALSE |FALSE |25 |- ![[File:Goldore.png|32px]]<br>Gold |Shiny and soft, it doesn't hit hard but it works fairly well at bypassing armor. |10 |35 |FALSE |FALSE |30 |- ![[File:Uraniumore.png|32px]]<br>Uranium |Dense and radioactive, it makes a good beating stick but not much else. |5 |5 |FALSE |TRUE |30 |- ![[File:Silverore.png|32px]]<br>Silver |Gold's lesser cousin, sharing similar attributes to a lesser extent. |7 |25 |FALSE |FALSE |35 |- ![[File:Diamondore.png|32px]]<br>Diamond |Sharp and shiny, it makes a good broadsword or pickaxe alike. |15 |25 |TRUE |FALSE |8 |- ![[File:shelmet.png|32px]]<br>Adamantine |Raw Adamantine! Praise the miners! |20 |40 |TRUE |FALSE |3 |} ==Creative Smithing== Why stop at the normal ores? With dwarven engineering and a touch of ''-fun-'', any reagent can be used as a base for weapons and armor! When attacking with a smithed item, it calls upon a reagent's TOUCH reaction as well as a normal attack, meaning some reagents can make up for their sub-par damage in other interesting ways! Chlorine Trifluoride broadswords and Plasma armor? Sure, why not! Experiment with different reagents for interesting results!
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