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<tabs> <tab name="BoxStation"> {{Template:Location |headerbgcolor=#334e6d |headerfontcolor=white |imagebgcolor=lightblue |department = Command |name=Teleporter Room |image=Teleporter small.png |big_image=http://puu.sh/3EIed.png |exits=East to Central Primary Hallway, North to [[Captain's Quarters]] through a small tunnel |purpose=To facilitate teleportation. |access=Teleporter |contents=The teleporter, a [[Hand Teleporter]], [[Shield Generator]]s |clearance=[[Captain]], [[Research Director]] |description=The teleporter sounds cooler than it really is. |sec_level=Medium |style= |balance= |other= }} Located in the [[Bridge]], south of the [[Captains Quarters]], the Teleporter houses one of the two [[Hand Teleporter]]s on the station. It also provides a back door into the [[Captains Quarters]] and any location with a [[Tracking Beacon]]. Unless you calibrate the teleporter, or science actually upgrades it for once, it has a chance of malfunctioning, turning you into a fly person. Gross. At the start of the shift, the following [[Tracking Beacon]]s are available: *[[Bridge]] *[[Teleporter]] *[[Atmospherics]] *[[Courtroom]] *[[Arrivals]] *[[Toxins Test Chamber]] *[[Research Division|Miscellaneous Research]] *[[AI Mini-Satellite]] The teleporter room stores some [[Shield Generator]]s (ID-locked to Teleporter), for whatever purpose you can think of. Shield generation would be a good place to start. This is a secure area, and only the [[Captain]] and [[Research Director]] are authorized to enter. In practice it is pretty much broken into every round, whether by [[traitor]]s looking to steal the [[Hand Teleporter]] or [[Clown|chucklefucks]] trying to backdoor into the [[Captain's Quarters]]. </tab> <tab name="MetaStation"> {{Template:Location |headerbgcolor=#334e6d |headerfontcolor=white |imagebgcolor=lightblue |department = Command |name=Teleporter Room |image=teleporterMETA.png |big_image=[[teleporterMETA.png]] |exits=North to Central Primary Hallway by [[Head of Personnel's Office|HoP]], south to Central Primary Hallway by [[Medbay]] |purpose=To facilitate teleportation. |access=Teleporter |contents=The teleporter, a [[Hand Teleporter]], [[Shield Generator]]s |clearance=[[Captain]], [[Research Director]] |description=The teleporter sounds cooler than it really is. |sec_level=Medium |style= |balance= |other= }} Located south of the [[Captains Quarters]], the Teleporter houses one of the two [[Hand Teleporter]]s on the station. It also provides a back door into any location with a [[Tracking Beacon]]. Unless you calibrate the teleporter, or science actually upgrades it for once, it has a chance of malfunctioning, turning you into a fly person. Gross. At the start of the shift, the following [[Tracking Beacon]]s are available: *[[Arrivals]] *[[Bridge]] *[[Teleporter]] *[[Courtroom]] *[[Atmospherics]] *[[AI Mini-Satellite]] *[[Research_Division|Testing Lab]] *[[Toxins Test Chamber]] *Mining Station Starboard Wing *Hotel Shuttle Dock *Auxilliary Base The teleporter room stores some [[Shield Generator]]s (ID-locked to Teleporter), for whatever purpose you can think of. Shield generation would be a good place to start. This is a secure area, and only the [[Captain]] and [[Research Director]] are authorized to enter. In practice it is pretty much broken into every round, by [[traitor]]s and [[Clown|chucklefucks]] alike looking to steal the [[Hand Teleporter]]. </tab> </tabs> [[Category:Locations]] {{Locations}}
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