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|reason = This page is severely outdated. Consider skipping directly to the [[Guide_to_genetics|Guide to Genetics]].
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{{JobPageHeader
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|imagebgcolor = #ffeeee
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|img_generic = geneticist.png
|img_generic = geneticist.png
|img = Geneticist.gif
|img = Geneticist action.png
|jobtitle = Geneticist
|jobtitle = Geneticist
|access = [[Medbay]], [[Morgue]], [[Genetics]], [[Research Division]]
|access = [[Medbay]], [[Morgue]], [[Genetics]], [[Research Division]]
|additional = [[Chemistry]], [[Virology]], [[Xenobiology]], [[Robotics]], [[Tech Storage]], Mineral Storeroom
|difficulty = Medium
|difficulty = Medium
|superior = [[Research Director]] and [[Chief Medical Officer]]
|superior = [[Research Director]] and [[Chief Medical Officer]]
|duties = Alter genomes, turn monkeys into humans and vice versa, make DNA backups so they can get stolen, clone dead people
|duties = Alter genomes, turn monkeys into humans and vice versa, make DNA backups so they can get stolen, clone dead people
|guides = [[Guide to genetics]], [[Guide to medicine]]
|guides = [[Guide to genetics]], [[Guide to medicine]]
|quote = Well maybe if the Captain had asked before plunging that syringe into his artery he wouldn't be a monkey now.
}}
}}
You start in [[Medbay]] and literally get to play God. This is a very technical class, but there are a few simple things people can do that are still learning the ins and out of genetics. The main thing you're meant for: find super powers, fix disabilities, and cloning dead people.
You start in [[Medbay]] and literally get to play God. This is a very technical class, but there are a few simple things people can do that are still learning the ins and out of genetics. The main thing you're meant for: find super powers, fix disabilities, and cloning dead people.
'''Bare minimum requirements:''' Clone the corpses dropped off at your doorstep. Don't give away Hulk to the greytide.


[[File:Genetics.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EFLO.png|The genetics lab is located in [[Medbay]]. It is separated into two sections: Genetic Cloning and Genetic Research]]<br>
[[File:Genetics.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EFLO.png|The genetics lab is located in [[Medbay]]. It is separated into two sections: Genetic Cloning and Genetic Research]]<br>


==Genetic Cloning==
==[[File:Clonebook.png]] [[Guide_to_genetics#Cloning|Genetic Cloning]]==
This is one half of your job. Make sure you know how do it (and actually fucking do it).
This is one half of your job. Make sure you know how do it (and actually fucking do it).


===Cloning, A How To===
===Early Ejection===
Someone has died? Not to worry, SCIENCE is here!
As of some recent changes, early ejections are now much more consequential than before. It can result in bodies:
*1) Grab a body.
*3) Throw body into cloner.
*4) Scan. If there is no brain activity, wait a moment and try again (Ghost needs to return to its body). If this fails, skip to step 13.
*5) Go into medical records.
*6) Hit clone.
*7) If you don't have Clean Structural Enzymes yet, pop body out of cloning scanner. If you do, skip to step 9.
*8) Take old body (and not the clone), throw into genetic manipulator, go into the transfer buffer, save their SE formula to a blank spot.
*9) Take a clean SE injector from the genetic manipulator and (if the clone mans has anything wrong with them) inject them with clean SEs.
*10) Give them their clothes back and throw them out of your lab.
*11) If Clonexadone is available, take the clone to cryogenics to finish their cloning.
*12) Throw them out of your lab.
*13) You now have a dead body to play with, turn into a monkey, throw into the morgue, or just give to the chef (or do a combination thereof).
'''ASK THE [[CMO]] TO CHECK THE CREW MONITOR REGULARLY SO YOU HAVE PEOPLE TO CLONE.'''


===Genetic Backup===
* without a heart
You can take a scan off of someone while they're alive and create a genetic backup ready to be cloned in case they die. This is useful to those of especially high risk of an irretrievable death like the chief engineer or captain.
* without limbs
*1) Bug people to get scanned at genetics while they're still alive.
* which are blind
*2) Scan them.
* which are deaf
*3) Press the "clone" button under their records when they die.
* which are mute
* which have Tourettes
* with severe brain damage
* with severe radiation poisoning
* with severe cellular damage
* which will die before they even reach cryo


===Early Ejection===
Not worth it.
If you're feeling fancy and have a backlog of bodies, you can force an early ejection of the cloning pod by unlocking the pod with your ID and using the Eject Pod command from the right-click menu. The clone must be at least 40% done before the pod will allow you to eject it this way.  


The cloning pod will also eject its current unfinished clone if the room's equipment loses power. If you get a cooperative [[Engineer]] to unlock the APC for you, you can switch the power off and on to eject the clone.
===Genetic Backup===
You can take a scan off of someone while they're alive and create a genetic backup ready to be cloned in case they die. This is useful to those of especially high risk of an irretrievable death like the chief engineer or captain. If the scientists have upgraded the cloner, the console can be set to autoprocess, which means that you don't even have to leave your desk.


If you opt for early ejection, you need to finish the cloning process over in cryogenics if they have clonexadone loaded into the machines. Make sure you have some Alkysine handy to cure their massive brain damage, however. This is known as 'Hypercloning', and it speeds up the process of cloning significantly, frees up the cloning machine for another patient, gives cryogenics and bored medical doctors something to do, and it's not inconvenient because they're naked coming out of the pod anyway.
# Bug people to get scanned at genetics while they're still alive.
# Scan them.  
# Press the "clone" button under their records when they die.


==Genetic Research==
==Genetic Research==
Any geneticist worth their salt knows that manipulating the DNA of living things is their ball game.
Any geneticist worth their salt knows that manipulating the DNA of living things is their ball game.


See the [[Guide to genetics]] for more information.
See the [[Guide to genetics|Guide to Genetics]] when you're ready for the real SCIENCE.


Other, more subtle, modifications may be possible. As always, experimentation is encouraged!
Other, more subtle, modifications may be possible. As always, experimentation is encouraged!


===Powers===
 
<table border="1">
==Tips==
<tr>
* If the cloning process changed your looks, you can stuff your old (dead) body in a DNA modifier, scan the UI/UE, and inject those into yourself to get your old appearance back.
<td>'''Telekinesis'''</td>
* If someone has a cavity implanted item, you can instantly remove it by monkeying them.
<td>'''Hulk'''</td>
* Clones start with 190 clone loss and 99 brain damage, they can be ejected with a geneticists ID at 120 clone loss (about 40% complete). The cloner takes about 2:30 minutes to pop out an almost complete clone. Ejecting at 40% then sticking in a cryotube speeds up the process by only a few seconds, but does mean you can clone multiple people at once. Force ejecting by either turning off APC power or emagging the clone tube then shoving them in the cryo tubes does finish them almost twice as fast AND means you can clone 3 people at the same time.
<td>'''Cold Resistance'''</td>
* Turning off the APC's equipment power also ejects a clone regardless of health. Good for speedcloning. Clone one to 25%, throw in cryo, clone another to 25%, throw in cryo, clone one guy until the first guy in cryo is done, repeat.
<td>'''X-Ray Vision'''</td>
* Monkeying someone who is impregnated will cure them.
</tr>
* The Genetics DNA altering console can spit out injectors for UEs and UIs as well as SEs. This means that, if you get a willing volunteer or even just human a monkey, you can run around the station changing everyone into the same person (if you do this without being antag or having people’s con-sent, you will get banned).
<tr>
* You can put disks into the cloning computer to save the UI, UE and SE of people scanned.
<td>Gives the ability to move objects around at a distance. Also used to beat people up at a distance</td>
* Vodka heals radiation damage.
<td>Super-strength. Makes punching through reinforced glass (or skulls) easy as cake. Great when used in conjunction with Telekinesis.</td>
* Radiation (and thus radstorms and mutagen) has a very, VERY small chance to give non-negative effects. One of the "Gotta go fast" schools of genetics is to hit a monkeyperson with a load of mutagen and get most of the disability blocks in five minutes.
<td>Makes you immune to the cold. Extremely helpful when all the spacesuits in EVA are gone, since it warms you up enough to travel through space.</td>
* It can be empirically shown that, for an unupgraded machine, a pulse duration of 4 seconds is the most efficient trade-off of time and success rate.
<td>A meson scanner and thermals combined. You can see through walls perfectly. All objects, all people, and what the room looks like.</td>
* If the mime's being a jackass, stealthily inject him/her with a Tourettes SE, and watch them get lynched for breaking their vow
</tr>
 
<tr>
===Traitortips===
<td>Appears as a blue "halo" around your head.</td>
* Monkey SE's are a hell of a weapon.
<td>YOU TURN GREEN. Also, you talk different.</td>
* Change your identity if you're caught being a shitler. Keeps people off of you.
<td>A weird pulsing orangish glow will appear around your body.</td>
* TK is still very OP. With Xray it's nigh-unstoppable if used correctly. You can:
<td>Either nothing will change on you, or your eye color will change. We read the code and we're still clueless. If a penlight is shined in your eyes, they will appear to glow.</td>
** Bash people with items. If they pick the item up you can still hit them with it.
</tr>
** Steal ID's out of computers
</table>
** Steal guns out of charging stations
** Steal items across desks
** Kill people through cameras
** Operate basic machinery (unfortunately you can't use the chemmaster but you can put things into it)
** Be an all around douchebag
** And if you have x-ray you're even more unstoppable than before. You can hide in lockers in maint and dick around all you want.:ADDED: If you use TK on a fire extinguisher cabinet anywhere the extinguisher will teleport straight into your hand, as well.
* XRAY + TK can be used to onehuman the AI from outside the upload. Unfortunately, you cannot activate the freeform module correctly. Shame.


==WHAT HAS SCIENCE DONE?!==
==WHAT HAS SCIENCE DONE?!==
As a [[traitor]], you are pretty much able to do anything you want to dead people in your lab, granted you don't have a [[Roboticist|coworker]] or [[Head of Security|baby sitter]]. After sticking about for a few moments, any [[security]] forces usually vanish from the room of medium priority targets, like the [[Research Director|RD]] or [[Chief Engineer|CE]]. At this time, you can then loot their items and access, or even their appearance! You can easily replace people, just be sure to get rid of the original and wear the right clothes! Perhaps it will help you in the long run.
As a [[traitor]], you are pretty much able to do anything you want to dead people in your lab, granted you don't have a [[Roboticist|coworker]] or [[Head of Security|baby sitter]]. After sticking about for a few moments, any [[security]] forces usually vanish from the room of medium priority targets, like the [[Research Director|RD]] or [[Chief Engineer|CE]]. At this time, you can then loot their items and access, or even their appearance! You can easily replace people, just be sure to get rid of the original and wear the right clothes! Perhaps it will help you in the long run.


'''Do not use Monkey SE's on other crew members if you are not a [[traitor]]. This will get you banned.'''
'''DO NOT USE MONKEY SE'S ON THE OTHER CREW MEMBERS IF YOU ARE NOT A [[traitor|TRAITOR]]. THIS WILL GET YOU BANNED.'''
 




{{Jobs}}
{{Jobs}}
[[category: jobs]]
[[category: jobs]]

Latest revision as of 17:13, 22 May 2019

This page needs revising!

The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example.
The revision reason is: "This page is severely outdated. Consider skipping directly to the Guide to Genetics."



RESEARCH & MEDICAL STAFF
{{#if:geneticist.png| | }} {{#if:Geneticist action.png| | }} {{#if:Geneticist action.png |
| {{#if:geneticist.png |
| }} }} Geneticist
Access: Medbay, Morgue, Genetics, Research Division
{{#if:Chemistry, Virology, Xenobiology, Robotics, Tech Storage, Mineral Storeroom| Additional Access: Chemistry, Virology, Xenobiology, Robotics, Tech Storage, Mineral Storeroom
|}}Difficulty: Medium
Supervisors: Research Director and Chief Medical Officer
Duties: Alter genomes, turn monkeys into humans and vice versa, make DNA backups so they can get stolen, clone dead people
Guides: Guide to genetics, Guide to medicine {{#if: Well maybe if the Captain had asked before plunging that syringe into his artery he wouldn't be a monkey now. |
Quote: Well maybe if the Captain had asked before plunging that syringe into his artery he wouldn't be a monkey now.}}

You start in Medbay and literally get to play God. This is a very technical class, but there are a few simple things people can do that are still learning the ins and out of genetics. The main thing you're meant for: find super powers, fix disabilities, and cloning dead people.

Bare minimum requirements: Clone the corpses dropped off at your doorstep. Don't give away Hulk to the greytide.

Medbay
The genetics lab is located in Medbay. It is separated into two sections: Genetic Cloning and Genetic Research


Genetic Cloning[edit]

This is one half of your job. Make sure you know how do it (and actually fucking do it).

Early Ejection[edit]

As of some recent changes, early ejections are now much more consequential than before. It can result in bodies:

  • without a heart
  • without limbs
  • which are blind
  • which are deaf
  • which are mute
  • which have Tourettes
  • with severe brain damage
  • with severe radiation poisoning
  • with severe cellular damage
  • which will die before they even reach cryo

Not worth it.

Genetic Backup[edit]

You can take a scan off of someone while they're alive and create a genetic backup ready to be cloned in case they die. This is useful to those of especially high risk of an irretrievable death like the chief engineer or captain. If the scientists have upgraded the cloner, the console can be set to autoprocess, which means that you don't even have to leave your desk.

  1. Bug people to get scanned at genetics while they're still alive.
  2. Scan them.
  3. Press the "clone" button under their records when they die.

Genetic Research[edit]

Any geneticist worth their salt knows that manipulating the DNA of living things is their ball game.

See the Guide to Genetics when you're ready for the real SCIENCE.

Other, more subtle, modifications may be possible. As always, experimentation is encouraged!


Tips[edit]

  • If the cloning process changed your looks, you can stuff your old (dead) body in a DNA modifier, scan the UI/UE, and inject those into yourself to get your old appearance back.
  • If someone has a cavity implanted item, you can instantly remove it by monkeying them.
  • Clones start with 190 clone loss and 99 brain damage, they can be ejected with a geneticists ID at 120 clone loss (about 40% complete). The cloner takes about 2:30 minutes to pop out an almost complete clone. Ejecting at 40% then sticking in a cryotube speeds up the process by only a few seconds, but does mean you can clone multiple people at once. Force ejecting by either turning off APC power or emagging the clone tube then shoving them in the cryo tubes does finish them almost twice as fast AND means you can clone 3 people at the same time.
  • Turning off the APC's equipment power also ejects a clone regardless of health. Good for speedcloning. Clone one to 25%, throw in cryo, clone another to 25%, throw in cryo, clone one guy until the first guy in cryo is done, repeat.
  • Monkeying someone who is impregnated will cure them.
  • The Genetics DNA altering console can spit out injectors for UEs and UIs as well as SEs. This means that, if you get a willing volunteer or even just human a monkey, you can run around the station changing everyone into the same person (if you do this without being antag or having people’s con-sent, you will get banned).
  • You can put disks into the cloning computer to save the UI, UE and SE of people scanned.
  • Vodka heals radiation damage.
  • Radiation (and thus radstorms and mutagen) has a very, VERY small chance to give non-negative effects. One of the "Gotta go fast" schools of genetics is to hit a monkeyperson with a load of mutagen and get most of the disability blocks in five minutes.
  • It can be empirically shown that, for an unupgraded machine, a pulse duration of 4 seconds is the most efficient trade-off of time and success rate.
  • If the mime's being a jackass, stealthily inject him/her with a Tourettes SE, and watch them get lynched for breaking their vow

Traitortips[edit]

  • Monkey SE's are a hell of a weapon.
  • Change your identity if you're caught being a shitler. Keeps people off of you.
  • TK is still very OP. With Xray it's nigh-unstoppable if used correctly. You can:
    • Bash people with items. If they pick the item up you can still hit them with it.
    • Steal ID's out of computers
    • Steal guns out of charging stations
    • Steal items across desks
    • Kill people through cameras
    • Operate basic machinery (unfortunately you can't use the chemmaster but you can put things into it)
    • Be an all around douchebag
    • And if you have x-ray you're even more unstoppable than before. You can hide in lockers in maint and dick around all you want.:ADDED: If you use TK on a fire extinguisher cabinet anywhere the extinguisher will teleport straight into your hand, as well.
  • XRAY + TK can be used to onehuman the AI from outside the upload. Unfortunately, you cannot activate the freeform module correctly. Shame.

WHAT HAS SCIENCE DONE?![edit]

As a traitor, you are pretty much able to do anything you want to dead people in your lab, granted you don't have a coworker or baby sitter. After sticking about for a few moments, any security forces usually vanish from the room of medium priority targets, like the RD or CE. At this time, you can then loot their items and access, or even their appearance! You can easily replace people, just be sure to get rid of the original and wear the right clothes! Perhaps it will help you in the long run.

DO NOT USE MONKEY SE'S ON THE OTHER CREW MEMBERS IF YOU ARE NOT A TRAITOR. THIS WILL GET YOU BANNED.


Jobs on /tg/station

Command Captain, Head of Personnel
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist
Service Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Civilian Quartermaster, Cargo Technician, Shaft Miner, Assistant, Lawyer
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role