Guide to construction: Difference between revisions
imported>Angust m →Cloth: Capital letter |
imported>Angust →Bookcase: Must remove books befofe disassembling. |
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Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace. | Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace. | ||
}} | }} | ||
=== Glass and Reinforced Glass === | === Glass and Reinforced Glass === | ||
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*[[#AI Core|AI core]] (4 sheets) | *[[#AI Core|AI core]] (4 sheets) | ||
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets) | *[[#Bomb Assembly|Bomb Assembly]] (10 sheets) | ||
*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. | |||
<br>'''Other things you can do with Plasteel:''' | <br>'''Other things you can do with Plasteel:''' | ||
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets) | *[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets) | ||
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<br>'''How to produce Plasteel:''' | <br>'''How to produce Plasteel:''' | ||
Smelt a combination of iron ore and plasma ore in the [[Mining#The_Ores|Mining]] furnace. | Smelt a combination of iron ore and plasma ore in the Ore Redemption Machine or [[Mining#The_Ores|Mining]] furnace. | ||
}} | }} | ||
=== Rods === | === Rods === | ||
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|description = Tiles used to construct floors. | |description = Tiles used to construct floors. | ||
<br>'''Things you can do with Floor Tiles:''' | <br>'''Things you can do with Floor Tiles:''' | ||
* Use on lattice to build plating | * Use on lattice to build plating. | ||
* Use on plating to build steel floor | * Use on plating to build steel floor. | ||
* Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor. | |||
* Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating. | * Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating. | ||
<br>See [[#Constructions|Constructions]]. | <br>See [[#Constructions|Constructions]]. | ||
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Use [[#Metal|metal]] or almost any other material and click "4x floor tiles" (makes 4 floor tiles). | Use [[#Metal|metal]] or almost any other material and click "4x floor tiles" (makes 4 floor tiles). | ||
}} | }} | ||
=== Planks === | === Planks === | ||
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*Tiki mask (2 planks) | *Tiki mask (2 planks) | ||
*[[Beekeeping|Honey frame]] (5 planks) | *[[Beekeeping|Honey frame]] (5 planks) | ||
*Wooden bucket (3 planks) | |||
*Rake (5 planks) | |||
*Ore box (4 planks) | *Ore box (4 planks) | ||
*Wooden crate (6 planks) | *Wooden crate (6 planks) | ||
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks) | *[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks) | ||
*Loom (10 planks) | |||
*[[File:Mortar1.png]] Mortar{{anchor|Mortar}} (3 planks). Use with [[#Pestle|pestle]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. Can hold 100u. | |||
*Firebrand (2 planks) | |||
*Pew (3 planks) | |||
<br>'''How to produce Planks:''' | <br>'''How to produce Planks:''' | ||
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]]. | Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]]. | ||
}} | }} | ||
===Leather=== | ===Leather=== | ||
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# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]] | # Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]] | ||
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]] | # Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]] | ||
# Wash the hairless hide | # Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]] | ||
# Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. [[File:Sheet_leather1.png|32px]] | # Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. [[File:Sheet_leather1.png|32px]] | ||
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|image = Sheet_cloth1.png | |image = Sheet_cloth1.png | ||
|foundin = Ready stacks can be found nowhere, but can be produced. | |foundin = Ready stacks can be found nowhere, but can be produced. | ||
|usedfor = Crafting certain textiles | |usedfor = Crafting certain textiles and repairing damaged clothes | ||
|strategy = Hold in active hand and use it to craft things | |strategy = Hold in active hand and use it to craft things. | ||
|description = '''Things you can make by having Cloth in your hand and activating it:''' | |description = Use on clothes damaged by fire or acid to repair them. <br> | ||
'''Things you can make by having Cloth in your hand and activating it:''' | |||
*Grey jumpsuit (3 rolls) | *Grey jumpsuit (3 rolls) | ||
*Black shoes (2 rolls) | *Black shoes (2 rolls) | ||
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*Large box (4 cardboard sheets) | *Large box (4 cardboard sheets) | ||
*Cardboard cutout (5 cardboard sheets) | *Cardboard cutout (5 cardboard sheets) | ||
*Fancy boxes (many types) (1 cardboard sheet) | |||
<br>'''How to produce Cardboard:''' | <br>'''How to produce Cardboard:''' | ||
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. | Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. <br> | ||
Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]]. | |||
}} | }} | ||
== Constructions == | == Constructions == | ||
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=== Wall Mountings === | === Wall Mountings === | ||
==== [[APC]] ==== | ====[[APC]]==== | ||
[[APC|Info about Area Power Controllers can be found here.]] | [[APC|Info about Area Power Controllers can be found here.]] | ||
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed. | If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File: | !rowspan="2" style='background-color:#cce6ff;'|[[File:ModernAPC.png|64px|Area Power Controller]]<br>APC | ||
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
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| style="vertical-align: top; padding: 10px;"| | | style="vertical-align: top; padding: 10px;"| | ||
# Use the <font color='gray'>'''metal'''</font> and make an APC frame. | # Use the <font color='gray'>'''metal'''</font> and make an APC frame. | ||
# Use the frame on the wall you want the APC on (may only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]). | # Use the frame on the wall you want the APC on (may only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]) or by creating a new area with the "create new area" hud-button (looks like a lizard face). | ||
# | # Add a Power Control Module. | ||
# | # Remove any floor tile in front of it. | ||
# Screwdriver the electronics into place. | # Add cable coil. This creates a terminal on the floor. | ||
# Wire the power network into a powered wire under the terminal, for external power. | |||
# Screwdriver the APC electronics into place. | |||
# Add the power cell. | # Add the power cell. | ||
# Crowbar shut. It starts | # Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off. | ||
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
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!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Swipe '''Card''' to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery. | # Swipe '''Card''' to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery. | ||
# '''Crowbar''' to open the cover. | |||
# Remove power cell by '''hand'''. | # Remove power cell by '''hand'''. | ||
# '''Screwdriver''' to unsecure electronics. | # '''Screwdriver''' to unsecure electronics. | ||
# ''' | # '''Crowbar''' to lift floor tile in front of APC. | ||
# ''' | # '''Wirecutters''' on APC to remove cable and terminal from floor. | ||
# '''Crowbar''' to remove Power Control Board. | # '''Crowbar''' to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction) | ||
# '''Welder''' to | # '''Welder''' to remove from wall. | ||
# ''' | # '''Wrench''' the frame, that is now detached from the wall, deconstructs it to two metal sheets. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
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|[[File:Autolathe.png|Autolathe]]<br>[[File:Metal.png|Metal]]x1(400units per camera)<br>[[File:glass.png|Glass]]x1(250units per camera)<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]] | |[[File:Autolathe.png|Autolathe]]<br>[[File:Metal.png|Metal]]x1(400units per camera)<br>[[File:glass.png|Glass]]x1(250units per camera)<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]] | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Use the autolathe to | # Use the autolathe to print a Camera Assembly. | ||
# | # Attach the Camera Assembly to a wall. | ||
# Weld it to the wall. | # Weld it to the wall. | ||
# Add wire. | |||
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor). | # OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor). | ||
# Screwdriver the camera to complete it. | # Screwdriver the camera to complete it. | ||
# Set camera network (default is SS13). | # Set camera network (default is SS13). | ||
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
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|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Screwdriver''' the camera to open the back panel. | # '''Screwdriver''' the camera to open the back panel. | ||
# Use your '''wirecutter''' to cut all the wires | # Use your '''wirecutter''' to cut all the wires. | ||
# Use your '''welder''' to unweld the camera from the wall. | # Use your '''welder''' to unweld the camera from the wall. | ||
# '''Wrench''' the camera to unattach it from the wall. | # '''Wrench''' the camera to unattach it from the wall. | ||
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# Add the Firelock Electronics Board to the firelock frame. | # Add the Firelock Electronics Board to the firelock frame. | ||
# Add Wires. | # Add Wires. | ||
# | # Crowbar. | ||
# ''(OPTIONAL)'' Add Reinforced Metal to make a heavy firelock. | # ''(OPTIONAL)'' Add Reinforced Metal to make a heavy firelock. | ||
# Wrench to bolt it and finish. | # Wrench to bolt it and finish. | ||
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# Use the metal and make an Airlock Assembly. | # Use the metal and make an Airlock Assembly. | ||
# Wrench it in place. | # Wrench it in place. | ||
# ''( | # ''(Optional)'' Use Pen to name the airlock. | ||
# ''( | # ''(Optional)'' Add Reinforced Glass to make a glass airlock. | ||
# Add Wires. | # Add Wires. | ||
# Use the Airlock Electronics Board and set the access level. | # Use the Airlock Electronics Board and set the access level. | ||
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! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
|[[File:Metal_r.png| | |[[File:Metal_r.png|Plasteel]]x4<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|AI Circuitboard]]x1<br>Optional:<br>[[File:Brain.png|Human brain]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 <font color='gray'>''' | # [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 <font color='gray'>'''Plasteel Sheets'''</font>. | ||
# Wrench into place. | # Wrench into place. | ||
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board. | # [[File:1AICore.png|AI Core building phase 2]] Add Circuit board. | ||
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver. | # [[File:2AICore.png|AI Core building phase 3]] Screwdriver. | ||
# [[File:3AICore.png|AI Core building phase 4]] Add wires. | # [[File:3AICore.png|AI Core building phase 4]] Add wires. | ||
# ''(Optional)'' Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov. | |||
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI). | # [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI). | ||
# [[File:5AICore.png|AI Core building phase 6]] Add <font color='blue'>'''reinforced glass'''</font>. | # [[File:5AICore.png|AI Core building phase 6]] Add <font color='blue'>'''reinforced glass'''</font>. | ||
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==== [[Modular Computers|Modular Consoles]] ==== | ==== [[Modular Computers|Modular Consoles]] ==== | ||
{{anchor|Modular_Console}} | {{anchor|Modular_Console}} | ||
[[Modular | [[Modular Computers|Modular Consoles]] are very flexible devices. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
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!colspan="1" style='background-color:#ccccee; width:20%'|Tools | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
#Be on any other intent than help | |||
# ''(If a Reinforced Table: '''Welder''' first to weaken the table.) | # ''(If a Reinforced Table: '''Welder''' first to weaken the table.) | ||
# '''Wrench''' to disassemble it | # '''Wrench''' to disassemble it or '''screwdriver''' to partly disassemble it | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
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Coffins count as lockers. | Coffins count as lockers. | ||
Different types of lockers: [[File:Emergencylocker.png|Emergency Locker]][[File: | Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]] | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
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!colspan="1" style='background-color:#ccccee; width:20%'|Tools | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
Use a '''wrench''' to dismantle it to some Rack Parts. | #Be on any other intent than help. | ||
#Use a '''wrench''' to dismantle it to some Rack Parts. | |||
#Use a '''wrench''' on the Rack Parts to disassemble them into metal. | |||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
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!colspan="1" style='background-color:#ccccee; width:20%'|Tools | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Remove any books. | |||
# '''Crowbar''' out the shelf. | # '''Crowbar''' out the shelf. | ||
# Unsecure the frame with a '''wrench'''. | # Unsecure the frame with a '''wrench'''. | ||
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== Power Wires == | == Power Wires == | ||
Power wires are | Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station's maintenance-, construction- and storage-areas. | ||
* | * Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them. | ||
* [[Insulated gloves]] negate any electrical shocks to the player. | * [[Insulated gloves]] negate any electrical shocks to the player. | ||
=== How Do I Wire? === | === How Do I Wire? === | ||
After a change june 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[Machines|machines]] on top of them. | |||
====Wire Art==== | |||
The wire art that was available before june 2019 can still be made by using an item called "pipe cleaner". See the [[Guide_to_wire_art|Guide to wire art]]. | |||
==== | |||
[[ | |||
=== Connecting [[Machines|Machines]] === | |||
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary "area" containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them. | |||
With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles. | |||
Please note those [[Machines|machines]] must also be anchored (generally wrenched down) to be connected. | |||
'''Special cases''' : | '''Special cases''' : | ||
*APC | *[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step. | ||
*An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected. | |||
=== Wire-net Reset === | === Wire-net Reset === |
Latest revision as of 20:18, 26 July 2019
If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.
Basic Tools[edit]
Before you can begin any construction or deconstruction you need to gather a few useful tools.
These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.
{{#if:|
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| {{#if:Crowbar|
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| {{#if:Screwdriver|
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| {{#if:Welder|
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| {{#if:Wrench|
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Materials[edit]
{{#if:Materials|}}
To build anything, you need materials.
Keep in mind that almost any material can be used to make doors, floor tiles and statues.
Metal[edit]
{{#if:Metal|}} {{#if:|
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| {{#if:Hold in active hand and activate to start building|
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| {{#if:Constructing various things from supportive elements to decorations|
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| {{#if:Metal|
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| The item needs to have the name defined. }} }} }} }}
Glass and Reinforced Glass[edit]
{{#if:Glass|}}{{#if:Reinforced Glass|}} {{#if:|
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| {{#if:Hold in active hand and activate to start building|
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| {{#if:Constructing windows and other things|
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| {{#if:Glass and Reinforced Glass|
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| The item needs to have the name defined. }} }} }} }}
Plasteel[edit]
{{#if:Plasteel|}} {{#if:|
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| {{#if:Hold in active hand and activate to start building|
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| {{#if:Reinforcing walls, mechs, building an AI Core|
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| {{#if:Plasteel/Reinforced Metal|
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| The item needs to have the name defined. }} }} }} }}
Rods[edit]
{{#if:Rod|}} {{#if:|
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| {{#if:Hold in active hand and use it on things|
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| {{#if:Constructing grilles and reinforcing|
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| {{#if:Rods|
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| The item needs to have the name defined. }} }} }} }}
Floor Tiles[edit]
{{#if:Floor Tile|}} {{#if:|
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| {{#if:|
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| {{#if:Constructing Plating or Steel Floor|
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| {{#if:Floor Tiles|
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| The item needs to have the name defined. }} }} }} }}
Planks[edit]
{{#if:Wood|}}{{#if:Plank|}}{{#if:Logs|}} {{#if:|
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| {{#if:Hold in active hand and activate it to start constructing|
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| {{#if:Constructing various wooden things|
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| {{#if:Planks|
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| The item needs to have the name defined. }} }} }} }}
Leather[edit]
{{#if:Leather|}} {{#if:|
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| {{#if:Hold in active hand and use it to craft things|
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| {{#if:Making leather products such as toolbelts and bandoliers|
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| {{#if:Leather|
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| The item needs to have the name defined. }} }} }} }}
Cloth[edit]
{{#if:Cloth|}} {{#if:|
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| {{#if:Hold in active hand and use it to craft things.|
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| {{#if:Crafting certain textiles and repairing damaged clothes|
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| {{#if:Cloth|
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| The item needs to have the name defined. }} }} }} }}
Plastic[edit]
{{#if:Plastic|}} {{#if:|
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| {{#if:Hold in active hand and use it to craft things|
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| {{#if:Making a few plastic products, or used in a department Protolathe/Techfab|
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| {{#if:Plastic|
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| The item needs to have the name defined. }} }} }} }}
Cardboard[edit]
{{#if:Cardboard|}} {{#if:|
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| {{#if:Hold in active hand and use it to craft things|
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| {{#if:Making a few items|
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| {{#if:Cardboard|
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| The item needs to have the name defined. }} }} }} }}
Constructions[edit]
{{#if:Constructions|}}
Lattice[edit]
The basic base for all types of construction, this is placed directly in space.
Lattice |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use the rod on an empty space tile. | ||
How to deconstruct | |||
Tools |
Use wirecutters to cut the lattice into one rod. | ||
Catwalk[edit]
- Just like a lattice, except you can place wires on it.
Plating[edit]
- The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
PlatingRequires to build How to build x1 Use a floor tile on a lattice.
How to deconstruct Tools Use a crowbar on broken plating, otherwise it does not deconstruct.
Can be deconstructed with an RCD.
How to repair Tools Use a welder on broken plating to repair it.
Steel Floor[edit]
{{#if:Floor|}}
- This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
Wood Floor[edit]
- This is a fancy floor, used in the library and similar places.
Wood FloorRequires to build How to build x1 Use a wood tile on plating. Wood tiles can be made of planks of wood.
How to deconstruct Tools Detach the tile with a screwdriver.
Alternately:
Destroy it with a crowbar. This will not give you a wood tile back.
Reinforced Floor[edit]
- This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
Carpeted Floor[edit]
{{#if:Carpet Tile|}}{{#if:Carpet|}}
- This is a carpeted floor, used to make your office look fancy.
Light Floor[edit]
{{#if:Light Floor|}}
- A fancy, more futuristic floor that lights up its surroundings.
Walls[edit]
Normal Wall[edit]
{{#if:Wall|}} This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:
- Keeping people out.
- Keeping people in.
- Keeping people from going places.
Reinforced Wall[edit]
{{#if:Rwall|}}{{#if:Reinforced Wall|}} This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
- Keeping people in and out of high security areas.
Normal/Reinforced Hidden Door[edit]
{{#if:Hidden Door|}}{{#if:Hidden Wall|}}{{#if:Reinforced Hidden Door|}}{{#if:Reinforced Hidden Wall|}} Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
- Click to open.
- An almost undetectable escape route.
- Otherwise, same as a regular wall.
Normal/Reinforced Windows[edit]
{{#if:Windows|}}{{#if:Window|}}{{#if:Reinforced Windows|}}{{#if:Reinforced Window|}} Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows: {{#if:Full|}}
- Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
{{#if:One directional|}}
- One Direction: Stops movement only from the way it faces.
Wall Mountings[edit]
APC[edit]
Info about Area Power Controllers can be found here.
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
APC |
Requires to build | How to build | |
---|---|---|---|
x2 x1 Power Control Module x1 x1 x1 |
| ||
How to deconstruct | |||
Tools |
| ||
Air Alarm[edit]
Info about Air Alarms can be found here.
Fire Alarm[edit]
Info about Fire Alarms can be found here.
Security Camera[edit]
{{#if:Security Cameras|}} Electric eyes of the AI or for camera monitors to look through.
Camera upgrades:
- Solid Plasma for EMP-proofing.
- Analyzer for X-ray.
- Proximity Sensor for motion alarm.
See here how to hack a Security Camera.
Light Fixture[edit]
{{#if:Light Fixtures|}} Provides light for the people. Bulb fixture is much dimmer than the tube-one.
Other[edit]
Grille[edit]
{{#if:Grilles|}} Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
- Keeping people in or out.
- Securing an area with electrified grilles.
Barricade[edit]
{{#if:Wooden Barricade|}} The poor man's barrier, not nearly as strong or cool looking. Useful for:
- Keeping people in or out, for a short while.
Windoor (Window-door)[edit]
{{#if:Window-door|}}{{#if:Windoor|}} Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works.
Button[edit]
{{#if:Button|}} This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
Firelock[edit]
{{#if:Firelock|}} This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
Reflector[edit]
{{#if:Reflector|}} This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. Ballistic projectiles will not be reflected!
- You can weld it to anchor it to or unanchor it from the floor, or to repair it.
- Use a screwdriver to lock or unlock its rotation.
- Alt-click it to rotate its angle.
Airlock[edit]
{{#if:Airlock|}} This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.
Airlock |
Requires to build | How to build | |
---|---|---|---|
x4 OPTIONAL: x1 x1 Airlock Electronics x1 |
| ||
How to deconstruct | |||
Tools |
If the airlock has been emagged, skip to step 4.
| ||
Turret[edit]
{{#if:Turrets|}} To ensure no one trespasses an area. Its options are (first option is the default setting):
- Status: On/Off - wether the turret's power is on or off.
- Behaviour control are locked/unlocked - can be unlocked with a Security level ID.
- Check for Weapon Authorization: No/Yes - neutralizes people who have a weapon out but are not Heads or Security staff.
- Check Security Records: Yes/No - searches Security Records for criminals.
- Neutralize Identified Criminals: Yes/No - neutralizes crew members set to Arrest on the Security Records.
- Neutralize All Non-Security and Non-Command Personnel: No/Yes - self explanatory.
- Neutralize All Unidentified Life Signs: Yes/No - neutralizes aliens.
AI Core[edit]
The AI's house.
Solar Panels and Trackers[edit]
{{#if:Solar Panel|}}{{#if:Solar Panels|}}{{#if:Solar Tracker|}} You can generate power with these things.
Disposal Pipes and Machinery[edit]
{{#if:Disposal Pipes|}}{{#if:Disposal Machinery|}} The disposal system of the station.
Disposal Pipes and Machinery |
Requires to build | How to build | |
---|---|---|---|
x1 or x1 or x1 |
| ||
How to deconstruct | |||
Tools |
| ||
Computers[edit]
{{#if:Computer|}} Computers can have various uses.
Modular Consoles[edit]
{{#if:Modular_Console|}} Modular Consoles are very flexible devices.
Machines[edit]
{{#if:Machine|}}
For detailed information about each machine: machine construction guide.
Robots, Cyborgs and Mechs[edit]
{{#if:Robots|}}{{#if:Cyborgs|}}{{#if:Mechs|}} Their construction is described at: Robots, Cyborgs and Mechs -pages.
Mineral Door[edit]
{{#if:Door|}}{{#if:Doors|}}{{#if:Mineral Door|}} The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.
Conveyor Belt[edit]
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional.
Conveyor Belt and Conveyor Belt Switch | Requires to build | How to build | |
---|---|---|---|
An Autolathe, with enough metal and glass. |
| ||
How to deconstruct | |||
Tools |
| ||
Furniture[edit]
Chairs[edit]
{{#if:Chair|}}{{#if:Stool|}}{{#if:Bar Stool|}}{{#if:Comfy Chair|}}{{#if:Office Chair|}}{{#if:Winged Wooden Chair|}}{{#if:Swivel Chair|}} Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
Tables/Reinforced Table[edit]
{{#if:Table|}}{{#if:Tables|}}{{#if:Reinforced Table|}}{{#if:Wooden Table|}} {{#if:Poker Table|}} {{#if:Fancy Table|}} Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery.
Lockers[edit]
{{#if:Locker|}} Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots.
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or with enough damage. If you don't want to take out your id to open these every time, you can alt-click them to lock/unlock them.
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.
Coffins count as lockers.
Rack[edit]
{{#if:Racks|}} Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.
Beds[edit]
{{#if:Bed|}}
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed, which is extremely useful for sex transporting patients.
You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
Bed |
Requires to build | How to build | |
---|---|---|---|
x2 |
| ||
How to deconstruct | |||
Tools |
Use a wrench to dismantle it to two sheets of metal. | ||
Bookcase[edit]
Holds any number of books inside.
Drying Rack[edit]
Dries herbs for smoking, meat into jerky and grapes into raisins.
Drying rack |
Requires to build | How to build | |
---|---|---|---|
x10 |
| ||
How to deconstruct | |||
Tools |
| ||
Power Wires[edit]
Power wires (cable coils) are available from autolathes, yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.
- Wires can be electrified if connected to a power net (a charged SMES or APC is attached to the wire), and you will get fried if you place or cut them.
- Insulated gloves negate any electrical shocks to the player.
How Do I Wire?[edit]
After a change june 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a crowbar to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use wirecutters on them. Powered wires will automatically electrify grilles and power some machines on top of them.
Wire Art[edit]
The wire art that was available before june 2019 can still be made by using an item called "pipe cleaner". See the Guide to wire art.
Connecting Machines[edit]
Most machines are connected to powernets wirelessly by being in an arbitrary "area" containing a charged APC. Though some machines must be connected by having a powered wire under them.
With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.
Please note those machines must also be anchored (generally wrenched down) to be connected.
Special cases :
- APCs are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step.
- An exception to the cardinal function is SMES, which has an input an output wire next to each other without being connected.
Wire-net Reset[edit]
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
Pipes[edit]
Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps:
- Put Dispenser in a powered area.
- Wrench Dispenser to lock it into place.
- Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
- You have a pipe to play with now.
- Wrench Dispenser to make it mobile once more.
Placing and Removing Pipes[edit]
Disposal Pipes[edit]
- Rotate the pipe to the direction you wish the pipe to be in.
- Wrench the pipe to the ground.
- Use a lit welder to fuse the pipe to the ground.
Gas Pipes[edit]
- Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
- Wrench into place.
- Turn on the pipe, if necessary.
How to Remove a Pipe[edit]
- Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
- Brace for any junk that might blast out of the pipe.