Machines: Difference between revisions
imported>Angust →Vendor: Added br because it looks weird on mobile. |
imported>Angust →Chem Dispenser: This is why I hate dupe entries |
||
(21 intermediate revisions by 3 users not shown) | |||
Line 72: | Line 72: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. | Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
Line 226: | Line 226: | ||
* '''Better capacitor:''' faster recharging speed. | * '''Better capacitor:''' faster recharging speed. | ||
* '''Better power cell:''' larger maximum power capacity. | * '''Better power cell:''' larger maximum power capacity. | ||
* '''Better manipulator:''' | * '''Better manipulator:''' unlocks more chemicals. | ||
|} | |} | ||
Line 408: | Line 408: | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
1x [[File:Module.png|64px]] Cloning Scanner Board | 1x [[File:Module.png|64px]] Cloning Scanner Board | ||
1x [[File:Matter_bin.png]]Matter bin | |||
2x [[File:CableCoils.png]]Pieces of cable | 2x [[File:CableCoils.png]]Pieces of cable | ||
1x [[File:Micro_Manipulator.png]]Micro manipulator | 1x [[File:Micro_Manipulator.png]]Micro manipulator | ||
Line 427: | Line 428: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
* '''Better scanning module:''' Enable scanning autoprocess (phasic or more) and ability to scan husks. | * '''Better scanning module:''' Enable scanning autoprocess (phasic or more) and the ability to scan husks. | ||
* '''Better manipulator:''' Improve the accuracy of genetic manipulations. | * '''Better matter bin:''' Decreases cooldown on the "joker" option when pairing genetic sequences. | ||
* '''Better laser:''' Reduce radiation damages from genetic manipulations. | **Tier 1: 20 minutes | ||
**Tier 2: 15 minutes | |||
**Tier 3: 10 minutes | |||
**Tier 4: 5 minutes | |||
* '''Better manipulator:''' Improve the accuracy of genetic manipulations (only used when pulsing Unique Identifiers). | |||
* '''Better laser:''' Reduce radiation damages from genetic manipulations (when scrambling genes or pulsing Unique Identifiers). | |||
|} | |} | ||
Line 482: | Line 488: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Changes the temperature of gases connected through the pipes. | Changes the temperature of gases connected through the pipes. Ctrl-click to turn on/off and alt-click to max/min their temperature out. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
Line 619: | Line 625: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
* '''Better lasers:''' Faster cooking, lower | * '''Better lasers:''' Faster cooking, cooked food contains higher amounts of some reagents, and lower risk of microwave getting dirty from cooking unsuitable items. | ||
* '''Better matter bins:''' Can fit more items at a time. | * '''Better matter bins:''' Can fit more items at a time. | ||
|} | |} | ||
Line 655: | Line 661: | ||
* '''Drinks''': Stores drinks, named 'drink showcase'. | * '''Drinks''': Stores drinks, named 'drink showcase'. | ||
* '''Slimes''': Stores slime extracts, named 'smart slime extract storage'. | * '''Slimes''': Stores slime extracts, named 'smart slime extract storage'. | ||
* '''Organs''': Can store [[Guide_to_medicine#Organ_damage|organs]]. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones. | |||
* '''Chems''': Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'. | * '''Chems''': Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'. | ||
* '''Viruses''': Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'. | * '''Viruses''': Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'. | ||
* '''Disks''': Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for [[Guide_to_hydroponics#Advanced_Botany|botany]]. | |||
== Dish Drive == | == Dish Drive == | ||
Line 734: | Line 742: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Generates power when loaded with plasma and wrenched down on a cable | Generates power when loaded with plasma and wrenched down on a cable. Can be tuned to produce more power while consuming plasma faster. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
Line 858: | Line 866: | ||
|colspan="3"| | |colspan="3"| | ||
* '''Better stock parts:''' Currently nothing, though less heat generation was intended. | * '''Better stock parts:''' Currently nothing, though less heat generation was intended. | ||
|} | |||
== [[Nanites|Public Nanite Chamber]] == | |||
{| class="wikitable" border="1" cellspacing="0" | |||
! style='background-color:#9c9c9c; width:15%'| | |||
! style='background-color:#9c9c9c;'|Parts needed | |||
! style='background-color:#9c9c9c;'|Deconstruction | |||
|- | |||
![[File:Nanite_chamber.gif|64px]] | |||
|style="text-align: left; padding: 10px;"| | |||
1x [[File:Module.png|64px]] Public Nanite Chamber Board | |||
2x [[File:Micro-laser.png]]High-power micro-laser | |||
1x [[File:Micro_Manipulator.png]]Micro manipulator | |||
|style="text-align: left; padding: 10px;"| | |||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | |||
# [[File:Crowbar.png]]'''Crowbar''' | |||
# [[File:Wirecutters.png]]'''Wirecutters''' | |||
# [[File:Wrench.png]]'''Wrench''' | |||
|- | |||
|colspan="3"| | |||
The public nanite chamber will automatically [[Nanites#Implanting|implant]] [[Nanites|nanites]] into anyone who enters it, without the need for a second person. The nanites will be synchronised to a cloud and will do nothing unless that cloud has nanite programs installed. Use a multitool on the Public Nanite Chamber circuit board first to choose which backup cloud you want it synched to. If you don't multitool the board it will default to cloud 1. | |||
|- | |||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | |||
|- | |||
|colspan="3"| | |||
None. | |||
|} | |} | ||
{{anchor|Lifeform Stasis Unit}} | {{anchor|Lifeform Stasis Unit}} | ||
== [[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Unit]] == | == [[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Unit]] == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 867: | Line 902: | ||
! style='background-color:#9c9c9c;'|Deconstruction | ! style='background-color:#9c9c9c;'|Deconstruction | ||
|- | |- | ||
![[File: | ![[File:Stasis_bed_off.png|64px]] | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
1x [[File:Module.png|64px]] Lifeform Stasis Unit (Machine Board) | 1x [[File:Module.png|64px]] Lifeform Stasis Unit (Machine Board) | ||
Line 881: | Line 916: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Aka "Stasis Beds". Buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[Guide_to_medicine#Death|dead]] it freezes their [[Guide_to_medicine#Death|defibrillation timer]]. | Aka "Stasis Beds". Buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[Guide_to_medicine#Death|dead]] it freezes their [[Guide_to_medicine#Death|defibrillation timer]]. Works for [[Surgery|surgery]]. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
Line 889: | Line 925: | ||
|} | |} | ||
== [[Sleeper]] == | == [[Sleeper]] == | ||
Line 923: | Line 958: | ||
*** '''Inacusiate:''' Heals ear damage. | *** '''Inacusiate:''' Heals ear damage. | ||
** '''Pico manipulator also adds:''' | ** '''Pico manipulator also adds:''' | ||
*** ''' | *** '''Ferviatum:''' Heals toxic damage but causes increasing brute damage | ||
*** '''Mutadone:''' Heals genetic disabilities/mutations. | *** '''Mutadone:''' Heals genetic disabilities/mutations. | ||
*** '''Mannitol:''' Heals brain damage. | *** '''Mannitol:''' Heals brain damage. | ||
Line 1,011: | Line 1,046: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Converts tesla shocks into usable power. Needs to be placed on a | Converts tesla shocks into usable power. Needs to be placed on a cable to transfer the power. If the wire inside is pulsed, it will emit a tesla shock. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
Line 1,282: | Line 1,317: | ||
! style='background-color:#9c9c9c;'|Deconstruction | ! style='background-color:#9c9c9c;'|Deconstruction | ||
|- | |- | ||
![[File: | ![[File:Telescience.gif|64px]] | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
1x [[File:Module.png|64px]] Bluespace Launchpad (Machine Board) | 1x [[File:Module.png|64px]] Bluespace Launchpad (Machine Board) | ||
Line 1,296: | Line 1,331: | ||
Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad. | Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad. | ||
'''How to use:''' Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad's perspective (such as 5N, 5E). Click either "launch" to teleport things from the launchpad to the target destination, or click "pull" to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can't be teleported, such as anchored machines. | |||
The targeted tile can be seen by people wearing [[Research_items#Diagnostic_HUD|diagnostic HUD]]. | |||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
* '''Better manipulator:''' Increases maximum range by | * '''Better manipulator:''' Increases maximum range by 15 per tier, up to 60. | ||
|} | |} | ||
Line 1,387: | Line 1,423: | ||
|colspan="3"| | |colspan="3"| | ||
* '''Better matter bin:''' lower the risk and severity of accidents. Removes need for calibration. | * '''Better matter bin:''' lower the risk and severity of accidents. Removes need for calibration. | ||
|} | |||
== Bluespace Navigation Gigabeacon == | |||
{| class="wikitable" border="1" cellspacing="0" | |||
! style='background-color:#9c9c9c; width:15%'| | |||
! style='background-color:#9c9c9c;'|Parts needed | |||
! style='background-color:#9c9c9c;'|Deconstruction | |||
|- | |||
![[File:Brokenbottle.png|64px]] | |||
|style="text-align: left; padding: 10px;"| | |||
1x [[File:Module.png|64px]] Bluespace Navigation Gigabeacon (Machine Board) | |||
|style="text-align: left; padding: 10px;"| | |||
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br> | |||
# [[File:Crowbar.png]]'''Crowbar''' | |||
# [[File:Wirecutters.png]]'''Wirecutters''' | |||
# [[File:Wrench.png]]'''Wrench''' | |||
|- | |||
|colspan="3"| | |||
A device that creates a bluespace anchor which allows ships with navigation consoles to jump near it. Can be locked with a multitool or an EMP. A locked gigabeacon can't be jumped to. | |||
|- | |||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | |||
|- | |||
|colspan="3"| | |||
None | |||
|} | |} | ||
Line 1,397: | Line 1,457: | ||
![[File:Vendcigs.gif|64px]][[File:Vendboozeomat.gif|64px]][[File:AutoDrobe.gif|64px]][[File:Vendcoffee.gif|64px]][[File:Vendsnack.gif|64px]][[File:Vendcola.gif|64px]] | ![[File:Vendcigs.gif|64px]][[File:Vendboozeomat.gif|64px]][[File:AutoDrobe.gif|64px]][[File:Vendcoffee.gif|64px]][[File:Vendsnack.gif|64px]][[File:Vendcola.gif|64px]] | ||
| | | | ||
'''1x [[File:Module.png|64px]]Vendor Board''' <br>(Use screwdriver to select Vendor type)<br> | '''1x [[File:Module.png|64px]]Vendor Board''' <br>(Use screwdriver to select Vendor type)<br>(DonkSoft vendors require a special board, which requires illegal technology research.)<br> | ||
DonkSoft vendors require a special board, which requires illegal technology research. | |||
'''1x Refill packs'''<br> (corresponding to the vendor type) | '''1x Refill packs'''<br> (corresponding to the vendor type) | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
Line 1,460: | Line 1,519: | ||
'''Better micro-laser:''' Increases the organ harvesting speed. | '''Better micro-laser:''' Increases the organ harvesting speed. | ||
|} | |} | ||
[[Category:Guides]] | [[Category:Guides]] |
Latest revision as of 21:55, 3 August 2019
Machine Construction Steps[edit]
- Build a machine frame from your 5 metal sheets.
- Add wires.
- Add a circuitboard.
- Examine the machine frame and it will tell you what items you need now.
- When all the parts are added, screwdriver the machine frame to finish it.
Upgrading Machines[edit]
Linking Machines[edit]
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:
- Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
- R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.
- Teleporter Station: Using wirecutters after opening the panel with a screwdriver.
Machines[edit]
Autolathe[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Autolathe Board 1x Micro manipulator 3x Matter bins 1x Glass |
||
Produces commonly used items such as tools, equipment, and construction material. Can be hacked to unlock more designs. | ||
Upgrade effects | ||
|
Ore Redemption Machine[edit]
Recycler[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Recycler Board 1x Micro manipulator 1x Matter bin |
||
Grinds items into their base materials. If emagged it will also grind mobs, killing them instantly. | ||
Upgrade effects | ||
|
Biogenerator[edit]
Plant DNA Manipulator[edit]
Chemical Heater[edit]
Chem Dispenser[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Portable Chem Dispenser Board 2x Matter bin 1x Capacitor 1x Power cell 1x Glass 1x Micro manipulator |
||
Dispenses chemicals; the exact same as the ones found in Chemistry. | ||
Upgrade effects | ||
|
Circuit Imprinter[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Circuit Imprinter Board 1x Matter bin 1x Micro manipulator 2x Small beakers |
||
Creates circuits from glass. Needs to be linked with an R&D Console to be used. | ||
Upgrade effects | ||
|
Cloning Pod[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Clone Pod Board 2x Pieces of cable 2x Micro manipulators 2x Scanning modules 1x Glass |
||
Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a Genetics ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it. | ||
Upgrade effects | ||
|
Limb Grower[edit]
Cryogenics Tube[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Cryotube Board 1x Piece of cable 1x Matter bin 4x Glass |
||
Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually Cryoxadone, multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube. | ||
Upgrade effects | ||
|
Cyborg Recharging Station[edit]
Destructive Analyzer[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Destructive Analyser Board 1x Micro manipulator 1x Scanning module 1x High-power micro-laser |
||
Destroys items with research value to gain research levels. See Guide_to_Research_and_Development for more information. | ||
Upgrade effects | ||
|
DNA Scanner[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Cloning Scanner Board 1x Matter bin 2x Pieces of cable 1x Micro manipulator 1x Scanning module 1x Glass 1x High-power micro-laser |
||
Can be used with two consoles: the Cloning Console and the DNA Machine. When linked to a cloning console, it will simply scan bodies for cloning. When linked to a DNA Machine, it will be able to pulse the genes of any humanoid inside, editing their DNA and irradiating them. See the Guide to genetics for more information. Can be locked down by using the console, trapping the patient inside if necessary. | ||
Upgrade effects | ||
|
Exosuit Fabricator[edit]
Freezer/Heater[edit]
Gas Turbine Generator[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Power Turbine Board 6x Capacitors 5x Pieces of cable |
||
Upgrade effects | ||
|
Gas Turbine Compressor[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Power Compressor Board 6x Micro manipulator 5x Pieces of cable |
||
Upgrade effects | ||
|
Hydroponics Tray[edit]
Mech Bay Power Port[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Mech Bay Recharger Board 5x Capacitors 2x Piece of cable |
||
Automatically recharges mechs in front of it. | ||
Upgrade effects | ||
|
Microwave[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Microwave Board 2x Pieces of cable 1x Micro-laser 1x Matter bins 2x Glass |
(use wrench to move the machine) | |
Cooks food and heats reagents. | ||
Upgrade effects | ||
|
Smartfridge[edit]
Types of Smartfridge[edit]
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.
Smartfridge Board settings:
- Plant produce: Default smartfridge, stores plant growns and seeds.
- Food: Stores food items.
- Drinks: Stores drinks, named 'drink showcase'.
- Slimes: Stores slime extracts, named 'smart slime extract storage'.
- Organs: Can store organs. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones.
- Chems: Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.
- Viruses: Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.
- Disks: Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for botany.
Dish Drive[edit]
Lipid Extractor[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Lipid Extractor (Machine Board) 1x High-power micro-laser 1x Fork |
||
Sucks fat from fat people while giving them 'useful' tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless emagged, and only starts sucking when you are more satiated than "well fed". Produces meat as a byproduct. | ||
Upgrade effects | ||
|
P.A.C.M.A.N.-type Portable Generator[edit]
S.U.P.E.R.P.A.C.M.A.N.-type portable Generator[edit]
M.R.S.P.A.C.M.A.N.-type portable Generator[edit]
Protolathe[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Protolathe Board 2x Small beakers 2x Micro manipulators 2x Matter bins |
||
Creates prototypes from various materials. Needs to be linked with an R&D Console to be used. | ||
Upgrade effects | ||
|
RnD Server[edit]
Public Nanite Chamber[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Public Nanite Chamber Board 2x High-power micro-laser 1x Micro manipulator |
||
The public nanite chamber will automatically implant nanites into anyone who enters it, without the need for a second person. The nanites will be synchronised to a cloud and will do nothing unless that cloud has nanite programs installed. Use a multitool on the Public Nanite Chamber circuit board first to choose which backup cloud you want it synched to. If you don't multitool the board it will default to cloud 1. | ||
Upgrade effects | ||
None. |
{{#if:Lifeform Stasis Unit|}}
Lifeform Stasis Unit[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Lifeform Stasis Unit (Machine Board) 3x Pieces of cable 1x Capacitor 1x Micro manipulator |
||
Aka "Stasis Beds". Buckle patients to them to put them into stasis. While in stasis they no longer bleed, no longer process reagents or diseases (good or bad), and if dead it freezes their defibrillation timer. Works for surgery. | ||
Upgrade effects | ||
None. |
Sleeper[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Sleeper Board (can no longer be found or made on station) 1x Piece of cable 1x Matter bin 1x Micro manipulator 2x Glass |
||
Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit, which usually prevents overdosing. If the patient is in critical status, it will only be able to inject Epinephrine. | ||
Upgrade effects | ||
|
SMES[edit]
{{#if:Radiation Collector|}}
Radiation Collector[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Radiation Collector Board 5x Pieces of cable 1x Matter bin 2x Reinforced Plasma Glass 1x Capacitor 1x Micro manipulator |
||
Will generate energy when loaded with a Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity or Supermatter. | ||
Upgrade effects | ||
None. |
Tesla Coil[edit]
Grounding Rod[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Grounding Rod Board 1x Capacitor |
||
Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down. | ||
Upgrade effects | ||
None. |
Space Heater[edit]
Telecommunications[edit]
Bus Mainframe[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Bus Mainframe Board 1x Piece of cable 2x Micro manipulators 1x Hyperwave filters |
||
Upgrade effects | ||
None. |
Channel Server[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Telecommunication Server Board 1x Piece of cable 2x Micro manipulators 1x Hyperwave filter |
||
Upgrade effects | ||
None? |
Processor Unit[edit]
Subspace Broadcaster[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Subspace Broadcaster Board 1x Pieces of cable 2x Micro manipulators 1x Ansible crystal 1x Hyperwave filter 2x High-power micro-laser |
||
Upgrade effects | ||
None? |
Subspace Receiver[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Subspace Receiver Board 2x Micro manipulators 1x High-power micro-laser 1x Hyperwave filter 1x Subspace ansible |
||
Upgrade effects | ||
None? |
Telecommunication Hub[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Hub Mainframe Board 2x Pieces of cable 2x Micro manipulators 2x Hyperwave filters |
||
Upgrade effects | ||
None? |
Telecomunication Relay[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Relay Mainframe Board 2x Pieces of cable 2x Micro manipulators 2x Hyperwave filters |
||
Upgrade effects | ||
None? |
Messaging Server[edit]
Bluespace Launchpad[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Bluespace Launchpad (Machine Board) 1x Bluespace crystal 1x Micro Manipulator |
||
Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad. How to use: Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad's perspective (such as 5N, 5E). Click either "launch" to teleport things from the launchpad to the target destination, or click "pull" to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can't be teleported, such as anchored machines. The targeted tile can be seen by people wearing diagnostic HUD. | ||
Upgrade effects | ||
|
Quantum Pad[edit]
Teleporter Station[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Teleportation Station Board 2x Bluespace crystals 2x Capacitor 1x Glass |
||
Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See Teleporter Station for detailed operation instructions. | ||
Upgrade effects | ||
|
Teleporter Hub[edit]
Parts needed | Deconstruction | |
---|---|---|
1x Teleportation Hub Board 3x Bluespace crystals 1x Matter bin |
||
Generates a portal to use the Teleporter. Can teleport anything not anchored. See Teleporter Station for detailed operation instructions. | ||
Upgrade effects | ||
|
[edit]
Vendor[edit]
Scanner Gate[edit]