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<tabs>
<tab name="BoxStation">
{{Template:Location
{{Template:Location
  |headerbgcolor=#66ccdd
  |headerbgcolor=#66ccdd
Line 6: Line 8:
  |name=Medical Bay
  |name=Medical Bay
  |image=Medbay.png
  |image=Medbay.png
|big_image=http://puu.sh/3EEVj.png
  |exits=North to the Starboard primary, east to [[maintenance]] in [[Genetics]], east to [[maintenance]] above [[Virology]], north to Starboard Primary Hallway in [[Morgue]], west to [[maintenance]] in [[Operating Theatre]]
  |exits=Starboard primary hallway north, [[Maintenance|maintenance]] east in genetics, [[Maintenance|maintenance]] east above virology, morgue north, maintenance west in surgery
  |purpose=Maintaining the health and well-being of the crew.
  |purpose=Maintaining the health and well-being of the crew.
  |access=Medical, Chemistry, Morgue, Genetics, Virology, CMO office
  |access=Medical, Chemistry, Morgue, Genetics, Virology, CMO office
  |contents=Medical sleepers, cryogenics tubes, morgue, surgery, chemistry, genetics, virology
  |contents=[[Chemistry]], [[Genetics]], [[Operating Theatre]], [[Virology]], [[Chief Medical Officer's Office]]
  |clearance=The medbay hallways are open to everyone in need of treatment. Clearance varies across the different medbay departments.
  |clearance=The Medbay's hallways <s>are open</s> will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments.
  |description=Where to go when you stub your toe (after having the AI call the shuttle).
  |description=The place where to when you stub your toe (after having the AI call the shuttle).
  |sec_level=Low
  |sec_level=Low
  |style=Hospital
  |style=Hospital
Line 18: Line 19:
  |other=--
  |other=--
  }}
  }}
==Facilities==
The Medical Department consists of the following facilities:
* [[Chemistry Lab]]
* [[Genetics]]
* [[Morgue]]
* [[Operating Theatre]]
* [[Virology]]
* [[Chief Medical Officer's Office]]


The Medbay is a collaboration of several departments located across the hall from the Civil Sector with [[Research Division]] neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the [[Chief Medical Officer]], who's hypospray is usually filled with enough Chloral Hydrate to give you an sudden extended vacation to dreamland.
The Medbay is a collaboration of several departments located across the hall from the Civil Sector with [[Research Division]] neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the [[Chief Medical Officer]], whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.


Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases are made. All enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and well visited by everyone!
Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and well visited by everyone!


Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.
Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.


*Green: Treatment and Virology
*Green: Treatment, [[Surgery]] and [[Virology]]
*Orange: Chemistry
*Orange: [[Chemistry]]
*Blue: Genetics
*Blue: [[Genetics]]


==Waiting Area==
==Waiting Area==
This is the entrance to medbay where you wait to be helped. Or break in if all the [[Medical Doctor|medical doctors]] are busy ERPing in the bar and the [[Chief Medical Officer|CMO]] hasn't been seen since round start.
This is the entrance to medbay where you wait to be helped. Or break in if all the [[Medical Doctor|medical doctors]] are busy ERPing in the bar and the [[Chief Medical Officer|CMO]] hasn't been seen since round start.


==Operating Theatre==
==Treatment Center==
Actual [[surgery|surgeries]] are rare and so the OR is most useful as an impromptu armory - a skilfully-aimed [[Medical_items#Scalpel|scalpel]] or [[circular saw]] can hold back the grey tide for a while. In the unusual case that somebody does need an operation, there's an [[Medical items#Operating Computer & Operating Table|Operating Table and associated Operating Computer]]. Use of the contents of the [[Anesthetic]] locker is recommended but not ''entirely'' mandatory. There are also assorted other surgical tools that have no real use outside the room. Remember - if you're going to try surgery, [[surgery|make]] [[surgery|sure]] [[surgery|you]] [[surgery|know]] [[surgery|how]]!! Requires Surgery access to enter.
[[Guide_to_medicine#Lifeform_Stasis_Units|Stasis beds]] exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there's no operating computer nearby.
 
==Cryogenics==
[[File:Cryogenics.png|thumb|300px]]
There is little Cryogenics can't fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.
 
Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. [[Guide_to_medicine#Cryogenics|Further information here]].
 
<br clear=both>
 
==Medbay Storage==
[[File:Medbay_Storage.png|thumb|300px]]
Requires [[Surgery]] access. Contains: biosuits, doctor and nurse's outfits, prescription glasses, body bags, syringes, beakers, all kinds of different medkits, health hud and a syringe gun.
 
 
Stay out of these. Yes. This means you.
 
You know who you are.
 
'''Don't you dare hoard them to yourself.'''
 
<br clear=both>
==Recovery Room==
[[File:Recovery_Room.png|thumb|300px]]
A small, cozy recovery room with four beds, where you can lay your <s>partner</s> patients to recover from their surgery or whatever trauma they suffered. Contains a syringe gun, muzzle and a straight jacket.
 
A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13.
 
<br clear=both>
==Patient Rooms==
[[File:Patient_Room.png|thumb|300px]]
These are small rooms to have a private discussion/examination/whatsoever with the patient. The rooms contain a small [[NanoMed|NanoMed -vending machine]], bed, locker, table and a chair. Comes with privacy shutters to keep people from seeing inside, [[Changeling|for]] [[Traitor|whatever]] [[Cult|reason]].
<br clear=both>
</tab>
<tab name="MetaStation">
{{Template:Location
|headerbgcolor=#66ccdd
|headerfontcolor=white
|imagebgcolor=lightblue
|department = Medical
|name=Medical Bay
|image=MedbayMETA.png
|big_image=[[MedbayMETA.png]]
|exits=North to the Starboard primary, east to Escape Hallway from [[Genetics]], south east to [[maintenance]], west to [[maintenance]] around the [[Operating Theatre]], west to [[maintenance]] from the break room.
|purpose=Maintaining the health and well-being of the crew.
|access=Medical, Chemistry, Morgue, Genetics, Virology, CMO office
|contents=[[Chemistry]], [[Genetics]], [[Operating Theatre]], [[Virology]], [[Chief Medical Officer's Office]]
|clearance=The Medbay's hallways <s>are open</s> will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments.
|description=The place where to when you stub your toe (after having the AI call the shuttle).
|sec_level=Low
|style=Hospital
|balance=
|other=--
  }}
==Facilities==
The Medical Department consists of the following facilities:
* [[Chemistry Lab]]
* [[Genetics]]
* [[Morgue]]
* [[Operating Theatre]]
* [[Virology]]
* [[Chief Medical Officer's Office]]
 
The Medbay is a collaboration of several departments located across the hall from the Civil Sector with [[Research Division]] neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the [[Chief Medical Officer]], whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.
 
Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and well visited by everyone!


Next to the theatre is a small observation room, with shutters between them to hide those horrible mistakes. There's also an outpatient's room at the exit filled with beds and roller beds and (for hopeless cases) a straightjacket and muzzle.
Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.


==Morgue==
*Green: Treatment, [[Surgery]] and [[Virology]]
Meant for long-term storage of dead bodies, it's usually pretty empty. It has the only other medbay entrance onto a main corridor and with the chef and chaplain also having access those corpses practically walk out the door themselves. All those tasty genomes make it a popular attraction for any changelings as well. The dozen [[Medical items#Morgue|morgue trays]] and a small number of expandable [[body bag]]s are the only items in here.
*Orange: [[Chemistry]]
*Blue: [[Genetics]]


Since the cloning machine (and hypothetically [[Hydroponics]]) mean that death doesn't have to be permanent, it's almost solely used to hold the original bodies of clones.
==Waiting Area==
This is the entrance to medbay where you wait to be helped. Or break in if all the [[Medical Doctor|medical doctors]] are busy ERPing in the bar and the [[Chief Medical Officer|CMO]] hasn't been seen since round start.


==Treatment Center==
==Treatment Center==
Most ailments and even broken limbs can be fixed with a short stay in a sleeper, and they have an unlimited supply of medicine so it's often preferable to use them. Their only downside is you need another person to inject the chemicals. Don't touch the soporific button, it's POISON.
[[Guide_to_medicine#Lifeform_Stasis_Units|Stasis beds]] exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there's no operating computer nearby.


==Cryogenics==
==Cryogenics==
There is only little Cryogenics can't fix. Use cryoxadone for everything that is not genetic deformities, and use clonexadone for genetic deformities. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. More information in the [[Guide to medicine]], under Cryogenics.
[[File:CryoMETA.png|thumb|300px]]
There is little Cryogenics can't fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.
 
Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. [[Guide_to_medicine#Cryogenics|Further information here]].


==Storage Room==
<br clear=both>
Requires Surgery access.


Stay out of these. Yes. This means you.
==Medbay Storage==
[[File:MedbaystorageMETA.png|thumb|300px]]
Requires [[Surgery]] access. Contains: biosuits, doctor and nurse's outfits, prescription glasses, body bags, syringes, beakers, all kinds of different medkits, health hud and a syringe gun.
 
Medbay's security post is directly adjacent to this so you better keep those greedy hands to yourself, [[Shitcurity|or else]].
 
<br clear=both>
==Recovery Room==
[[File:Recovery_Room.png|thumb|300px]]
A small, cozy recovery room with four beds, where you can lay your <s>partner</s> patients to recover from their surgery or whatever trauma they suffered. Contains a syringe gun, muzzle and a straight jacket.
 
A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13.
 
<br clear=both>
==Patient Rooms==
[[File:Patient_Room.png|thumb|300px]]
These are small rooms to have a private discussion/examination/whatsoever with the patient. The rooms contain a small [[NanoMed|NanoMed -vending machine]], bed, locker, table and a chair. Comes with privacy shutters to keep people from seeing inside, [[Changeling|for]] [[Traitor|whatever]] [[Cult|reason]].
<br clear=both>
</tab>
<tab name="PubbyStation">
{{Template:Location
|headerbgcolor=#66ccdd
|headerfontcolor=white
|imagebgcolor=lightblue
|department = Medical
|name=Medical Bay
|image=MedbayPubby.png
|exits=North to the Aft primary, north to Aft Primary Hallway in [[Morgue]], east to [[maintenance]] in [[chemistry]], east to [[maintenance]] through the [[Operating Theatre]], south to [[maintenance]], west to [[maintenance]] through the examination room.
|purpose=Maintaining the health and well-being of the crew.
|access=Medical, Chemistry, Morgue, Genetics, Virology, CMO office
|contents=[[Chemistry]], [[Genetics]], [[Operating Theatre]], [[Virology]], [[Chief Medical Officer's Office]]
|clearance=The Medbay's hallways <s>are open</s> will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments.
|description=The place to go when you stub your toe (after having the AI call the shuttle).
|sec_level=Low
|style=Hospital
|balance=
|other=--
}}
==Facilities==
The Medical Department consists of the following facilities:
* [[Chemistry Lab]]
* [[Genetics]]
* [[Morgue]]
* [[Operating Theatre]]
* [[Virology]]
* [[Chief Medical Officer's Office]]
 
The Medbay is a collaboration of several departments located across the hall from the Civil Sector with [[Research Division]] neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the [[Chief Medical Officer]], whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.
 
Medbay is often where major identity theft, item theft, fights, terror bombings, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and often visited by everyone!
 
Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas have colour-coded floor-tiles according to what department you are looking for.
 
*Blue: Treatment, [[Surgery]], Cloning
*Orange: [[Chemistry]]
*Purple: [[Genetics]]
*Green: [[Virology]]
 
==Waiting Area==
This is the entrance to medbay where you wait to be helped. Or break in if all the [[Medical Doctor|medical doctors]] are busy ERPing in the bar and the [[Chief Medical Officer|CMO]] hasn't been seen since round start.
 
==Treatment Center==
[[Guide_to_medicine#Lifeform_Stasis_Units|Stasis beds]] exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there's no operating computer nearby.
 
==Cryogenics==
[[File:CryogenicsPubby.png|thumb|300px]]
There is little Cryogenics can't fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.
 
Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. [[Guide_to_medicine#Cryogenics|Further information here]].
 
<br clear=both>


You know who you are.  
==Medbay Storage==
[[File:Medbay_StoragePubby.png|thumb|300px]]
Requires [[Medbay]] access. Contains: Medical clothing, prescription glasses, body bags, syringes, beakers, defibrilators, all kinds of different medkits, health HUDs, medibelts and a protolathe to print out fancy gadgets researched by [[Science]]. The [[NanoMed Plus]] vending machine also has useful contents, including crew pinpointers for use by <s>security</s> <s>traitors</s> EMTs.


Don't you dare hoard them to yourself.


==Virology==
Stay out of these. Yes. This means you.
[[File:Virology.png|300px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]]]]
Virology (Marked with green floor stripes) is and isolated and self-contained lab, existing as a closed system. This is the place to stay out of unless you are a [[Virologist|virologist]] and/or [[Clown|want to give Security a good reason to robust you]]. If either (or both) of these happen to be true, make your way to the end of the hall, go through the airlock, put on a bio suit and [[Infections|read this guide]].


[[Category:locations]]
You know who you are.


'''Don't you dare hoard them to yourself.'''


<br clear=both>
==Recovery Room==
[[File:Recovery_RoomPubby.png|thumb|300px]]
A small, cozy recovery room with four beds, where you can lay your <s>partner</s> patients to recover from their surgery or whatever trauma they suffered. Contains fresh linens and blood bags. Typically only ever used for patients who require a blood transfusion.


A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13.


<br clear=both>
==Patient Room==
[[File:Patient_RoomPubby.png|thumb|300px]]
This is a small room to have a private discussion/examination/whatsoever with the patient. The rooms contain a small [[NanoMed|NanoMed-vending machine]], bed, locker, table and a chair. Comes with privacy shutters to keep people from seeing inside, [[Changeling|for]] [[Traitor|whatever]] [[Cult|reason]].
<br clear=both>
</tab>


</tabs>
[[Category:locations]]
{{Locations}}
{{Locations}}

Latest revision as of 21:09, 9 July 2019

<tabs> <tab name="BoxStation">

Medical Area
Medical Bay
The place where to when you stub your toe (after having the AI call the shuttle).
Obvious exits North to the Starboard primary, east to maintenance in Genetics, east to maintenance above Virology, north to Starboard Primary Hallway in Morgue, west to maintenance in Operating Theatre
Purpose Maintaining the health and well-being of the crew.
Access level Medical, Chemistry, Morgue, Genetics, Virology, CMO office
Noteworthy contents Chemistry, Genetics, Operating Theatre, Virology, Chief Medical Officer's Office
Clearance The Medbay's hallways are open will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments.
Security level Low
Style Hospital
Balance Requirements
Other Notes
Locations on /tg/station


Facilities[edit]

The Medical Department consists of the following facilities:

The Medbay is a collaboration of several departments located across the hall from the Civil Sector with Research Division neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the Chief Medical Officer, whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.

Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and well visited by everyone!

Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.

Waiting Area[edit]

This is the entrance to medbay where you wait to be helped. Or break in if all the medical doctors are busy ERPing in the bar and the CMO hasn't been seen since round start.

Treatment Center[edit]

Stasis beds exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there's no operating computer nearby.

Cryogenics[edit]

There is little Cryogenics can't fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.

Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. Further information here.


Medbay Storage[edit]

Requires Surgery access. Contains: biosuits, doctor and nurse's outfits, prescription glasses, body bags, syringes, beakers, all kinds of different medkits, health hud and a syringe gun.


Stay out of these. Yes. This means you.

You know who you are.

Don't you dare hoard them to yourself.


Recovery Room[edit]

A small, cozy recovery room with four beds, where you can lay your partner patients to recover from their surgery or whatever trauma they suffered. Contains a syringe gun, muzzle and a straight jacket.

A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13.


Patient Rooms[edit]

These are small rooms to have a private discussion/examination/whatsoever with the patient. The rooms contain a small NanoMed -vending machine, bed, locker, table and a chair. Comes with privacy shutters to keep people from seeing inside, for whatever reason.
</tab> <tab name="MetaStation">

Medical Area
Medical Bay
The place where to when you stub your toe (after having the AI call the shuttle).
Obvious exits North to the Starboard primary, east to Escape Hallway from Genetics, south east to maintenance, west to maintenance around the Operating Theatre, west to maintenance from the break room.
Purpose Maintaining the health and well-being of the crew.
Access level Medical, Chemistry, Morgue, Genetics, Virology, CMO office
Noteworthy contents Chemistry, Genetics, Operating Theatre, Virology, Chief Medical Officer's Office
Clearance The Medbay's hallways are open will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments.
Security level Low
Style Hospital
Balance Requirements
Other Notes
Locations on /tg/station


Facilities[edit]

The Medical Department consists of the following facilities:

The Medbay is a collaboration of several departments located across the hall from the Civil Sector with Research Division neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the Chief Medical Officer, whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.

Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and well visited by everyone!

Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.

Waiting Area[edit]

This is the entrance to medbay where you wait to be helped. Or break in if all the medical doctors are busy ERPing in the bar and the CMO hasn't been seen since round start.

Treatment Center[edit]

Stasis beds exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there's no operating computer nearby.

Cryogenics[edit]

There is little Cryogenics can't fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.

Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. Further information here.


Medbay Storage[edit]

Requires Surgery access. Contains: biosuits, doctor and nurse's outfits, prescription glasses, body bags, syringes, beakers, all kinds of different medkits, health hud and a syringe gun.

Medbay's security post is directly adjacent to this so you better keep those greedy hands to yourself, or else.


Recovery Room[edit]

A small, cozy recovery room with four beds, where you can lay your partner patients to recover from their surgery or whatever trauma they suffered. Contains a syringe gun, muzzle and a straight jacket.

A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13.


Patient Rooms[edit]

These are small rooms to have a private discussion/examination/whatsoever with the patient. The rooms contain a small NanoMed -vending machine, bed, locker, table and a chair. Comes with privacy shutters to keep people from seeing inside, for whatever reason.
</tab> <tab name="PubbyStation">

Medical Area
Medical Bay
The place to go when you stub your toe (after having the AI call the shuttle).
Obvious exits North to the Aft primary, north to Aft Primary Hallway in Morgue, east to maintenance in chemistry, east to maintenance through the Operating Theatre, south to maintenance, west to maintenance through the examination room.
Purpose Maintaining the health and well-being of the crew.
Access level Medical, Chemistry, Morgue, Genetics, Virology, CMO office
Noteworthy contents Chemistry, Genetics, Operating Theatre, Virology, Chief Medical Officer's Office
Clearance The Medbay's hallways are open will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments.
Security level Low
Style Hospital
Balance Requirements
Other Notes
Locations on /tg/station


Facilities[edit]

The Medical Department consists of the following facilities:

The Medbay is a collaboration of several departments located across the hall from the Civil Sector with Research Division neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the Chief Medical Officer, whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.

Medbay is often where major identity theft, item theft, fights, terror bombings, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and often visited by everyone!

Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas have colour-coded floor-tiles according to what department you are looking for.

Waiting Area[edit]

This is the entrance to medbay where you wait to be helped. Or break in if all the medical doctors are busy ERPing in the bar and the CMO hasn't been seen since round start.

Treatment Center[edit]

Stasis beds exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there's no operating computer nearby.

Cryogenics[edit]

There is little Cryogenics can't fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.

Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. Further information here.


Medbay Storage[edit]

Requires Medbay access. Contains: Medical clothing, prescription glasses, body bags, syringes, beakers, defibrilators, all kinds of different medkits, health HUDs, medibelts and a protolathe to print out fancy gadgets researched by Science. The NanoMed Plus vending machine also has useful contents, including crew pinpointers for use by security traitors EMTs.


Stay out of these. Yes. This means you.

You know who you are.

Don't you dare hoard them to yourself.


Recovery Room[edit]

A small, cozy recovery room with four beds, where you can lay your partner patients to recover from their surgery or whatever trauma they suffered. Contains fresh linens and blood bags. Typically only ever used for patients who require a blood transfusion.

A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13.


Patient Room[edit]

This is a small room to have a private discussion/examination/whatsoever with the patient. The rooms contain a small NanoMed-vending machine, bed, locker, table and a chair. Comes with privacy shutters to keep people from seeing inside, for whatever reason.
</tab>

</tabs> <tabs> <tab name="Box Station">

Locations on Box Station
General Recreational Medical Logistics Science Engineering Security Command Upkeep Outside

</tab> <tab name="Meta Station">

Locations on Meta Station
General Recreational Medical Logistics Science Engineering Security Command Upkeep Outside



</tab> <tab name="PubbyStation">

Locations on PubbyStation
General Recreational Medical Logistics Science Engineering Security Command Upkeep Outside

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