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| {{Needs revision| reason = Needs new first-aid kits and contents, plus new medical items.}}
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| Medical items. Used to [[Traitor|usually]] heal people. | | Medical items. Used to [[Traitor|usually]] heal people. |
| ==Items== | | ==Items== |
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| |name = Health Analyzer | | |name = Health Analyzer |
| |image = Healthanalyzer.png | | |image = Healthanalyzer.png |
| |foundin = [[Medical storage|Medical Storage]], O2 Emergency Lockers all over the station | | |foundin = [[Medical storage|Medical Storage]], O2 Emergency Lockers all over the station, Medical [[Guide_to_Research_and_Development#Techfab|techfab]], Autolathe |
| |usedfor = Determining the patient's damage | | |usedfor = Determining the patient's damage |
| |strategy = Use it on your patient and see readings | | |strategy = Use it on your patient and see readings |
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| *Blood Type | | *Blood Type |
| *Medical ID | | *Medical ID |
| | *[[Brain Trauma]]s |
| *Temperature | | *Temperature |
| *Infection warning (only appears if there is one) | | *Infection warning (only appears if there is one) |
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| | | An ideal reading for a health scan: |
| An ideal reading: | |
| <font color=darkblue>Analyzing Results for [Character Name]: | | <font color=darkblue>Analyzing Results for [Character Name]: |
| Overall Status: 100% healthy | | Overall Status: 100% healthy |
| Damage Specifics: <font color=blue>0<font color=darkblue>-<font color=lightgreen>0<font color=darkblue>-<font color=orange>0<font color=darkblue>-<font color=red>0<font color=darkblue> | | Damage Specifics: </font><font color=blue>0</font><font color=darkblue>-</font><font color=lightgreen>0</font><font color=darkblue>-</font><font color=orange>0</font><font color=darkblue>-</font><font color=red>0</font><font color=darkblue> |
| Key: <font color=blue>Suffocation<font color=darkblue>/<font color=lightgreen>Toxin<font color=darkblue>/<font color=orange>Burns<font color=darkblue>/<font color=red>Brute<font color=darkblue> | | Key: </font><font color=blue>Suffocation</font><font color=darkblue>/</font><font color=lightgreen>Toxin</font><font color=darkblue>/</font><font color=orange>Burns</font><font color=darkblue>/</font><font color=red>Brute</font><font color=darkblue> |
| Body Temperature: 34.3943°C (93.91°F) | | Body Temperature: 34.3943°C (93.91°F) |
| Localized Damage, <font color=orange>Burn<font color=darkblue>/<font color=red>Brute<font color=darkblue>: | | Localized Damage, </font><font color=orange>Burn</font><font color=darkblue>/</font><font color=red>Brute</font><font color=darkblue>: |
| Limbs are OK. | | Limbs are OK. |
| <nowiki>Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Subject | | <nowiki>Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Subject |
| burn injury status O.K | Subject brute-force injury status O.K</nowiki></font> | | burn injury status O.K | Subject brute-force injury status O.K</nowiki></font> |
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| | The health analyzer has two modes: a health scan which is described above and a chemical scan. Use the chemical mode to identify any chemicals in a person's bloodstream. If the subject is addicted to any chems then the analyzer will identify them in a chemical scan. |
| | }} |
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| | {{anchor|Advanced Health Analyzer}} |
| | {{Item |
| | |bgcolor1 = #E9C1FF |
| | |bgcolor2 = #E2ADFF |
| | |name = Advanced Health Analyzer |
| | |image = Healthadv.png |
| | |foundin = [[Chief Medical Officer's Office]], Medical [[Guide_to_Research_and_Development#Techfab|techfab]] |
| | |usedfor = Determining the patient's damage |
| | |strategy = Use it on your patient and see readings |
| | |description = Has all of the features of a normal health analyzer, but it can see quite a bit more. |
| | * It can display the cellular damage level |
| | * It can display the stamina level |
| | * It can display the brain activity level (it can measure brain damage) |
| | * It can display the radiation level |
| | * It can show if a person is hallucinating or not |
| | * It can display if a person is deaf or not, and if it was a result of trauma or from genetics |
| | * It can display if a person is blind or not, and if it was a result of trauma or from genetics |
| | * It can display liver damage (it can measure alcohol damage) |
| | * It can display how long ago a corpse died, and if it is defibable or not |
| | * It can display more advanced virus statistics (transmission levels, severity levels, etc.) |
| | * It can display blood levels |
| | * It can display the amount of reagents inside of a person's body, and if they are overdosed on it or not |
| | * It can display the reagents the person is currently addicted to |
| }} | | }} |
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| {{anchor|Pen Light}} | | {{anchor|Pen Light}} {{anchor|Penlight}} |
| {{Item | | {{Item |
| |bgcolor1 = #E9C1FF | | |bgcolor1 = #E9C1FF |
| |bgcolor2 = #E2ADFF | | |bgcolor2 = #E2ADFF |
| |name = Pen Light | | |name = Penlight |
| |image = Plight.png | | |image = Plight.png |
| |foundin = [[Medical storage|Medical Storage]], [[Genetics]] | | |foundin = [[Medical storage|Medical Storage]], [[Genetics]] |
| |usedfor = Determining the patient's eye condition or if the patient is alive | | |usedfor = Determining the patient's eye condition or if the patient is alive, or seeing if patient has a tongue. |
| |strategy = Toggle the light on, aim for the eyes and use on the patient | | |strategy = Toggle the light on, aim for the eyes or mouth and use on the patient |
| |description = Works like a flashlight, but with a much lower brightness. Used to identify blindness and x-ray vision - to use, target a patient's eyes. | | |description = Works like a flashlight, but with a much lower brightness. Target a patient's eyes to identify blindness and x-ray vision. Target a patient's mouth to see their tongue, if they have one, as well as any [[Surgery#Dental_Implant|pills in their teeth]]. Click on patients from a distance with a penlight to create a medical hologram with a ping, useful for quickly signalling that you want to treat them. |
| }} | | }} |
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| |name = Mass Spectrometer | | |name = Mass Spectrometer |
| |image = MS.png | | |image = MS.png |
| |foundin = [[Medical storage|Medical Storage]], [[Virology]], [[Chemistry]] | | |foundin = [[Research items|Research]] |
| |usedfor = For seeing what reagents the patient has in their bloodstream | | |usedfor = For seeing what reagents the patient has in their bloodstream, though you should just use a health analyzer. |
| |strategy = Draw blood from the patient with a syringe, inject the blood into the Mass Spectrometer and apply it in hand to see results | | |strategy = Draw blood from the patient with a syringe, inject the blood into the Mass Spectrometer and apply it in hand to see results |
| |description = A hand-held mass spectrometer which identifies trace chemicals in a blood sample. An [[File:Advanced_Mass_Spectrometer.png]] Advanced Mass Spectrometer also gives you information how much of the chemicals are in the blood. | | |description = A hand-held mass spectrometer which identifies trace chemicals in a blood sample. An [[File:Advanced_Mass_Spectrometer.png]] Advanced Mass Spectrometer also gives you information how much of the chemicals are in the blood. |
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| |description = An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing. | | |description = An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing. |
| }} | | }} |
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| ===Basic Treatments=== | | ===Basic Treatments=== |
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| |usedfor = Treating bruise damage | | |usedfor = Treating bruise damage |
| |strategy = Aim for the damaged limb and apply the bruise pack on the patient | | |strategy = Aim for the damaged limb and apply the bruise pack on the patient |
| |description = Used to cure brute damage. Target the area with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by [[Epinephrine]] or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of five.<br>The chemical equivalent is [[Styptic powder]]. | | |description = Used to cure brute damage. Target the area with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by [[Epinephrine]] or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of six.<br>[[File:patch.png|64px]] The chemical equivalent is [[Styptic powder]]. |
| }} | | }} |
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| |usedfor = Treating burn damage | | |usedfor = Treating burn damage |
| |strategy = Aim for the damaged limb and apply the ointment on the patient | | |strategy = Aim for the damaged limb and apply the ointment on the patient |
| |description = Exactly the same as the bruise pack, except it is used to treat burn damage.<br>[[File:pill16.png|50px]] The chemical equivalent is [[Silver sulfadiazine]]. | | |description = Exactly the same as the bruise pack, except it is used to treat burn damage.<br>[[File:patch.png|64px]] The chemical equivalent is [[Silver sulfadiazine]]. |
| }} | | }} |
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| |usedfor = Temporarily stopping bleeding | | |usedfor = Temporarily stopping bleeding |
| |strategy = Apply the gauze on the patient - aim for whichever part is exposed and it will work! | | |strategy = Apply the gauze on the patient - aim for whichever part is exposed and it will work! |
| |description = Used to stop bleeding. It won't last forever and it doesn't heal any damage. | | |description = Used to stop bleeding. It won't last forever and it doesn't heal any damage. Works on dead people. |
| }} | | }} |
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| |bgcolor1 = #cce6ff | | |bgcolor1 = #cce6ff |
| |bgcolor2 = #99ccff | | |bgcolor2 = #99ccff |
| |name = Anti-Toxin | | |name = [[Guide_to_chemistry#Anti-Toxin|Anti-Toxin]] |
| |image = Bottle17.png | | |image = Bottle17.png |
| |foundin = [[Vending_machine#Medbay|NanoMed Plus -vending machines]], [[Medical storage|Medical Storage]] | | |foundin = |
| |usedfor = Treating toxin damage | | |usedfor = Treating toxin damage |
| |strategy = Feed the pills to/or inject the patient | | |strategy = Feed the pills to/or inject the patient |
| |description = [[File:Syringes.png|50px]] Your go-to stock chemical for curing toxin damage. One unit of Anti-Toxin will cure five units of damage. Administer either by syringe or pill.<br>[[File:apill.png|50px]] The chemical name for Anti-Toxin is [[Charcoal]]. | | |description = [[File:Syringes.png|64px]] One of your go-to stock chemicals for curing toxin damage. Administer either by syringe or pill.<br>[[File:apill.png|64px]] Another option is [[Guide_to_chemistry#Charcoal|Charcoal]], which can't be overdosed. |
| }} | | }} |
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| |bgcolor1 = #cce6ff | | |bgcolor1 = #cce6ff |
| |bgcolor2 = #99ccff | | |bgcolor2 = #99ccff |
| |name = Epinephrine | | |name = [[Epinephrine|Epinephrine]] |
| |image = Bottle16.png | | |image = Bottle16.png |
| |foundin = [[Vending_machine#Medbay|NanoMed Plus -vending machines]], [[Medical storage|Medical Storage]], O2 Emergency Lockers all over the station | | |foundin = [[Vending_machine#Medbay|NanoMed Plus -vending machines]], [[Medical storage|Medical Storage]], O2 Emergency Lockers all over the station |
| |usedfor = Treating suffocation damage | | |usedfor = Treating suffocation damage |
| |strategy = Inject the patient | | |strategy = Inject the patient |
| |description = [[File:Syringes.png|50px]] A very handy chemical to have to hand in an emergency, Epinephrine will stabilize anyone in critical condition, and temporarily prevent them from dying in front of you, just like CPR. Inject into the casualty and commence treatment quickly before it wears off. <br>[[File:pill16.png|50px]] Chemical equivalent: [[Salbutamol]]. This chemical is usually found as a pill in emergency oxygen-deprivation kits. It will rapidly cure oxygen deprivation damage, but note that this will also heal over time so long as the casualty is not in critical condition and has enough oxygen. As this is widespread around the station, and oxygen deprivation is readily reversed in non-critical cases, it is less important to have than the others. | | |description = [[File:Syringes.png|64px]] A very handy chemical to have to hand in an emergency, Epinephrine will stabilize anyone in critical condition, and temporarily prevent them from dying in front of you, just like CPR. Inject into the casualty and commence treatment quickly before it wears off. |
| }} | | }} |
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| They are most often found inside syringe boxes in the open around [[medbay]] or in [[medical lockers]] or in [[medical crates]] ordered from the [[Quartermaster]]. [[Medical dispensers]] also provide a number of empty syringes. | | They are most often found inside syringe boxes in the open around [[medbay]] or in [[medical lockers]] or in [[medical crates]] ordered from the [[Quartermaster]]. [[Medical dispensers]] also provide a number of empty syringes. |
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| [[File:Srybox.png|50px]] Empty syringes can be found in boxes located around [[Medbay]]. Specialised pre-filled syringes can also found in Medical kits, such as [[Anti-Toxin]] or [[Epinephrine]]. [[Spaceacillin]] syringes are also in [[Medical dispensers]]. | | [[File:Srybox.png|64px]] Empty syringes can be found in boxes located around [[Medbay]]. Specialised pre-filled syringes can also found in Medical kits, such as [[Anti-Toxin]] or [[Epinephrine]]. [[Spaceacillin]] syringes are also in [[Medical dispensers]]. |
| }} | | }} |
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| |strategy = Load the gun with a syringe filled with whatever and shoot at the patient | | |strategy = Load the gun with a syringe filled with whatever and shoot at the patient |
| |description = Fire at people at a range with a syringe, useful if [[Chloral Hydrate]] or [[Fluorosulfuric Acid|acid]] is in the needles. Not good for medicine applications (does minor damage each hit). | | |description = Fire at people at a range with a syringe, useful if [[Chloral Hydrate]] or [[Fluorosulfuric Acid|acid]] is in the needles. Not good for medicine applications (does minor damage each hit). |
| | }} |
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| | {{anchor|Rapid Syringe Gun}} |
| | {{Item |
| | |bgcolor1 = #cce6ff |
| | |bgcolor2 = #99ccff |
| | |name = Rapid Syringe Gun |
| | |image = Rapidsyringegun.png |
| | |foundin = Medbay Protalathe |
| | |usedfor = Tranquilizing the chucklefucks |
| | |strategy = A modification of the syringe gun design, using a rotating cylinder to store up to six syringes |
| | |description = It's a syringe gun, but it can be loaded with up to 6 syringes so you don't have to manually reload it after each shot. Alternate syringes for making people catch fire or go boom. |
| }} | | }} |
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| |usedfor = Applying medicine quickly | | |usedfor = Applying medicine quickly |
| |strategy = Fill with medicine, apply to patient for quick healing | | |strategy = Fill with medicine, apply to patient for quick healing |
| |description = A fast syringe that can be loaded with up to 30 ml of any chemical, and injected instantly unlike normal syringes. The patient feels a ''tiny prick''! | | |description = A fast syringe that can be loaded with up to 30u of any chemical, and injected instantly unlike normal syringes. The patient feels a ''tiny prick''! |
| }} | | }} |
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| }} | | }} |
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| {{anchor|Bottle}}{{anchor|Beaker}} | | {{anchor|Bottle}}{{anchor|Beaker}}{{anchor|Water Bottle}}{{anchor|Cryo Beaker}}{{anchor|Cryostasis Beaker}}{{anchor|Large Beaker}}{{anchor|Large Water Bottle}}{{anchor|XL Beaker}}{{anchor|Meta Beaker}}{{anchor|Bluespace Beaker}} |
| {{Item | | {{Item |
| |bgcolor1 = #cce6ff | | |bgcolor1 = #cce6ff |
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| |description = This is a container specifically for holding liquids. They are most commonly found in [[Medbay]] and [[Chemistry Lab]]. It is <strike>ill-advised</strike> always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a [[syringe]]. | | |description = This is a container specifically for holding liquids. They are most commonly found in [[Medbay]] and [[Chemistry Lab]]. It is <strike>ill-advised</strike> always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a [[syringe]]. |
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| Standard glass Beakers hold 50 units of liquid.<br>
| | There are multiple types of beakers: |
| '''Large Breaker''' hold 100 units of liquid, but they are less common, thus, more valued. | | [[file:bottle.png]] '''Bottle''' is a smaller version of a Beaker and can be made by a [[Chemist]] from a [[ChemMaster 3000]] and are mostly used to fill [[syringe]]s. A bottle holds up to 30 units of liquid. |
| | [[File:beaker.png]] '''Beaker''' is a standard glass beaker. Holds 50 units of liquid.<br> |
| | [[File:waterbottle.png]] '''Water Bottle''' works the same as a beaker, and can be made with [[Guide_to_chemistry#Plastic_Sheets|plastic sheets]]. Holds 50 units of liquid.<br> |
| | [[File:cryostasis_beaker.gif]] '''Cryostasis Beaker''' holds 50 units of liquid. Chemicals will not mix or react while in this beaker. Splashing contained chemicals will not make them react either, as with all other beakers. <br> |
| | [[File:Large Beaker.png]] '''Large Beaker''' holds 100 units of liquid. <br> |
| | [[File:large_water_bottle.png]] '''Large Water Bottle''' works the same as a large beaker, and can be made with [[Guide_to_chemistry#Plastic_Sheets|plastic sheets]]. Holds 100 units of liquid.<br> |
| | [[File:XL_beaker.png]] '''XL Beaker''' holds 120 units of liquid.<br> |
| | [[File:meta_beaker.png]] '''Meta Beaker''' holds 180 units of liquid.<br> |
| | [[File:bluespace_beaker.gif]] '''Bluespace Beaker''' holds 300 units of liquid. Can not be used in ordinary [[Grenade|grenade]] casings. <br> |
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| [[file:bottle.png]] A '''Bottle''' is a smaller version of a Beaker and can be made by a [[Chemist]] from a [[ChemMaster 3000]] and are mostly used to fill [[syringe]]s. A bottle holds up to 30 units of liquid.
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| }} | | }} |
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| ===Surgical Tools=== | | ===Surgical Tools=== |
| These items are used in [[surgery]]. Surgical tools can be found in [[Operating Theatre]] and [[Robotics]]. Additionally, Cargo can make them with their Autolathe. It is best to keep surgical tools in their proper places so your fellow crewmembers can use them when they need them. | | These items are used in [[surgery]]. Surgical tools can be found in [[Operating Theatre]] and [[Robotics]]. Additionally, Cargo can make all of them (with the exception of drapes) using their Autolathe. It is best to keep surgical tools in their proper places so your fellow crewmembers can use them when they need them. |
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| {{anchor|Drapes}} | | {{anchor|Drapes}} |
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| |usedfor = Cutting through bone, cutting out brains or cutting logs into planks | | |usedfor = Cutting through bone, cutting out brains or cutting logs into planks |
| |strategy = Use it on the patient when needed in a surgical procedure | | |strategy = Use it on the patient when needed in a surgical procedure |
| |description = Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a tiny item capable of being used by [[Medical Doctor]]s to cut out [[brain]]s to be put into [[roboticist#cyborgs|robots]]. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It is also used by botanists to cut logs into planks. | | |description = Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a normal-sized item capable of being used by [[Medical Doctor]]s to cut out [[brain]]s to be put into [[roboticist#cyborgs|robots]]. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It may also be used to cut logs into planks. |
| }} | | }} |
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| |description = This stops bleeding. | | |description = This stops bleeding. |
| }} | | }} |
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| | {{anchor|Laser Scalpel}} |
| | {{Item |
| | |bgcolor1 = #E9FFBE |
| | |bgcolor2 = #E2FFA8 |
| | |name = Laser Scalpel |
| | |image = Laser_scalpel_scalpel.png |
| | |foundin = Medical [[Guide_to_Research_and_Development#Techfab|techfab]] and Science [[Guide_to_Research_and_Development#Protolathe|Protolathe]] (after research) |
| | |usedfor = upgraded scalpel and saw two-in-one |
| | |strategy = Does [[Surgery|surgical]] steps faster than basic scalpel and saw. |
| | |description = Active in hand to toggle between low power (scalpel) mode [[File:Laser_scalpel_scalpel.png]] and high power (saw) mode [[File:Laser_scalpel_saw.png]]. |
| | }} |
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| | {{anchor|Mechanical Pinches}} |
| | {{Item |
| | |bgcolor1 = #E9FFBE |
| | |bgcolor2 = #E2FFA8 |
| | |name = Mechanical Pinches |
| | |image = Mechanical_pinches_retractor.png |
| | |foundin = Medical [[Guide_to_Research_and_Development#Techfab|techfab]] and Science [[Guide_to_Research_and_Development#Protolathe|Protolathe]] (after research) |
| | |usedfor = upgraded retractor and and hemostat two-in-one |
| | |strategy = Does [[Surgery|surgical]] steps faster than basic retractor and hemostat. |
| | |description = Active in hand to toggle between retractor mode [[File:Mechanical_pinches_retractor.png]] and hemostat mode [[File:Mechanical_pinches_hemostat.png]]. |
| | }} |
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| | {{anchor|Searing Tool}} |
| | {{Item |
| | |bgcolor1 = #E9FFBE |
| | |bgcolor2 = #E2FFA8 |
| | |name = Searing Tool |
| | |image = Searing_tool_cautery.png |
| | |foundin = Medical [[Guide_to_Research_and_Development#Techfab|techfab]] and Science [[Guide_to_Research_and_Development#Protolathe|Protolathe]] (after research) |
| | |usedfor = upgraded cautery and surgical drill two-in-one |
| | |strategy = Does [[Surgery|surgical]] steps faster than basic cautery and surgical drill. |
| | |description = Active in hand to toggle between mending (cautery) mode [[File:Searing_tool_cautery.png]] and drilling mode [[File:Searing_tool_drill.png]]. |
| | }} |
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| {{anchor|SleepingAgent_Tank}}{{anchor|Sleeping Agent_Tank}}{{anchor|Sleeping Agent}}{{anchor|Sleeping Agent Tank}}{{anchor|Anesthetic}}{{anchor|Anesthetic Tank}} | | {{anchor|SleepingAgent_Tank}}{{anchor|Sleeping Agent_Tank}}{{anchor|Sleeping Agent}}{{anchor|Sleeping Agent Tank}}{{anchor|Anesthetic}}{{anchor|Anesthetic Tank}} |
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| ===Medical Kits=== | | ===Medical Kits=== |
| These are stocked in medbay and some other locations on-station. Remember that you can always order more from cargo if you run out. [[Roboticist]]s can use these to make [[medibot]]s once they're empty, and these make your job a lot easier, so don't be shy about taking them over to their desk when you have a moment. Back when [[Telescience]] was a thing, [[Scientist|scientists]] sometimes stole these up while cackling madly. It was probably [[syndicate|nothing to worry about.]] To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use. | | These are stocked in medbay and some other locations on-station. Remember that you can always order more from cargo if you run out. [[Roboticist]]s can use these to make [[medibot]]s once they're empty, and these make your job a lot easier, so don't be shy about taking them over to their desk when you have a moment. Back when [[Telescience]] was a thing, [[Scientist|scientists]] sometimes stole these up while cackling madly. It was probably [[syndicate|nothing to worry about.]] |
| | To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use. |
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| {{anchor|First-Aid Kit a.k.a. Medkit}} | | {{anchor|First-Aid Kit a.k.a. Medkit}} |
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| |bgcolor2 = #ADEDDF | | |bgcolor2 = #ADEDDF |
| |name = Toxin First-Aid Kit | | |name = Toxin First-Aid Kit |
| |image = Tmed.png | | |image = Tmed.png |
| |foundin = [[Medical storage|Medical Storage]] | | |foundin = [[Medical storage|Medical Storage]] |
| |usedfor = Carrying medicine for toxin damage | | |usedfor = Carrying medicine for toxin damage |
| |strategy = Use the contents to heal patients | | |strategy = Use the contents to heal patients |
| |contents = [[File:Syringes.png|link=Anti-Toxin|Syringe (Anti-Toxin)]] [[File:Syringes.png|link=Anti-Toxin|Syringe (Anti-Toxin)]] [[File:Syringes.png|link=Anti-Toxin|Syringe (Anti-Toxin)]] [[File:apill.png|link=Anti-Toxin|Anti-Toxin pill]] [[File:apill.png|link=Anti-Toxin|Anti-Toxin pill]] [[File:apill.png|link=Anti-Toxin|Anti-Toxin pill]] [[File:Healthanalyzer.png|link=Health Analyzer]] | | |contents = [[File:Pill_Bottle.png|link=Guide_to_chemistry#Charcoal|3x 10u Charcoal pills]] [[File:Syringe.png|link=Guide_to_chemistry#Thializid|15u Thializid syringe]] [[File:Syringe.png|link=Guide_to_chemistry#Thializid|15u Thializid syringe]] [[File:Syringe.png|link=Guide_to_chemistry#Thializid|15u Thializid syringe]] [[File:Pill_Bottle.png|link=Guide_to_chemistry#Potassium_Iodide|3x 15u Potassium Iodide pills]] [[File:MediPen.png|link=Guide_to_chemistry#Pentetic_Acid|10u Pentetic Acid medipen]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] [[File:Healthanalyzer.png|link=Health Analyzer]] |
| |description = This kit is for the treatment of toxin damage. You can even choose how you'd like to administer the medicine, through a syringe or by feeding a pill (both are equally hard to do). | | |description = This kit is for the treatment of toxin damage. Each pill contains 10u charcoal. |
| | Toxin kits may come with 1 of 3 biohazard symbols instead of a cross ([[File:TB1Med.png]][[File:TB2Med.png]][[File:TB3Med.png]]), but the contents should be the same. |
| }} | | }} |
|
| |
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| |name = Burn treatment kit | | |name = Burn treatment kit |
| |image = Bmed.png | | |image = Bmed.png |
| |foundin = [[Medical storage|Medical Storage]] | | |foundin = [[Medical storage|Medical Storage]], [[Engineering]] |
| |usedfor = Carrying medicine for burn damage | | |usedfor = Carrying medicine for burn damage |
| |strategy = Use the contents to heal patients | | |strategy = Use the contents to heal patients |
| |contents = [[File:patch.png|link=Guide to chemistry#Silver Sulfadiazine|Silver sulfadiazine patch]] [[File:patch.png|link=Guide to chemistry#Silver Sulfadiazine|Silver sulfadiazine patch]] [[File:patch.png|link=Guide to chemistry#Silver Sulfadiazine|Silver sulfadiazine patch]] [[File:pill5.png|link=Guide to chemistry#Oxandrolone|Oxandrolone pill]] [[File:pill5.png|link=Guide to chemistry#Oxandrolone|Oxandrolone pill]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]][[File:Healthanalyzer.png|link=Health Analyzer]] | | |contents = [[File:Bandaid_burn.png|link=Guide to chemistry#Silver Sulfadiazine|Burn patch]] [[File:Bandaid_burn.png|link=Guide to chemistry#Silver Sulfadiazine|Burn patch]] [[File:Bandaid_burn.png|link=Guide to chemistry#Silver Sulfadiazine|Burn patch]] [[File:Cleaner.png|link=Guide_to_chemistry#Rhigoxane|100u spray bottle of Rhigoxane]] [[File:MediPen.png|link=Guide_to_chemistry#Oxandrolone|10u Oxandrolone medipen]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] [[File:Healthanalyzer.png|link=Health Analyzer]] |
| |description = This kit is for the treatment of burn damage. | | |description = This kit is for the treatment of burn damage. Each burn patch contains 20u [[Guide to chemistry#Silver Sulfadiazine|silver sulfadiazine]]. |
| | Burn treatment kits may have a flame symbol ([[File:BMedFlame.png]]) instead of a cross, though the contents should be the same. |
| }} | | }} |
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| |usedfor = Carrying medicine for brute damage and gauze to treat bleeding from brute damage | | |usedfor = Carrying medicine for brute damage and gauze to treat bleeding from brute damage |
| |strategy = Use the contents to heal patients | | |strategy = Use the contents to heal patients |
| |contents = [[File:patch.png|link=Guide to chemistry#Styptic Powder|Styptic powder patch]] [[File:patch.png|link=Guide to chemistry#Styptic Powder|Styptic powder patch]][[File:patch.png|link=Guide to chemistry#Styptic Powder|Styptic powder patch]] [[File:patch.png|link=Guide to chemistry#Styptic Powder|Styptic powder patch]] [[File:Gauze.png|link=#Medical gauze|Medical gauze]] [[File:Gauze.png|link=#Medical gauze|Medical gauze]] [[File:Healthanalyzer.png|link=Health Analyzer]] | | |contents = [[File:Bandaid_brute.png|link=Guide to chemistry#Styptic Powder|Styptic powder patch]] [[File:Bandaid_brute.png|link=Guide to chemistry#Styptic Powder|Styptic powder patch]] [[File:Bandaid_brute.png|link=Guide to chemistry#Styptic Powder|Styptic powder patch]] [[File:Gauze.png|link=#Medical gauze|Medical gauze]] [[File:Pill_Bottle.png|link=Guide_to_chemistry#Trophazole|4x 15u Trophazole pills]] [[File:MediPen.png|link=Guide_to_chemistry#Salicyclic_Acid|10u Salicyclic Acid medipen]] [[File:Healthanalyzer.png|link=Health Analyzer]] |
| |description = This kit is for the treatment of burn damage. | | |description = This kit is for the treatment of brute damage.<br> Each patch contains 20u of [[Guide to chemistry#Styptic Powder|styptic powder]]. |
| }} | | }} |
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| |usedfor = Carrying medicine for suffocation damage | | |usedfor = Carrying medicine for suffocation damage |
| |strategy = Use the contents to heal patients | | |strategy = Use the contents to heal patients |
| |contents = [[File:pill18.png|link=Salbutamol|Salbutamol pill]] [[File:pill18.png|link=Salbutamol|Salbutamol pill]] [[File:pill18.png|link=Salbutamol|Salbutamol pill]] [[File:pill18.png|link=Salbutamol|Salbutamol pill]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] [[File:Healthanalyzer.png|link=Health Analyzer]] | | |contents = [[File:Syringes.png|link=Perfluorodecalin|Syringe (Perfluorodecalin)]] [[File:Syringes.png|link=Perfluorodecalin|Syringe (Perfluorodecalin)]] [[File:Syringes.png|link=Perfluorodecalin|Syringe (Perfluorodecalin)]] [[File:MediPen.png|link=Guide_to_chemistry#Salbutamol|10u Salbutamol medipen]] [[File:Pill_Bottle.png|link=Guide_to_chemistry#Active_Pure_Chemicals|4x 30u iron pills]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] [[File:Healthanalyzer.png|link=Health Analyzer]] |
| |description = This kit is for the treatment of suffocation damage. | | |description = This kit is for the treatment of suffocation damage. Each syringe contains 15u [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]]. |
| | }} |
| | |
| | {{anchor|Box of hugs}} |
| | {{Item |
| | |bgcolor1 = #CEFFF4 |
| | |bgcolor2 = #ADEDDF |
| | |name = Box of hugs |
| | |image = hugbox.png |
| | |foundin = [[Maintenance]], [[#Nanomed Plus|Nanomed Plus]] |
| | |usedfor = Carrying medicine for common injuries, hugging |
| | |strategy = Use the contents to heal patients. Use the box to calm sensitive patients. |
| | |contents = [[File:Bpack.png|link=Bruise Pack]] [[File:oint.png|link=Ointment]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] |
| | |description = This box is made for the well-being of sensitive persons. |
| | }} |
| | |
| | ===Pill Bottles=== |
| | These are located in the [[Genetics|Genetics lab]]. The chemicals contained within these bottles are mostly useful for clones. |
| | |
| | {{anchor|Bottle of Mannitol Pills}} |
| | {{Item |
| | |bgcolor1 = #CEFFF4 |
| | |bgcolor2 = #ADEDDF |
| | |name = Bottle of Mannitol Pills |
| | |image = Pill_Bottle.png |
| | |foundin = [[Genetics]] |
| | |usedfor = Treating brain damage in patients, particularly the newly-cloned. |
| | |strategy = Get the patient to swallow a pill. Slip a pill in the cryo beakers. |
| | |contents = [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]] |
| | |description = Contains pills used to treat brain damage. |
| | }} |
| | |
| | {{anchor|Bottle of Mutadone Pills}} |
| | {{Item |
| | |bgcolor1 = #CEFFF4 |
| | |bgcolor2 = #ADEDDF |
| | |name = Bottle of Mutadone Pills |
| | |image = Pill_Bottle.png |
| | |foundin = [[Genetics]] |
| | |usedfor = Removing genetic mutations in patients including superpowers and disabilities. |
| | |strategy = Get the patient to swallow a pill. Force one into a monkey to turn it into a human. |
| | |contents = [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]] |
| | |description = Contains pills used to treat genetic abnormalities. |
| }} | | }} |
|
| |
|
| ==Machinery and Facilities== | | ==Machinery and Facilities== |
| These are the vital machines that you need to treat abnormally damaging injuries. You need to be able to access the [[Medbay]] to use any of these. | | These are the vital machines that you need to treat abnormally damaging injuries. With the exception of the sink and shower, you need to be able to access the [[Medbay]] to use any of these. |
|
| |
|
| {{anchor|Sink}}
| |
| {{Item | | {{Item |
| |bgcolor1 = #f8eed3 | | |bgcolor1 = #f8eed3 |
| |bgcolor2 = #f2dca6 | | |bgcolor2 = #f2dca6 |
| |name = Sink | | |name = [[General items#Sink|Sink]] |
| |image = Sink.png | | |image = Sink.png |
| |foundin = [[Medbay]] | | }} |
| |usedfor = Cleaning your hands and face or other equipment | | |
| |strategy = Have empty hands, click on sink to wash yourself, or have a tool in hand and click on sink to wash it | | {{anchor|Shower}} |
| |description = If you have nothing in your active hand, you will wash everything on your self. Suggested uses include washing stun batons, along with other medical items. | | {{Item |
| | |bgcolor1 = #f8eed3 |
| | |bgcolor2 = #f2dca6 |
| | |name = [[General items#Shower|Shower]] |
| | |image = Shower.png |
| }} | | }} |
|
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| |bgcolor2 = #f2dca6 | | |bgcolor2 = #f2dca6 |
| |name = NanoMed Plus | | |name = NanoMed Plus |
| |image = Nano.gif | | |image = Nanomedplus.png |
| |foundin = [[Medbay]] | | |foundin = [[Medbay]] |
| |usedfor = Supplying yourself with medical items | | |usedfor = Supplying yourself with medical items |
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| |description = [[Vending_machines#NanoMed_Plus|See what NanoMed Plus holds inside.]] | | |description = [[Vending_machines#NanoMed_Plus|See what NanoMed Plus holds inside.]] |
| }} | | }} |
| | |
| | {{anchor|NanoMed}} |
| | {{Item |
| | |bgcolor1 = #f8eed3 |
| | |bgcolor2 = #f2dca6 |
| | |name = NanoMed |
| | |image = Nanomed.png |
| | |foundin = [[Medbay]] |
| | |usedfor = Supplying yourself with medical items |
| | |strategy = Use the machine and choose your poison. |
| | |description = [[Vending_machines#NanoMed|See what NanoMed holds inside.]] |
| | }} |
| | |
| | {{anchor|Lifeform Stasis Unit}} |
| | {{Item |
| | |bgcolor1 = #f8eed3 |
| | |bgcolor2 = #f2dca6 |
| | |name = Lifeform Stasis Unit (aka "Stasis Bed") |
| | |image = Stasis_bed_off.png |
| | |foundin = [[Medbay]] |
| | |usedfor = To keep patients alive during treatment |
| | |strategy = Buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[Guide_to_medicine#Death|dead]] it freezes their [[Guide_to_medicine#Death|defibrillation timer]]. |
| | |description = Puts patients into stasis. Can be turned off with alt-click. Works for surgery. |
| | |
| | [[Guide_to_medicine#Lifeform_Stasis_Units|See here how to use a Stasis Bed.]] <br> |
| | [[Guide_to_advanced_construction#Lifeform_Stasis_Unit|See here how to build a Stasis Bed.]] |
| | |
| | |
| | }} |
| | |
|
| |
|
| {{anchor|Sleeper}} | | {{anchor|Sleeper}} |
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| |name = Sleeper | | |name = Sleeper |
| |image = Sleeper.gif | | |image = Sleeper.gif |
| |foundin = [[Medbay]] | | |foundin = Unknown |
| |usedfor = To stabilize patients | | |usedfor = To heal patients |
| |strategy = Get the patient on top of the Sleeper, use the Sleeper and choose ''"Close"'', now the patient is in and you can inject all the needed medicines | | |strategy = Get the patient on top of the Sleeper, use the Sleeper and choose ''"Close"'', now the patient is in and you can inject all the needed medicines |
| |description = Sleepers contain an unlimited supply of five different chemicals. | | |description = Sleepers contain an unlimited supply of five different chemicals. |
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| |bgcolor2 = #f2dca6 | | |bgcolor2 = #f2dca6 |
| |name = Cryogenics Tube & Freezer | | |name = Cryogenics Tube & Freezer |
| |image = [[File:Cryo.gif|40px|Cryogenics Tube]][[File:Freezer.gif|50px|Freezer]] | | |image = [[File:Cryo.gif|x64px|Cryogenics Tube]][[File:Freezer.gif|64px|Freezer]] |
| |OverrideImage = true | | |OverrideImage = true |
| |foundin = [[Medbay]] | | |foundin = [[Medbay]] |
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| |usedfor = Reviving the recently dead | | |usedfor = Reviving the recently dead |
| |strategy = Get to bodies fast enough and jump-start their heart | | |strategy = Get to bodies fast enough and jump-start their heart |
| |description = Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not [[Ghost|in their bodies]] or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage. A [[high-risk item]]. | | |description = Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not [[Ghost|in their bodies]] or if they are heavily damaged. Runs on power cells. Can be emagged or EMPd to make it able to instant stun (on disarm intent) or induce a heart attack (on harm intent), which is not instant. Both the stun and heart attack induction works through [[Clothing_and_Accessories#Hardsuit|hardsuits]]. Defibrillation works on monkeys, too. See the [[Guide_to_medicine#Death|Guide to Medicine]] for details about the conditions that need to be fulfilled to be able to defibrillate someone. |
| | }} |
| | |
| | {{anchor|Defibrillator Mount}} |
| | {{Item |
| | |bgcolor1 = #CEFFF4 |
| | |bgcolor2 = #ADEDDF |
| | |name = Defibrillator Mount |
| | |image = Defibmount.png |
| | |foundin = [[Chief Medical Officer's Office]] |
| | |usedfor = Holding Defibrillators |
| | |description = Mount it on a wall and attach a defibrillator to it to allow public use while preventing theft. While mounted, the paddles can be used by clicking the mount; alt-clicking will remove the defibrillator if unlocked. Can be locked and unlocked using a Medical, Head of Staff or Security ID, or by using a multitool. Automatically unlocks under red alert. |
| | }} |
| | |
| | {{anchor|Compact Defibrillator}} |
| | {{Item |
| | |bgcolor1 = #CEFFF4 |
| | |bgcolor2 = #ADEDDF |
| | |name = Compact Defibrillator |
| | |image = Compactdefib.png |
| | |foundin = [[Medical storage|Medical Storage]] |
| | |usedfor = Reviving the recently dead |
| | |strategy = Get to bodies fast enough and jump-start their heart |
| | |description = A smaller version of the defibrillator, found in the [[Chief Medical Officer|CMO's]] office. Fits on the belt slot, rather than the back slot. Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not [[Ghost|in their bodies]] or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage. |
| }} | | }} |
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| |bgcolor2 = #f2dca6 | | |bgcolor2 = #f2dca6 |
| |name = DNA Scanner & DNA Scanner Access Console | | |name = DNA Scanner & DNA Scanner Access Console |
| |image = [[File:scanner.gif|50px|DNA Scanner]][[File:Medcom.gif|50px|DNA Scanner Access Console]] | | |image = [[File:scanner.gif|64px|DNA Scanner]][[File:Medcom.gif|64px|DNA Scanner Access Console]] |
| |OverrideImage = true | | |OverrideImage = true |
| |foundin = [[Genetics]] | | |foundin = [[Genetics]] |
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| |bgcolor2 = #f2dca6 | | |bgcolor2 = #f2dca6 |
| |name = DNA Scanner, Cloning Console & Cloning Pod | | |name = DNA Scanner, Cloning Console & Cloning Pod |
| |image = [[File:scanner.gif|50px|DNA Scanner]][[File:Medcom.gif|50px|Cloning Console]][[File:Clone.gif|50px|Cloning Pod]] | | |image = [[File:scanner.gif|64px|DNA Scanner]][[File:Medcom.gif|64px|Cloning Console]][[File:Clone.gif|64px|Cloning Pod]] |
| |OverrideImage = true | | |OverrideImage = true |
| |foundin = [[Genetics]] | | |foundin = [[Genetics]] |
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| |bgcolor2 = #f2dca6 | | |bgcolor2 = #f2dca6 |
| |name = Blood Pack | | |name = Blood Pack |
| |image = Blood Pack.png | | |image = Random_bloodpack_0.png |
| |foundin = [[Operating Theatre]], [[Virology]] | | |foundin = [[Operating Theatre]], [[Virology]] |
| |usedfor = Replenishing blood | | |usedfor = Replenishing blood |
| |strategy = Attach the patient to the IV drip. Insert blood pack. Wait. Do not move the patient while functioning. | | |strategy = Add blood pack to IV drip. Attach the patient to the IV drip by clicking and and dragging the IV drip to the patient. Wait. Click IV drip to take it out. Do not move the patient while infusing. |
| |description = Blood packs can be attached to an IV to transfuse or collect blood from patients. Medbay is initially stocked with blood packs for each blood type. Don't give patients the wrong kind of blood! Blood packs can be labeled with a pen. | | |description = Blood packs can be attached to an IV to transfuse or collect blood from patients. Medbay is initially stocked with blood packs for each blood type. Don't give patients the wrong [[Guide_to_medicine#Bleeding|blood type]]! Empty blood packs [[File:Blood_pack.png]] can be printed from the medical [[Guide_to_Research_and_Development#Techfab| techfab]] after research. Blood packs can be labeled with a pen. |
| | }} |
| | |
| | {{anchor|Intravenous Medicine Bag}} |
| | {{Item |
| | |bgcolor1 = #f8eed3 |
| | |bgcolor2 = #f2dca6 |
| | |name = Intravenous Medicine Bag |
| | |image = Intravenous_medicine_bag.png |
| | |foundin = Medical [[Guide_to_Research_and_Development#Techfab| techfab]] after research |
| | |usedfor = Making custom IV drip [[Guide_to_chemistry#Medicines|medicine]] mixes |
| | |strategy = Fill it with medicines that won't overdose the patient, such as iron. Use the way as [[#Blood_Pack|blood pack]]. |
| | |description = Intravenous medicine bags can be filled with up to 100u if any liquid reagent and then be [[Guide_to_chemistry#Inject|injected]] into a patient with an [[#IV_Drip|IV drip]]. Alt-click the bag to permanently seal it, which will prevent spilling. |
| }} | | }} |
| | |
|
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|
| {{anchor|Operating Table}} | | {{anchor|Operating Table}} |
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| |bgcolor2 = #f2dca6 | | |bgcolor2 = #f2dca6 |
| |name = Operating Table | | |name = Operating Table |
| |image = [[File:OpCom.png|50px|An operating computer, as in not broken.]][[File:OpTable.gif|50px|Operating Table]] | | |image = [[File:OpCom.png|64px|An operating computer, as in not broken.]][[File:OpTable.gif|64px|Operating Table]] |
| |OverrideImage = true | | |OverrideImage = true |
| |foundin = [[Operating Theatre]], [[Robotics]], and [[Maintenance]] just north of arrivals (only on [[BoxStation]]) | | |foundin = [[Operating Theatre]], [[Robotics]], and [[Maintenance]] just north of arrivals (only on [[BoxStation]]) |
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| |bgcolor2 = #f2dca6 | | |bgcolor2 = #f2dca6 |
| |name = Chem Dispenser | | |name = Chem Dispenser |
| |image = Chem dispenser.png | | |image = Dispenser.png |
| |foundin = [[Chemistry]] | | |foundin = [[Chemistry]] |
| |usedfor = Dispensing chemicals | | |usedfor = Dispensing chemicals |
| |strategy = Put a beaker in it, use it, choose how much you want, what you want and eject the beaker | | |strategy = Put a beaker in it, use it, choose how much you want, what you want and eject the beaker |
| |description = This machine provides the [[Chemist]] with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power. | | |description = This machine provides the [[Chemist]] with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power. Can be recharged using an [[Inducer]] in the event of a power outage. |
| A beaker, or other liquid holding device, has to be put inside for it to preform it's function. The units of chemicals it gives out vary depending on what it is set to. | | A beaker, or other liquid holding device, has to be put inside for it to perform it's function. The units of chemicals it gives out vary depending on what it is set to. |
|
| |
|
| '''Chemicals produced:''' See [[Guide_to_chemistry#Chemicals|here]] for a list of chemicals. | | '''Chemicals produced:''' See [[Guide_to_chemistry#Chemicals|here]] for a list of chemicals. |
|
| |
| [[Guide_to_advanced_construction#Portable_Chem_Dispenser|Guide to building a Portable Chem Dispenser.]]
| |
| }} | | }} |
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| |bgcolor2 = #f2dca6 | | |bgcolor2 = #f2dca6 |
| |name = ChemMaster 3000 | | |name = ChemMaster 3000 |
| |image = ChemMaster.png | | |image = Chemmaster.gif |
| |foundin = [[Chemistry]] | | |foundin = [[Chemistry]] |
| |usedfor = Making bottles and pills | | |usedfor = Making bottles and pills |
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| |usedfor = Storing dead people | | |usedfor = Storing dead people |
| |strategy = Open, put a dead person on, preferably in a body bag with a note attached to it (who they are and why they're there), and close | | |strategy = Open, put a dead person on, preferably in a body bag with a note attached to it (who they are and why they're there), and close |
| |description = Holds one person (preferably dead) on the tray within.<br>Has a light on the side to notify about the dead body if it has a ghost in them (blue light if no corpse in the tray, green light if ghost is in corpse, red light if no ghost in corpse). | | |description = Holds one person (preferably dead) on the tray within.<br>Has a light on the side to notify about the body if it has a ghost in them <br> |
| | *<b>Blue light</b>: No body or object. |
| | *<b>Green light</b>: Body with a ghost in it, will beep loudly to catch attention |
| | *<b>Red light</b>: Body with no ghost or braindead/catatonic. |
| | *<b>Yellow light</b>: Non-body object. |
| }} | | }} |
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| [[Category:Objects]] | | [[Category:Objects]] |
Medical items. Used to usually heal people.
Diagnostics[edit]
The items for diagnosing the patient.
{{#if:Health Analyzer|}}
{{#if:|
{{#if:|Healthanalyzer.png|}} Health Analyzer
|
Found in: Medical Storage, O2 Emergency Lockers all over the station, Medical techfab, Autolathe Used for: Determining the patient's damage Strategy: Use it on your patient and see readings
|
Contents
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Description
|
{{{contents}}}
|
Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
- Overall health percentage
- Damage Type
- Blood Type
- Medical ID
- Brain Traumas
- Temperature
- Infection warning (only appears if there is one)
An ideal reading for a health scan:
Analyzing Results for [Character Name]:
Overall Status: 100% healthy
Damage Specifics: 0-0-0-0
Key: Suffocation/Toxin/Burns/Brute
Body Temperature: 34.3943°C (93.91°F)
Localized Damage, Burn/Brute:
Limbs are OK.
Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Subject
burn injury status O.K | Subject brute-force injury status O.K
The health analyzer has two modes: a health scan which is described above and a chemical scan. Use the chemical mode to identify any chemicals in a person's bloodstream. If the subject is addicted to any chems then the analyzer will identify them in a chemical scan.
|
|
| {{#if:Use it on your patient and see readings|
{{#if:|Healthanalyzer.png|}} Health Analyzer
|
Found in: Medical Storage, O2 Emergency Lockers all over the station, Medical techfab, Autolathe Used for: Determining the patient's damage Strategy: Use it on your patient and see readings
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Description
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{{#if:Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
- Overall health percentage
- Damage Type
- Blood Type
- Medical ID
- Brain Traumas
- Temperature
- Infection warning (only appears if there is one)
An ideal reading for a health scan:
Analyzing Results for [Character Name]:
Overall Status: 100% healthy
Damage Specifics: 0-0-0-0
Key: Suffocation/Toxin/Burns/Brute
Body Temperature: 34.3943°C (93.91°F)
Localized Damage, Burn/Brute:
Limbs are OK.
Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Subject
burn injury status O.K | Subject brute-force injury status O.K
The health analyzer has two modes: a health scan which is described above and a chemical scan. Use the chemical mode to identify any chemicals in a person's bloodstream. If the subject is addicted to any chems then the analyzer will identify them in a chemical scan.|Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
- Overall health percentage
- Damage Type
- Blood Type
- Medical ID
- Brain Traumas
- Temperature
- Infection warning (only appears if there is one)
An ideal reading for a health scan:
Analyzing Results for [Character Name]:
Overall Status: 100% healthy
Damage Specifics: 0-0-0-0
Key: Suffocation/Toxin/Burns/Brute
Body Temperature: 34.3943°C (93.91°F)
Localized Damage, Burn/Brute:
Limbs are OK.
Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Subject
burn injury status O.K | Subject brute-force injury status O.K
The health analyzer has two modes: a health scan which is described above and a chemical scan. Use the chemical mode to identify any chemicals in a person's bloodstream. If the subject is addicted to any chems then the analyzer will identify them in a chemical scan.|No description}}
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| {{#if:Determining the patient's damage|
{{#if:|Healthanalyzer.png|}} Health Analyzer
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Found in: Medical Storage, O2 Emergency Lockers all over the station, Medical techfab, Autolathe Used for: Determining the patient's damage
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Description
|
{{#if:Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
- Overall health percentage
- Damage Type
- Blood Type
- Medical ID
- Brain Traumas
- Temperature
- Infection warning (only appears if there is one)
An ideal reading for a health scan:
Analyzing Results for [Character Name]:
Overall Status: 100% healthy
Damage Specifics: 0-0-0-0
Key: Suffocation/Toxin/Burns/Brute
Body Temperature: 34.3943°C (93.91°F)
Localized Damage, Burn/Brute:
Limbs are OK.
Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Subject
burn injury status O.K | Subject brute-force injury status O.K
The health analyzer has two modes: a health scan which is described above and a chemical scan. Use the chemical mode to identify any chemicals in a person's bloodstream. If the subject is addicted to any chems then the analyzer will identify them in a chemical scan.|Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
- Overall health percentage
- Damage Type
- Blood Type
- Medical ID
- Brain Traumas
- Temperature
- Infection warning (only appears if there is one)
An ideal reading for a health scan:
Analyzing Results for [Character Name]:
Overall Status: 100% healthy
Damage Specifics: 0-0-0-0
Key: Suffocation/Toxin/Burns/Brute
Body Temperature: 34.3943°C (93.91°F)
Localized Damage, Burn/Brute:
Limbs are OK.
Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Subject
burn injury status O.K | Subject brute-force injury status O.K
The health analyzer has two modes: a health scan which is described above and a chemical scan. Use the chemical mode to identify any chemicals in a person's bloodstream. If the subject is addicted to any chems then the analyzer will identify them in a chemical scan.|No description}}
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| {{#if:Health Analyzer|
{{#if:|Healthanalyzer.png|{{#ifexist: File:Healthanalyzer.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Advanced Health Analyzer|}}
{{#if:|
{{#if:|Healthadv.png|}} Advanced Health Analyzer
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Found in: Chief Medical Officer's Office, Medical techfab Used for: Determining the patient's damage Strategy: Use it on your patient and see readings
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Contents
|
Description
|
{{{contents}}}
|
Has all of the features of a normal health analyzer, but it can see quite a bit more.
- It can display the cellular damage level
- It can display the stamina level
- It can display the brain activity level (it can measure brain damage)
- It can display the radiation level
- It can show if a person is hallucinating or not
- It can display if a person is deaf or not, and if it was a result of trauma or from genetics
- It can display if a person is blind or not, and if it was a result of trauma or from genetics
- It can display liver damage (it can measure alcohol damage)
- It can display how long ago a corpse died, and if it is defibable or not
- It can display more advanced virus statistics (transmission levels, severity levels, etc.)
- It can display blood levels
- It can display the amount of reagents inside of a person's body, and if they are overdosed on it or not
- It can display the reagents the person is currently addicted to
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| {{#if:Use it on your patient and see readings|
{{#if:|Healthadv.png|}} Advanced Health Analyzer
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Found in: Chief Medical Officer's Office, Medical techfab Used for: Determining the patient's damage Strategy: Use it on your patient and see readings
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Description
|
{{#if:Has all of the features of a normal health analyzer, but it can see quite a bit more.
- It can display the cellular damage level
- It can display the stamina level
- It can display the brain activity level (it can measure brain damage)
- It can display the radiation level
- It can show if a person is hallucinating or not
- It can display if a person is deaf or not, and if it was a result of trauma or from genetics
- It can display if a person is blind or not, and if it was a result of trauma or from genetics
- It can display liver damage (it can measure alcohol damage)
- It can display how long ago a corpse died, and if it is defibable or not
- It can display more advanced virus statistics (transmission levels, severity levels, etc.)
- It can display blood levels
- It can display the amount of reagents inside of a person's body, and if they are overdosed on it or not
- It can display the reagents the person is currently addicted to|Has all of the features of a normal health analyzer, but it can see quite a bit more.
- It can display the cellular damage level
- It can display the stamina level
- It can display the brain activity level (it can measure brain damage)
- It can display the radiation level
- It can show if a person is hallucinating or not
- It can display if a person is deaf or not, and if it was a result of trauma or from genetics
- It can display if a person is blind or not, and if it was a result of trauma or from genetics
- It can display liver damage (it can measure alcohol damage)
- It can display how long ago a corpse died, and if it is defibable or not
- It can display more advanced virus statistics (transmission levels, severity levels, etc.)
- It can display blood levels
- It can display the amount of reagents inside of a person's body, and if they are overdosed on it or not
- It can display the reagents the person is currently addicted to|No description}}
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| {{#if:Determining the patient's damage|
Description
|
{{#if:Has all of the features of a normal health analyzer, but it can see quite a bit more.
- It can display the cellular damage level
- It can display the stamina level
- It can display the brain activity level (it can measure brain damage)
- It can display the radiation level
- It can show if a person is hallucinating or not
- It can display if a person is deaf or not, and if it was a result of trauma or from genetics
- It can display if a person is blind or not, and if it was a result of trauma or from genetics
- It can display liver damage (it can measure alcohol damage)
- It can display how long ago a corpse died, and if it is defibable or not
- It can display more advanced virus statistics (transmission levels, severity levels, etc.)
- It can display blood levels
- It can display the amount of reagents inside of a person's body, and if they are overdosed on it or not
- It can display the reagents the person is currently addicted to|Has all of the features of a normal health analyzer, but it can see quite a bit more.
- It can display the cellular damage level
- It can display the stamina level
- It can display the brain activity level (it can measure brain damage)
- It can display the radiation level
- It can show if a person is hallucinating or not
- It can display if a person is deaf or not, and if it was a result of trauma or from genetics
- It can display if a person is blind or not, and if it was a result of trauma or from genetics
- It can display liver damage (it can measure alcohol damage)
- It can display how long ago a corpse died, and if it is defibable or not
- It can display more advanced virus statistics (transmission levels, severity levels, etc.)
- It can display blood levels
- It can display the amount of reagents inside of a person's body, and if they are overdosed on it or not
- It can display the reagents the person is currently addicted to|No description}}
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| {{#if:Advanced Health Analyzer|
{{#if:|Healthadv.png|{{#ifexist: File:Healthadv.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Pen Light|}} {{#if:Penlight|}}
{{#if:|
{{#if:|Plight.png|}} Penlight
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Found in: Medical Storage, Genetics Used for: Determining the patient's eye condition or if the patient is alive, or seeing if patient has a tongue. Strategy: Toggle the light on, aim for the eyes or mouth and use on the patient
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Contents
|
Description
|
{{{contents}}}
|
Works like a flashlight, but with a much lower brightness. Target a patient's eyes to identify blindness and x-ray vision. Target a patient's mouth to see their tongue, if they have one, as well as any pills in their teeth. Click on patients from a distance with a penlight to create a medical hologram with a ping, useful for quickly signalling that you want to treat them.
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| {{#if:Toggle the light on, aim for the eyes or mouth and use on the patient|
{{#if:|Plight.png|}} Penlight
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Found in: Medical Storage, Genetics Used for: Determining the patient's eye condition or if the patient is alive, or seeing if patient has a tongue. Strategy: Toggle the light on, aim for the eyes or mouth and use on the patient
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Description
|
{{#if:Works like a flashlight, but with a much lower brightness. Target a patient's eyes to identify blindness and x-ray vision. Target a patient's mouth to see their tongue, if they have one, as well as any pills in their teeth. Click on patients from a distance with a penlight to create a medical hologram with a ping, useful for quickly signalling that you want to treat them.|Works like a flashlight, but with a much lower brightness. Target a patient's eyes to identify blindness and x-ray vision. Target a patient's mouth to see their tongue, if they have one, as well as any pills in their teeth. Click on patients from a distance with a penlight to create a medical hologram with a ping, useful for quickly signalling that you want to treat them.|No description}}
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| {{#if:Determining the patient's eye condition or if the patient is alive, or seeing if patient has a tongue.|
{{#if:|Plight.png|}} Penlight
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Found in: Medical Storage, Genetics Used for: Determining the patient's eye condition or if the patient is alive, or seeing if patient has a tongue.
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Description
|
{{#if:Works like a flashlight, but with a much lower brightness. Target a patient's eyes to identify blindness and x-ray vision. Target a patient's mouth to see their tongue, if they have one, as well as any pills in their teeth. Click on patients from a distance with a penlight to create a medical hologram with a ping, useful for quickly signalling that you want to treat them.|Works like a flashlight, but with a much lower brightness. Target a patient's eyes to identify blindness and x-ray vision. Target a patient's mouth to see their tongue, if they have one, as well as any pills in their teeth. Click on patients from a distance with a penlight to create a medical hologram with a ping, useful for quickly signalling that you want to treat them.|No description}}
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| {{#if:Penlight|
{{#if:|Plight.png|{{#ifexist: File:Plight.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Mass Spectrometer|}}
{{#if:|
{{#if:|MS.png|}} Mass Spectrometer
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Found in: Research Used for: For seeing what reagents the patient has in their bloodstream, though you should just use a health analyzer. Strategy: Draw blood from the patient with a syringe, inject the blood into the Mass Spectrometer and apply it in hand to see results
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Contents
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Description
|
{{{contents}}}
|
A hand-held mass spectrometer which identifies trace chemicals in a blood sample. An Advanced Mass Spectrometer also gives you information how much of the chemicals are in the blood.
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| {{#if:Draw blood from the patient with a syringe, inject the blood into the Mass Spectrometer and apply it in hand to see results|
{{#if:|MS.png|}} Mass Spectrometer
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Found in: Research Used for: For seeing what reagents the patient has in their bloodstream, though you should just use a health analyzer. Strategy: Draw blood from the patient with a syringe, inject the blood into the Mass Spectrometer and apply it in hand to see results
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Description
|
{{#if:A hand-held mass spectrometer which identifies trace chemicals in a blood sample. An Advanced Mass Spectrometer also gives you information how much of the chemicals are in the blood.|A hand-held mass spectrometer which identifies trace chemicals in a blood sample. An Advanced Mass Spectrometer also gives you information how much of the chemicals are in the blood.|No description}}
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| {{#if:For seeing what reagents the patient has in their bloodstream, though you should just use a health analyzer.|
{{#if:|MS.png|}} Mass Spectrometer
|
Found in: Research Used for: For seeing what reagents the patient has in their bloodstream, though you should just use a health analyzer.
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Description
|
{{#if:A hand-held mass spectrometer which identifies trace chemicals in a blood sample. An Advanced Mass Spectrometer also gives you information how much of the chemicals are in the blood.|A hand-held mass spectrometer which identifies trace chemicals in a blood sample. An Advanced Mass Spectrometer also gives you information how much of the chemicals are in the blood.|No description}}
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| {{#if:Mass Spectrometer|
{{#if:|MS.png|{{#ifexist: File:MS.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Stethoscope|}}
{{#if:|
{{#if:|Stethoscope.png|}} Stethoscope
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Found in: Medical Storage Used for: Listening to patient's pulse and respiration Strategy: Use it on a patient. ...or a safe.
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Contents
|
Description
|
{{{contents}}}
|
An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing.
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| {{#if:Use it on a patient. ...or a safe.|
{{#if:|Stethoscope.png|}} Stethoscope
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Found in: Medical Storage Used for: Listening to patient's pulse and respiration Strategy: Use it on a patient. ...or a safe.
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Description
|
An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing.|No description}}
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| {{#if:Listening to patient's pulse and respiration|
{{#if:|Stethoscope.png|}} Stethoscope
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Found in: Medical Storage Used for: Listening to patient's pulse and respiration
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Description
|
An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing.|No description}}
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| {{#if:Stethoscope|
{{#if:|Stethoscope.png|{{#ifexist: File:Stethoscope.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
Basic Treatments[edit]
These are your basic go-to items for stabilizing casualties and treating everyday brute, burn, toxin and oxygen deprivation damage. Every good medical professional should keep a few of these on them in case of emergency. Chances are you'll need them in a hurry.
{{#if:Bruise Pack|}}
{{#if:|
{{#if:|Bpack.png|}} Bruise Pack
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Found in: Medical Storage, Prison Wing, Dormitory Used for: Treating bruise damage Strategy: Aim for the damaged limb and apply the bruise pack on the patient
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Contents
|
Description
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{{{contents}}}
|
Used to cure brute damage. Target the area with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by Epinephrine or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of six. The chemical equivalent is Styptic powder.
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| {{#if:Aim for the damaged limb and apply the bruise pack on the patient|
{{#if:|Bpack.png|}} Bruise Pack
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Found in: Medical Storage, Prison Wing, Dormitory Used for: Treating bruise damage Strategy: Aim for the damaged limb and apply the bruise pack on the patient
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Description
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{{#if:Used to cure brute damage. Target the area with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by Epinephrine or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of six. The chemical equivalent is Styptic powder.|Used to cure brute damage. Target the area with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by Epinephrine or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of six. The chemical equivalent is Styptic powder.|No description}}
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| {{#if:Treating bruise damage|
Description
|
{{#if:Used to cure brute damage. Target the area with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by Epinephrine or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of six. The chemical equivalent is Styptic powder.|Used to cure brute damage. Target the area with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by Epinephrine or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of six. The chemical equivalent is Styptic powder.|No description}}
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| {{#if:Bruise Pack|
{{#if:|Bpack.png|{{#ifexist: File:Bpack.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Ointment|}}
{{#if:|
{{#if:|oint.png|}} Ointment
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Found in: Medical Storage, Prison Wing, Dormitory Used for: Treating burn damage Strategy: Aim for the damaged limb and apply the ointment on the patient
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Contents
|
Description
|
{{{contents}}}
|
Exactly the same as the bruise pack, except it is used to treat burn damage. The chemical equivalent is Silver sulfadiazine.
|
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| {{#if:Aim for the damaged limb and apply the ointment on the patient|
{{#if:|oint.png|}} Ointment
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Found in: Medical Storage, Prison Wing, Dormitory Used for: Treating burn damage Strategy: Aim for the damaged limb and apply the ointment on the patient
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Description
|
{{#if:Exactly the same as the bruise pack, except it is used to treat burn damage. The chemical equivalent is Silver sulfadiazine.|Exactly the same as the bruise pack, except it is used to treat burn damage. The chemical equivalent is Silver sulfadiazine.|No description}}
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| {{#if:Treating burn damage|
Description
|
{{#if:Exactly the same as the bruise pack, except it is used to treat burn damage. The chemical equivalent is Silver sulfadiazine.|Exactly the same as the bruise pack, except it is used to treat burn damage. The chemical equivalent is Silver sulfadiazine.|No description}}
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| {{#if:Ointment|
{{#if:|oint.png|{{#ifexist: File:oint.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Medical gauze|}}
{{#if:|
{{#if:|Gauze.png|}} Medical gauze
|
Found in: Medical Storage, Dormitory, Nanomed Plus Used for: Temporarily stopping bleeding Strategy: Apply the gauze on the patient - aim for whichever part is exposed and it will work!
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Contents
|
Description
|
{{{contents}}}
|
Used to stop bleeding. It won't last forever and it doesn't heal any damage. Works on dead people.
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| {{#if:Apply the gauze on the patient - aim for whichever part is exposed and it will work!|
{{#if:|Gauze.png|}} Medical gauze
|
Found in: Medical Storage, Dormitory, Nanomed Plus Used for: Temporarily stopping bleeding Strategy: Apply the gauze on the patient - aim for whichever part is exposed and it will work!
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Description
|
Used to stop bleeding. It won't last forever and it doesn't heal any damage. Works on dead people.|No description}}
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| {{#if:Temporarily stopping bleeding|
Description
|
Used to stop bleeding. It won't last forever and it doesn't heal any damage. Works on dead people.|No description}}
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| {{#if:Medical gauze|
{{#if:|Gauze.png|{{#ifexist: File:Gauze.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Anti-Toxin|}}
{{#if:|
{{#if:|Bottle17.png|}} Anti-Toxin
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Found in: Used for: Treating toxin damage Strategy: Feed the pills to/or inject the patient
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Contents
|
Description
|
{{{contents}}}
|
One of your go-to stock chemicals for curing toxin damage. Administer either by syringe or pill. Another option is Charcoal, which can't be overdosed.
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| {{#if:Feed the pills to/or inject the patient|
{{#if:|Bottle17.png|}} Anti-Toxin
|
Found in: Used for: Treating toxin damage Strategy: Feed the pills to/or inject the patient
|
Description
|
{{#if: One of your go-to stock chemicals for curing toxin damage. Administer either by syringe or pill. Another option is Charcoal, which can't be overdosed.| One of your go-to stock chemicals for curing toxin damage. Administer either by syringe or pill. Another option is Charcoal, which can't be overdosed.|No description}}
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| {{#if:Treating toxin damage|
{{#if:|Bottle17.png|}} Anti-Toxin
|
Found in: Used for: Treating toxin damage
|
Description
|
{{#if: One of your go-to stock chemicals for curing toxin damage. Administer either by syringe or pill. Another option is Charcoal, which can't be overdosed.| One of your go-to stock chemicals for curing toxin damage. Administer either by syringe or pill. Another option is Charcoal, which can't be overdosed.|No description}}
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| {{#if:Anti-Toxin|
{{#if:|Bottle17.png|{{#ifexist: File:Bottle17.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Epinephrine|}}
{{#if:|
{{#if:|Bottle16.png|}} Epinephrine
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Found in: NanoMed Plus -vending machines, Medical Storage, O2 Emergency Lockers all over the station Used for: Treating suffocation damage Strategy: Inject the patient
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Contents
|
Description
|
{{{contents}}}
|
A very handy chemical to have to hand in an emergency, Epinephrine will stabilize anyone in critical condition, and temporarily prevent them from dying in front of you, just like CPR. Inject into the casualty and commence treatment quickly before it wears off.
|
|
| {{#if:Inject the patient|
Description
|
{{#if: A very handy chemical to have to hand in an emergency, Epinephrine will stabilize anyone in critical condition, and temporarily prevent them from dying in front of you, just like CPR. Inject into the casualty and commence treatment quickly before it wears off.| A very handy chemical to have to hand in an emergency, Epinephrine will stabilize anyone in critical condition, and temporarily prevent them from dying in front of you, just like CPR. Inject into the casualty and commence treatment quickly before it wears off.|No description}}
|
|
| {{#if:Treating suffocation damage|
Description
|
{{#if: A very handy chemical to have to hand in an emergency, Epinephrine will stabilize anyone in critical condition, and temporarily prevent them from dying in front of you, just like CPR. Inject into the casualty and commence treatment quickly before it wears off.| A very handy chemical to have to hand in an emergency, Epinephrine will stabilize anyone in critical condition, and temporarily prevent them from dying in front of you, just like CPR. Inject into the casualty and commence treatment quickly before it wears off.|No description}}
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| {{#if:Epinephrine|
{{#if:|Bottle16.png|{{#ifexist: File:Bottle16.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Syringe|}}
{{#if:|
{{#if:|Syringes.png|}} Syringe
|
Found in: Medical Storage, Chemistry Used for: Injecting medicine, taking blood samples Strategy: Apply it while in hand to toggle inject or draw mode
|
Contents
|
Description
|
{{{contents}}}
|
A syringe is a container especially used for holding liquids. They have two modes -- inject and draw. While in draw mode, a syringe takes liquids from other liquid containers such as bottles and beakers and even people 5 mg at a time. While in inject mode it will push its contents 5 mg at a time into a target, including other containers. Syringes can be injected into food and drinks, even those still sitting on a table.
A syringe can hold up to 15 mg of liquid and will survive reactions happening inside of it in spite of appearances.
They are most often found inside syringe boxes in the open around medbay or in medical lockers or in medical crates ordered from the Quartermaster. Medical dispensers also provide a number of empty syringes.
Empty syringes can be found in boxes located around Medbay. Specialised pre-filled syringes can also found in Medical kits, such as Anti-Toxin or Epinephrine. Spaceacillin syringes are also in Medical dispensers.
|
|
| {{#if:Apply it while in hand to toggle inject or draw mode|
{{#if:|Syringes.png|}} Syringe
|
Found in: Medical Storage, Chemistry Used for: Injecting medicine, taking blood samples Strategy: Apply it while in hand to toggle inject or draw mode
|
Description
|
{{#if:A syringe is a container especially used for holding liquids. They have two modes -- inject and draw. While in draw mode, a syringe takes liquids from other liquid containers such as bottles and beakers and even people 5 mg at a time. While in inject mode it will push its contents 5 mg at a time into a target, including other containers. Syringes can be injected into food and drinks, even those still sitting on a table.
A syringe can hold up to 15 mg of liquid and will survive reactions happening inside of it in spite of appearances.
They are most often found inside syringe boxes in the open around medbay or in medical lockers or in medical crates ordered from the Quartermaster. Medical dispensers also provide a number of empty syringes.
Empty syringes can be found in boxes located around Medbay. Specialised pre-filled syringes can also found in Medical kits, such as Anti-Toxin or Epinephrine. Spaceacillin syringes are also in Medical dispensers.|A syringe is a container especially used for holding liquids. They have two modes -- inject and draw. While in draw mode, a syringe takes liquids from other liquid containers such as bottles and beakers and even people 5 mg at a time. While in inject mode it will push its contents 5 mg at a time into a target, including other containers. Syringes can be injected into food and drinks, even those still sitting on a table.
A syringe can hold up to 15 mg of liquid and will survive reactions happening inside of it in spite of appearances.
They are most often found inside syringe boxes in the open around medbay or in medical lockers or in medical crates ordered from the Quartermaster. Medical dispensers also provide a number of empty syringes.
Empty syringes can be found in boxes located around Medbay. Specialised pre-filled syringes can also found in Medical kits, such as Anti-Toxin or Epinephrine. Spaceacillin syringes are also in Medical dispensers.|No description}}
|
|
| {{#if:Injecting medicine, taking blood samples|
Description
|
{{#if:A syringe is a container especially used for holding liquids. They have two modes -- inject and draw. While in draw mode, a syringe takes liquids from other liquid containers such as bottles and beakers and even people 5 mg at a time. While in inject mode it will push its contents 5 mg at a time into a target, including other containers. Syringes can be injected into food and drinks, even those still sitting on a table.
A syringe can hold up to 15 mg of liquid and will survive reactions happening inside of it in spite of appearances.
They are most often found inside syringe boxes in the open around medbay or in medical lockers or in medical crates ordered from the Quartermaster. Medical dispensers also provide a number of empty syringes.
Empty syringes can be found in boxes located around Medbay. Specialised pre-filled syringes can also found in Medical kits, such as Anti-Toxin or Epinephrine. Spaceacillin syringes are also in Medical dispensers.|A syringe is a container especially used for holding liquids. They have two modes -- inject and draw. While in draw mode, a syringe takes liquids from other liquid containers such as bottles and beakers and even people 5 mg at a time. While in inject mode it will push its contents 5 mg at a time into a target, including other containers. Syringes can be injected into food and drinks, even those still sitting on a table.
A syringe can hold up to 15 mg of liquid and will survive reactions happening inside of it in spite of appearances.
They are most often found inside syringe boxes in the open around medbay or in medical lockers or in medical crates ordered from the Quartermaster. Medical dispensers also provide a number of empty syringes.
Empty syringes can be found in boxes located around Medbay. Specialised pre-filled syringes can also found in Medical kits, such as Anti-Toxin or Epinephrine. Spaceacillin syringes are also in Medical dispensers.|No description}}
|
|
| {{#if:Syringe|
{{#if:|Syringes.png|{{#ifexist: File:Syringes.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Syringe Gun|}}
{{#if:|
{{#if:|Sgun.png|}} Syringe Gun
|
Found in: Medical Storage Used for: Tranquilizing the chucklefucks Strategy: Load the gun with a syringe filled with whatever and shoot at the patient
|
Contents
|
Description
|
{{{contents}}}
|
Fire at people at a range with a syringe, useful if Chloral Hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).
|
|
| {{#if:Load the gun with a syringe filled with whatever and shoot at the patient|
{{#if:|Sgun.png|}} Syringe Gun
|
Found in: Medical Storage Used for: Tranquilizing the chucklefucks Strategy: Load the gun with a syringe filled with whatever and shoot at the patient
|
Description
|
{{#if:Fire at people at a range with a syringe, useful if Chloral Hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).|Fire at people at a range with a syringe, useful if Chloral Hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).|No description}}
|
|
| {{#if:Tranquilizing the chucklefucks|
{{#if:|Sgun.png|}} Syringe Gun
|
Found in: Medical Storage Used for: Tranquilizing the chucklefucks
|
Description
|
{{#if:Fire at people at a range with a syringe, useful if Chloral Hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).|Fire at people at a range with a syringe, useful if Chloral Hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).|No description}}
|
|
| {{#if:Syringe Gun|
{{#if:|Sgun.png|{{#ifexist: File:Sgun.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Rapid Syringe Gun|}}
{{#if:|
{{#if:|Rapidsyringegun.png|}} Rapid Syringe Gun
|
Found in: Medbay Protalathe Used for: Tranquilizing the chucklefucks Strategy: A modification of the syringe gun design, using a rotating cylinder to store up to six syringes
|
Contents
|
Description
|
{{{contents}}}
|
It's a syringe gun, but it can be loaded with up to 6 syringes so you don't have to manually reload it after each shot. Alternate syringes for making people catch fire or go boom.
|
|
| {{#if:A modification of the syringe gun design, using a rotating cylinder to store up to six syringes|
{{#if:|Rapidsyringegun.png|}} Rapid Syringe Gun
|
Found in: Medbay Protalathe Used for: Tranquilizing the chucklefucks Strategy: A modification of the syringe gun design, using a rotating cylinder to store up to six syringes
|
Description
|
It's a syringe gun, but it can be loaded with up to 6 syringes so you don't have to manually reload it after each shot. Alternate syringes for making people catch fire or go boom.|No description}}
|
|
| {{#if:Tranquilizing the chucklefucks|
{{#if:|Rapidsyringegun.png|}} Rapid Syringe Gun
|
Found in: Medbay Protalathe Used for: Tranquilizing the chucklefucks
|
Description
|
It's a syringe gun, but it can be loaded with up to 6 syringes so you don't have to manually reload it after each shot. Alternate syringes for making people catch fire or go boom.|No description}}
|
|
| {{#if:Rapid Syringe Gun|
{{#if:|Rapidsyringegun.png|{{#ifexist: File:Rapidsyringegun.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Hypospray|}}
{{#if:|
{{#if:|Hspray.png|}} Hypospray
|
Found in: Chief Medical Officer's Office Used for: Applying medicine quickly Strategy: Fill with medicine, apply to patient for quick healing
|
Contents
|
Description
|
{{{contents}}}
|
A fast syringe that can be loaded with up to 30u of any chemical, and injected instantly unlike normal syringes. The patient feels a tiny prick!
|
|
| {{#if:Fill with medicine, apply to patient for quick healing|
{{#if:|Hspray.png|}} Hypospray
|
Found in: Chief Medical Officer's Office Used for: Applying medicine quickly Strategy: Fill with medicine, apply to patient for quick healing
|
Description
|
A fast syringe that can be loaded with up to 30u of any chemical, and injected instantly unlike normal syringes. The patient feels a tiny prick!|No description}}
|
|
| {{#if:Applying medicine quickly|
Description
|
A fast syringe that can be loaded with up to 30u of any chemical, and injected instantly unlike normal syringes. The patient feels a tiny prick!|No description}}
|
|
| {{#if:Hypospray|
{{#if:|Hspray.png|{{#ifexist: File:Hspray.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Eyedropper|}}
{{#if:|
{{#if:|Eyedropper.png|}} Eyedropper
|
Found in: Chemistry, Medical Storage, R&D Lab Used for: Applying medicine quickly, small amounts at a time Strategy: Fill with medicine, apply to patient
|
Contents
|
Description
|
{{{contents}}}
|
Toggle in hand to change it to drop one unit at a time. A dropper is a container used for holding 5ml of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.
|
|
| {{#if:Fill with medicine, apply to patient|
{{#if:|Eyedropper.png|}} Eyedropper
|
Found in: Chemistry, Medical Storage, R&D Lab Used for: Applying medicine quickly, small amounts at a time Strategy: Fill with medicine, apply to patient
|
Description
|
{{#if:Toggle in hand to change it to drop one unit at a time. A dropper is a container used for holding 5ml of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.|Toggle in hand to change it to drop one unit at a time. A dropper is a container used for holding 5ml of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.|No description}}
|
|
| {{#if:Applying medicine quickly, small amounts at a time|
Description
|
{{#if:Toggle in hand to change it to drop one unit at a time. A dropper is a container used for holding 5ml of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.|Toggle in hand to change it to drop one unit at a time. A dropper is a container used for holding 5ml of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.|No description}}
|
|
| {{#if:Eyedropper|
{{#if:|Eyedropper.png|{{#ifexist: File:Eyedropper.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Bottle|}}{{#if:Beaker|}}{{#if:Water Bottle|}}{{#if:Cryo Beaker|}}{{#if:Cryostasis Beaker|}}{{#if:Large Beaker|}}{{#if:Large Water Bottle|}}{{#if:XL Beaker|}}{{#if:Meta Beaker|}}{{#if:Bluespace Beaker|}}
{{#if:|
| {{#if:Transport chemicals or mix them and watch magic happen|
Description
|
{{#if:This is a container specifically for holding liquids. They are most commonly found in Medbay and Chemistry Lab. It is ill-advised always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.
There are multiple types of beakers:
Bottle is a smaller version of a Beaker and can be made by a Chemist from a ChemMaster 3000 and are mostly used to fill syringes. A bottle holds up to 30 units of liquid.
Beaker is a standard glass beaker. Holds 50 units of liquid.
Water Bottle works the same as a beaker, and can be made with plastic sheets. Holds 50 units of liquid.
Cryostasis Beaker holds 50 units of liquid. Chemicals will not mix or react while in this beaker. Splashing contained chemicals will not make them react either, as with all other beakers.
Large Beaker holds 100 units of liquid.
Large Water Bottle works the same as a large beaker, and can be made with plastic sheets. Holds 100 units of liquid.
XL Beaker holds 120 units of liquid.
Meta Beaker holds 180 units of liquid.
Bluespace Beaker holds 300 units of liquid. Can not be used in ordinary grenade casings. |This is a container specifically for holding liquids. They are most commonly found in Medbay and Chemistry Lab. It is ill-advised always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.
There are multiple types of beakers:
Bottle is a smaller version of a Beaker and can be made by a Chemist from a ChemMaster 3000 and are mostly used to fill syringes. A bottle holds up to 30 units of liquid.
Beaker is a standard glass beaker. Holds 50 units of liquid.
Water Bottle works the same as a beaker, and can be made with plastic sheets. Holds 50 units of liquid.
Cryostasis Beaker holds 50 units of liquid. Chemicals will not mix or react while in this beaker. Splashing contained chemicals will not make them react either, as with all other beakers.
Large Beaker holds 100 units of liquid.
Large Water Bottle works the same as a large beaker, and can be made with plastic sheets. Holds 100 units of liquid.
XL Beaker holds 120 units of liquid.
Meta Beaker holds 180 units of liquid.
Bluespace Beaker holds 300 units of liquid. Can not be used in ordinary grenade casings. |No description}}
|
|
| {{#if:Transporting and mixing chemicals|
Description
|
{{#if:This is a container specifically for holding liquids. They are most commonly found in Medbay and Chemistry Lab. It is ill-advised always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.
There are multiple types of beakers:
Bottle is a smaller version of a Beaker and can be made by a Chemist from a ChemMaster 3000 and are mostly used to fill syringes. A bottle holds up to 30 units of liquid.
Beaker is a standard glass beaker. Holds 50 units of liquid.
Water Bottle works the same as a beaker, and can be made with plastic sheets. Holds 50 units of liquid.
Cryostasis Beaker holds 50 units of liquid. Chemicals will not mix or react while in this beaker. Splashing contained chemicals will not make them react either, as with all other beakers.
Large Beaker holds 100 units of liquid.
Large Water Bottle works the same as a large beaker, and can be made with plastic sheets. Holds 100 units of liquid.
XL Beaker holds 120 units of liquid.
Meta Beaker holds 180 units of liquid.
Bluespace Beaker holds 300 units of liquid. Can not be used in ordinary grenade casings. |This is a container specifically for holding liquids. They are most commonly found in Medbay and Chemistry Lab. It is ill-advised always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.
There are multiple types of beakers:
Bottle is a smaller version of a Beaker and can be made by a Chemist from a ChemMaster 3000 and are mostly used to fill syringes. A bottle holds up to 30 units of liquid.
Beaker is a standard glass beaker. Holds 50 units of liquid.
Water Bottle works the same as a beaker, and can be made with plastic sheets. Holds 50 units of liquid.
Cryostasis Beaker holds 50 units of liquid. Chemicals will not mix or react while in this beaker. Splashing contained chemicals will not make them react either, as with all other beakers.
Large Beaker holds 100 units of liquid.
Large Water Bottle works the same as a large beaker, and can be made with plastic sheets. Holds 100 units of liquid.
XL Beaker holds 120 units of liquid.
Meta Beaker holds 180 units of liquid.
Bluespace Beaker holds 300 units of liquid. Can not be used in ordinary grenade casings. |No description}}
|
|
| {{#if:Beaker|
{{#if:|beaker.png|{{#ifexist: File:beaker.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Pill Bottle|}}
{{#if:|
{{#if:|Pill Bottle.png|}} Pill Bottle
|
Found in: Chemistry Used for: Transporting pills Strategy: Put pills inside, take pills out when needed
|
Contents
|
Description
|
{{{contents}}}
|
It's an airtight container for storing medication.
|
|
| {{#if:Put pills inside, take pills out when needed|
{{#if:|Pill Bottle.png|}} Pill Bottle
|
Found in: Chemistry Used for: Transporting pills Strategy: Put pills inside, take pills out when needed
|
Description
|
It's an airtight container for storing medication.|No description}}
|
|
| {{#if:Transporting pills|
{{#if:|Pill Bottle.png|}} Pill Bottle
|
Found in: Chemistry Used for: Transporting pills
|
Description
|
It's an airtight container for storing medication.|No description}}
|
|
| {{#if:Pill Bottle|
{{#if:|Pill Bottle.png|{{#ifexist: File:Pill Bottle.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:DNA Injector|}}
{{#if:|
{{#if:|DNA Injector.png|}} DNA Injector
|
Found in: Genetics Used for: Transfering genetics from subject to another Strategy: Make one in the DNA Scanner Access Console and use it on someone or yourself
|
Contents
|
Description
|
{{{contents}}}
|
This injects the person with DNA. It stores either UI (Unique Identifiers), UE (Unique Enzymes) or SE (Structural Enzymes) and transfers them instantly to the person upon injection.
|
|
| {{#if:Make one in the DNA Scanner Access Console and use it on someone or yourself|
{{#if:|DNA Injector.png|}} DNA Injector
|
Found in: Genetics Used for: Transfering genetics from subject to another Strategy: Make one in the DNA Scanner Access Console and use it on someone or yourself
|
Description
|
This injects the person with DNA. It stores either UI (Unique Identifiers), UE (Unique Enzymes) or SE (Structural Enzymes) and transfers them instantly to the person upon injection.|No description}}
|
|
| {{#if:Transfering genetics from subject to another|
{{#if:|DNA Injector.png|}} DNA Injector
|
Found in: Genetics Used for: Transfering genetics from subject to another
|
Description
|
This injects the person with DNA. It stores either UI (Unique Identifiers), UE (Unique Enzymes) or SE (Structural Enzymes) and transfers them instantly to the person upon injection.|No description}}
|
|
| {{#if:DNA Injector|
{{#if:|DNA Injector.png|{{#ifexist: File:DNA Injector.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
Surgical Tools[edit]
These items are used in surgery. Surgical tools can be found in Operating Theatre and Robotics. Additionally, Cargo can make all of them (with the exception of drapes) using their Autolathe. It is best to keep surgical tools in their proper places so your fellow crewmembers can use them when they need them.
{{#if:Drapes|}}
{{#if:|
{{#if:|Drapes.png|}} Drapes
|
Found in: Operating Theatre, Robotics Used for: Determining which place is about to be cut, sliced 'n' diced Strategy: Use drapes on a patient who's (preferably) on the operating table
|
Contents
|
Description
|
{{{contents}}}
|
Nanotrasen brand surgical drapes provide optimal safety and infection control.
|
|
| {{#if:Use drapes on a patient who's (preferably) on the operating table|
{{#if:|Drapes.png|}} Drapes
|
Found in: Operating Theatre, Robotics Used for: Determining which place is about to be cut, sliced 'n' diced Strategy: Use drapes on a patient who's (preferably) on the operating table
|
Description
|
Nanotrasen brand surgical drapes provide optimal safety and infection control.|No description}}
|
|
| {{#if:Determining which place is about to be cut, sliced 'n' diced|
{{#if:|Drapes.png|}} Drapes
|
Found in: Operating Theatre, Robotics Used for: Determining which place is about to be cut, sliced 'n' diced
|
Description
|
Nanotrasen brand surgical drapes provide optimal safety and infection control.|No description}}
|
|
| {{#if:Drapes|
{{#if:|Drapes.png|{{#ifexist: File:Drapes.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Scalpel|}}
{{#if:|
{{#if:|Scalpel.png|}} Scalpel
|
Found in: Operating Theatre, Robotics Used for: Incisions in surgery, or melee combat Strategy: Use it on the patient when you need to do an incision
|
Contents
|
Description
|
{{{contents}}}
|
Cut, cut, and once more cut.
|
|
| {{#if:Use it on the patient when you need to do an incision|
{{#if:|Scalpel.png|}} Scalpel
|
Found in: Operating Theatre, Robotics Used for: Incisions in surgery, or melee combat Strategy: Use it on the patient when you need to do an incision
|
Description
|
Cut, cut, and once more cut.|No description}}
|
|
| {{#if:Incisions in surgery, or melee combat|
Description
|
Cut, cut, and once more cut.|No description}}
|
|
| {{#if:Scalpel|
{{#if:|Scalpel.png|{{#ifexist: File:Scalpel.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Circular Saw|}}
{{#if:|
{{#if:|Saw.png|}} Circular Saw
|
Found in: Operating Theatre, Robotics Used for: Cutting through bone, cutting out brains or cutting logs into planks Strategy: Use it on the patient when needed in a surgical procedure
|
Contents
|
Description
|
{{{contents}}}
|
Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a normal-sized item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It may also be used to cut logs into planks.
|
|
| {{#if:Use it on the patient when needed in a surgical procedure|
{{#if:|Saw.png|}} Circular Saw
|
Found in: Operating Theatre, Robotics Used for: Cutting through bone, cutting out brains or cutting logs into planks Strategy: Use it on the patient when needed in a surgical procedure
|
Description
|
{{#if:Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a normal-sized item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It may also be used to cut logs into planks.|Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a normal-sized item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It may also be used to cut logs into planks.|No description}}
|
|
| {{#if:Cutting through bone, cutting out brains or cutting logs into planks|
{{#if:|Saw.png|}} Circular Saw
|
Found in: Operating Theatre, Robotics Used for: Cutting through bone, cutting out brains or cutting logs into planks
|
Description
|
{{#if:Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a normal-sized item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It may also be used to cut logs into planks.|Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a normal-sized item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It may also be used to cut logs into planks.|No description}}
|
|
| {{#if:Circular Saw|
{{#if:|Saw.png|{{#ifexist: File:Saw.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Surgical Drill|}}
{{#if:|
{{#if:|Drill.png|}} Surgical Drill
|
Found in: Operating Theatre, Robotics Used for: Drilling through bone Strategy: Use it on the patient when needed in a surgical procedure
|
Contents
|
Description
|
{{{contents}}}
|
A item used for surgery. Surprisingly robust, especially against eyes.
|
|
| {{#if:Use it on the patient when needed in a surgical procedure|
{{#if:|Drill.png|}} Surgical Drill
|
Found in: Operating Theatre, Robotics Used for: Drilling through bone Strategy: Use it on the patient when needed in a surgical procedure
|
Description
|
A item used for surgery. Surprisingly robust, especially against eyes.|No description}}
|
|
| {{#if:Drilling through bone|
Description
|
A item used for surgery. Surprisingly robust, especially against eyes.|No description}}
|
|
| {{#if:Surgical Drill|
{{#if:|Drill.png|{{#ifexist: File:Drill.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Hemostat|}}
{{#if:|
{{#if:|Hemostat.png|}} Hemostat
|
Found in: Operating Theatre, Robotics Used for: Clamping blood vessels to prevent bleeding Strategy: Use it on the patient when needed in a surgical procedure
|
Contents
|
Description
|
{{{contents}}}
|
You can drill using this item. You dig?"
|
|
| {{#if:Use it on the patient when needed in a surgical procedure|
{{#if:|Hemostat.png|}} Hemostat
|
Found in: Operating Theatre, Robotics Used for: Clamping blood vessels to prevent bleeding Strategy: Use it on the patient when needed in a surgical procedure
|
Description
|
You can drill using this item. You dig?"|No description}}
|
|
| {{#if:Clamping blood vessels to prevent bleeding|
Description
|
You can drill using this item. You dig?"|No description}}
|
|
| {{#if:Hemostat|
{{#if:|Hemostat.png|{{#ifexist: File:Hemostat.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Cautery|}}
{{#if:|
{{#if:|Cautery.png|}} Cautery
|
Found in: Operating Theatre, Robotics Used for: cauterizing wounds to prevent bleeding Strategy: Use it on the patient when needed in a surgical procedure
|
Contents
|
Description
|
{{{contents}}}
|
This stops bleeding.
|
|
| {{#if:Use it on the patient when needed in a surgical procedure|
{{#if:|Cautery.png|}} Cautery
|
Found in: Operating Theatre, Robotics Used for: cauterizing wounds to prevent bleeding Strategy: Use it on the patient when needed in a surgical procedure
|
Description
|
This stops bleeding.|No description}}
|
|
| {{#if:cauterizing wounds to prevent bleeding|
Description
|
This stops bleeding.|No description}}
|
|
| {{#if:Cautery|
{{#if:|Cautery.png|{{#ifexist: File:Cautery.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Laser Scalpel|}}
{{#if:|
{{#if:|Laser_scalpel_scalpel.png|}} Laser Scalpel
|
Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded scalpel and saw two-in-one Strategy: Does surgical steps faster than basic scalpel and saw.
|
Contents
|
Description
|
{{{contents}}}
|
Active in hand to toggle between low power (scalpel) mode and high power (saw) mode .
|
|
| {{#if:Does surgical steps faster than basic scalpel and saw.|
{{#if:|Laser_scalpel_scalpel.png|}} Laser Scalpel
|
Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded scalpel and saw two-in-one Strategy: Does surgical steps faster than basic scalpel and saw.
|
Description
|
{{#if:Active in hand to toggle between low power (scalpel) mode and high power (saw) mode .|Active in hand to toggle between low power (scalpel) mode and high power (saw) mode .|No description}}
|
|
| {{#if:upgraded scalpel and saw two-in-one|
{{#if:|Laser_scalpel_scalpel.png|}} Laser Scalpel
|
Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded scalpel and saw two-in-one
|
Description
|
{{#if:Active in hand to toggle between low power (scalpel) mode and high power (saw) mode .|Active in hand to toggle between low power (scalpel) mode and high power (saw) mode .|No description}}
|
|
| {{#if:Laser Scalpel|
{{#if:|Laser_scalpel_scalpel.png|{{#ifexist: File:Laser_scalpel_scalpel.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Mechanical Pinches|}}
{{#if:|
{{#if:|Mechanical_pinches_retractor.png|}} Mechanical Pinches
|
Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded retractor and and hemostat two-in-one Strategy: Does surgical steps faster than basic retractor and hemostat.
|
Contents
|
Description
|
{{{contents}}}
|
Active in hand to toggle between retractor mode and hemostat mode .
|
|
| {{#if:Does surgical steps faster than basic retractor and hemostat.|
{{#if:|Mechanical_pinches_retractor.png|}} Mechanical Pinches
|
Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded retractor and and hemostat two-in-one Strategy: Does surgical steps faster than basic retractor and hemostat.
|
Description
|
{{#if:Active in hand to toggle between retractor mode and hemostat mode .|Active in hand to toggle between retractor mode and hemostat mode .|No description}}
|
|
| {{#if:upgraded retractor and and hemostat two-in-one|
{{#if:|Mechanical_pinches_retractor.png|}} Mechanical Pinches
|
Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded retractor and and hemostat two-in-one
|
Description
|
{{#if:Active in hand to toggle between retractor mode and hemostat mode .|Active in hand to toggle between retractor mode and hemostat mode .|No description}}
|
|
| {{#if:Mechanical Pinches|
{{#if:|Mechanical_pinches_retractor.png|{{#ifexist: File:Mechanical_pinches_retractor.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Searing Tool|}}
{{#if:|
{{#if:|Searing_tool_cautery.png|}} Searing Tool
|
Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded cautery and surgical drill two-in-one Strategy: Does surgical steps faster than basic cautery and surgical drill.
|
Contents
|
Description
|
{{{contents}}}
|
Active in hand to toggle between mending (cautery) mode and drilling mode .
|
|
| {{#if:Does surgical steps faster than basic cautery and surgical drill.|
{{#if:|Searing_tool_cautery.png|}} Searing Tool
|
Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded cautery and surgical drill two-in-one Strategy: Does surgical steps faster than basic cautery and surgical drill.
|
Description
|
{{#if:Active in hand to toggle between mending (cautery) mode and drilling mode .|Active in hand to toggle between mending (cautery) mode and drilling mode .|No description}}
|
|
| {{#if:upgraded cautery and surgical drill two-in-one|
{{#if:|Searing_tool_cautery.png|}} Searing Tool
|
Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded cautery and surgical drill two-in-one
|
Description
|
{{#if:Active in hand to toggle between mending (cautery) mode and drilling mode .|Active in hand to toggle between mending (cautery) mode and drilling mode .|No description}}
|
|
| {{#if:Searing Tool|
{{#if:|Searing_tool_cautery.png|{{#ifexist: File:Searing_tool_cautery.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:SleepingAgent_Tank|}}{{#if:Sleeping Agent_Tank|}}{{#if:Sleeping Agent|}}{{#if:Sleeping Agent Tank|}}{{#if:Anesthetic|}}{{#if:Anesthetic Tank|}}
{{#if:|
{{#if:|N2Otank.png|}} Anesthetic Tank
|
Found in: Operating Theatre, Robotics Used for: Putting the patient asleep Strategy: See below
|
Contents
|
Description
|
{{{contents}}}
|
A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent him/her from escaping feeling pain.
How to set internals:
- To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.
|
|
| {{#if:See below|
{{#if:|N2Otank.png|}} Anesthetic Tank
|
Found in: Operating Theatre, Robotics Used for: Putting the patient asleep Strategy: See below
|
Description
|
{{#if:A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent him/her from escaping feeling pain.
How to set internals:
- To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.|A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent him/her from
escaping feeling pain.
How to set internals:
- To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.|No description}}
|
|
| {{#if:Putting the patient asleep|
Description
|
{{#if:A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent him/her from escaping feeling pain.
How to set internals:
- To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.|A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent him/her from
escaping feeling pain.
How to set internals:
- To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.|No description}}
|
|
| {{#if:Anesthetic Tank|
{{#if:|N2Otank.png|{{#ifexist: File:N2Otank.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
Medical Gear[edit]
Clothes and other equipment made especially for the doctors.
{{#if:|
{{#if:|MedGlasses.png|}} Health Scanner HUD
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|MedGlasses.png|}} Health Scanner HUD
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Health Scanner HUD|
{{#if:|MedGlasses.png|{{#ifexist: File:MedGlasses.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|Sterilemask.png|}} Sterile Mask
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|Sterilemask.png|}} Sterile Mask
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|Sterilemask.png|}} Sterile Mask
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Sterile Mask|
{{#if:|Sterilemask.png|{{#ifexist: File:Sterilemask.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|LGloves.png|}} Latex Gloves
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|LGloves.png|}} Latex Gloves
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|LGloves.png|}} Latex Gloves
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Latex Gloves|
{{#if:|LGloves.png|{{#ifexist: File:LGloves.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|Nitrile_gloves.png|}} Nitrile Gloves
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|Nitrile_gloves.png|}} Nitrile Gloves
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|Nitrile_gloves.png|}} Nitrile Gloves
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Nitrile Gloves|
{{#if:|Nitrile_gloves.png|{{#ifexist: File:Nitrile_gloves.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|Medicalbelt.png|}} Medical Belt
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|Medicalbelt.png|}} Medical Belt
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|Medicalbelt.png|}} Medical Belt
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Medical Belt|
{{#if:|Medicalbelt.png|{{#ifexist: File:Medicalbelt.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|Medpack.png|}} Medical Backpack
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|Medpack.png|}} Medical Backpack
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|Medpack.png|}} Medical Backpack
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Medical Backpack|
{{#if:|Medpack.png|{{#ifexist: File:Medpack.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|BioHood.png|}} Bio Hood
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|BioHood.png|}} Bio Hood
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|BioHood.png|}} Bio Hood
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Bio Hood|
{{#if:|BioHood.png|{{#ifexist: File:BioHood.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|BioSuit.png|}} Bio-suit
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|BioSuit.png|}} Bio-suit
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|BioSuit.png|}} Bio-suit
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Bio-suit|
{{#if:|BioSuit.png|{{#ifexist: File:BioSuit.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|Muzzle.png|}} Muzzle
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|Muzzle.png|}} Muzzle
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|Muzzle.png|}} Muzzle
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Muzzle|
{{#if:|Muzzle.png|{{#ifexist: File:Muzzle.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|Straight.png|}} Straight Jacket
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|Straight.png|}} Straight Jacket
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|Straight.png|}} Straight Jacket
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Straight Jacket|
{{#if:|Straight.png|{{#ifexist: File:Straight.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
Medical Kits[edit]
These are stocked in medbay and some other locations on-station. Remember that you can always order more from cargo if you run out. Roboticists can use these to make medibots once they're empty, and these make your job a lot easier, so don't be shy about taking them over to their desk when you have a moment. Back when Telescience was a thing, scientists sometimes stole these up while cackling madly. It was probably nothing to worry about.
To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use.
{{#if:First-Aid Kit a.k.a. Medkit|}}
{{#if: |
{{#if:|SMed.png|}} First-Aid Kit a.k.a. Medkit
|
Found in: Medical Storage Used for: Carrying medicine for the most common injuries Strategy: Use the contents to heal patients
|
Contents
|
Description
|
|
Useful for most cases (brute and burn damage) you will witness on the station. Even the most basic assistant can bring many people back from the brink of death with the help of this kit.
|
|
| {{#if:Use the contents to heal patients|
{{#if:|SMed.png|}} First-Aid Kit a.k.a. Medkit
|
Found in: Medical Storage Used for: Carrying medicine for the most common injuries Strategy: Use the contents to heal patients
|
Description
|
Useful for most cases (brute and burn damage) you will witness on the station. Even the most basic assistant can bring many people back from the brink of death with the help of this kit.|No description}}
|
|
| {{#if:Carrying medicine for the most common injuries|
{{#if:|SMed.png|}} First-Aid Kit a.k.a. Medkit
|
Found in: Medical Storage Used for: Carrying medicine for the most common injuries
|
Description
|
Useful for most cases (brute and burn damage) you will witness on the station. Even the most basic assistant can bring many people back from the brink of death with the help of this kit.|No description}}
|
|
| {{#if:First-Aid Kit a.k.a. Medkit|
{{#if:|SMed.png|{{#ifexist: File:SMed.png| }}|no image}}
|
First-Aid Kit a.k.a. Medkit
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Toxin First-Aid Kit|}}
{{#if: |
| {{#if:Use the contents to heal patients|
{{#if:|Tmed.png|}} Toxin First-Aid Kit
|
Found in: Medical Storage Used for: Carrying medicine for toxin damage Strategy: Use the contents to heal patients
|
|
| {{#if:Carrying medicine for toxin damage|
{{#if:|Tmed.png|}} Toxin First-Aid Kit
|
Found in: Medical Storage Used for: Carrying medicine for toxin damage
|
|
| {{#if:Toxin First-Aid Kit|
{{#if:|Tmed.png|{{#ifexist: File:Tmed.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Fire First-Aid Kit|}}
{{#if: |
| {{#if:Use the contents to heal patients|
| {{#if:Carrying medicine for burn damage|
Description
|
{{#if:This kit is for the treatment of burn damage. Each burn patch contains 20u silver sulfadiazine.
Burn treatment kits may have a flame symbol () instead of a cross, though the contents should be the same.|This kit is for the treatment of burn damage. Each burn patch contains 20u silver sulfadiazine.
Burn treatment kits may have a flame symbol () instead of a cross, though the contents should be the same.|No description}}
|
|
| {{#if:Burn treatment kit|
{{#if:|Bmed.png|{{#ifexist: File:Bmed.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Brute trauma treatment kit|}}
{{#if: |
{{#if:|Brutefak.png|}} Brute trauma treatment kit
|
Found in: Medical Storage, mining equipment vendors Used for: Carrying medicine for brute damage and gauze to treat bleeding from brute damage Strategy: Use the contents to heal patients
|
Contents
|
Description
|
|
This kit is for the treatment of brute damage. Each patch contains 20u of styptic powder.
|
|
| {{#if:Use the contents to heal patients|
{{#if:|Brutefak.png|}} Brute trauma treatment kit
|
Found in: Medical Storage, mining equipment vendors Used for: Carrying medicine for brute damage and gauze to treat bleeding from brute damage Strategy: Use the contents to heal patients
|
Description
|
{{#if:This kit is for the treatment of brute damage. Each patch contains 20u of styptic powder.|This kit is for the treatment of brute damage. Each patch contains 20u of styptic powder.|No description}}
|
|
| {{#if:Carrying medicine for brute damage and gauze to treat bleeding from brute damage|
Description
|
{{#if:This kit is for the treatment of brute damage. Each patch contains 20u of styptic powder.|This kit is for the treatment of brute damage. Each patch contains 20u of styptic powder.|No description}}
|
|
| {{#if:Brute trauma treatment kit|
{{#if:|Brutefak.png|{{#ifexist: File:Brutefak.png| }}|no image}}
|
Brute trauma treatment kit
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Oxygen Deprivation First-Aid Kit|}}
{{#if: |
{{#if:|O2med.png|}} Oxygen Deprivation First-Aid Kit
|
Found in: Medical Storage Used for: Carrying medicine for suffocation damage Strategy: Use the contents to heal patients
|
Contents
|
Description
|
|
This kit is for the treatment of suffocation damage. Each syringe contains 15u Perfluorodecalin.
|
|
| {{#if:Use the contents to heal patients|
{{#if:|O2med.png|}} Oxygen Deprivation First-Aid Kit
|
Found in: Medical Storage Used for: Carrying medicine for suffocation damage Strategy: Use the contents to heal patients
|
Description
|
{{#if:This kit is for the treatment of suffocation damage. Each syringe contains 15u Perfluorodecalin.|This kit is for the treatment of suffocation damage. Each syringe contains 15u Perfluorodecalin.|No description}}
|
|
| {{#if:Carrying medicine for suffocation damage|
{{#if:|O2med.png|}} Oxygen Deprivation First-Aid Kit
|
Found in: Medical Storage Used for: Carrying medicine for suffocation damage
|
Description
|
{{#if:This kit is for the treatment of suffocation damage. Each syringe contains 15u Perfluorodecalin.|This kit is for the treatment of suffocation damage. Each syringe contains 15u Perfluorodecalin.|No description}}
|
|
| {{#if:Oxygen Deprivation First-Aid Kit|
{{#if:|O2med.png|{{#ifexist: File:O2med.png| }}|no image}}
|
Oxygen Deprivation First-Aid Kit
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Box of hugs|}}
{{#if: |
{{#if:|hugbox.png|}} Box of hugs
|
Found in: Maintenance, Nanomed Plus Used for: Carrying medicine for common injuries, hugging Strategy: Use the contents to heal patients. Use the box to calm sensitive patients.
|
Contents
|
Description
|
|
This box is made for the well-being of sensitive persons.
|
|
| {{#if:Use the contents to heal patients. Use the box to calm sensitive patients.|
{{#if:|hugbox.png|}} Box of hugs
|
Found in: Maintenance, Nanomed Plus Used for: Carrying medicine for common injuries, hugging Strategy: Use the contents to heal patients. Use the box to calm sensitive patients.
|
Description
|
This box is made for the well-being of sensitive persons.|No description}}
|
|
| {{#if:Carrying medicine for common injuries, hugging|
{{#if:|hugbox.png|}} Box of hugs
|
Found in: Maintenance, Nanomed Plus Used for: Carrying medicine for common injuries, hugging
|
Description
|
This box is made for the well-being of sensitive persons.|No description}}
|
|
| {{#if:Box of hugs|
{{#if:|hugbox.png|{{#ifexist: File:hugbox.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
Pill Bottles[edit]
These are located in the Genetics lab. The chemicals contained within these bottles are mostly useful for clones.
{{#if:Bottle of Mannitol Pills|}}
{{#if: |
{{#if:|Pill_Bottle.png|}} Bottle of Mannitol Pills
|
Found in: Genetics Used for: Treating brain damage in patients, particularly the newly-cloned. Strategy: Get the patient to swallow a pill. Slip a pill in the cryo beakers.
|
Contents
|
Description
|
|
Contains pills used to treat brain damage.
|
|
| {{#if:Get the patient to swallow a pill. Slip a pill in the cryo beakers.|
{{#if:|Pill_Bottle.png|}} Bottle of Mannitol Pills
|
Found in: Genetics Used for: Treating brain damage in patients, particularly the newly-cloned. Strategy: Get the patient to swallow a pill. Slip a pill in the cryo beakers.
|
Description
|
Contains pills used to treat brain damage.|No description}}
|
|
| {{#if:Treating brain damage in patients, particularly the newly-cloned.|
{{#if:|Pill_Bottle.png|}} Bottle of Mannitol Pills
|
Found in: Genetics Used for: Treating brain damage in patients, particularly the newly-cloned.
|
Description
|
Contains pills used to treat brain damage.|No description}}
|
|
| {{#if:Bottle of Mannitol Pills|
{{#if:|Pill_Bottle.png|{{#ifexist: File:Pill_Bottle.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Bottle of Mutadone Pills|}}
{{#if: |
{{#if:|Pill_Bottle.png|}} Bottle of Mutadone Pills
|
Found in: Genetics Used for: Removing genetic mutations in patients including superpowers and disabilities. Strategy: Get the patient to swallow a pill. Force one into a monkey to turn it into a human.
|
Contents
|
Description
|
|
Contains pills used to treat genetic abnormalities.
|
|
| {{#if:Get the patient to swallow a pill. Force one into a monkey to turn it into a human.|
{{#if:|Pill_Bottle.png|}} Bottle of Mutadone Pills
|
Found in: Genetics Used for: Removing genetic mutations in patients including superpowers and disabilities. Strategy: Get the patient to swallow a pill. Force one into a monkey to turn it into a human.
|
Description
|
Contains pills used to treat genetic abnormalities.|No description}}
|
|
| {{#if:Removing genetic mutations in patients including superpowers and disabilities.|
{{#if:|Pill_Bottle.png|}} Bottle of Mutadone Pills
|
Found in: Genetics Used for: Removing genetic mutations in patients including superpowers and disabilities.
|
Description
|
Contains pills used to treat genetic abnormalities.|No description}}
|
|
| {{#if:Bottle of Mutadone Pills|
{{#if:|Pill_Bottle.png|{{#ifexist: File:Pill_Bottle.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
Machinery and Facilities[edit]
These are the vital machines that you need to treat abnormally damaging injuries. With the exception of the sink and shower, you need to be able to access the Medbay to use any of these.
{{#if:|
{{#if:|Sink.png|}} Sink
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|Sink.png|}} Sink
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|Sink.png|}} Sink
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Sink|
{{#if:|Sink.png|{{#ifexist: File:Sink.png| }}|no image}}
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|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Shower|}}
{{#if:|
{{#if:|Shower.png|}} Shower
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
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Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|Shower.png|}} Shower
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|Shower.png|}} Shower
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Shower|
{{#if:|Shower.png|{{#ifexist: File:Shower.png| }}|no image}}
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|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:NanoMed Plus|}}
{{#if:|
{{#if:|Nanomedplus.png|}} NanoMed Plus
|
Found in: Medbay Used for: Supplying yourself with medical items Strategy: Use the machine and choose your poison
|
Contents
|
Description
|
{{{contents}}}
|
See what NanoMed Plus holds inside.
|
|
| {{#if:Use the machine and choose your poison|
{{#if:|Nanomedplus.png|}} NanoMed Plus
|
Found in: Medbay Used for: Supplying yourself with medical items Strategy: Use the machine and choose your poison
|
|
| {{#if:Supplying yourself with medical items|
{{#if:|Nanomedplus.png|}} NanoMed Plus
|
Found in: Medbay Used for: Supplying yourself with medical items
|
|
| {{#if:NanoMed Plus|
{{#if:|Nanomedplus.png|{{#ifexist: File:Nanomedplus.png| }}|no image}}
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|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:NanoMed|}}
{{#if:|
{{#if:|Nanomed.png|}} NanoMed
|
Found in: Medbay Used for: Supplying yourself with medical items Strategy: Use the machine and choose your poison.
|
Contents
|
Description
|
{{{contents}}}
|
See what NanoMed holds inside.
|
|
| {{#if:Use the machine and choose your poison.|
{{#if:|Nanomed.png|}} NanoMed
|
Found in: Medbay Used for: Supplying yourself with medical items Strategy: Use the machine and choose your poison.
|
|
| {{#if:Supplying yourself with medical items|
{{#if:|Nanomed.png|}} NanoMed
|
Found in: Medbay Used for: Supplying yourself with medical items
|
|
| {{#if:NanoMed|
{{#if:|Nanomed.png|{{#ifexist: File:Nanomed.png| }}|no image}}
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|
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| The item needs to have the name defined. }} }} }} }}
{{#if:Lifeform Stasis Unit|}}
{{#if:|
| {{#if:Buckle patients to them to put them into stasis. While in stasis they no longer bleed, no longer process reagents or diseases (good or bad), and if dead it freezes their defibrillation timer.|
{{#if:|Stasis_bed_off.png|}} Lifeform Stasis Unit (aka "Stasis Bed")
|
Found in: Medbay Used for: To keep patients alive during treatment Strategy: Buckle patients to them to put them into stasis. While in stasis they no longer bleed, no longer process reagents or diseases (good or bad), and if dead it freezes their defibrillation timer.
|
|
| {{#if:To keep patients alive during treatment|
{{#if:|Stasis_bed_off.png|}} Lifeform Stasis Unit (aka "Stasis Bed")
|
Found in: Medbay Used for: To keep patients alive during treatment
|
|
| {{#if:Lifeform Stasis Unit (aka "Stasis Bed")|
{{#if:|Stasis_bed_off.png|{{#ifexist: File:Stasis_bed_off.png| }}|no image}}
|
Lifeform Stasis Unit (aka "Stasis Bed")
|
|
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| The item needs to have the name defined. }} }} }} }}
{{#if:Sleeper|}}
{{#if:|
{{#if:|Sleeper.gif|}} Sleeper
|
Found in: Unknown Used for: To heal patients Strategy: Get the patient on top of the Sleeper, use the Sleeper and choose "Close", now the patient is in and you can inject all the needed medicines
|
Contents
|
Description
|
{{{contents}}}
|
Sleepers contain an unlimited supply of five different chemicals.
See here how to use a Sleeper.
Guide to building a Sleeper.
|
|
| {{#if:Get the patient on top of the Sleeper, use the Sleeper and choose "Close", now the patient is in and you can inject all the needed medicines|
{{#if:|Sleeper.gif|}} Sleeper
|
Found in: Unknown Used for: To heal patients Strategy: Get the patient on top of the Sleeper, use the Sleeper and choose "Close", now the patient is in and you can inject all the needed medicines
|
|
| {{#if:To heal patients|
{{#if:|Sleeper.gif|}} Sleeper
|
Found in: Unknown Used for: To heal patients
|
|
| {{#if:Sleeper|
{{#if:|Sleeper.gif|{{#ifexist: File:Sleeper.gif| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Cryogenics Tube & Freezer|}}{{#if:Cryogenics Chamber & Freezer|}}
{{#if:|
| {{#if:Set the cryo up and put people in. Eject them after they've healed up|
{{#if:true||[[File:|64px|Cryogenics Tube & Freezer]]}} Cryogenics Tube & Freezer
|
Found in: Medbay Used for: Healing critical (or not critical) patients and genetic damage Strategy: Set the cryo up and put people in. Eject them after they've healed up
|
Description
|
{{#if:These high-tech devices can bring crew members back from the brink of death. The station starts with two, but they have to be set up first. It automatically stabilizes people in critical condition, and will safely lower a patient's body temperature to levels at which Cryoxadone, usually mixed with Mannitol, is effective. These chemicals will heal all damage types, and are the only way to fix clone loss caused by cloning and slime feeding.
See here how to use and perform maintenance on the Cryogenics Tubes.
Guide to building a Cryogenics Tube.|These high-tech devices can bring crew members back from the brink of death. The station starts with two, but they have to be set up first. It automatically stabilizes people in critical condition, and will safely lower a patient's body temperature to levels at which Cryoxadone, usually mixed with Mannitol, is effective. These chemicals will heal all damage types, and are the only way to fix clone loss caused by cloning and slime feeding.
See here how to use and perform maintenance on the Cryogenics Tubes.
Guide to building a Cryogenics Tube.|No description}}
|
|
| {{#if:Healing critical (or not critical) patients and genetic damage|
{{#if:true||[[File:|64px|Cryogenics Tube & Freezer]]}} Cryogenics Tube & Freezer
|
Found in: Medbay Used for: Healing critical (or not critical) patients and genetic damage
|
Description
|
{{#if:These high-tech devices can bring crew members back from the brink of death. The station starts with two, but they have to be set up first. It automatically stabilizes people in critical condition, and will safely lower a patient's body temperature to levels at which Cryoxadone, usually mixed with Mannitol, is effective. These chemicals will heal all damage types, and are the only way to fix clone loss caused by cloning and slime feeding.
See here how to use and perform maintenance on the Cryogenics Tubes.
Guide to building a Cryogenics Tube.|These high-tech devices can bring crew members back from the brink of death. The station starts with two, but they have to be set up first. It automatically stabilizes people in critical condition, and will safely lower a patient's body temperature to levels at which Cryoxadone, usually mixed with Mannitol, is effective. These chemicals will heal all damage types, and are the only way to fix clone loss caused by cloning and slime feeding.
See here how to use and perform maintenance on the Cryogenics Tubes.
Guide to building a Cryogenics Tube.|No description}}
|
|
| {{#if:Cryogenics Tube & Freezer|
{{#if:true||{{#ifexist: File:| [[File:|64px|Cryogenics Tube & Freezer]]}}|no image}}
|
Cryogenics Tube & Freezer
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Defibrillator|}}
{{#if:|
{{#if:|Defib.png|}} Defibrillator
|
Found in: Medical Storage Used for: Reviving the recently dead Strategy: Get to bodies fast enough and jump-start their heart
|
Contents
|
Description
|
{{{contents}}}
|
Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged or EMPd to make it able to instant stun (on disarm intent) or induce a heart attack (on harm intent), which is not instant. Both the stun and heart attack induction works through hardsuits. Defibrillation works on monkeys, too. See the Guide to Medicine for details about the conditions that need to be fulfilled to be able to defibrillate someone.
|
|
| {{#if:Get to bodies fast enough and jump-start their heart|
{{#if:|Defib.png|}} Defibrillator
|
Found in: Medical Storage Used for: Reviving the recently dead Strategy: Get to bodies fast enough and jump-start their heart
|
Description
|
{{#if:Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged or EMPd to make it able to instant stun (on disarm intent) or induce a heart attack (on harm intent), which is not instant. Both the stun and heart attack induction works through hardsuits. Defibrillation works on monkeys, too. See the Guide to Medicine for details about the conditions that need to be fulfilled to be able to defibrillate someone.|Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged or EMPd to make it able to instant stun (on disarm intent) or induce a heart attack (on harm intent), which is not instant. Both the stun and heart attack induction works through hardsuits. Defibrillation works on monkeys, too. See the Guide to Medicine for details about the conditions that need to be fulfilled to be able to defibrillate someone.|No description}}
|
|
| {{#if:Reviving the recently dead|
{{#if:|Defib.png|}} Defibrillator
|
Found in: Medical Storage Used for: Reviving the recently dead
|
Description
|
{{#if:Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged or EMPd to make it able to instant stun (on disarm intent) or induce a heart attack (on harm intent), which is not instant. Both the stun and heart attack induction works through hardsuits. Defibrillation works on monkeys, too. See the Guide to Medicine for details about the conditions that need to be fulfilled to be able to defibrillate someone.|Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged or EMPd to make it able to instant stun (on disarm intent) or induce a heart attack (on harm intent), which is not instant. Both the stun and heart attack induction works through hardsuits. Defibrillation works on monkeys, too. See the Guide to Medicine for details about the conditions that need to be fulfilled to be able to defibrillate someone.|No description}}
|
|
| {{#if:Defibrillator|
{{#if:|Defib.png|{{#ifexist: File:Defib.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Defibrillator Mount|}}
{{#if:|
{{#if:|Defibmount.png|}} Defibrillator Mount
|
Found in: Chief Medical Officer's Office Used for: Holding Defibrillators Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
Mount it on a wall and attach a defibrillator to it to allow public use while preventing theft. While mounted, the paddles can be used by clicking the mount; alt-clicking will remove the defibrillator if unlocked. Can be locked and unlocked using a Medical, Head of Staff or Security ID, or by using a multitool. Automatically unlocks under red alert.
|
|
| {{#if:|
Description
|
Mount it on a wall and attach a defibrillator to it to allow public use while preventing theft. While mounted, the paddles can be used by clicking the mount; alt-clicking will remove the defibrillator if unlocked. Can be locked and unlocked using a Medical, Head of Staff or Security ID, or by using a multitool. Automatically unlocks under red alert.|No description}}
|
|
| {{#if:Holding Defibrillators|
Description
|
Mount it on a wall and attach a defibrillator to it to allow public use while preventing theft. While mounted, the paddles can be used by clicking the mount; alt-clicking will remove the defibrillator if unlocked. Can be locked and unlocked using a Medical, Head of Staff or Security ID, or by using a multitool. Automatically unlocks under red alert.|No description}}
|
|
| {{#if:Defibrillator Mount|
{{#if:|Defibmount.png|{{#ifexist: File:Defibmount.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Compact Defibrillator|}}
{{#if:|
{{#if:|Compactdefib.png|}} Compact Defibrillator
|
Found in: Medical Storage Used for: Reviving the recently dead Strategy: Get to bodies fast enough and jump-start their heart
|
Contents
|
Description
|
{{{contents}}}
|
A smaller version of the defibrillator, found in the CMO's office. Fits on the belt slot, rather than the back slot. Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage.
|
|
| {{#if:Get to bodies fast enough and jump-start their heart|
{{#if:|Compactdefib.png|}} Compact Defibrillator
|
Found in: Medical Storage Used for: Reviving the recently dead Strategy: Get to bodies fast enough and jump-start their heart
|
Description
|
{{#if:A smaller version of the defibrillator, found in the CMO's office. Fits on the belt slot, rather than the back slot. Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage.|A smaller version of the defibrillator, found in the CMO's office. Fits on the belt slot, rather than the back slot. Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage.|No description}}
|
|
| {{#if:Reviving the recently dead|
{{#if:|Compactdefib.png|}} Compact Defibrillator
|
Found in: Medical Storage Used for: Reviving the recently dead
|
Description
|
{{#if:A smaller version of the defibrillator, found in the CMO's office. Fits on the belt slot, rather than the back slot. Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage.|A smaller version of the defibrillator, found in the CMO's office. Fits on the belt slot, rather than the back slot. Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage.|No description}}
|
|
| {{#if:Compact Defibrillator|
{{#if:|Compactdefib.png|{{#ifexist: File:Compactdefib.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:DNA Scanner & DNA Scanner Access Console|}}
{{#if:|
| {{#if:Put a person in the DNA Scanner and use the console to play God.|
| {{#if:Overall changing the subject's DNA, e.g. finding superpowers. Making SE/UI injections|
| {{#if:DNA Scanner & DNA Scanner Access Console|
{{#if:true||{{#ifexist: File:| [[File:|64px|DNA Scanner & DNA Scanner Access Console]]}}|no image}}
|
DNA Scanner & DNA Scanner Access Console
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:DNA Scanner, Cloning Console & Cloning Pod|}}
{{#if:|
| {{#if:Put a corpse in the DNA Scanner, use the console, scan, clone if possible|
{{#if:true||[[File:|64px|DNA Scanner, Cloning Console & Cloning Pod]]}} DNA Scanner, Cloning Console & Cloning Pod
|
Found in: Genetics Used for: Scanning dead people and cloning them back to life Strategy: Put a corpse in the DNA Scanner, use the console, scan, clone if possible
|
|
| {{#if:Scanning dead people and cloning them back to life|
{{#if:true||[[File:|64px|DNA Scanner, Cloning Console & Cloning Pod]]}} DNA Scanner, Cloning Console & Cloning Pod
|
Found in: Genetics Used for: Scanning dead people and cloning them back to life
|
|
| {{#if:DNA Scanner, Cloning Console & Cloning Pod|
{{#if:true||{{#ifexist: File:| [[File:|64px|DNA Scanner, Cloning Console & Cloning Pod]]}}|no image}}
|
DNA Scanner, Cloning Console & Cloning Pod
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:IV Drip|}}
{{#if:|
{{#if:|IV_Drip.png|}} IV Drip
|
Found in: Medbay Used for: Dispensing blood and other chemicals Strategy: Attach the patient to the IV drip. Insert blood pack. Wait. Do not move the patient while they are hooked up to the IV.
|
Contents
|
Description
|
{{{contents}}}
|
The IV drip can replenish patients' blood with blood packs, or collect their blood with empty packs. If no blood is available to treat patients, saline-glucose solution can be used as an inferior substitute.
|
|
| {{#if:Attach the patient to the IV drip. Insert blood pack. Wait. Do not move the patient while they are hooked up to the IV.|
{{#if:|IV_Drip.png|}} IV Drip
|
Found in: Medbay Used for: Dispensing blood and other chemicals Strategy: Attach the patient to the IV drip. Insert blood pack. Wait. Do not move the patient while they are hooked up to the IV.
|
Description
|
The IV drip can replenish patients' blood with blood packs, or collect their blood with empty packs. If no blood is available to treat patients, saline-glucose solution can be used as an inferior substitute.|No description}}
|
|
| {{#if:Dispensing blood and other chemicals|
{{#if:|IV_Drip.png|}} IV Drip
|
Found in: Medbay Used for: Dispensing blood and other chemicals
|
Description
|
The IV drip can replenish patients' blood with blood packs, or collect their blood with empty packs. If no blood is available to treat patients, saline-glucose solution can be used as an inferior substitute.|No description}}
|
|
| {{#if:IV Drip|
{{#if:|IV_Drip.png|{{#ifexist: File:IV_Drip.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Blood Pack|}}
{{#if:|
{{#if:|Random_bloodpack_0.png|}} Blood Pack
|
Found in: Operating Theatre, Virology Used for: Replenishing blood Strategy: Add blood pack to IV drip. Attach the patient to the IV drip by clicking and and dragging the IV drip to the patient. Wait. Click IV drip to take it out. Do not move the patient while infusing.
|
Contents
|
Description
|
{{{contents}}}
|
Blood packs can be attached to an IV to transfuse or collect blood from patients. Medbay is initially stocked with blood packs for each blood type. Don't give patients the wrong blood type! Empty blood packs can be printed from the medical techfab after research. Blood packs can be labeled with a pen.
|
|
| {{#if:Add blood pack to IV drip. Attach the patient to the IV drip by clicking and and dragging the IV drip to the patient. Wait. Click IV drip to take it out. Do not move the patient while infusing.|
{{#if:|Random_bloodpack_0.png|}} Blood Pack
|
Found in: Operating Theatre, Virology Used for: Replenishing blood Strategy: Add blood pack to IV drip. Attach the patient to the IV drip by clicking and and dragging the IV drip to the patient. Wait. Click IV drip to take it out. Do not move the patient while infusing.
|
Description
|
{{#if:Blood packs can be attached to an IV to transfuse or collect blood from patients. Medbay is initially stocked with blood packs for each blood type. Don't give patients the wrong blood type! Empty blood packs can be printed from the medical techfab after research. Blood packs can be labeled with a pen.|Blood packs can be attached to an IV to transfuse or collect blood from patients. Medbay is initially stocked with blood packs for each blood type. Don't give patients the wrong blood type! Empty blood packs can be printed from the medical techfab after research. Blood packs can be labeled with a pen.|No description}}
|
|
| {{#if:Replenishing blood|
Description
|
{{#if:Blood packs can be attached to an IV to transfuse or collect blood from patients. Medbay is initially stocked with blood packs for each blood type. Don't give patients the wrong blood type! Empty blood packs can be printed from the medical techfab after research. Blood packs can be labeled with a pen.|Blood packs can be attached to an IV to transfuse or collect blood from patients. Medbay is initially stocked with blood packs for each blood type. Don't give patients the wrong blood type! Empty blood packs can be printed from the medical techfab after research. Blood packs can be labeled with a pen.|No description}}
|
|
| {{#if:Blood Pack|
{{#if:|Random_bloodpack_0.png|{{#ifexist: File:Random_bloodpack_0.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Intravenous Medicine Bag|}}
{{#if:|
{{#if:|Intravenous_medicine_bag.png|}} Intravenous Medicine Bag
|
Found in: Medical techfab after research Used for: Making custom IV drip medicine mixes Strategy: Fill it with medicines that won't overdose the patient, such as iron. Use the way as blood pack.
|
Contents
|
Description
|
{{{contents}}}
|
Intravenous medicine bags can be filled with up to 100u if any liquid reagent and then be injected into a patient with an IV drip. Alt-click the bag to permanently seal it, which will prevent spilling.
|
|
| {{#if:Fill it with medicines that won't overdose the patient, such as iron. Use the way as blood pack.|
{{#if:|Intravenous_medicine_bag.png|}} Intravenous Medicine Bag
|
Found in: Medical techfab after research Used for: Making custom IV drip medicine mixes Strategy: Fill it with medicines that won't overdose the patient, such as iron. Use the way as blood pack.
|
Description
|
{{#if:Intravenous medicine bags can be filled with up to 100u if any liquid reagent and then be injected into a patient with an IV drip. Alt-click the bag to permanently seal it, which will prevent spilling.|Intravenous medicine bags can be filled with up to 100u if any liquid reagent and then be injected into a patient with an IV drip. Alt-click the bag to permanently seal it, which will prevent spilling.|No description}}
|
|
| {{#if:Making custom IV drip medicine mixes|
{{#if:|Intravenous_medicine_bag.png|}} Intravenous Medicine Bag
|
Found in: Medical techfab after research Used for: Making custom IV drip medicine mixes
|
Description
|
{{#if:Intravenous medicine bags can be filled with up to 100u if any liquid reagent and then be injected into a patient with an IV drip. Alt-click the bag to permanently seal it, which will prevent spilling.|Intravenous medicine bags can be filled with up to 100u if any liquid reagent and then be injected into a patient with an IV drip. Alt-click the bag to permanently seal it, which will prevent spilling.|No description}}
|
|
| {{#if:Intravenous Medicine Bag|
{{#if:|Intravenous_medicine_bag.png|{{#ifexist: File:Intravenous_medicine_bag.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Operating Table|}}
{{#if:|
| {{#if:Put patient on table, do surgery|
| {{#if:Surgery|
| {{#if:Operating Table|
{{#if:true||{{#ifexist: File:| [[File:|64px|Operating Table]]}}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Chem Dispenser|}}
{{#if:|
{{#if:|Dispenser.png|}} Chem Dispenser
|
Found in: Chemistry Used for: Dispensing chemicals Strategy: Put a beaker in it, use it, choose how much you want, what you want and eject the beaker
|
Contents
|
Description
|
{{{contents}}}
|
This machine provides the Chemist with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power. Can be recharged using an Inducer in the event of a power outage.
A beaker, or other liquid holding device, has to be put inside for it to perform it's function. The units of chemicals it gives out vary depending on what it is set to.
Chemicals produced: See here for a list of chemicals.
|
|
| {{#if:Put a beaker in it, use it, choose how much you want, what you want and eject the beaker|
{{#if:|Dispenser.png|}} Chem Dispenser
|
Found in: Chemistry Used for: Dispensing chemicals Strategy: Put a beaker in it, use it, choose how much you want, what you want and eject the beaker
|
Description
|
{{#if:This machine provides the Chemist with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power. Can be recharged using an Inducer in the event of a power outage.
A beaker, or other liquid holding device, has to be put inside for it to perform it's function. The units of chemicals it gives out vary depending on what it is set to.
Chemicals produced: See here for a list of chemicals.|This machine provides the Chemist with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power. Can be recharged using an Inducer in the event of a power outage.
A beaker, or other liquid holding device, has to be put inside for it to perform it's function. The units of chemicals it gives out vary depending on what it is set to.
Chemicals produced: See here for a list of chemicals.|No description}}
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| {{#if:Dispensing chemicals|
{{#if:|Dispenser.png|}} Chem Dispenser
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Found in: Chemistry Used for: Dispensing chemicals
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Description
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{{#if:This machine provides the Chemist with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power. Can be recharged using an Inducer in the event of a power outage.
A beaker, or other liquid holding device, has to be put inside for it to perform it's function. The units of chemicals it gives out vary depending on what it is set to.
Chemicals produced: See here for a list of chemicals.|This machine provides the Chemist with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power. Can be recharged using an Inducer in the event of a power outage.
A beaker, or other liquid holding device, has to be put inside for it to perform it's function. The units of chemicals it gives out vary depending on what it is set to.
Chemicals produced: See here for a list of chemicals.|No description}}
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| {{#if:Chem Dispenser|
{{#if:|Dispenser.png|{{#ifexist: File:Dispenser.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Chemical Heater|}}
{{#if:|
{{#if:|Chemical Heater.png|}} Chemical Heater
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Found in: Chemistry Used for: Heating chemicals Strategy: Put a beaker in, select a temperature, and turn it on.
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Contents
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Description
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{{{contents}}}
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See the guide to chemistry for a list of chemical formulas and their reaction to heat.
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| {{#if:Put a beaker in, select a temperature, and turn it on.|
{{#if:|Chemical Heater.png|}} Chemical Heater
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Found in: Chemistry Used for: Heating chemicals Strategy: Put a beaker in, select a temperature, and turn it on.
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Description
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{{#if:See the guide to chemistry for a list of chemical formulas and their reaction to heat.|See the guide to chemistry for a list of chemical formulas and their reaction to heat.|No description}}
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| {{#if:Heating chemicals|
{{#if:|Chemical Heater.png|}} Chemical Heater
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Found in: Chemistry Used for: Heating chemicals
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Description
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{{#if:See the guide to chemistry for a list of chemical formulas and their reaction to heat.|See the guide to chemistry for a list of chemical formulas and their reaction to heat.|No description}}
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| {{#if:Chemical Heater|
{{#if:|Chemical Heater.png|{{#ifexist: File:Chemical Heater.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:ChemMaster 3000|}}
{{#if:|
{{#if:|Chemmaster.gif|}} ChemMaster 3000
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Found in: Chemistry Used for: Making bottles and pills Strategy: Put beaker with stuff in, make stuff containing bottles/pills for further use
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Contents
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Description
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{{{contents}}}
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Separates, bottles, and makes pills out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.
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| {{#if:Put beaker with stuff in, make stuff containing bottles/pills for further use|
{{#if:|Chemmaster.gif|}} ChemMaster 3000
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Found in: Chemistry Used for: Making bottles and pills Strategy: Put beaker with stuff in, make stuff containing bottles/pills for further use
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Description
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Separates, bottles, and makes pills out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.|No description}}
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| {{#if:Making bottles and pills|
{{#if:|Chemmaster.gif|}} ChemMaster 3000
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Found in: Chemistry Used for: Making bottles and pills
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Description
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Separates, bottles, and makes pills out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.|No description}}
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| {{#if:ChemMaster 3000|
{{#if:|Chemmaster.gif|{{#ifexist: File:Chemmaster.gif| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Reagent Grinder|}}
{{#if:|
{{#if:|Blender.png|}} Reagent Grinder
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Found in: Chemistry, Kitchen, Bar, Hydroponics, Xenobiology Used for: Grinding and liquefying reagents Strategy: Put something in it and choose what you want to do with it
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Contents
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Description
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{{{contents}}}
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Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
Works on:
- Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
- Grown foods (bananas, liberty caps, corn, carrots, and chilies)
- Other grown items (nettles and death nettles)
- Snacks (chips and candy)
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| {{#if:Put something in it and choose what you want to do with it|
{{#if:|Blender.png|}} Reagent Grinder
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Found in: Chemistry, Kitchen, Bar, Hydroponics, Xenobiology Used for: Grinding and liquefying reagents Strategy: Put something in it and choose what you want to do with it
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Description
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{{#if:Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
Works on:
- Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
- Grown foods (bananas, liberty caps, corn, carrots, and chilies)
- Other grown items (nettles and death nettles)
- Snacks (chips and candy)|Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
Works on:
- Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
- Grown foods (bananas, liberty caps, corn, carrots, and chilies)
- Other grown items (nettles and death nettles)
- Snacks (chips and candy)|No description}}
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| {{#if:Grinding and liquefying reagents|
Description
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{{#if:Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
Works on:
- Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
- Grown foods (bananas, liberty caps, corn, carrots, and chilies)
- Other grown items (nettles and death nettles)
- Snacks (chips and candy)|Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
Works on:
- Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
- Grown foods (bananas, liberty caps, corn, carrots, and chilies)
- Other grown items (nettles and death nettles)
- Snacks (chips and candy)|No description}}
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| {{#if:Reagent Grinder|
{{#if:|Blender.png|{{#ifexist: File:Blender.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Morgue Tray|}}
{{#if:|
{{#if:|Morgue_tray.png|}} Morgue Tray
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Found in: Morgue Used for: Storing dead people Strategy: Open, put a dead person on, preferably in a body bag with a note attached to it (who they are and why they're there), and close
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Contents
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Description
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{{{contents}}}
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Holds one person (preferably dead) on the tray within. Has a light on the side to notify about the body if it has a ghost in them
- Blue light: No body or object.
- Green light: Body with a ghost in it, will beep loudly to catch attention
- Red light: Body with no ghost or braindead/catatonic.
- Yellow light: Non-body object.
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| {{#if:Open, put a dead person on, preferably in a body bag with a note attached to it (who they are and why they're there), and close|
{{#if:|Morgue_tray.png|}} Morgue Tray
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Found in: Morgue Used for: Storing dead people Strategy: Open, put a dead person on, preferably in a body bag with a note attached to it (who they are and why they're there), and close
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Description
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{{#if:Holds one person (preferably dead) on the tray within. Has a light on the side to notify about the body if it has a ghost in them
- Blue light: No body or object.
- Green light: Body with a ghost in it, will beep loudly to catch attention
- Red light: Body with no ghost or braindead/catatonic.
- Yellow light: Non-body object.|Holds one person (preferably dead) on the tray within.
Has a light on the side to notify about the body if it has a ghost in them
- Blue light: No body or object.
- Green light: Body with a ghost in it, will beep loudly to catch attention
- Red light: Body with no ghost or braindead/catatonic.
- Yellow light: Non-body object.|No description}}
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| {{#if:Storing dead people|
{{#if:|Morgue_tray.png|}} Morgue Tray
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Found in: Morgue Used for: Storing dead people
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Description
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{{#if:Holds one person (preferably dead) on the tray within. Has a light on the side to notify about the body if it has a ghost in them
- Blue light: No body or object.
- Green light: Body with a ghost in it, will beep loudly to catch attention
- Red light: Body with no ghost or braindead/catatonic.
- Yellow light: Non-body object.|Holds one person (preferably dead) on the tray within.
Has a light on the side to notify about the body if it has a ghost in them
- Blue light: No body or object.
- Green light: Body with a ghost in it, will beep loudly to catch attention
- Red light: Body with no ghost or braindead/catatonic.
- Yellow light: Non-body object.|No description}}
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| {{#if:Morgue Tray|
{{#if:|Morgue_tray.png|{{#ifexist: File:Morgue_tray.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}