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| |usedfor = Laying electrical wires, building things that use electricity | | |usedfor = Laying electrical wires, building things that use electricity |
| |strategy = Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs. | | |strategy = Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs. |
| |description = Almost all machines require wires, including the singularity engine. Make sure you don't touch wires on the ground without insulated gloves. | | |description = Comes in many fun colors. Can be laid down on the plating to distribute electrical power. Automatically connects to other wires on cardinal tiles. Read the [[Guide_to_construction#Power_Wires|guide to wiring]] to see how. Make sure you don't touch wired wires on the ground without insulated gloves. |
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| By right clicking, you can turn the wires into [[File:Cablecuffs.png|link=Makeshift_weapons#Cablecuffs]] [[Makeshift_weapons#Cablecuffs|ghetto restraints]] to tie someone down, but only takes 30 seconds to get out of.<br>Comes in many fun colors. | | By using wires in hand, you can turn them into [[File:Cablecuffs.png|link=Makeshift_weapons#Cablecuffs]], which are [[Makeshift_weapons#Cablecuffs|ghetto restraints]] used to tie someone down. |
| }} | | }} |
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| |usedfor = Building things that use electricity | | |usedfor = Building things that use electricity |
| |strategy = Used to power APCs, cyborgs and various electrical equipment. | | |strategy = Used to power APCs, cyborgs and various electrical equipment. |
| |description = Can be recharged in a [[File:Cellcharger.png|link=Cell Charger]] [[Cell Charger]].<br>Comes in four varieties: | | |description = Can be recharged in a [[File:Cellcharger.png|link=Cell Charger]] [[Cell Charger]].<br>Comes in five varieties: |
| * [[File:Powercell.png]] Standard (1 kW) | | * [[File:Powercell.png]] Standard (1 kW) |
| * [[File:Power_cell.png]] High-Capacity (10 kW) | | * [[File:Power_cell.png]] High-Capacity (10 kW) |
| * [[File:Supercell.png]] Super-Capacity (20 kW) | | * [[File:Supercell.png]] Super-Capacity (20 kW) |
| * [[File:Hypercell.png]] Hyper-Capacity (30 kW) | | * [[File:Hypercell.png]] Hyper-Capacity (30 kW) |
| | * [[File:Bluespace_Power_Cell.gif]] Bluespace (40kW) |
| }} | | }} |
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| =Tools= | | =Tools= |
| | {{anchor|RCD}} |
| | {{ItemUsedFor |
| | |name=Rapid Construction Device (RCD) |
| | |bgcolor1 = #FFEE88 |
| | |bgcolor2 = #FFDD66 |
| | |image = Rcd_0.png |
| | |foundin = EVA, Engi-Vend |
| | |usedfor = Making and destroying walls, doors, and floors. |
| | |strategy = You can repair hull breaches and rebuild walls very quickly. Extremely useful when the [[Clockwork Cult]] strikes. |
| | |description = An experimental device which can build, or deconstruct areas rapidly. This is held in the [[EVA]] for emergencies (and is the [[Chief Engineer]]'s responsibility). However they can be made in hacked autolathes as well. |
| | |
| | Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type. Then click on an area or object with it to utilize the set settings. |
| | *Build Floors (2 Ammo) |
| | *Build a Wall (16 Ammo) |
| | *Build a wall on top of a girder (8 Ammo) |
| | *Build a Grille (4 Ammo) |
| | *Build a Window (8 Ammo) |
| | *Build a Reinforced Window (12 Ammo) |
| | *Build an airlock (16 Ammo) |
| | *Deconstruct a girder(13 Ammo) |
| | *Deconstruct a wall(26 Ammo) (Can't deconstruct reinforced walls, unless it's a cyborg or mech RCD) |
| | *Deconstruct a floor tile into space(33 Ammo) |
| | *Deconstruct a grille(4 Ammo) |
| | *Deconstruct a window(8 Ammo) |
| | *Deconstruct an airlock(32 Ammo) |
| | <br> |
| | *'''Can be upgraded''' with an ''RCD advanced design disk'', which can be printed from the engineering protolathe after research. This lets the RCD create: |
| | **Wired/wrenched [[Guide_to_advanced_construction#Machine_Construction_Steps|machine frames]] [[File:Wired_Frame.png]] |
| | **Computer frames |
| | **Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the [[Cyborg#Engineering|engineering cyborg's]] Electroadaptive Pseudocircuit. |
| | |
| | Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environiments. |
| | It also can robust the shit out people. Or AIs, if needed. |
| | }} |
| | {{anchor|ARCD}} |
| | {{ItemUsedFor |
| | |name=Advanced Rapid Construction Device (ARCD) |
| | |bgcolor1 = #FFEE88 |
| | |bgcolor2 = #FFDD66 |
| | |image = Arcd.png |
| | |foundin = Admin Magicks |
| | |usedfor = Making and destroying walls, doors, and floors, from a distance |
| | |strategy = Repairing damage to the station, without putting yourself in harms way. Alternatively, weaponized against the clock cult. |
| | |description = The ARCD is a RCD, except it can construct and deconstruct items from a distance. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play. Most often used for making [[Clockwork Cult|Ratvar]] cry a river. |
| | }} |
| | {{anchor|RPD}} |
| | {{ItemUsedFor |
| | |name=Rapid Piping Device (RPD) |
| | |bgcolor1 = #FFEE88 |
| | |bgcolor2 = #FFDD66 |
| | |image = Rpd.png |
| | |foundin = Supermatter Chamber, Atmospherics |
| | |usedfor = Dispensing pipes |
| | |strategy = Use the RPD to dispense pipes to make atmospherics/the SM more efficient |
| | |description = The replacement of the old pipe dispenser, it can manufacture (but not deconstruct) several different pipes. Does not consume ammo. Most often used for spamming a shit ton of volume pumps. |
| | |
| | It can dispense: |
| | * Pipes |
| | * Manifolds |
| | * Manual Valves |
| | * Digital Valves |
| | * 4-Way Manifolds |
| | * Layer Manifolds |
| | * Connectors |
| | * Unary Vents |
| | * Gas Pumps |
| | * Passive Gates |
| | * Volume Pumps |
| | * Scrubbers |
| | * Injectors |
| | * Meters |
| | * Gas Filters |
| | * Gas Mixers |
| | * Heat Exchange Pipes |
| | * Heat Exchange Manifolds |
| | * Heat Exchange 4-Way Manifolds |
| | * Heat Exchange Junctions |
| | * Unary Heat Exchange Pipes |
| | * Disposal Pipe |
| | * Disposal Junction |
| | * Disposal Y-Junction |
| | * Disposal Sort Junction |
| | * Disposal Trunk |
| | * Disposal Bin |
| | * Disposal Outlet |
| | * Disposal Chute |
| | * Transit Straight Tube |
| | * Transit Straight Tube With Crossing |
| | * Transit Curved Tube |
| | * Transit Diagonal Tube |
| | * Transit Diagonal Tube With Crossing |
| | * Transit Junction |
| | * Through Tube Station |
| | * Terminus Tube Station |
| | * Transit Tube Pod |
| | |
| | '''Alt-click the RPD to toggle autowrenching on and off.''' |
| | }} |
| | {{anchor|RLD}} |
| | {{Item |
| | |bgcolor1 = #FFEE88 |
| | |bgcolor2 = #FFDD66 |
| | |name = Rapid Light Dispenser (RLD) |
| | |image = Rld.png |
| | |foundin = Admemez |
| | |usedfor = Lighting up an area |
| | |strategy = A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges |
| | |description = The RLD has 3 different modes: |
| | * Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered. |
| | * Light Launcher: The RLD launches glowsticks at a distance |
| | * Deconstruct: Tears apart wall/floor lights |
| | }} |
| {{anchor|Crowbar}} | | {{anchor|Crowbar}} |
| {{Item | | {{Item |
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| |foundin = Nearly everywhere | | |foundin = Nearly everywhere |
| |usedfor = Opening airlocks, breaking things. | | |usedfor = Opening airlocks, breaking things. |
| |strategy = If the power goes out on the station, you will need a crowbar to open doors. Otherwise its just for breaking things. | | |strategy = If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things. |
| |description = The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red. | | |description = The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red. |
| }} | | }} |
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| {{anchor|Screwdriver}} | | {{anchor|Screwdriver}} |
| {{Item | | {{Item |
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| |usedfor = Removing wires | | |usedfor = Removing wires |
| |strategy = One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves. | | |strategy = One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves. |
| |description = More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to destroy grille in two hits. | | |description = More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly. |
| }} | | }} |
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| |usedfor = Sealing airlocks, construction and deconstruction. Fighting aliens. | | |usedfor = Sealing airlocks, construction and deconstruction. Fighting aliens. |
| |strategy = You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel. | | |strategy = You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel. |
| |description = A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. | | |description = A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind. |
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| You can get an '''industrial version''' with double fuel capacity from the welding lockers from Engineering, ordering one from [[Quartermaster|Cargo]] or from a hacked vending machine. | | You can get an '''industrial version''' with double fuel capacity from the welding lockers from Engineering, ordering one from [[Quartermaster|Cargo]] or from a hacked vending machine. |
| | }} |
| | |
| | {{anchor|Industrial Welding Tool}} |
| | {{Item |
| | |bgcolor1 = #FFEE88 |
| | |bgcolor2 = #FFDD66 |
| | |name = Industrial Welding Tool |
| | |image = Induswelder.png |
| | |foundin = Engi-Vend, Engineering, Cargo |
| | |usedfor = Welding stuff, even better |
| | |strategy = You can weld objects together, you can unweld objects together |
| | |description = It's a welding tool, but it has double fuel capacity. Most rounds, you don't have to refuel it at all. |
| }} | | }} |
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| |usedfor = [[Hacking]] | | |usedfor = [[Hacking]] |
| |strategy = Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking. | | |strategy = Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking. |
| |description = Used for hacking Airlocks, APCs, Auto-lathes, Mule-bots, vending machines, and nearly anything else with a panel. See the [[guide to hacking]] for more information. | | |description = Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the [[guide to hacking]] for more information. |
| }} | | }} |
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| |usedfor = Scanning the air | | |usedfor = Scanning the air |
| |strategy = If you ever needed a complex readout about your current atmosphere, this is the tool for you. | | |strategy = If you ever needed a complex readout about your current atmosphere, this is the tool for you. |
| |description = Can be used to scan the atmosphere, and shows you what's inside a [[Canister]] or a pipe. [[Shaft Miners|Miners]] will find it useful for defusing certain volatile ores. | | |description = Can be used to scan the atmosphere, and shows you what's inside a [[Canister]] or a pipe. The analyzer can also be added to an unscrewed [[Security Camera]] to upgrade it to an X-ray camera, and will prove invaluable in the case of a [[random events|anomaly]]. |
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| Otherwise, made practically worthless by the [[PDA]] Air Scanner. | | Otherwise, made practically worthless by the [[PDA]] Air Scanner. |
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| |usedfor = Seeing under floor tiles | | |usedfor = Seeing under floor tiles |
| |strategy = If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes. | | |strategy = If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes. |
| |description = Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, and make cloaked people flicker. You can put it in your belt, or leave them lying all over the place. | | |description = Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as [[Monkey#Neutral|Critters]] and [[Xenos|Creatures]] inside pipes, as well as make cloaked people flicker. You can put it in your belt, or leave them lying all over the place. |
| | }} |
| | |
| | {{anchor|Rapid Pipe Cleaner Layer}} |
| | {{Item |
| | |bgcolor1 = #FFEE88 |
| | |bgcolor2 = #FFDD66 |
| | |name = Rapid Pipe Cleaner Layer |
| | |image = Rcl.png |
| | |foundin = [[Engineering]], [[Chief Engineer's Office]] |
| | |usedfor = Laying cosmetic pipe cleaners |
| | |strategy = Wield it with both your hands, walk slowly |
| | |description = The Rapid Pipe Cleaner Layer can hold 90 pieces of Pipe Cleaner. When wielded with a single hand, it can lay pipe cleaner manually. However, when it is wielded with both hands, it lays pipe cleaners under you as you walk. Used for [[Wire_art|wire art]]. |
| }} | | }} |
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| |description = An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob. | | |description = An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob. |
| }} | | }} |
| | |
| | {{anchor|Emergency Welding Tool}} |
| | {{Item |
| | |bgcolor1 = #FFEE88 |
| | |bgcolor2 = #FFDD66 |
| | |name = Emergency Welding Tool |
| | |image = Emergency welding tool.png |
| | |foundin = Emergency toolboxes through the station |
| | |usedfor = Same as a [[Welding Tool|regular welding tool]] |
| | |strategy = Welding stuff |
| | |description = Functions identically to a normal welding tool, but only has 10 units of fuel. |
| | }} |
| | |
| | {{anchor|Inducer}} |
| | {{Item |
| | |bgcolor1 = #FFEE88 |
| | |bgcolor2 = #FFDD66 |
| | |name = Inducer |
| | |image = [[File:Inducer.png|64px]][[File:Inducersci.png|64px]] |
| | |OverrideImage = true |
| | |foundin = [[Chief Engineer's Office]], Engineering Protolathe, Science Protolathe |
| | |usedfor = Recharging machines |
| | |strategy = Use inducers to recharge essential machines (cloning, RnD, ORM) [[Syndicate Items#Power Sink|when the power goes out.]] |
| | |description = You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it. |
| | }} |
| | |
| | {{anchor|Jaws of Life}} |
| | {{Item |
| | |bgcolor1 = #FFEE88 |
| | |bgcolor2 = #FFDD66 |
| | |name = Jaws of Life |
| | |image = [[File:Jawsoflife.png|64px]][[File:Jawspry.png|64px]] |
| | |OverrideImage = true |
| | |foundin = Chief Engineer's Toolbelt, Engineering Protolathe, Science Protolathe |
| | |usedfor = Prying open doors, cutting wires, popping out floor tiles |
| | |strategy = It's a crowbar and a pair of wirecutters combined into a single tool |
| | |description = While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort. |
| | }} |
| | |
| | {{anchor|Hand Drill}} |
| | {{Item |
| | |bgcolor1 = #FFEE88 |
| | |bgcolor2 = #FFDD66 |
| | |name = Hand Drill |
| | |image = [[File:DrillTool.png|64px]][[File:Drillbolt.png|64px]] |
| | |OverrideImage = true |
| | |foundin = Chief Engineer's Toolbelt, Engineering Protolathe |
| | |usedfor = Exposing wires, securing objects |
| | |strategy = It's a screwdriver and a wrench combined into a single tool |
| | |description = With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects faster. |
| | }} |
| | |
| | {{anchor|Experimental Welding Tool}} |
| | {{Item |
| | |bgcolor1 = #FFEE88 |
| | |bgcolor2 = #FFDD66 |
| | |name = Experimental Welding Tool |
| | |image = Exwelder.png |
| | |foundin = Chief Engineer's Toolbelt, Engineering Protolathe |
| | |usedfor = Welding stuff |
| | |strategy = It's a better welding tool |
| | |description = This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own, without any intervention. |
| | }} |
| | |
| | {{anchor|Geiger Counter}} |
| | {{Item |
| | |bgcolor1 = #FFEE88 |
| | |bgcolor2 = #FFDD66 |
| | |name = Geiger Counter |
| | |image = Geiger_on_1_0.png |
| | |foundin = Radiation Locker |
| | |usedfor = Detecting Radiation. |
| | |strategy = Use it on people or objects to see whats causing all the radiation poisoning. |
| | |description = The Geiger Counter is used to detect radiation and potentially [[Emag#Geiger_Counter|cause radiation poisoning]] |
| | }} |
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| =Engineering Gear= | | =Engineering Gear= |
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| |bgcolor2 = #EDD6AD | | |bgcolor2 = #EDD6AD |
| |image = MGlasses.png | | |image = MGlasses.png |
| | }} |
| | |
| | {{Item |
| | |name=[[Engineering Scanner Goggles]] |
| | |bgcolor1 = #FFEECE |
| | |bgcolor2 = #EDD6AD |
| | |image = EngiScanners.png |
| }} | | }} |
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| =Equipment= | | =Equipment= |
| | {{Item |
| | |bgcolor1 = #cce6ff |
| | |bgcolor2 = #99ccff |
| | |name = Engi-Vend |
| | |image = Engivend.png |
| | |foundin = [[Engineering]] |
| | |usedfor = Supplying yourself with electronics and engineering equipment |
| | |strategy = Get a loaded RCD from here. |
| | |description = '''[[Vending machines#Engi-Vend|Spare tool vending]]'''. |
| | }} |
| | |
| {{anchor|SMES Cell}} | | {{anchor|SMES Cell}} |
| {{Item | | {{Item |
| |bgcolor1 = #cce6ff | | |bgcolor1 = #cce6ff |
| |bgcolor2 = #99ccff | | |bgcolor2 = #99ccff |
| |name = SMES Cell | | |name = SMES<br>''Superconducting Magnetic Energy Storage'' |
| |image = SMES_Charging.gif | | |image = SMES_Charging.gif |
| |foundin = [[Engineering]], [[Solars]], [[AI Chamber]], [[Mining Station]], [[Telecommunications]] | | |foundin = [[Engineering]], [[Solars]], [[AI Chamber]], [[Mining Station]], [[Telecommunications]] |
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| |strategy = Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish! | | |strategy = Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish! |
| |description = Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.<br> | | |description = Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.<br> |
| | '''Remember:''' Wire connected to the floor terminal = power input. Wire under the SMES = power output.<br> |
| Left lights represent how much of the SMES is loaded.<br> | | Left lights represent how much of the SMES is loaded.<br> |
| The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.<br> | | The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.<br> |
| The middle right light shows the output power status. If it's off = not outputting power, green = outputting power. | | The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.<br> |
| | [[Guide_to_advanced_construction#SMES|Guide to building a SMES.]] |
| }} | | }} |
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| |bgcolor2 = #99ccff | | |bgcolor2 = #99ccff |
| |name = APC<br>''Area Power Controller'' | | |name = APC<br>''Area Power Controller'' |
| |image = APC2.gif | | |image = ModernAPC.png |
| |foundin = Every room with power | | |foundin = Every room with power |
| |usedfor = Controlling the power for a sector on the station. | | |usedfor = Controlling the power for a sector on the station. |
| |strategy = Have ''power equipment'' access, swipe your ID on it to unlock it and choose your action. | | |strategy = Have ''power equipment'' access, swipe your ID on it to unlock it and choose your action. |
| |description = Actions available on the APC: | | |description =Actions available on the APC: |
| <b>Main Breaker: On/Off</b> - Toggles power to the room
| | * ''Main Breaker: On/Off'' - Toggles power to the room |
| <br><b>Equipment: Auto/On/Off</b> - Toggles power to computers, doors, and other electronic equipment.
| | * ''Equipment: Auto/On/Off'' - Toggles power to computers, doors, and other electronic equipment. |
| <br><b>Lighting: Auto/On/Off</b> - Toggles power to lighting in the area.
| | * ''Lighting: Auto/On/Off'' - Toggles power to lighting in the area. |
| <br><b>Environmental: Auto/On/Off</b> - Toggles power to the ventilation in the area, as well as the [[Air Alarm]].
| | * ''Environmental: Auto/On/Off'' - Toggles power to the ventilation in the area, as well as the [[Air Alarm]]. |
| <br><b>Cover Lock: Engaged/Disengaged:</b> Provides a cover to protect the battery.
| | * ''Cover Lock: Engaged/Disengaged'' - Provides a cover to protect the battery. |
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| Remember, 'Auto' power settings slowly cuts off each breaker when power runs low (<20 %) in this order: <b>Equipment, Lighting, Environment.</b> | | Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order:<br><30 % = Equipment off, <15% = Lighting and Environment off.</b> |
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| '''''Replacing the APC's Battery''''' | | '''''Replacing the APC's Battery:''''' |
| ----
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| To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.<br> | | To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.<br> |
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| # Re-engage the cover lock. | | # Re-engage the cover lock. |
| #[[File:Id_regular.png|link=Identification_Card]] Swipe ID to secure the interface. | | #[[File:Id_regular.png|link=Identification_Card]] Swipe ID to secure the interface. |
| | |
| | [[File:APC_emagged.gif|64px]]If an APC looks like this (blue with blinking red lights), it's either emagged or the [[AI]] is [[Guide to malfunction|malfunctioning]]. <br> |
| | [[Guide_to_construction#APC|Guide to building an APC.]] |
| | |
| | [[Hacking#APC|Guide to hacking an APC.]] |
| }} | | }} |
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| |usedfor = Recharging power cells | | |usedfor = Recharging power cells |
| |strategy = Place power cells into these to charge them up | | |strategy = Place power cells into these to charge them up |
| |description = These will drain power directly from the room's [[File:APC2.gif|link=APC]] [[APC]] unit to recharge [[File:Powercell.png|link=Power Cell]] [[Power Cell]]s. Beware with high capacity cells, as they will drain the room's [[APC]] completely. Can be secured and unsecured using a [[File:Wrench.png|link=Wrench]] [[Wrench]]. | | |description = These will drain power directly from the room's [[File:APC2.gif|link=APC]] [[APC]] unit to recharge [[File:Powercell.png|link=Power Cell]] [[Power Cell]]s. Beware with high capacity cells, as they will drain the room's [[APC]] completely. Can be secured and unsecured using a [[wrench]]. |
| }} | | }} |
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| |usedfor = Portable backup generator | | |usedfor = Portable backup generator |
| |strategy = Mostly used to jump start the [[Engine]] | | |strategy = Mostly used to jump start the [[Engine]] |
| |description = Needs [[Plasma|solid plasma]] as fuel and be secured on an exposed wire to generate power. Can be secured and unsecured using a [[File:Wrench.png|link=Wrench]] [[Wrench]]. | | |description = Needs [[Plasma|solid plasma]] as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br> |
| | [[Guide_to_advanced_construction#P.A.C.M.A.N.-type_Portable_Generator|Guide to building a P.A.C.M.A.N.-Type Portable Generator.]] |
| }} | | }} |
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| |usedfor = Portable backup generator | | |usedfor = Portable backup generator |
| |strategy = If you really need to use that uranium for power. | | |strategy = If you really need to use that uranium for power. |
| |description = Needs uranium as fuel and be secured on an exposed wire to generate power. Can be secured and unsecured using a [[File:Wrench.png|link=Wrench]] [[Wrench]]. | | |description = Needs uranium as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br> |
| | [[Guide_to_advanced_construction#S.U.P.E.R.P.A.C.M.A.N.-type_portable_Generator|Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.]] |
| }} | | }} |
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| |usedfor = Portable backup generator | | |usedfor = Portable backup generator |
| |strategy = Because diamonds are not manly. | | |strategy = Because diamonds are not manly. |
| |description = Needs diamonds as fuel and be secured on an exposed wire to generate power. Can be secured and unsecured using a [[File:Wrench.png|link=Wrench]] [[Wrench]]. | | |description = Needs diamonds as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br> |
| | [[Guide_to_advanced_construction#M.R.S.P.A.C.M.A.N.-type_portable_Generator|Guide to building a M.R.S.P.A.C.M.A.N.-Type Portable Generator.]] |
| }} | | }} |
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| |name = Emitter | | |name = Emitter |
| |image = Emitter_On.gif | | |image = Emitter_On.gif |
| |foundin = [[Engineering Secure Storage]], [[Engine]] | | |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]] |
| |usedfor = To power up the shields containing the singularity | | |usedfor = To power up the shields containing the Singularity |
| |strategy = Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed | | |strategy = Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed |
| |description = A heavy duty industrial laser. Shoots nonstop when turned on. There are four at the engine, powering up the [[Field Generator]]s with laser shots. | | |description = A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the [[Field Generator]]s with laser shots.<br> |
| | |
| Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: [[Blob]]s don't move.) | | Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: [[Blob]]s don't move.) |
| }} | | }} |
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| |name = Field Generator | | |name = Field Generator |
| |image = Field_Generator.gif | | |image = Field_Generator.gif |
| |foundin = [[Engineering Secure Storage]], [[Engine]] | | |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]] |
| |usedfor = Containing the singularity or other dangerous things | | |usedfor = Containing the singularity or other dangerous things |
| |strategy = Point an [[Emitter]] at it and turn them both on | | |strategy = Point an [[Emitter]] at it and turn them both on |
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| |name = Gravitational Singularity Generator | | |name = Gravitational Singularity Generator |
| |image = Gravitational_Singularity_Generator.png | | |image = Gravitational_Singularity_Generator.png |
| |foundin = [[Engineering Secure Storage]], [[Engine]] | | |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]] |
| |usedfor = Creating a [[File:Singulo_1.gif|link=Singularity]] [[Singularity]] | | |usedfor = Creating a [[Singularity]] |
| |strategy = Place in front of a [[Particle Accelerator]] | | |strategy = Place in front of a [[Particle Accelerator]] |
| |description = An odd device which produces a Gravitational Singularity when set up. | | |description = An odd device which produces a Gravitational Singularity when set up. |
| | }} |
| | |
| | {{anchor|Tesla Generator}} |
| | {{Item |
| | |bgcolor1 = #cce6ff |
| | |bgcolor2 = #99ccff |
| | |name = Tesla Generator |
| | |image = [[File:Tesla gen.gif|64px]] |
| | |OverrideImage = true |
| | |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]] |
| | |usedfor = Creating a [[Tesla]] |
| | |strategy = Place in front of a [[Particle Accelerator]] |
| | |description = An odd device which produces a Tesla when set up. |
| }} | | }} |
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| |bgcolor2 = #99ccff | | |bgcolor2 = #99ccff |
| |name = Particle Accelerator | | |name = Particle Accelerator |
| |image = ParticleAccelerator.gif | | |image = [[File:NewPA.png]] |
| |oddsizeimage = true | | |OverrideImage = true |
| |foundin = [[Engine]] | | |foundin = [[Engine]], parts can be ordered from [[Cargo]] |
| |usedfor = Creating and maintaining a [[File:Singulo_1.gif|link=Singularity]] [[Singularity]] | | |usedfor = Creating and maintaining a [[Singularity]] |
| |strategy = Set a [[Gravitational Singularity Generator]] in front of it and turn it on | | |strategy = Set a [[Gravitational Singularity Generator]] in front of it and turn it on |
| |description = See: [[Singularity_Engine#How_To_Set_Up_The_Singularity|How To Set Up The Singularity]] | | |description = [[Singularity_Engine#How_To_Set_Up_The_Singularity|Guide to Setting Up the Particle Accelerator]] |
| | |
| | [[Hacking#Particle_Accelerator|Guide to hacking the Particle Accelerator.]] |
| }} | | }} |
|
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| |name = Radiation Collector | | |name = Radiation Collector |
| |image = Radiation Collector.gif | | |image = Radiation Collector.gif |
| |foundin = [[Engine]] | | |foundin = [[Engine]], more can be ordered from [[Cargo]] or [[Guide_to_advanced_construction#Radiation Collector|constructed]]. |
| |usedfor = Creating energy from radiation. | | |usedfor = Creating energy from radiation. |
| |strategy = | | |strategy = |
| |description = Will create energy loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]) and near an active [[File:Singulo_1.gif|link=Singularity]] [[Singularity]]. | | |description = Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. <br>Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. <br><br>To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.<br> Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. <br>In this research mode, the tank must also be refilled every 5 minutes or so. |
| }} | | }} |
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| |name = Anti-Breach Shielding Projector | | |name = Anti-Breach Shielding Projector |
| |image = Anti-Breach_Shielding_Projector.png | | |image = Anti-Breach_Shielding_Projector.png |
| |foundin = [[Engineering Secure Storage]], [[Engine]] | | |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]] |
| |usedfor = Used to seal minor hull breaches | | |usedfor = Used to seal minor hull breaches |
| |strategy = Wrench it in place near a hull breach and turn it on | | |strategy = Wrench it in place near a hull breach and turn it on |
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| |name = Shield Generator | | |name = Shield Generator |
| |image = Emergency_Energy_Shields.png | | |image = Emergency_Energy_Shields.png |
| |foundin = [[Teleporter]], [[Xenobiology]] | | |foundin = [[Teleporter]], [[Xenobiology]], more can be ordered from [[Cargo]] |
| |usedfor = | | |usedfor = To seal in/out aliens and such |
| |strategy = Wrench it in place | | |strategy = Wrench it in place |
| |description = Creates a barrier between two Shield Generators, | | |description = Creates a barrier between two Shield Generators. |
| }} | | }} |
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| |bgcolor2 = #99ccff | | |bgcolor2 = #99ccff |
| |name = Gravity Generator | | |name = Gravity Generator |
| |image = Gravity_Generator.png | | |image = [[File:Gravity_Generator.png]] |
| |oddsizeimage = true | | |OverrideImage = true |
| |foundin = Engineering | | |foundin = [[Gravity Generator Room]] |
| |usedfor = Creating gravity to the station | | |usedfor = Creating gravity to the station |
| |strategy = If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench. | | |strategy = If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench. |
| |description = Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of [[radiation]] so make sure you wear a radiation suit. | | |description = Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of [[radiation]] so make sure you wear a radiation suit. |
| | }} |
| | |
| | {{anchor|Turbine}}{{anchor|Gas Turbine Generator}} |
| | {{Item |
| | |bgcolor1 = #cce6ff |
| | |bgcolor2 = #99ccff |
| | |name = Gas Turbine Generator and Compressor |
| | |image = [[File:Compressor.gif]]<br>[[File:Turbine.gif]] |
| | |OverrideImage = true |
| | |foundin = [[MetaStation]] |
| | |usedfor = Creating power through a contained small fire |
| | |strategy = Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power. |
| | |description = [[Machine_construction#Gas_Turbine_Generator|See here how to construct a Gas Turbine Generator.]] |
| | }} |
| | |
| | {{anchor|TEG}}{{anchor|Thermo-Electric Generator}} |
| | {{Item |
| | |bgcolor1 = #cce6ff |
| | |bgcolor2 = #99ccff |
| | |name = Thermo-Electric Generator |
| | |image = [[File:Thermo-Electric_Generator.png]] |
| | |OverrideImage = true |
| | |foundin = [[MiniStation]] |
| | |usedfor = Creating power through a contained huge inferno |
| | |strategy = See below. |
| | |description = [[Thermo-Electric Generator|See here how to set it up.]] |
| }} | | }} |
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| [[Category:Objects]] | | [[Category:Objects]] |
{{#if:Cable Coil|}}
{{#if:|
{{#if:|CableCoils.png|}} Cable Coil
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Found in: Nearly everywhere Used for: Laying electrical wires, building things that use electricity Strategy: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
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Contents
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Description
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{{{contents}}}
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Comes in many fun colors. Can be laid down on the plating to distribute electrical power. Automatically connects to other wires on cardinal tiles. Read the guide to wiring to see how. Make sure you don't touch wired wires on the ground without insulated gloves.
By using wires in hand, you can turn them into , which are ghetto restraints used to tie someone down.
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|
| {{#if:Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.|
{{#if:|CableCoils.png|}} Cable Coil
|
Found in: Nearly everywhere Used for: Laying electrical wires, building things that use electricity Strategy: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
|
Description
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{{#if:Comes in many fun colors. Can be laid down on the plating to distribute electrical power. Automatically connects to other wires on cardinal tiles. Read the guide to wiring to see how. Make sure you don't touch wired wires on the ground without insulated gloves.
By using wires in hand, you can turn them into , which are ghetto restraints used to tie someone down.|Comes in many fun colors. Can be laid down on the plating to distribute electrical power. Automatically connects to other wires on cardinal tiles. Read the guide to wiring to see how. Make sure you don't touch wired wires on the ground without insulated gloves.
By using wires in hand, you can turn them into , which are ghetto restraints used to tie someone down.|No description}}
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| {{#if:Laying electrical wires, building things that use electricity|
{{#if:|CableCoils.png|}} Cable Coil
|
Found in: Nearly everywhere Used for: Laying electrical wires, building things that use electricity
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Description
|
{{#if:Comes in many fun colors. Can be laid down on the plating to distribute electrical power. Automatically connects to other wires on cardinal tiles. Read the guide to wiring to see how. Make sure you don't touch wired wires on the ground without insulated gloves.
By using wires in hand, you can turn them into , which are ghetto restraints used to tie someone down.|Comes in many fun colors. Can be laid down on the plating to distribute electrical power. Automatically connects to other wires on cardinal tiles. Read the guide to wiring to see how. Make sure you don't touch wired wires on the ground without insulated gloves.
By using wires in hand, you can turn them into , which are ghetto restraints used to tie someone down.|No description}}
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| {{#if:Cable Coil|
{{#if:|CableCoils.png|{{#ifexist: File:CableCoils.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Power Cell|}}
{{#if:High-Capacity Power Cell|}}
{{#if:Super-Capacity Power Cell|}}
{{#if:Hyper-Capacity Power Cell|}}
{{#if:|
{{#if:|Powercell.png|}} Power Cell
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Found in: Cargo, Engineering, EVA, Tech Storage, Primary Tool Storage, R&D, Robotics, inside APCs, inside Space Heaters Used for: Building things that use electricity Strategy: Used to power APCs, cyborgs and various electrical equipment.
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Contents
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Description
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{{{contents}}}
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Can be recharged in a Cell Charger. Comes in five varieties:
- Standard (1 kW)
- High-Capacity (10 kW)
- Super-Capacity (20 kW)
- Hyper-Capacity (30 kW)
- Bluespace (40kW)
|
|
| {{#if:Used to power APCs, cyborgs and various electrical equipment.|
Description
|
{{#if:Can be recharged in a Cell Charger. Comes in five varieties:
- Standard (1 kW)
- High-Capacity (10 kW)
- Super-Capacity (20 kW)
- Hyper-Capacity (30 kW)
- Bluespace (40kW)|Can be recharged in a Cell Charger.
Comes in five varieties:
- Standard (1 kW)
- High-Capacity (10 kW)
- Super-Capacity (20 kW)
- Hyper-Capacity (30 kW)
- Bluespace (40kW)|No description}}
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| {{#if:Building things that use electricity|
Description
|
{{#if:Can be recharged in a Cell Charger. Comes in five varieties:
- Standard (1 kW)
- High-Capacity (10 kW)
- Super-Capacity (20 kW)
- Hyper-Capacity (30 kW)
- Bluespace (40kW)|Can be recharged in a Cell Charger.
Comes in five varieties:
- Standard (1 kW)
- High-Capacity (10 kW)
- Super-Capacity (20 kW)
- Hyper-Capacity (30 kW)
- Bluespace (40kW)|No description}}
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| {{#if:Power Cell|
{{#if:|Powercell.png|{{#ifexist: File:Powercell.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:RCD|}}
{{#if:|Rcd_0.png|}} Rapid Construction Device (RCD)
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Found in: EVA, Engi-Vend Used for: Making and destroying walls, doors, and floors.
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Description
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{{#if:An experimental device which can build, or deconstruct areas rapidly. This is held in the EVA for emergencies (and is the Chief Engineer's responsibility). However they can be made in hacked autolathes as well.
Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type. Then click on an area or object with it to utilize the set settings.
- Build Floors (2 Ammo)
- Build a Wall (16 Ammo)
- Build a wall on top of a girder (8 Ammo)
- Build a Grille (4 Ammo)
- Build a Window (8 Ammo)
- Build a Reinforced Window (12 Ammo)
- Build an airlock (16 Ammo)
- Deconstruct a girder(13 Ammo)
- Deconstruct a wall(26 Ammo) (Can't deconstruct reinforced walls, unless it's a cyborg or mech RCD)
- Deconstruct a floor tile into space(33 Ammo)
- Deconstruct a grille(4 Ammo)
- Deconstruct a window(8 Ammo)
- Deconstruct an airlock(32 Ammo)
- Can be upgraded with an RCD advanced design disk, which can be printed from the engineering protolathe after research. This lets the RCD create:
- Wired/wrenched machine frames
- Computer frames
- Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the engineering cyborg's Electroadaptive Pseudocircuit.
Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environiments.
It also can robust the shit out people. Or AIs, if needed.|An experimental device which can build, or deconstruct areas rapidly. This is held in the EVA for emergencies (and is the Chief Engineer's responsibility). However they can be made in hacked autolathes as well.
Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type. Then click on an area or object with it to utilize the set settings.
- Build Floors (2 Ammo)
- Build a Wall (16 Ammo)
- Build a wall on top of a girder (8 Ammo)
- Build a Grille (4 Ammo)
- Build a Window (8 Ammo)
- Build a Reinforced Window (12 Ammo)
- Build an airlock (16 Ammo)
- Deconstruct a girder(13 Ammo)
- Deconstruct a wall(26 Ammo) (Can't deconstruct reinforced walls, unless it's a cyborg or mech RCD)
- Deconstruct a floor tile into space(33 Ammo)
- Deconstruct a grille(4 Ammo)
- Deconstruct a window(8 Ammo)
- Deconstruct an airlock(32 Ammo)
- Can be upgraded with an RCD advanced design disk, which can be printed from the engineering protolathe after research. This lets the RCD create:
- Wired/wrenched machine frames
- Computer frames
- Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the engineering cyborg's Electroadaptive Pseudocircuit.
Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environiments.
It also can robust the shit out people. Or AIs, if needed.|No description}}
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{{#if:ARCD|}}
{{#if:|Arcd.png|}} Advanced Rapid Construction Device (ARCD)
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Found in: Admin Magicks Used for: Making and destroying walls, doors, and floors, from a distance
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Description
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{{#if:The ARCD is a RCD, except it can construct and deconstruct items from a distance. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play. Most often used for making Ratvar cry a river.|The ARCD is a RCD, except it can construct and deconstruct items from a distance. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play. Most often used for making Ratvar cry a river.|No description}}
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{{#if:RPD|}}
{{#if:|Rpd.png|}} Rapid Piping Device (RPD)
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Found in: Supermatter Chamber, Atmospherics Used for: Dispensing pipes
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Description
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{{#if:The replacement of the old pipe dispenser, it can manufacture (but not deconstruct) several different pipes. Does not consume ammo. Most often used for spamming a shit ton of volume pumps.
It can dispense:
- Pipes
- Manifolds
- Manual Valves
- Digital Valves
- 4-Way Manifolds
- Layer Manifolds
- Connectors
- Unary Vents
- Gas Pumps
- Passive Gates
- Volume Pumps
- Scrubbers
- Injectors
- Meters
- Gas Filters
- Gas Mixers
- Heat Exchange Pipes
- Heat Exchange Manifolds
- Heat Exchange 4-Way Manifolds
- Heat Exchange Junctions
- Unary Heat Exchange Pipes
- Disposal Pipe
- Disposal Junction
- Disposal Y-Junction
- Disposal Sort Junction
- Disposal Trunk
- Disposal Bin
- Disposal Outlet
- Disposal Chute
- Transit Straight Tube
- Transit Straight Tube With Crossing
- Transit Curved Tube
- Transit Diagonal Tube
- Transit Diagonal Tube With Crossing
- Transit Junction
- Through Tube Station
- Terminus Tube Station
- Transit Tube Pod
Alt-click the RPD to toggle autowrenching on and off.|The replacement of the old pipe dispenser, it can manufacture (but not deconstruct) several different pipes. Does not consume ammo. Most often used for spamming a shit ton of volume pumps.
It can dispense:
- Pipes
- Manifolds
- Manual Valves
- Digital Valves
- 4-Way Manifolds
- Layer Manifolds
- Connectors
- Unary Vents
- Gas Pumps
- Passive Gates
- Volume Pumps
- Scrubbers
- Injectors
- Meters
- Gas Filters
- Gas Mixers
- Heat Exchange Pipes
- Heat Exchange Manifolds
- Heat Exchange 4-Way Manifolds
- Heat Exchange Junctions
- Unary Heat Exchange Pipes
- Disposal Pipe
- Disposal Junction
- Disposal Y-Junction
- Disposal Sort Junction
- Disposal Trunk
- Disposal Bin
- Disposal Outlet
- Disposal Chute
- Transit Straight Tube
- Transit Straight Tube With Crossing
- Transit Curved Tube
- Transit Diagonal Tube
- Transit Diagonal Tube With Crossing
- Transit Junction
- Through Tube Station
- Terminus Tube Station
- Transit Tube Pod
Alt-click the RPD to toggle autowrenching on and off.|No description}}
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{{#if:RLD|}}
{{#if:|
{{#if:|Rld.png|}} Rapid Light Dispenser (RLD)
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Found in: Admemez Used for: Lighting up an area Strategy: A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges
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Contents
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Description
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{{{contents}}}
|
The RLD has 3 different modes:
- Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
- Light Launcher: The RLD launches glowsticks at a distance
- Deconstruct: Tears apart wall/floor lights
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| {{#if:A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges|
{{#if:|Rld.png|}} Rapid Light Dispenser (RLD)
|
Found in: Admemez Used for: Lighting up an area Strategy: A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges
|
Description
|
{{#if:The RLD has 3 different modes:
- Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
- Light Launcher: The RLD launches glowsticks at a distance
- Deconstruct: Tears apart wall/floor lights|The RLD has 3 different modes:
- Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
- Light Launcher: The RLD launches glowsticks at a distance
- Deconstruct: Tears apart wall/floor lights|No description}}
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| {{#if:Lighting up an area|
{{#if:|Rld.png|}} Rapid Light Dispenser (RLD)
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Found in: Admemez Used for: Lighting up an area
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Description
|
{{#if:The RLD has 3 different modes:
- Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
- Light Launcher: The RLD launches glowsticks at a distance
- Deconstruct: Tears apart wall/floor lights|The RLD has 3 different modes:
- Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
- Light Launcher: The RLD launches glowsticks at a distance
- Deconstruct: Tears apart wall/floor lights|No description}}
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| {{#if:Rapid Light Dispenser (RLD)|
{{#if:|Rld.png|{{#ifexist: File:Rld.png| }}|no image}}
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Rapid Light Dispenser (RLD)
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| The item needs to have the name defined. }} }} }} }}
{{#if:Crowbar|}}
{{#if:|
{{#if:|Crowbar.png|}} Crowbar
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Found in: Nearly everywhere Used for: Opening airlocks, breaking things. Strategy: If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things.
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Contents
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Description
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{{{contents}}}
|
The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.
|
|
| {{#if:If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things.|
{{#if:|Crowbar.png|}} Crowbar
|
Found in: Nearly everywhere Used for: Opening airlocks, breaking things. Strategy: If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things.
|
Description
|
The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.|No description}}
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|
| {{#if:Opening airlocks, breaking things.|
{{#if:|Crowbar.png|}} Crowbar
|
Found in: Nearly everywhere Used for: Opening airlocks, breaking things.
|
Description
|
The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.|No description}}
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| {{#if:Crowbar|
{{#if:|Crowbar.png|{{#ifexist: File:Crowbar.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Screwdriver|}}
{{#if:|
{{#if:|Screwdriver tool.png|}} Screwdriver
|
Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics Used for: Construction and deconstruction Strategy: Almost every machine requires a screwdriver to build it or take it apart.
|
Contents
|
Description
|
{{{contents}}}
|
A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.
|
|
| {{#if:Almost every machine requires a screwdriver to build it or take it apart.|
Description
|
A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.|No description}}
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|
| {{#if:Construction and deconstruction|
Description
|
A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.|No description}}
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|
| {{#if:Screwdriver|
{{#if:|Screwdriver tool.png|{{#ifexist: File:Screwdriver tool.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Wirecutters|}}
{{#if:|
{{#if:|Wirecutters.png|}} Wirecutters
|
Found in: Auxiliary Tool Storage, Engineering, EVA, Tech Storage, Primary Tool Storage, R&D, Robotics Used for: Removing wires Strategy: One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves.
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Contents
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Description
|
{{{contents}}}
|
More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly.
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|
| {{#if:One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves.|
Description
|
More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly.|No description}}
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|
| {{#if:Removing wires|
Description
|
More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly.|No description}}
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|
| {{#if:Wirecutters|
{{#if:|Wirecutters.png|{{#ifexist: File:Wirecutters.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Wrench|}}
{{#if:|
{{#if:|Wrench.png|}} Wrench
|
Found in: Nearly everywhere Used for: Deconstruction, attaching bolts Strategy: Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
|
Contents
|
Description
|
{{{contents}}}
|
This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.
|
|
| {{#if:Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.|
{{#if:|Wrench.png|}} Wrench
|
Found in: Nearly everywhere Used for: Deconstruction, attaching bolts Strategy: Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
|
Description
|
This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.|No description}}
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|
| {{#if:Deconstruction, attaching bolts|
{{#if:|Wrench.png|}} Wrench
|
Found in: Nearly everywhere Used for: Deconstruction, attaching bolts
|
Description
|
This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.|No description}}
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|
| {{#if:Wrench|
{{#if:|Wrench.png|{{#ifexist: File:Wrench.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Welding Tool|}}
{{#if:|
{{#if:|Welder.png|}} Welding Tool
|
Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics Used for: Sealing airlocks, construction and deconstruction. Fighting aliens. Strategy: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
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Contents
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Description
|
{{{contents}}}
|
A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.
You can get an industrial version with double fuel capacity from the welding lockers from Engineering, ordering one from Cargo or from a hacked vending machine.
|
|
| {{#if:You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.|
{{#if:|Welder.png|}} Welding Tool
|
Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics Used for: Sealing airlocks, construction and deconstruction. Fighting aliens. Strategy: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
|
Description
|
{{#if:A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.
You can get an industrial version with double fuel capacity from the welding lockers from Engineering, ordering one from Cargo or from a hacked vending machine.|A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.
You can get an industrial version with double fuel capacity from the welding lockers from Engineering, ordering one from Cargo or from a hacked vending machine.|No description}}
|
|
| {{#if:Sealing airlocks, construction and deconstruction. Fighting aliens.|
Description
|
{{#if:A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.
You can get an industrial version with double fuel capacity from the welding lockers from Engineering, ordering one from Cargo or from a hacked vending machine.|A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.
You can get an industrial version with double fuel capacity from the welding lockers from Engineering, ordering one from Cargo or from a hacked vending machine.|No description}}
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|
| {{#if:Welding Tool|
{{#if:|Welder.png|{{#ifexist: File:Welder.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Industrial Welding Tool|}}
{{#if:|
{{#if:|Induswelder.png|}} Industrial Welding Tool
|
Found in: Engi-Vend, Engineering, Cargo Used for: Welding stuff, even better Strategy: You can weld objects together, you can unweld objects together
|
Contents
|
Description
|
{{{contents}}}
|
It's a welding tool, but it has double fuel capacity. Most rounds, you don't have to refuel it at all.
|
|
| {{#if:You can weld objects together, you can unweld objects together|
{{#if:|Induswelder.png|}} Industrial Welding Tool
|
Found in: Engi-Vend, Engineering, Cargo Used for: Welding stuff, even better Strategy: You can weld objects together, you can unweld objects together
|
Description
|
It's a welding tool, but it has double fuel capacity. Most rounds, you don't have to refuel it at all.|No description}}
|
|
| {{#if:Welding stuff, even better|
{{#if:|Induswelder.png|}} Industrial Welding Tool
|
Found in: Engi-Vend, Engineering, Cargo Used for: Welding stuff, even better
|
Description
|
It's a welding tool, but it has double fuel capacity. Most rounds, you don't have to refuel it at all.|No description}}
|
|
| {{#if:Industrial Welding Tool|
{{#if:|Induswelder.png|{{#ifexist: File:Induswelder.png| }}|no image}}
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|
| The item needs to have the name defined. }} }} }} }}
{{#if:Multitool|}}
{{#if:|
{{#if:|Multitool.png|}} Multitool
|
Found in: Cargo, Engineering, EVA, Maintenance, Tech Storage, Primary Tool Storage, Robotics Used for: Hacking Strategy: Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.
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Contents
|
Description
|
{{{contents}}}
|
Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.
|
|
| {{#if:Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.|
Description
|
{{#if:Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.|Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.|No description}}
|
|
| {{#if:Hacking|
Description
|
{{#if:Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.|Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.|No description}}
|
|
| {{#if:Multitool|
{{#if:|Multitool.png|{{#ifexist: File:Multitool.png| }}|no image}}
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|
| The item needs to have the name defined. }} }} }} }}
{{#if:Analyzer|}}
{{#if:|
{{#if:|Analyzer.png|}} Analyzer
|
Found in: Toolboxes Used for: Scanning the air Strategy: If you ever needed a complex readout about your current atmosphere, this is the tool for you.
|
Contents
|
Description
|
{{{contents}}}
|
Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed Security Camera to upgrade it to an X-ray camera, and will prove invaluable in the case of a anomaly.
Otherwise, made practically worthless by the PDA Air Scanner.
|
|
| {{#if:If you ever needed a complex readout about your current atmosphere, this is the tool for you.|
{{#if:|Analyzer.png|}} Analyzer
|
Found in: Toolboxes Used for: Scanning the air Strategy: If you ever needed a complex readout about your current atmosphere, this is the tool for you.
|
Description
|
{{#if:Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed Security Camera to upgrade it to an X-ray camera, and will prove invaluable in the case of a anomaly.
Otherwise, made practically worthless by the PDA Air Scanner.|Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed Security Camera to upgrade it to an X-ray camera, and will prove invaluable in the case of a anomaly.
Otherwise, made practically worthless by the PDA Air Scanner.|No description}}
|
|
| {{#if:Scanning the air|
{{#if:|Analyzer.png|}} Analyzer
|
Found in: Toolboxes Used for: Scanning the air
|
Description
|
{{#if:Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed Security Camera to upgrade it to an X-ray camera, and will prove invaluable in the case of a anomaly.
Otherwise, made practically worthless by the PDA Air Scanner.|Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed Security Camera to upgrade it to an X-ray camera, and will prove invaluable in the case of a anomaly.
Otherwise, made practically worthless by the PDA Air Scanner.|No description}}
|
|
| {{#if:Analyzer|
{{#if:|Analyzer.png|{{#ifexist: File:Analyzer.png| }}|no image}}
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|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:T-Ray Scanner|}}
{{#if:|
{{#if:|t-ray.gif|}} T-ray Scanner
|
Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics Used for: Seeing under floor tiles Strategy: If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.
|
Contents
|
Description
|
{{{contents}}}
|
Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.
|
|
| {{#if:If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.|
Description
|
{{#if:Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.|Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.|No description}}
|
|
| {{#if:Seeing under floor tiles|
Description
|
{{#if:Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.|Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.|No description}}
|
|
| {{#if:T-ray Scanner|
{{#if:|t-ray.gif|{{#ifexist: File:t-ray.gif| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Rapid Pipe Cleaner Layer|}}
{{#if:|
{{#if:|Rcl.png|}} Rapid Pipe Cleaner Layer
|
Found in: Engineering, Chief Engineer's Office Used for: Laying cosmetic pipe cleaners Strategy: Wield it with both your hands, walk slowly
|
Contents
|
Description
|
{{{contents}}}
|
The Rapid Pipe Cleaner Layer can hold 90 pieces of Pipe Cleaner. When wielded with a single hand, it can lay pipe cleaner manually. However, when it is wielded with both hands, it lays pipe cleaners under you as you walk. Used for wire art.
|
|
| {{#if:Wield it with both your hands, walk slowly|
{{#if:|Rcl.png|}} Rapid Pipe Cleaner Layer
|
Found in: Engineering, Chief Engineer's Office Used for: Laying cosmetic pipe cleaners Strategy: Wield it with both your hands, walk slowly
|
Description
|
{{#if:The Rapid Pipe Cleaner Layer can hold 90 pieces of Pipe Cleaner. When wielded with a single hand, it can lay pipe cleaner manually. However, when it is wielded with both hands, it lays pipe cleaners under you as you walk. Used for wire art.|The Rapid Pipe Cleaner Layer can hold 90 pieces of Pipe Cleaner. When wielded with a single hand, it can lay pipe cleaner manually. However, when it is wielded with both hands, it lays pipe cleaners under you as you walk. Used for wire art.|No description}}
|
|
| {{#if:Laying cosmetic pipe cleaners|
Description
|
{{#if:The Rapid Pipe Cleaner Layer can hold 90 pieces of Pipe Cleaner. When wielded with a single hand, it can lay pipe cleaner manually. However, when it is wielded with both hands, it lays pipe cleaners under you as you walk. Used for wire art.|The Rapid Pipe Cleaner Layer can hold 90 pieces of Pipe Cleaner. When wielded with a single hand, it can lay pipe cleaner manually. However, when it is wielded with both hands, it lays pipe cleaners under you as you walk. Used for wire art.|No description}}
|
|
| {{#if:Rapid Pipe Cleaner Layer|
{{#if:|Rcl.png|{{#ifexist: File:Rcl.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Airlock Painter|}}
{{#if:|
{{#if:|Airlock_Painter.png|}} Airlock Painter
|
Found in: Engineering Used for: Painting airlocks Strategy: Put a toner in it and use it on an airlock and select how you want it to look
|
Contents
|
Description
|
{{{contents}}}
|
An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.
|
|
| {{#if:Put a toner in it and use it on an airlock and select how you want it to look|
{{#if:|Airlock_Painter.png|}} Airlock Painter
|
Found in: Engineering Used for: Painting airlocks Strategy: Put a toner in it and use it on an airlock and select how you want it to look
|
Description
|
An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.|No description}}
|
|
| {{#if:Painting airlocks|
{{#if:|Airlock_Painter.png|}} Airlock Painter
|
Found in: Engineering Used for: Painting airlocks
|
Description
|
An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.|No description}}
|
|
| {{#if:Airlock Painter|
{{#if:|Airlock_Painter.png|{{#ifexist: File:Airlock_Painter.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Emergency Welding Tool|}}
{{#if:|
{{#if:|Emergency welding tool.png|}} Emergency Welding Tool
|
Found in: Emergency toolboxes through the station Used for: Same as a regular welding tool Strategy: Welding stuff
|
Contents
|
Description
|
{{{contents}}}
|
Functions identically to a normal welding tool, but only has 10 units of fuel.
|
|
| {{#if:Welding stuff|
{{#if:|Emergency welding tool.png|}} Emergency Welding Tool
|
Found in: Emergency toolboxes through the station Used for: Same as a regular welding tool Strategy: Welding stuff
|
Description
|
Functions identically to a normal welding tool, but only has 10 units of fuel.|No description}}
|
|
| {{#if:Same as a regular welding tool|
{{#if:|Emergency welding tool.png|}} Emergency Welding Tool
|
Found in: Emergency toolboxes through the station Used for: Same as a regular welding tool
|
Description
|
Functions identically to a normal welding tool, but only has 10 units of fuel.|No description}}
|
|
| {{#if:Emergency Welding Tool|
{{#if:|Emergency welding tool.png|{{#ifexist: File:Emergency welding tool.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Inducer|}}
{{#if:|
{{#if:true||[[File:|64px|Inducer]]}} Inducer
|
Found in: Chief Engineer's Office, Engineering Protolathe, Science Protolathe Used for: Recharging machines Strategy: Use inducers to recharge essential machines (cloning, RnD, ORM) when the power goes out.
|
Contents
|
Description
|
{{{contents}}}
|
You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.
|
|
| {{#if:Use inducers to recharge essential machines (cloning, RnD, ORM) when the power goes out.|
{{#if:true||[[File:|64px|Inducer]]}} Inducer
|
Found in: Chief Engineer's Office, Engineering Protolathe, Science Protolathe Used for: Recharging machines Strategy: Use inducers to recharge essential machines (cloning, RnD, ORM) when the power goes out.
|
Description
|
You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.|No description}}
|
|
| {{#if:Recharging machines|
{{#if:true||[[File:|64px|Inducer]]}} Inducer
|
Found in: Chief Engineer's Office, Engineering Protolathe, Science Protolathe Used for: Recharging machines
|
Description
|
You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.|No description}}
|
|
| {{#if:Inducer|
{{#if:true||{{#ifexist: File:| [[File:|64px|Inducer]]}}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Jaws of Life|}}
{{#if:|
{{#if:true||[[File:|64px|Jaws of Life]]}} Jaws of Life
|
Found in: Chief Engineer's Toolbelt, Engineering Protolathe, Science Protolathe Used for: Prying open doors, cutting wires, popping out floor tiles Strategy: It's a crowbar and a pair of wirecutters combined into a single tool
|
Contents
|
Description
|
{{{contents}}}
|
While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort.
|
|
| {{#if:It's a crowbar and a pair of wirecutters combined into a single tool|
{{#if:true||[[File:|64px|Jaws of Life]]}} Jaws of Life
|
Found in: Chief Engineer's Toolbelt, Engineering Protolathe, Science Protolathe Used for: Prying open doors, cutting wires, popping out floor tiles Strategy: It's a crowbar and a pair of wirecutters combined into a single tool
|
Description
|
While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort.|No description}}
|
|
| {{#if:Prying open doors, cutting wires, popping out floor tiles|
{{#if:true||[[File:|64px|Jaws of Life]]}} Jaws of Life
|
Found in: Chief Engineer's Toolbelt, Engineering Protolathe, Science Protolathe Used for: Prying open doors, cutting wires, popping out floor tiles
|
Description
|
While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort.|No description}}
|
|
| {{#if:Jaws of Life|
{{#if:true||{{#ifexist: File:| [[File:|64px|Jaws of Life]]}}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Hand Drill|}}
{{#if:|
{{#if:true||[[File:|64px|Hand Drill]]}} Hand Drill
|
Found in: Chief Engineer's Toolbelt, Engineering Protolathe Used for: Exposing wires, securing objects Strategy: It's a screwdriver and a wrench combined into a single tool
|
Contents
|
Description
|
{{{contents}}}
|
With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects faster.
|
|
| {{#if:It's a screwdriver and a wrench combined into a single tool|
{{#if:true||[[File:|64px|Hand Drill]]}} Hand Drill
|
Found in: Chief Engineer's Toolbelt, Engineering Protolathe Used for: Exposing wires, securing objects Strategy: It's a screwdriver and a wrench combined into a single tool
|
Description
|
With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects faster.|No description}}
|
|
| {{#if:Exposing wires, securing objects|
{{#if:true||[[File:|64px|Hand Drill]]}} Hand Drill
|
Found in: Chief Engineer's Toolbelt, Engineering Protolathe Used for: Exposing wires, securing objects
|
Description
|
With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects faster.|No description}}
|
|
| {{#if:Hand Drill|
{{#if:true||{{#ifexist: File:| [[File:|64px|Hand Drill]]}}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Experimental Welding Tool|}}
{{#if:|
{{#if:|Exwelder.png|}} Experimental Welding Tool
|
Found in: Chief Engineer's Toolbelt, Engineering Protolathe Used for: Welding stuff Strategy: It's a better welding tool
|
Contents
|
Description
|
{{{contents}}}
|
This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own, without any intervention.
|
|
| {{#if:It's a better welding tool|
{{#if:|Exwelder.png|}} Experimental Welding Tool
|
Found in: Chief Engineer's Toolbelt, Engineering Protolathe Used for: Welding stuff Strategy: It's a better welding tool
|
Description
|
This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own, without any intervention.|No description}}
|
|
| {{#if:Welding stuff|
{{#if:|Exwelder.png|}} Experimental Welding Tool
|
Found in: Chief Engineer's Toolbelt, Engineering Protolathe Used for: Welding stuff
|
Description
|
This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own, without any intervention.|No description}}
|
|
| {{#if:Experimental Welding Tool|
{{#if:|Exwelder.png|{{#ifexist: File:Exwelder.png| }}|no image}}
|
Experimental Welding Tool
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Geiger Counter|}}
{{#if:|
{{#if:|Geiger_on_1_0.png|}} Geiger Counter
|
Found in: Radiation Locker Used for: Detecting Radiation. Strategy: Use it on people or objects to see whats causing all the radiation poisoning.
|
Contents
|
Description
|
{{{contents}}}
|
The Geiger Counter is used to detect radiation and potentially cause radiation poisoning
|
|
| {{#if:Use it on people or objects to see whats causing all the radiation poisoning.|
{{#if:|Geiger_on_1_0.png|}} Geiger Counter
|
Found in: Radiation Locker Used for: Detecting Radiation. Strategy: Use it on people or objects to see whats causing all the radiation poisoning.
|
|
| {{#if:Detecting Radiation.|
{{#if:|Geiger_on_1_0.png|}} Geiger Counter
|
Found in: Radiation Locker Used for: Detecting Radiation.
|
|
| {{#if:Geiger Counter|
{{#if:|Geiger_on_1_0.png|{{#ifexist: File:Geiger_on_1_0.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
Engineering Gear[edit]
{{#if:|
{{#if:|HardHat.png|}} Hard Hat
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|HardHat.png|}} Hard Hat
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|HardHat.png|}} Hard Hat
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Hard Hat|
{{#if:|HardHat.png|{{#ifexist: File:HardHat.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|WeldingHelmet.png|}} Welding Helmet
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|WeldingHelmet.png|}} Welding Helmet
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|WeldingHelmet.png|}} Welding Helmet
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Welding Helmet|
{{#if:|WeldingHelmet.png|{{#ifexist: File:WeldingHelmet.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|MGlasses.png|}} Optical Meson Scanner
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|MGlasses.png|}} Optical Meson Scanner
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Optical Meson Scanner|
{{#if:|MGlasses.png|{{#ifexist: File:MGlasses.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|EngiScanners.png|}} Engineering Scanner Goggles
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Engineering Scanner Goggles|
{{#if:|EngiScanners.png|{{#ifexist: File:EngiScanners.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|Hazard.png|}} Hazard Vest
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|Hazard.png|}} Hazard Vest
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|Hazard.png|}} Hazard Vest
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Hazard Vest|
{{#if:|Hazard.png|{{#ifexist: File:Hazard.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|IGloves.png|}} Insulated Gloves
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|IGloves.png|}} Insulated Gloves
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|IGloves.png|}} Insulated Gloves
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Insulated Gloves|
{{#if:|IGloves.png|{{#ifexist: File:IGloves.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|utilitybelt.png|}} Tool Belt
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|utilitybelt.png|}} Tool Belt
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|utilitybelt.png|}} Tool Belt
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Tool Belt|
{{#if:|utilitybelt.png|{{#ifexist: File:utilitybelt.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|RigHelmet.png|}} Hardsuit Helmet
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|RigHelmet.png|}} Hardsuit Helmet
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|RigHelmet.png|}} Hardsuit Helmet
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Hardsuit Helmet|
{{#if:|RigHelmet.png|{{#ifexist: File:RigHelmet.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|RIG.png|}} Hardsuit
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|RIG.png|}} Hardsuit
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|RIG.png|}} Hardsuit
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Hardsuit|
{{#if:|RIG.png|{{#ifexist: File:RIG.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
Equipment[edit]
{{#if:|
{{#if:|Engivend.png|}} Engi-Vend
|
Found in: Engineering Used for: Supplying yourself with electronics and engineering equipment Strategy: Get a loaded RCD from here.
|
Contents
|
Description
|
{{{contents}}}
|
Spare tool vending.
|
|
| {{#if:Get a loaded RCD from here.|
{{#if:|Engivend.png|}} Engi-Vend
|
Found in: Engineering Used for: Supplying yourself with electronics and engineering equipment Strategy: Get a loaded RCD from here.
|
|
| {{#if:Supplying yourself with electronics and engineering equipment|
{{#if:|Engivend.png|}} Engi-Vend
|
Found in: Engineering Used for: Supplying yourself with electronics and engineering equipment
|
|
| {{#if:Engi-Vend|
{{#if:|Engivend.png|{{#ifexist: File:Engivend.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:SMES Cell|}}
{{#if:|
{{#if:|SMES_Charging.gif|}} SMES Superconducting Magnetic Energy Storage
|
Found in: Engineering, Solars, AI Chamber, Mining Station, Telecommunications Used for: Storing and distributing power Strategy: Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
|
Contents
|
Description
|
{{{contents}}}
|
Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Remember: Wire connected to the floor terminal = power input. Wire under the SMES = power output.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Guide to building a SMES.
|
|
| {{#if:Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!|
{{#if:|SMES_Charging.gif|}} SMES Superconducting Magnetic Energy Storage
|
Found in: Engineering, Solars, AI Chamber, Mining Station, Telecommunications Used for: Storing and distributing power Strategy: Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
|
Description
|
{{#if:Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Remember: Wire connected to the floor terminal = power input. Wire under the SMES = power output.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Guide to building a SMES.|Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Remember: Wire connected to the floor terminal = power input. Wire under the SMES = power output.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Guide to building a SMES.|No description}}
|
|
| {{#if:Storing and distributing power|
Description
|
{{#if:Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Remember: Wire connected to the floor terminal = power input. Wire under the SMES = power output.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Guide to building a SMES.|Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Remember: Wire connected to the floor terminal = power input. Wire under the SMES = power output.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Guide to building a SMES.|No description}}
|
|
| {{#if:SMES
Superconducting Magnetic Energy Storage|
{{#if:|SMES_Charging.gif|{{#ifexist: File:SMES_Charging.gif| }}|no image}}
|
SMES Superconducting Magnetic Energy Storage
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:APC|}}
{{#if:|
| {{#if:Have power equipment access, swipe your ID on it to unlock it and choose your action.|
{{#if:|ModernAPC.png|}} APC Area Power Controller
|
Found in: Every room with power Used for: Controlling the power for a sector on the station. Strategy: Have power equipment access, swipe your ID on it to unlock it and choose your action.
|
Description
|
{{#if:Actions available on the APC:
- Main Breaker: On/Off - Toggles power to the room
- Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
- Lighting: Auto/On/Off - Toggles power to lighting in the area.
- Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
- Cover Lock: Engaged/Disengaged - Provides a cover to protect the battery.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order: <30 % = Equipment off, <15% = Lighting and Environment off.
Replacing the APC's Battery:
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
- Swipe ID with power equipment access to unlock the interface.
- Open the panel and disengage the cover lock.
- Use a crowbar on the APC to open the cover.
- Take the battery out with a free hand.
- place in the new battery.
- Close the cover again with your crowbar.
- Re-engage the cover lock.
- Swipe ID to secure the interface.
If an APC looks like this (blue with blinking red lights), it's either emagged or the AI is malfunctioning.
Guide to building an APC.
Guide to hacking an APC.|Actions available on the APC:
- Main Breaker: On/Off - Toggles power to the room
- Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
- Lighting: Auto/On/Off - Toggles power to lighting in the area.
- Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
- Cover Lock: Engaged/Disengaged - Provides a cover to protect the battery.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order: <30 % = Equipment off, <15% = Lighting and Environment off.
Replacing the APC's Battery:
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
- Swipe ID with power equipment access to unlock the interface.
- Open the panel and disengage the cover lock.
- Use a crowbar on the APC to open the cover.
- Take the battery out with a free hand.
- place in the new battery.
- Close the cover again with your crowbar.
- Re-engage the cover lock.
- Swipe ID to secure the interface.
If an APC looks like this (blue with blinking red lights), it's either emagged or the AI is malfunctioning.
Guide to building an APC.
Guide to hacking an APC.|No description}}
|
|
| {{#if:Controlling the power for a sector on the station.|
{{#if:|ModernAPC.png|}} APC Area Power Controller
|
Found in: Every room with power Used for: Controlling the power for a sector on the station.
|
Description
|
{{#if:Actions available on the APC:
- Main Breaker: On/Off - Toggles power to the room
- Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
- Lighting: Auto/On/Off - Toggles power to lighting in the area.
- Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
- Cover Lock: Engaged/Disengaged - Provides a cover to protect the battery.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order: <30 % = Equipment off, <15% = Lighting and Environment off.
Replacing the APC's Battery:
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
- Swipe ID with power equipment access to unlock the interface.
- Open the panel and disengage the cover lock.
- Use a crowbar on the APC to open the cover.
- Take the battery out with a free hand.
- place in the new battery.
- Close the cover again with your crowbar.
- Re-engage the cover lock.
- Swipe ID to secure the interface.
If an APC looks like this (blue with blinking red lights), it's either emagged or the AI is malfunctioning.
Guide to building an APC.
Guide to hacking an APC.|Actions available on the APC:
- Main Breaker: On/Off - Toggles power to the room
- Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
- Lighting: Auto/On/Off - Toggles power to lighting in the area.
- Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
- Cover Lock: Engaged/Disengaged - Provides a cover to protect the battery.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order: <30 % = Equipment off, <15% = Lighting and Environment off.
Replacing the APC's Battery:
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
- Swipe ID with power equipment access to unlock the interface.
- Open the panel and disengage the cover lock.
- Use a crowbar on the APC to open the cover.
- Take the battery out with a free hand.
- place in the new battery.
- Close the cover again with your crowbar.
- Re-engage the cover lock.
- Swipe ID to secure the interface.
If an APC looks like this (blue with blinking red lights), it's either emagged or the AI is malfunctioning.
Guide to building an APC.
Guide to hacking an APC.|No description}}
|
|
| {{#if:APC
Area Power Controller|
{{#if:|ModernAPC.png|{{#ifexist: File:ModernAPC.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Cell Charger|}}
{{#if:|
{{#if:|cellcharger.png|}} Cell Charger
|
Found in: Cargo, Engineering, Primary Tool Storage, R&D, Robotics Used for: Recharging power cells Strategy: Place power cells into these to charge them up
|
Contents
|
Description
|
{{{contents}}}
|
These will drain power directly from the room's APC unit to recharge Power Cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.
|
|
| {{#if:Place power cells into these to charge them up|
Description
|
{{#if:These will drain power directly from the room's APC unit to recharge Power Cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.|These will drain power directly from the room's APC unit to recharge Power Cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.|No description}}
|
|
| {{#if:Recharging power cells|
Description
|
{{#if:These will drain power directly from the room's APC unit to recharge Power Cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.|These will drain power directly from the room's APC unit to recharge Power Cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.|No description}}
|
|
| {{#if:Cell Charger|
{{#if:|cellcharger.png|{{#ifexist: File:cellcharger.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:PACMAN Generator|}}
{{#if:P.A.C.M.A.N.-Type Portable Generator|}}
{{#if:|
| {{#if:Mostly used to jump start the Engine|
{{#if:|Pacman.png|}} P.A.C.M.A.N.-Type Portable Generator
|
Found in: Engineering Power Storage Used for: Portable backup generator Strategy: Mostly used to jump start the Engine
|
|
| {{#if:Portable backup generator|
{{#if:|Pacman.png|}} P.A.C.M.A.N.-Type Portable Generator
|
Found in: Engineering Power Storage Used for: Portable backup generator
|
|
| {{#if:P.A.C.M.A.N.-Type Portable Generator|
{{#if:|Pacman.png|{{#ifexist: File:Pacman.png| }}|no image}}
|
P.A.C.M.A.N.-Type Portable Generator
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:SUPERPACMAN Generator|}}
{{#if:S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator|}}
{{#if:|
{{#if:|Superpacman.png|}} S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
|
Found in: R&D Used for: Portable backup generator Strategy: If you really need to use that uranium for power.
|
Contents
|
Description
|
{{{contents}}}
|
Needs uranium as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a wrench.
Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.
|
|
| {{#if:If you really need to use that uranium for power.|
{{#if:|Superpacman.png|}} S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
|
Found in: R&D Used for: Portable backup generator Strategy: If you really need to use that uranium for power.
|
|
| {{#if:Portable backup generator|
{{#if:|Superpacman.png|}} S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
|
Found in: R&D Used for: Portable backup generator
|
|
| {{#if:S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator|
{{#if:|Superpacman.png|{{#ifexist: File:Superpacman.png| }}|no image}}
|
S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:MRSPACMAN Generator|}}
{{#if:M.R.S.P.A.C.M.A.N.-Type Portable Generator|}}
{{#if:|
{{#if:|Mrspacman.png|}} M.R.S.P.A.C.M.A.N.-Type Portable Generator
|
Found in: R&D Used for: Portable backup generator Strategy: Because diamonds are not manly.
|
Contents
|
Description
|
{{{contents}}}
|
Needs diamonds as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a wrench.
Guide to building a M.R.S.P.A.C.M.A.N.-Type Portable Generator.
|
|
| {{#if:Because diamonds are not manly.|
{{#if:|Mrspacman.png|}} M.R.S.P.A.C.M.A.N.-Type Portable Generator
|
Found in: R&D Used for: Portable backup generator Strategy: Because diamonds are not manly.
|
|
| {{#if:Portable backup generator|
{{#if:|Mrspacman.png|}} M.R.S.P.A.C.M.A.N.-Type Portable Generator
|
Found in: R&D Used for: Portable backup generator
|
|
| {{#if:M.R.S.P.A.C.M.A.N.-Type Portable Generator|
{{#if:|Mrspacman.png|{{#ifexist: File:Mrspacman.png| }}|no image}}
|
M.R.S.P.A.C.M.A.N.-Type Portable Generator
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Emitter|}}
{{#if:|
{{#if:|Emitter_On.gif|}} Emitter
|
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo Used for: To power up the shields containing the Singularity Strategy: Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
|
Contents
|
Description
|
{{{contents}}}
|
A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the Field Generators with laser shots.
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: Blobs don't move.)
|
|
| {{#if:Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed|
{{#if:|Emitter_On.gif|}} Emitter
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Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo Used for: To power up the shields containing the Singularity Strategy: Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
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Description
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{{#if:A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the Field Generators with laser shots.
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: Blobs don't move.)|A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the Field Generators with laser shots.
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: Blobs don't move.)|No description}}
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| {{#if:To power up the shields containing the Singularity|
Description
|
{{#if:A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the Field Generators with laser shots.
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: Blobs don't move.)|A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the Field Generators with laser shots.
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: Blobs don't move.)|No description}}
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| {{#if:Emitter|
{{#if:|Emitter_On.gif|{{#ifexist: File:Emitter_On.gif| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Field Generator|}}
{{#if:|
{{#if:|Field_Generator.gif|}} Field Generator
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Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo Used for: Containing the singularity or other dangerous things Strategy: Point an Emitter at it and turn them both on
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Contents
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Description
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{{{contents}}}
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A large thermal battery that projects a high amount of energy when powered.
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| {{#if:Point an Emitter at it and turn them both on|
{{#if:|Field_Generator.gif|}} Field Generator
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Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo Used for: Containing the singularity or other dangerous things Strategy: Point an Emitter at it and turn them both on
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Description
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A large thermal battery that projects a high amount of energy when powered.|No description}}
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| {{#if:Containing the singularity or other dangerous things|
Description
|
A large thermal battery that projects a high amount of energy when powered.|No description}}
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| {{#if:Field Generator|
{{#if:|Field_Generator.gif|{{#ifexist: File:Field_Generator.gif| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Gravitational Singularity Generator|}}
{{#if:|
{{#if:|Gravitational_Singularity_Generator.png|}} Gravitational Singularity Generator
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Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo Used for: Creating a Singularity Strategy: Place in front of a Particle Accelerator
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Contents
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Description
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{{{contents}}}
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An odd device which produces a Gravitational Singularity when set up.
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| {{#if:Place in front of a Particle Accelerator|
Description
|
An odd device which produces a Gravitational Singularity when set up.|No description}}
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| {{#if:Creating a Singularity|
Description
|
An odd device which produces a Gravitational Singularity when set up.|No description}}
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| {{#if:Gravitational Singularity Generator|
{{#if:|Gravitational_Singularity_Generator.png|{{#ifexist: File:Gravitational_Singularity_Generator.png| }}|no image}}
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Gravitational Singularity Generator
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| The item needs to have the name defined. }} }} }} }}
{{#if:Tesla Generator|}}
{{#if:|
| {{#if:Place in front of a Particle Accelerator|
Description
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An odd device which produces a Tesla when set up.|No description}}
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| {{#if:Creating a Tesla|
Description
|
An odd device which produces a Tesla when set up.|No description}}
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| {{#if:Tesla Generator|
{{#if:true||{{#ifexist: File:| [[File:|64px|Tesla Generator]]}}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Particle Accelerator|}}
{{#if:|
| {{#if:Set a Gravitational Singularity Generator in front of it and turn it on|
| {{#if:Creating and maintaining a Singularity|
{{#if:true||[[File:|64px|Particle Accelerator]]}} Particle Accelerator
|
Found in: Engine, parts can be ordered from Cargo Used for: Creating and maintaining a Singularity
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| {{#if:Particle Accelerator|
{{#if:true||{{#ifexist: File:| [[File:|64px|Particle Accelerator]]}}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Radiation Collector|}}
{{#if:|
{{#if:|Radiation Collector.gif|}} Radiation Collector
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Found in: Engine, more can be ordered from Cargo or constructed. Used for: Creating energy from radiation. Strategy:
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Contents
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Description
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{{{contents}}}
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Will generate energy when loaded with a Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity or Supermatter. Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.
To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector. Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. In this research mode, the tank must also be refilled every 5 minutes or so.
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| {{#if:|
{{#if:|Radiation Collector.gif|}} Radiation Collector
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Found in: Engine, more can be ordered from Cargo or constructed. Used for: Creating energy from radiation. Strategy:
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Description
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{{#if:Will generate energy when loaded with a Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity or Supermatter. Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.
To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector. Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. In this research mode, the tank must also be refilled every 5 minutes or so.|Will generate energy when loaded with a Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity or Supermatter. Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.
To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector. Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. In this research mode, the tank must also be refilled every 5 minutes or so.|No description}}
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| {{#if:Creating energy from radiation.|
{{#if:|Radiation Collector.gif|}} Radiation Collector
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Found in: Engine, more can be ordered from Cargo or constructed. Used for: Creating energy from radiation.
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Description
|
{{#if:Will generate energy when loaded with a Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity or Supermatter. Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.
To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector. Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. In this research mode, the tank must also be refilled every 5 minutes or so.|Will generate energy when loaded with a Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity or Supermatter. Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.
To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector. Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. In this research mode, the tank must also be refilled every 5 minutes or so.|No description}}
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| {{#if:Radiation Collector|
{{#if:|Radiation Collector.gif|{{#ifexist: File:Radiation Collector.gif| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Anti-Breach Shielding Projector|}}
{{#if:|
{{#if:|Anti-Breach_Shielding_Projector.png|}} Anti-Breach Shielding Projector
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Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo Used for: Used to seal minor hull breaches Strategy: Wrench it in place near a hull breach and turn it on
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Contents
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Description
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{{{contents}}}
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An energy shield used to contain hull breaches. All space tiles within a 2 square radius will be blocked off with a shield.
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| {{#if:Wrench it in place near a hull breach and turn it on|
{{#if:|Anti-Breach_Shielding_Projector.png|}} Anti-Breach Shielding Projector
|
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo Used for: Used to seal minor hull breaches Strategy: Wrench it in place near a hull breach and turn it on
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Description
|
An energy shield used to contain hull breaches. All space tiles within a 2 square radius will be blocked off with a shield.|No description}}
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|
| {{#if:Used to seal minor hull breaches|
{{#if:|Anti-Breach_Shielding_Projector.png|}} Anti-Breach Shielding Projector
|
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo Used for: Used to seal minor hull breaches
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Description
|
An energy shield used to contain hull breaches. All space tiles within a 2 square radius will be blocked off with a shield.|No description}}
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| {{#if:Anti-Breach Shielding Projector|
{{#if:|Anti-Breach_Shielding_Projector.png|{{#ifexist: File:Anti-Breach_Shielding_Projector.png| }}|no image}}
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Anti-Breach Shielding Projector
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| The item needs to have the name defined. }} }} }} }}
{{#if:Shield Generator|}}
{{#if:|
{{#if:|Emergency_Energy_Shields.png|}} Shield Generator
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Found in: Teleporter, Xenobiology, more can be ordered from Cargo Used for: To seal in/out aliens and such Strategy: Wrench it in place
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Contents
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Description
|
{{{contents}}}
|
Creates a barrier between two Shield Generators.
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| {{#if:Wrench it in place|
{{#if:|Emergency_Energy_Shields.png|}} Shield Generator
|
Found in: Teleporter, Xenobiology, more can be ordered from Cargo Used for: To seal in/out aliens and such Strategy: Wrench it in place
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Description
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Creates a barrier between two Shield Generators.|No description}}
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| {{#if:To seal in/out aliens and such|
{{#if:|Emergency_Energy_Shields.png|}} Shield Generator
|
Found in: Teleporter, Xenobiology, more can be ordered from Cargo Used for: To seal in/out aliens and such
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Description
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Creates a barrier between two Shield Generators.|No description}}
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| {{#if:Shield Generator|
{{#if:|Emergency_Energy_Shields.png|{{#ifexist: File:Emergency_Energy_Shields.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Gravity Generator|}}
{{#if:|
{{#if:true||[[File:|64px|Gravity Generator]]}} Gravity Generator
|
Found in: Gravity Generator Room Used for: Creating gravity to the station Strategy: If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.
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Contents
|
Description
|
{{{contents}}}
|
Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of radiation so make sure you wear a radiation suit.
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|
| {{#if:If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.|
{{#if:true||[[File:|64px|Gravity Generator]]}} Gravity Generator
|
Found in: Gravity Generator Room Used for: Creating gravity to the station Strategy: If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.
|
Description
|
{{#if:Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of radiation so make sure you wear a radiation suit.|Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of radiation so make sure you wear a radiation suit.|No description}}
|
|
| {{#if:Creating gravity to the station|
{{#if:true||[[File:|64px|Gravity Generator]]}} Gravity Generator
|
Found in: Gravity Generator Room Used for: Creating gravity to the station
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Description
|
{{#if:Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of radiation so make sure you wear a radiation suit.|Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of radiation so make sure you wear a radiation suit.|No description}}
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|
| {{#if:Gravity Generator|
{{#if:true||{{#ifexist: File:| [[File:|64px|Gravity Generator]]}}|no image}}
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|
| The item needs to have the name defined. }} }} }} }}
{{#if:Turbine|}}{{#if:Gas Turbine Generator|}}
{{#if:|
{{#if:true| |[[File: |64px|Gas Turbine Generator and Compressor]]}} Gas Turbine Generator and Compressor
|
Found in: MetaStation Used for: Creating power through a contained small fire Strategy: Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.
|
Contents
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Description
|
{{{contents}}}
|
See here how to construct a Gas Turbine Generator.
|
|
| {{#if:Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.|
{{#if:true| |[[File: |64px|Gas Turbine Generator and Compressor]]}} Gas Turbine Generator and Compressor
|
Found in: MetaStation Used for: Creating power through a contained small fire Strategy: Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.
|
|
| {{#if:Creating power through a contained small fire|
{{#if:true| |[[File: |64px|Gas Turbine Generator and Compressor]]}} Gas Turbine Generator and Compressor
|
Found in: MetaStation Used for: Creating power through a contained small fire
|
|
| {{#if:Gas Turbine Generator and Compressor|
{{#if:true| |{{#ifexist: File: | [[File: |64px|Gas Turbine Generator and Compressor]]}}|no image}}
|
Gas Turbine Generator and Compressor
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| The item needs to have the name defined. }} }} }} }}
{{#if:TEG|}}{{#if:Thermo-Electric Generator|}}
{{#if:|
{{#if:true||[[File:|64px|Thermo-Electric Generator]]}} Thermo-Electric Generator
|
Found in: MiniStation Used for: Creating power through a contained huge inferno Strategy: See below.
|
Contents
|
Description
|
{{{contents}}}
|
See here how to set it up.
|
|
| {{#if:See below.|
{{#if:true||[[File:|64px|Thermo-Electric Generator]]}} Thermo-Electric Generator
|
Found in: MiniStation Used for: Creating power through a contained huge inferno Strategy: See below.
|
|
| {{#if:Creating power through a contained huge inferno|
{{#if:true||[[File:|64px|Thermo-Electric Generator]]}} Thermo-Electric Generator
|
Found in: MiniStation Used for: Creating power through a contained huge inferno
|
|
| {{#if:Thermo-Electric Generator|
{{#if:true||{{#ifexist: File:| [[File:|64px|Thermo-Electric Generator]]}}|no image}}
|
Thermo-Electric Generator
|
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| The item needs to have the name defined. }} }} }} }}