Flyperson: Difference between revisions

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Flypeople are mutant races similar to the Earth housefly, sometimes found upon Nanotrasen space stations. Flypeople are barred from most authority roles on Nanotrasen stations and are not protected by Asimov's laws of robotics.
Flypeople are mutant races similar to the Earth housefly, sometimes found upon Nanotrasen space stations. Flypeople are barred from most authority roles on Nanotrasen stations and are not protected by the AI's default Asimov laws.


=History=
=History=


Mutations into a fly-like organism have been known on Space Station 13 for some time, usually the side effect of unfortunate bluespace teleportation accidents. Recently, more and more flypeople have been observed upon Nanotrasen stations. Rumors have spread, though Nanotrasen unequivocally denies them, that this is due to secret genetic and radiation testing upon its workforce.
'''''### ERROR: REMOTE INTERCEPT - INFORMATION MAY HAVE BEEN REDACTED FROM THIS DOCUMENT FOR YOUR SAFETY ###'''''
 
Mutations into a fly-like organism have been known on Space Station 13 for some time, usually the side effect of unfortunate bluespace teleportation accidents. <strike>It is widely speculated that uptick in the number fly people is the result of Nanotrasen conducting experiments on crewmembers.</strike>
 
'''''### REMOTE INTERCEPT ENDS - HAVE A SECURE DAY ###'''''


=Gameplay=
=Gameplay=
Flypeople are a optional playable race. You can make a flyperson character in the character panel. One can also become a flyperson by using a teleporter without properly calibrating it first; this does some health damage.
Flypeople were a optional playable race. Back then, You could make a flyperson character in the character panel. One can also become a flyperson by using a teleporter without properly calibrating it first; this deals some toxin damage to the person.
 
Flypeople do not have any aspects that may be customized.


Flypeople tend to buzz and hiss instead of properly talking. They also do not feed on the same food everyone else on the station does. Instead, they vomit up any nutrients they might intake and then eat the resulting pile of vomit.
Flypeople tend to buzz instead of properly talking. They also do not feed on the same food everyone else on the station does. Instead, they vomit up any nutrients they might intake and then eat the resulting pile of vomit. But hey, ancient science-fiction references!


{{Jobs}}
{{Jobs}}
[[Category:Backstory]]
[[Category:Backstory]]

Latest revision as of 08:57, 18 July 2019

FLYPERSON
{{#if:Flyperson.png| | }} {{#if:| [[File:|64px]] | }} {{#if: |
| {{#if:Flyperson.png |
| }} }} Flypeople
Genus: Musca Disgustus
Homeworld: Centration
Central Authority: Scattered collectives
Restricted Job Roles: Command Roles
Guides: No external guides


Flypeople are mutant races similar to the Earth housefly, sometimes found upon Nanotrasen space stations. Flypeople are barred from most authority roles on Nanotrasen stations and are not protected by the AI's default Asimov laws.

History[edit]

### ERROR: REMOTE INTERCEPT - INFORMATION MAY HAVE BEEN REDACTED FROM THIS DOCUMENT FOR YOUR SAFETY ###

Mutations into a fly-like organism have been known on Space Station 13 for some time, usually the side effect of unfortunate bluespace teleportation accidents. It is widely speculated that uptick in the number fly people is the result of Nanotrasen conducting experiments on crewmembers.

### REMOTE INTERCEPT ENDS - HAVE A SECURE DAY ###

Gameplay[edit]

Flypeople were a optional playable race. Back then, You could make a flyperson character in the character panel. One can also become a flyperson by using a teleporter without properly calibrating it first; this deals some toxin damage to the person.

Flypeople do not have any aspects that may be customized.

Flypeople tend to buzz instead of properly talking. They also do not feed on the same food everyone else on the station does. Instead, they vomit up any nutrients they might intake and then eat the resulting pile of vomit. But hey, ancient science-fiction references!

Jobs on /tg/station

Command Captain, Head of Personnel
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist
Service Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Civilian Quartermaster, Cargo Technician, Shaft Miner, Assistant, Lawyer
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role