Guide to construction: Difference between revisions

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Also see: [[Basic construction]]
If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.


== Construction ==
== Basic Tools ==


=== [[Construction materials|Advanced Materials]] ===
Before you can begin any construction or deconstruction you need to gather a few useful tools.


==== [[File:Rods.png]] [[Construction materials#Rods|Rods]] ====
These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].


{| style="background-color:#EEEEEE" width="300"
{{Item
!Requires
|bgcolor1 = #FFEE88
|-
|bgcolor2 = #FFDD66
|1 x [[File:Metal.png|Metal]]
|name = [[Crowbar]]
|}
|image = Crowbar.png
}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Screwdriver]]
|image = Screwdriver tool.png
}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Engineering items#Welding Tool|Welder]]
|image = Welder.png
}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Wirecutters]]
|image = Wirecutters.png
}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Wrench]]
|image = Wrench.png
}}
 
== Materials ==
{{anchor|Materials}}
To build anything, you need materials.<br>
Keep in mind that almost any material can be used to make doors, floor tiles and statues.


  Use <font color='gray'>'''metal'''</font> and click "2x metal rods" (makes two sets of rods)


==== [[File:Floor_Tiles.png]] [[Construction materials#Floor tile|Floor tiles]] ====
=== Metal ===
{{anchor|Metal}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Metal
|image = Metal.png
|foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]].<br>[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more.
|usedfor = Constructing various things from supportive elements to decorations
|strategy = Hold in active hand and activate to start building
|description = '''Things you can make by having Metal in your hand and activating it:'''
*[[#Chairs|Stool]] (1 sheet)
*[[#Chairs|Bar Stool]] (1 sheet)
*[[#Chairs|Chair]] (1 sheet)
*[[#Chairs|Swivel Chair]] (i.e. office chairs) (5 sheets)
*[[#Chairs|Comfy Chair]] (2 sheets)
*[[#Beds|Bed]] (2 sheets)
*[[#Rack|Rack parts]] (1 sheets)
*[[#Lockers|Closet]] (2 sheets)
*[[Canister]]s (10 sheets)
*[[#Floor tile|4x Floor tiles]] (1 sheet)
*[[#Rods|2x Metal rods]] (1 sheet)
*[[#Wall|Wall girders]] (2 sheets)
*[[#Computers|Computer frame]] (5 sheets)
*[[#Modular console|Modular console]] (10 sheets)
*[[#Machine|Machine frame]] (5 sheets)
*[[#Airlock|Airlock assembly]] (4 sheets)
*[[#Firelock|Firelock frame]] (3 sheets)
*[[#Turret|Turret frame]] (5 sheets)
*Meatspike frame (5 sheets)
*[[#Reflector|Reflector frame]] (5 sheets)
*[[Grenade|Grenade Casing]] (1 sheet)
*[[##Light_Fixture|Light fixture frame]] (2 sheets)
*[[##Light_Fixture|Small light fixture frame]] (1 sheet)
*[[#APC|APC frame]] (2 sheets)
*[[##Air_Alarm|Air alarm frame]] (2 sheets)
*[[#Fire_Alarm|Fire alarm frame]] (2 sheets)
*[[#Extinguisher_Cabinet|Extinguisher cabinet frame]] (2 sheets)
*[[#Button|Button frame]] (1 sheet)
*[[#Door|Iron Door]] (20 sheets)
*Floodlight frame (5 sheets)


{| style="background-color:#EEEEEE" width="300"
<br>'''Other things you can do with Metal:'''
!Requires
*Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)
|-
*[[#Tables|Metal tables]] when added to table frame. (1 sheet)
|1 x [[File:Metal.png|Metal]]
*Finish wall girders into walls. (2 sheets)
|}
*Repair broken walls. (1 sheet)
*Add armor to turret frames. (5 sheets)
*Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)
<br>See [[#Constructions|Constructions]].


  Use <font color='gray'>'''metal'''</font> and click "4x floor tiles" (makes 4 floor tiles)
<br>'''How to produce Metal:'''


==== [[File:Glass_r.png]] [[Construction materials#Reinforced glass|Reinforced Glass]] ====
Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.
}}


{| style="background-color:#EEEEEE" width="300"
=== Glass and Reinforced Glass ===
!Requires
{{anchor|Glass}}{{anchor|Reinforced Glass}}
|-
{{Item
|1 x [[File:Rods.png|Rods]], 1 x [[File:Glass.png|Glass]]
|bgcolor1 = #FFEE88
|}
|bgcolor2 = #FFDD66
|name = Glass and Reinforced Glass
|image = Glass.png
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]].<br>[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more.
|usedfor = Constructing windows and other things
|strategy = Hold in active hand and activate to start building
|description =
[[File:Glass.png|64px]]'''Glass:'''
<br>Things you can make by having Glass in your hand and activating it:
::*[[#One directional|One Directional Glass panel]]
::*[[#Full|Full Glass panel]] (2 sheets)
::*[[#Tables|Glass Tables]] when added to table frames (1 sheet)
<br>Other things you can do with Glass:
::*Glass Lenses to grenade casings.
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)
<br>[[File:Glass_r.png|64px]]'''Reinforced Glass:'''
<br>Things you can make by having Reinforced Glass in your hand and activating it:
::*[[#One directional|One Directional Reinforced Glass panel]]
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)
::*Windoor frame (5 sheets)
<br>Other things you can do with Reinforced Glass:
::*Part of AI Core assembling
::*Add windows into [[#Airlock|Airlocks]]
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)


  Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font>
<br>'''How to produce Glass:'''


==== [[File:Metal_r.png]] [[Construction materials#Reinforced metal|Reinforced Metal]] ====
Smelt sand at the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets.
Smelted with a combination of iron ore and plasma ore at the [[Mining#The_Ores|Mining]] furnace.


=== Floor ===
<br>'''How to produce Reinforced Glass:'''


==== [[File:Lattice.png]] Lattice ====
Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font>
}}


{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|1 x [[File:Rods.png|Rods]]
|}
The basic base for all types of construction, this is placed directly in space.
Place by having rods in your hand, and clicking on a empty space tile.


==== [[File:Plating.png]] Plating ====
=== Plasteel ===
{{anchor|Plasteel}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Plasteel/Reinforced Metal
|image = Metal_r.png
|foundin = A stack exists in [[Engineering]], [[E.V.A.]] and [[Robotics]].<br>[[Shaft Miner]]s have the ability to smelt more with iron and plasma ores. [[Cargo]] can order more, but they are very expensive.
|usedfor = Reinforcing walls, mechs, building an AI Core
|strategy = Hold in active hand and activate to start building
|description = Plasteel is an alloy of [[plasma]] and [[iron]].


{| style="background-color:#EEEEEE" width="300"
'''Things you can make by having Plasteel in your hand and activating it:'''
!Requires
*[[#AI Core|AI core]] (4 sheets)
|-
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets)
|1 x [[File:Floor_Tiles.png|Floor tile]]
*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding.
|}
<br>'''Other things you can do with Plasteel:'''
The basic floor which you put things like wires and pipes upon, 'all' floor is built ontop of this.
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets)
Place by having the floor tile in your hand, and click on a lattice.
*[[#Tables|Reinforced Tables]] when added to table frames (1 sheet)
<br>See [[#Constructions|Constructions]].


==== [[File:Floor.png]] Steel Floor ====
<br>'''How to produce Plasteel:'''


{| style="background-color:#EEEEEE" width="300"
Smelt a combination of iron ore and plasma ore in the Ore Redemption Machine or [[Mining#The_Ores|Mining]] furnace.
!Requires
}}
|-
|1 x [[File:Floor Tiles.png|Floor tile]]
|}
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why
there's none of these in maintence.
  Place by having the floor tile in your hand, and click on a Plating tile. 


==== [[File:LightFloor.gif]] Light Floor ====
=== Rods ===
{{anchor|Rod}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Rods
|image = rods.png
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].<br>More can be made from Metal sheets.
|usedfor = Constructing grilles and reinforcing
|strategy = Hold in active hand and use it on things
|description = '''Things you can make by having rods in your hand and activating them:'''
* [[#Grille|Grille]] (by clicking in your hand)
* Make a scooter frame


{| style="background-color:#EEEEEE" width="300"
<br>'''Other things you can do with rods:'''
!Requires
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile)
|-
* Reinforcing plating (by clicking on the plating)
|1 x [[File:Glass.png|Glass]], 1 x [[File:Metal.png|Metal]], 5 x [[File:CableCoils.png|Wire Coil]]
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)
|}
* Put a handle on a skateboard and turn it into a scooter
* Can be turned back into metal sheets by being welded with a [[Welding Tool]]
<br>See [[#Constructions|Constructions]]


  ''Assuming there already is a plating''
<br>'''How to produce Rods:'''
  Use the wire on glass
  Use the metal on the tile you get
  Place the light tile on the plating


=== [[File:Wall.png]] Walls ===
Use [[#Metal|Metal]] and click "2x metal rods" (makes two sets of rods).
}}


{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|4 x [[File:Metal.png|Metal]]
|}


  Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel,
=== Floor Tiles ===
  Choose 'Build wall girders' from the list
{{anchor|Floor Tile}}
  Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girders
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Floor Tiles
|image = Floor Tiles.png
|foundin = Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]
|strategy =
|description = Tiles used to construct floors.
<br>'''Things you can do with Floor Tiles:'''
* Use on lattice to build plating.
* Use on plating to build steel floor.
* Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor.
* Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating.
<br>See [[#Constructions|Constructions]].


=== [[File:R_wall.png]] Reinforced walls ===
<br>'''How to produce Floor Tiles:'''


{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|2 x [[File:Metal.png|Metal]], 2 x [[File:Metal_r.png|Reinforced metal]]
|}


  Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel,
   Use [[#Metal|metal]] or almost any other material and click "4x floor tiles" (makes 4 floor tiles).
  Choose 'Build wall girders' form the list
}}
   Use the <font color='gray'>'''reinforced metal'''</font> on the girders to reinforce them
  Use the last <font color='gray'>'''reinforced metal'''</font> sheet on the reinforced girders to finish the wall


=== [[File:Grille.png]] Grille ===
=== Planks ===
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Planks
|image = Planks.png
|foundin = Ready stacks can be found nowhere, can be made from deconstructing tables.
|usedfor = Constructing various wooden things
|strategy = Hold in active hand and activate it to start constructing
|description = '''Things you can make by having Planks in your hand and activating them:'''
*Wooden Sandals (1 plank)
*[[#Wood Floor|Wood floor tile]] 4x (1 plank)
*Wooden table frame (2 planks)
*[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks)
*Rolling pin (2 planks)
*Wooden [[#Chair|chair]] (3 planks)
*Winged wooden [[#Chair|chair]] (3 planks)
*Wooden [[#Barricade|barricade]] (5 planks)
*Wooden [[#Door|door]] (10 planks)
*[[#Locker|Coffin]] (5 planks)
*[[#Bookcase|Bookcase]] (4 planks)
*[[#Drying Rack|Drying Rack]] (10 planks)
*Dog bed (10 planks)
*Dresser (10 planks)
*Picture frame (1 plank)
*[[#Display Case|Display case chassis]] (5 planks)
*[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks)
*[[Beekeeping|Apiary]] (40 planks)
*Tiki mask (2 planks)
*[[Beekeeping|Honey frame]] (5 planks)
*Wooden bucket (3 planks)
*Rake (5 planks)
*Ore box (4 planks)
*Wooden crate (6 planks)
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)
*Loom (10 planks)
*[[File:Mortar1.png]] Mortar{{anchor|Mortar}} (3 planks). Use with [[#Pestle|pestle]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. Can hold 100u.
*Firebrand (2 planks)
*Pew (3 planks)
<br>'''How to produce Planks:'''


{| style="background-color:#EEEEEE" width="300"
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]].
!Requires
}}
|-
|2 x [[File:Rods.png|Rods]]
|}


  Stand where you wish the grille to be placed
===Leather===
  Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in
{{anchor|Leather}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Leather
|image = Sheet_leather1.png
|foundin = Ready stacks can be found nowhere, but can be produced.
|usedfor = Making leather products such as toolbelts and bandoliers
|strategy = Hold in active hand and use it to craft things
|description = '''Things you can make by having Leather in your hand and activating it:'''
*Wallet (1 piece)
*Muzzle (2 pieces)
*Botany gloves (3 pieces)
*Toolbelt (4 pieces)
*Leather satchel (5 pieces)
*Bandolier (5 pieces)
*Leather jacket (7 pieces)
*Leather overcoat (10 pieces)


=== Windows ===
<br>'''How to produce Leather:'''


==== [[File:Glass_panel.png]] One Directional ====
Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, <br><br>
or create leather through tanning:
# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]]
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]
# Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. [[File:Sheet_leather1.png|32px]]


{| style="background-color:#EEEEEE" width="300"
}}
!Requires
|-
|1 x [[File:Glass.png|Glass]], [[File:Screwdriver_tool.png|Screwdriver]]
|}


  Click the <font color="blue">'''glass'''</font> pane
  Click the "one direct" button
  Right-click the new pane and rotate it
  Use the screwdriver to fasten it down


  Alternatively:
=== Cloth ===
  Use the glass on a grille.
{{anchor|Cloth}}
  Right-click the new pane and rotate it
{{Item
  Use the screwdriver to fasten it down
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Cloth
|image = Sheet_cloth1.png
|foundin = Ready stacks can be found nowhere, but can be produced.  
|usedfor = Crafting certain textiles and repairing damaged clothes
|strategy = Hold in active hand and use it to craft things.
|description = Use on clothes damaged by fire or acid to repair them. <br>
'''Things you can make by having Cloth in your hand and activating it:'''
*Grey jumpsuit (3 rolls)
*Black shoes (2 rolls)
*Backpack (4 rolls)
*Duffel bag (6 rolls)
*Plant bag (4 rolls)
*Book bag (4 rolls)
*Mining satchel (4 rolls)
*Chemistry bag (4 rolls)
*Bio bag (4 rolls)
*2x improvised gauzes (1 roll)
*Rag (1 roll)
*Bedsheet (3 rolls)
*Empty sandbag (4 rolls)
*Fingerless gloves (1 roll)
*Black gloves (3 rolls)
*Blindfold (2 rolls)


==== [[File:Glass_wall.png]] Full ====
<br>'''How to produce Cloth:'''


{| style="background-color:#EEEEEE" width="300"
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.
!Requires
}}
|-
|2 x [[File:Glass.png|Glass]], [[File:Screwdriver_tool.png|Screwdriver]]
|}


  Click the <font color="blue">'''glass'''</font> pane
===Plastic===
  Click the "full" button
{{anchor|Plastic}}
  Use the screwdriver to fasten it down
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Plastic
|image = Sheet_plastic1.png
|foundin = Ready stacks can be found nowhere, but can be produced.
|usedfor = Making a few plastic products, or used in a department Protolathe/Techfab
|strategy = Hold in active hand and use it to craft things
|description = '''Things you can make by having Plastic in your hand and activating it:'''
*Plastic flaps (5 sheets)
*Water bottle (1 sheet)
*Large water bottle (3 sheets)
*Wet floor sign (2 sheets)


=== Reinforced Window ===
<br>'''Other things you can do with Plastic:'''
*Insert into a Protolath/Techfab. Some products need plastic, such as XL beakers


==== [[File:Glass_panel_r.png]] One Directional ====
<br>'''How to produce Plastic:'''


{| style="background-color:#EEEEEE" width="300"
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]]
!Requires
}}
|-
|1 x [[File:Glass_r.png|Reinforced glass]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]]
|}


  Click the <font color="blue">'''reinforced glass'''</font> pane
  Click the "one direct" button
  Right-click the new pane and rotate it
  Screwdriver (Secure frame to floor.)
  Crowbar (Pop pane in.)
  Screwdriver (Secure pane.)


  Alternatively:
===Cardboard===
  Use the reinforced glass on a grille.
{{anchor|Cardboard}}
  Right-click the new pane and rotate it
{{Item
  Screwdriver (Secure frame to floor.)
|bgcolor1 = #FFEE88
  Crowbar (Pop pane in.)
|bgcolor2 = #FFDD66
  Screwdriver (Secure pane.)
|name = Cardboard
|image = Sheet_cardboard1.png
|foundin = Can sometimes be found in [[Maintenance]].
|usedfor = Making a few items
|strategy = Hold in active hand and use it to craft things
|description = '''Things you can make by having Cardboard in your hand and activating it:'''
*Box (1 cardboard sheet)
*Light tubes (1 cardboard sheet)
*Light bulbs (1 cardboard sheet)
*Mouse traps (1 cardboard sheet)
*Cardborg suit (3 cardboard sheets)
*Cardborg helmet (1 cardboard sheet)
*Pizza box (1 cardboard sheet)
*Folder (1 cardboard sheet)
*Large box (4 cardboard sheets)
*Cardboard cutout (5 cardboard sheets)
*Fancy boxes (many types) (1 cardboard sheet)


==== [[File:Glass_wall_r.png]] Full ====
<br>'''How to produce Cardboard:'''


{| style="background-color:#EEEEEE" width="300"
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. <br>
!Requires
Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]].  
|-
}}
|2 x [[File:Glass_r.png|Reinforced glass]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]]
|}


  Click the <font color="blue">'''reinforced glass'''</font> pane
== Constructions ==
  Click the "full" button
{{anchor|Constructions}}
  Screwdriver
  Crowbar
  Screwdriver


==== [[File:windoor.png]] Window-door (Windoor) ====
=== Lattice ===
The basic base for all types of construction, this is placed directly in space.


{| style="background-color:#EEEEEE" width="300"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!Requires
!rowspan="2" style='background-color:#FFEE88;'|[[File:Lattice.png|64px|Lattice]]<br>Lattice
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:Rods.png|Rods]]x1
|style="vertical-align: top; padding: 10px;"|
Use the rod on an empty space tile.
|-
|-
|5 x [[File:Glass_r.png|Reinforced glass]], 2x [[File:Metal_r.png|Reinforced metal]], 1x [[File:CableCoils.png|Wire coil]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]], 1x [[File:Circuitboard.png|Circuitboard]]
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
Use '''wirecutters''' to cut the lattice into one rod.
|-
|colspan="1" style="text-align: center;"|
[[File:Wirecutters.png|Wirecutters]]
|}
|}


  Click the <font color="blue">'''reinforced glass'''</font> pane
==== Catwalk ====
  Click the "Windoor" button
::Just like a lattice, except you can place wires on it.
  Wrench
  Plasteel (Optional: To create a secure windoor)
  Cable
  Airlock Electronics
  Crowbar


=== Hidden Door ===
::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#FFEE88;'|[[File:Catwalk.png|64px|Catwalk]]<br>Catwalk
==== [[File:False_Wall.gif]] Regular ====
! style='background-color:#FFDD66; width:20%'|Requires to build
{| style="background-color:#EEEEEE" width="300"
! style='background-color:#FFDD66'|How to build
!Requires
|-
|[[File:Rods.png|Rods]]x1
|style="vertical-align: top; padding: 10px;"|
Use the rods on a lattice.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
Use '''wirecutters''' to cut the catwalk into 2 rods.
|-
|-
|4 x [[File:Metal.png|Metal]], [[File:Crowbar.png|Crowbar]]
|colspan="1" style="text-align: center;"|
[[File:Wirecutters.png|Wirecutters]]
|}
|}


  Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel,
==== Plating ====
  Choose 'Build wall girders' form the list
::The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
  Use crowbar on girders and wait a few seconds for the girders to dislodge.
  Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girders


To turn a wall into a hidden door, follow the deconstruction guide for the wall type until the final wrenching, and instead proceed from the "Use crowbar on girders" line above.
::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Plating.png|64px|Plating]]<br>Plating
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:Floor_Tiles.png|Floor tile]]x1
|style="vertical-align: top; padding: 10px;"|
Use a floor tile on a lattice.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
Use a '''crowbar''' on ''broken'' plating, otherwise it does not deconstruct.


==== [[File:False_Wall_r.gif]] Reinforced ====
Can be deconstructed with an [[RCD]].
{| style="background-color:#EEEEEE" width="300"
|-
!Requires
|colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]
|-
!colspan="3" style="background-color:#FFDD66"|How to repair
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
Use a '''welder''' on broken plating to repair it.
|-
|-
|2 x [[File:Metal.png|Metal]],2 x [[File:Metal_r.png|Reinforced metal]], [[File:Crowbar.png|Crowbar]]
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]
|}
|}


  Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel,
===== Steel Floor =====
  Choose 'Build wall girders' form the list
{{anchor|Floor}}
  Use crowbar on girders and wait a few seconds for the girders to dislodge.
::::This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
  Use the <font color='gray'>'''reinforced metal'''</font> on the dislodged girders twice to finish it


=== Wall Mountings ===
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
==== [[File:APC.png]] APC ====
!rowspan="2" style='background-color:#FFEE88;'|[[File:Floor.png|64px|Steel Floor]]<br>Steel Floor
 
! style='background-color:#FFDD66; width:20%'|Requires to build
{| style="background-color:#EEEEEE" width="400"
! style='background-color:#FFDD66'|How to build
!Requires
|-
|[[File:Floor Tiles.png|Floor tile]]x1
|style="vertical-align: top; padding: 10px;"|
Use a floor tile on plating.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.
|-
|-
|2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Wire coil]],  1x [[File:Circuitboard.png|Circuitboard]] Power Control Module, [[File:Screwdriver_tool.png|Screwdriver]], 1x [[File:Power_cell.png|Power Cell]], [[File:Crowbar.png|Crowbar]], [[File:Id regular.png|Authorized ID]]
|colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]
|}
|}


  Use the <font color='gray'>'''metal'''</font> and make an APC frame
===== Wood Floor =====
  Use the frame on the wall you want the APC on.
::::This is a fancy floor, used in the library and similar places.
  Fit it with the wire coil.
  Fit it with the Power Control Module.
  Screwdriver the electronics into place.
  Add the Power Cell.
  Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off.


APCs may only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]. If you're trying to replace a broken APC, you can get the cover off by breaking it, likely with a fire extinguisher.
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Wood Floor.png|64px|Wood Floor]]<br>Wood Floor
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:Wood Tile.png|Wood tile]]x1
|style="vertical-align: top; padding: 10px;"|
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
Detach the tile with a '''screwdriver'''.<br>
Alternately:<br>
Destroy it with a '''crowbar'''. This will not give you a wood tile back.
|-
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]
|}


==== [[File:AirAlarm.png]] Air Alarm ====
=====  Reinforced Floor =====
::::This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.


{| style="background-color:#EEEEEE" width="400"
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!Requires
!rowspan="2" style='background-color:#FFEE88;'|[[File:Reinforced Floor.png|64px|Reinforced Floor]]<br>Reinforced Floor
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|-
|2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Wire coil]], 1x [[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics, [[File:Screwdriver_tool.png|Screwdriver]]
|[[File:Rods.png|Rods]]x2
|style="vertical-align: top; padding: 10px;"|
Use rods on a plating.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
Use a '''wrench''' to dismantle it to two rods.
|-
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]
|}
|}


  Use the metal and make an air alarm frame.
===== Carpeted Floor =====
  Use the frame on the wall you want it on.
{{anchor|Carpet Tile}}{{anchor|Carpet}}
  Put in the electronics.
::::This is a carpeted floor, used to make your office look fancy.
  Wire it with 5 cable pieces.
  Screwdriver to close.


==== [[File:FireAlarm.png]] Fire Alarm ====
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#FFEE88;'|[[File:Carpeted Floor.png|64px|Carpeted Floor]]<br>Carpeted Floor
{| style="background-color:#EEEEEE" width="400"
! style='background-color:#FFDD66; width:20%'|Requires to build
!Requires
! style='background-color:#FFDD66'|How to build
|-
|[[File:Carpet Tile.png|Carpet]]x1
|style="vertical-align: top; padding: 10px;"|
Use a carpet floor on a plating.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
Use a '''crowbar''' to pick up the carpet tile.
|-
|-
|2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Wire coil]],  1x [[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics, [[File:Screwdriver_tool.png|Screwdriver]]
|colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]
|}
|}


  Use the metal and make an air alarm frame.
===== Light Floor =====
  Use the frame on the wall you want it on.
{{anchor|Light Floor}}
  Put in the electronics.
::::A fancy, more futuristic floor that lights up its surroundings.
  Wire it with 5 cable pieces.
  Screwdriver to close.


=== [[File:Airlock.gif]] Airlock ===
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#FFEE88;'|[[File:LightFloor.gif|64px|Disco fever!]]<br>Light Floor
{| style="background-color:#EEEEEE"
! style='background-color:#FFDD66; width:20%'|Requires to build
!Requires
! style='background-color:#FFDD66'|How to build
|-
|[[File:Glass.png|Glass]]x1<br>[[File:Metal.png|Metal]]x1<br>[[File:CableCoils.png|Cable Pieces]]x5
|style="vertical-align: top; padding: 10px;"|
# Use the cable wire on glass.
# Use the metal on the tile you get.
# ''(Deconstruct the floor to plating, if needed.)''
# Place the light tile on a plating.
|-
|-
|4 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Wire coil]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], 1x [[File:Circuitboard.png|Airlock electronics]], [[File:Id_regular.png|ID]]
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
|-
!Optional
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
# Use a '''crowbar''' on the light tile to remove the metal.
# Use '''wirecutters''' on the resulting tile to separate wires from glass.
|-
|-
|1x [[File:Glass_r.png|Reinforced glass]], [[File:Pen.png|Pen]]
|colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]
|}
|}
{|
 
|[[File:Metal.png|Metal]]||Use the metal and make an Airlock Assembly
=== Walls ===
 
==== Normal Wall ====
{{anchor|Wall}}
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:
* Keeping people out.
* Keeping people in.
* Keeping people from going places.
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:wall.png|64px|so bland]]<br>Wall
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|-
|[[File:Wrench.png|Wrench]]||Wrench it in place
|[[File:Metal.png|Metal]]x4
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the wall.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# Choose 'Build wall girders' from the list.
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girder.
|-
|-
|[[File:Pen.png|Pen]]||Use pen to name the Airlock (OPTIONAL)
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
|-
|[[File:Glass_r.png|Reinforced glass]]||Add reinforced glass to make a glass airlock (OPTIONAL)
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Weld''' off the plating.
# Use a '''Wrench''' to unsecure the girder.
# '''Screwdriver''' to disassemble the girder.
|-
|-
|[[File:CableCoils.png|Wire coil]]||Add wires
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
 
==== Reinforced Wall ====
{{anchor|Rwall}}{{anchor|Reinforced Wall}}
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
* Keeping people in and out of high security areas.
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:R_wall.png|64px|such reinforce]]<br>Reinforced Wall
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|-
|[[File:Id_regular.png|ID]]<br>[[File:Circuitboard.png|Airlock electronics]]||Unlock the airlock electronic board with an ID
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the reinforced wall.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# Choose 'Build wall girders' form the list.
# Use the <font color='gray'>'''plasteel'''</font> on the girders to reinforce them.
# Use the last <font color='gray'>'''plasteel'''</font> sheet on the reinforced girders to finish the wall.
|-
|-
|[[File:Circuitboard.png|Airlock electronics]]||Use the airlock electronic board and set the access level
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
|-
|[[File:Circuitboard.png|Airlock electronics]]||Add the airlock electronic board to the airlock frame.
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Wirecutters''' to cut the outer grille.
# '''Screwdriver''' to remove the support lines.
# '''Weld''' through the metal cover.
# '''Crowbar''' to pry off the cover.
# '''Wrench''' to loosen the support rods.
# '''Weld''' through the support rods.
# '''Crowbar''' to pry off the outer sheath.
# '''Screwdriver''' to unsecure the support struts.
# '''Wirecutters''' to remove the support struts.
# '''Wrench''' to unsecure the girder.
# '''Screwdriver''' to disassemble it.
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]]||Screwdriver to finish
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
|}
|}


=== [[File:Computer_Solar.png]] Computers ===
==== Normal/Reinforced Hidden Door ====
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
* Click to open.
* An almost undetectable escape route.
* Otherwise, same as a regular wall.
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]<br>Hidden Door<br>[[File:False_Wall_r.gif|64px|wow]]<br>Reinforced Hidden Door
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:Metal.png|Metal]]x4 or<br>[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
| style="vertical-align: top; padding: 10px;"|
# Stand where you want the door.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# Choose 'Build wall girder' from the list.
# Use wrench on the girder and wait a few seconds for it to dislodge.
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font>, or <font color='gray'>'''plasteel'''</font> for a reinforced type, on the girder.


{| style="background-color:#EEEEEE" width="400"
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.
!Requires
|-
|-
|5 x [[File:Metal.png|Metal]], 2x [[File:Glass.png|Glass]], 1x [[File:CableCoils.png|Wire coil]] (5 pieces), [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], 1x [[File:Circuitboard.png|Circuitboard]]
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Screwdriver''' to tighten the bolts and turn it into a regular wall. Or...
# '''Weld''' to dismantle the false wall.
# '''Screwdriver''' again to disassemble the girder.
|-
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]
|}
|}


  Use the <font color='gray'>'''metal'''</font> to open the construction panel
=== Normal/Reinforced Windows ===
  Choose Computer frame
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}
  Wrench it inplace
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
  Insert Circuitboard
{{anchor|Full}}
  Screwdriver
* Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
  Wires
{{anchor|One directional}}
  <font color='blue'>'''glass'''</font>
* One Direction: Stops movement only from the way it faces.
  Screwdriver to finish


=== [[File:AI.gif]] AI Core ===
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]<br>Windows<br>[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]<br>Reinforced Windows
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:Glass.png|Glass]]x1/x2 (single/full)<br>or<br>[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)
| style="vertical-align: top; padding: 10px;"|
# Click the <font color="blue">'''glass/reinforced glass'''</font> in hand.
# Select Full or One Direction from the menu.
# Drag where you want it.
# Right-click to rotate to the direction you want if one-directional.
# Screwdriver it in place.
# ''Continue if <font color="blue">'''reinforced glass'''</font>:''
# Crowbar (Pop pane in).
# Screwdriver (Secure pane).
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Screwdriver''' to unscrew the window from the floor.
# ''If normal glass:'' '''Wrench''' to deconstruct the window.
# ''If reinforced glass:'' '''Crowbar''' to pop the glass out.
# '''Screwdriver''' to unscrew the frame from the floor.
# '''Wrench''' to deconstruct the window.


{| style="background-color:#EEEEEE" width="450"
Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod.
!Requires
|-
|-
|4 x [[File:Metal_r.png|Reinforced metal]], 2x [[File:Glass_r.png|Reinforced Glass]], 1x [[File:CableCoils.png|Wire Coil]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], 1x [[File:Circuitboard.png|AI Circuitboard]], optional: [[File:Brain.png|Human brain]]
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]]
|}
|}


  [[File:0AICore.png]]Build Frame from 4 <font color='gray'>'''reinforced sheets'''</font>
=== Wall Mountings ===
  Wrench into place
 
  [[File:1AICore.png]]Add Circuit board
====[[APC]]====
  [[File:2AICore.png]]Screwdriver
[[APC|Info about Area Power Controllers can be found here.]]
  [[File:3AICore.png]]Add wires
  [[File:4AICore.png]]Add brain placed in an MMI (only if you want a NEW AI)
  [[File:5AICore.png]]Add <font color='blue'>'''reinforced glass'''</font>
  Screwdriver


=== [[File:Autolathe.png]] Machine ===
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:ModernAPC.png|64px|Area Power Controller]]<br>APC
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Power Control Module x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Power_cell.png|Power Cell]]x1<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Id regular.png|Authorized ID]]x1
| style="vertical-align: top; padding: 10px;"|
# Use the <font color='gray'>'''metal'''</font> and make an APC frame.
# Use the frame on the wall you want the APC on (may only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]) or by creating a new area with the "create new area" hud-button (looks like a lizard face).
# Add a Power Control Module.
# Remove any floor tile in front of it.
# Add cable coil. This creates a terminal on the floor.
# Wire the power network into a powered wire under the terminal, for external power.
# Screwdriver the APC electronics into place.
# Add the power cell.
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.


Their construction detailed in the [[Guide_to_advanced_construction|machine construction guide.]]
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# Swipe '''Card''' to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
# '''Crowbar''' to open the cover.
# Remove power cell by '''hand'''.
# '''Screwdriver''' to unsecure electronics.
# '''Crowbar''' to lift floor tile in front of APC.
# '''Wirecutters''' on APC to remove cable and terminal from floor.
# '''Crowbar''' to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)
# '''Welder''' to remove from wall.
# '''Wrench''' the frame, that is now detached from the wall, deconstructs it to two metal sheets.
|-
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Welder.png|Welder]]<br>[[File:Id regular.png|Authorized ID]]
|}


=== [[File:lightfixture.png]] Light Fixture ===
===[[Air Alarm]] ====
[[Air Alarm|Info about Air Alarms can be found here.]]


{| style="background-color:#EEEEEE" width="450"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!Requires
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirAlarm.png|64px|Air Alarm]]<br>Air Alarm
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|-
|2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Wire Coil]], light tube/bulb,[[File:Screwdriver_tool.png|Screwdriver]]
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
| style="vertical-align: top; padding: 10px;"|
# Use the metal and make an Air Alarm frame.
# Use the frame on the wall you want it on.
# Put in the Air Alarm Electronics.
# Wire it with 5 cable pieces.
# Screwdriver to close.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# Open cover with '''screwdriver'''.
# Cut all wires except the syphon wire using '''wirecutters'''.
# Use '''wirecutters''' on the air alarm to cut the remaining wires.
# Pry out the circuit using the '''crowbar'''.
# Remove the frame from the wall using the '''wrench'''.
|-
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
|}


  Build frame from 2 metal sheets (or 1 metal sheet for small lights)
==== [[Fire Alarm]] ====
  Place frame on wall
[[Fire Alarm|Info about Fire Alarms can be found here.]]
  Add wires
  Screwdriver
  Add light tube (or light bulb for small fixtures)


=== [[File:Security_Camera.gif]] Security Camera ===
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#cce6ff;'|[[File:FireAlarm.png|64px|Fire Alarm]]<br>Fire Alarm
{| style="background-color:#EEEEEE" width="450"
! style='background-color:#99ccff; width:20%'|Requires to build
!Requires
! style='background-color:#99ccff'|How to build
|-
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make an Fire Alarm frame.
# Use the frame on the wall you want it on.
# Put in the Fire Alarm Electronics.
# Wire it with 5 cable pieces.
# Screwdriver to close.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# Open cover with '''screwdriver'''.
# Cut all the wires using '''wirecutters'''.
# Pry out the circuit using the '''crowbar'''.
# Remove the frame from the wall using the '''wrench'''.
|-
|-
|1 x Camera Assembly, 1x [[File:CableCoils.png|Wire Coil]], [[File:Wrench.png|Wrench]], [[File:Welder.png|Welder]], [[File:Screwdriver_tool.png|Screwdriver]]
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
|}


  Place the camera assembly on the tile where'd you like the camera to be.
==== Security Camera ====
  Wrench it into position
{{anchor|Security Cameras}}
  Weld it to the wall.
Electric eyes of the AI or for camera monitors to look through.
  Add any additional upgrades. (OPTIONAL)
  Add wire.
  Screwdriver the camera to complete it.
  Set camera network (default is SS13)
  Set camera direction


For upgrades, insert solid plasma for EMP proofing, a carrot for X-Ray and a proximity sensor for Motion.
Camera upgrades:
* Solid Plasma for EMP-proofing.
* Analyzer for X-ray.
* Proximity Sensor for motion alarm.


=== [[File:Turret.PNG]] Turrets ===
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]


{| style="background-color:#EEEEEE" width="450"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!requires
!rowspan="2" style='background-color:#cce6ff;'|[[File:Security_Camera.gif|64px|I see you.]]<br>Security Camera
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|[[File:Autolathe.png|Autolathe]]<br>[[File:Metal.png|Metal]]x1(400units per camera)<br>[[File:glass.png|Glass]]x1(250units per camera)<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
# Use the autolathe to print a Camera Assembly.
# Attach the Camera Assembly to a wall.
# Weld it to the wall.
# Add wire.
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
# Screwdriver the camera to complete it.
# Set camera network (default is SS13).
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Screwdriver''' the camera to open the back panel.
# Use your '''wirecutter''' to cut all the wires.
# Use your '''welder''' to unweld the camera from the wall.
# '''Wrench''' the camera to unattach it from the wall.
# '''Crowbar''' the camera assembly to remove any upgrades.
|-
|-
|7 x [[File:Metal.png|Metal]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Welder.png|Welder]], 1 x any energy-based gun , 1 x proximity sensor
|colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
|}
|}
 
  Build a turret frame from <font color='gray'>'''metal'''</font>
  Use a wrench to secure the turret frame(it can be moved around before being secured)
  Use metal on the turret frame to build the cover
  Use a wrench on the frame to bolt the cover
  Add the gun
  Add the prox sensor
  Use a screwdriver to secure it all
  Use more <font color='gray'>'''metal'''</font> on the frame
  Finally use a welder to secure the second layer of metal


=== [[File:Floorbot.gif]][[File:Generic_borg.png]][[File:Ripley.png]]Robots, cyborgs and mechs ===
==== Light Fixture ====
Their construction is described: [[Guide_to_robotics#Bots|robots]], [[Guide_to_robotics#Cyborgs|cyborgs]] and [[Guide_to_robotics#Mechs|mechs]].
{{anchor|Light Fixtures}}
Provides light for the people. Bulb fixture is much dimmer than the tube-one.


=== [[File:disposal_pipe.png]][[File:disposal_bin.png]][[File:disposal_outlet.png]] Disposal Pipes and Machinery ===
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#cce6ff;'|[[File:Light_Fixture.gif|64px|Light Fixture]]<br>Light Fixture
{| style="background-color:#EEEEEE" width="300"
! style='background-color:#99ccff; width:20%'|Requires to build
!Requires
! style='background-color:#99ccff'|How to build
|-
|[[File:Metal.png|Metal]]x1/x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Light_Tube.png|Light Tube]]x1 or<br>[[File:Light_Bulb.png|Light Bulb]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
# Place frame on wall.
# Add wires.
# Screwdriver.
# Add light tube (or light bulb for small fixtures).
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# Turn off the light if needed and remove the light tube or bulb from the fixture.
# '''Screwdriver''' the light fixture to expose the wires.
# '''Wirecutters''' to cut the wires.
# '''Wrench''' the fixture frame to deconstruct it.
|-
|-
|1 x Disposal Pipe/Machine, [[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]], [[File:Crowbar.png|Crowbar]]
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
|}
|}


  Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]])
=== Other ===
  Crowbar floortile if exists to access plating
  Move pipe over plating, rotate and flip using the rightclick menu
  Wrench pipe
  Weld pipe


=== [[File:solar_assembly.png]][[File:solar_panel.png]][[File:solar_tracker.png]] Solar Panels and Trackers ===
==== Grille ====
{{anchor|Grilles}}
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
* Keeping people in or out.
* Securing an area with electrified grilles.


{| style="background-color:#EEEEEE" width="300"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!Requires
!rowspan="2" style='background-color:#cce6ff;'|[[File:Grille.png|64px|Grille]]<br>Grille
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:solar_assembly.png|Solar Assembly]], [[File:Wrench.png|Wrench]], [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]], [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL)
|[[File:Rods.png|Rods]]x2
|style="vertical-align: top; padding: 10px;"|
# Stand where you would like the grille to be placed.
# Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
* Use '''wirecutters''' to neatly cut the grille, or
* ...Use a '''screwdriver''' to unfasten and drag it away, or
* ...'''Smash''' it down.
|-
|colspan="1" style="text-align: center;"|
[[File:Wirecutters.png|Wirecutters]] or<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
|}


  Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
==== Barricade ====
  Wrench the solar assembly into place.
{{anchor|Wooden Barricade}}
  Add the electronics if you want to create a solar tracker (OPTIONAL)
The poor man's barrier, not nearly as strong or cool looking. Useful for:
  Finish the construction by placing glass, or reinforced glass, into the assembly frame.
* Keeping people in or out, for a short while.


=== [[File:Bookcase.png]] Bookcase ===
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#cce6ff;'|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]<br>Wooden Barricade
{| style="background-color:#EEEEEE" width="300"
! style='background-color:#99ccff; width:20%'|Requires to build
!Requires
! style='background-color:#99ccff'|How to build
|-
|[[File:Planks.png|Planks]]x5
|style="vertical-align: top; padding: 10px;"|
# Stand where you would like the barricade to be placed.
# Click on the stack of planks in your hands and choose "Wooden Barricade".
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.
|-
|colspan="1" style="text-align: center;"|
Anything
|-
!colspan="3" style="background-color:#99ccff"|How to repair
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
Use '''wooden planks''' to repair.
|-
|-
|5 x [[File:Planks.png]], [[File:Wrench.png|Wrench]],
|colspan="1" style="text-align: center;"|
[[File:Planks.png|Planks]]
|}
|}


  Construct a frame with 4 wooden planks.
==== Windoor (Window-door) ====
  Wrench the frame into place.
{{anchor|Window-door}}{{anchor|Windoor}}
  Add a plank to the frame to make a shelf.
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works.  


== Deconstruction ==
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#cce6ff;'|[[File:windoor.gif|64px|Windoor]]<br>Windoor
=== Floors ===
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
{| style="background-color:#EEEEEE" width="400"
|-
!Requires
|[[File:Glass_r.png|Reinforced glass]]x5<br>[[File:Metal_r.png|Reinforced metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1
|style="vertical-align: top; padding: 10px;"|
# Click the <font color="blue">'''reinforced glass'''</font> pane.
# Click the "Windoor" button.
# Wrench.
# Plasteel (Optional: To create a secure windoor).
# Cable.
# Airlock Electronics.
# Crowbar.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# Open the windoor.
# '''Screwdriver''' to open the maintenance panel.
# '''Crowbar''' out the airlock electronics.
# Remove wires from the assembly with '''wirecutters'''.
# Unanchor it by '''wrenching'''.
# '''Weld''' it to deconstruct the assembly into reinforced glass and rods.
|-
|-
|[[File:Crowbar.png|Crowbar]], For light floors: [[File:Wirecutters.png|Wirecutters]]
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
|}
|}


  For all floors, use a crowbar on a floor tile to remove it
 
  If you're working on a light floor, you can further dismantle the light floor tile:
    Use a crowbar on the light tile to remove the metal
    Use wirecutters on the resulting tile to separate wires from glass


=== Walls ===
==== Button ====
{{anchor|Button}}
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.


{| style="background-color:#EEEEEE" width="400"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!Requires
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirLockButton.png|A Button]]<br>Button
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|[[File:Metal.png|Metal]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Button Frame.
# Use the Button Frame on a wall.
# Click the Button Frame on the wall to change its button type.
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)
# Screwdriver the Button Frame to close it.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# ('''Screwdriver''' the button open.)
# Remove the airlock electronics.
# '''Wrench''' the open button frame.
# '''Weld''' it to deconstruct to metal plates.
|-
|-
|[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]] (Or [[File:Crowbar.png|Crowbar]])
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
|}


  Weld off the plating
==== Firelock ====
  Wrench the girders apart
{{anchor|Firelock}}
  (Alternately, you can use a Crowbar to dislodge the girders and drag them out of the way)
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!


=== Reinforced walls ===
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]<br>Firelock
{| style="background-color:#EEEEEE" width="400"
! style='background-color:#99ccff; width:20%'|Requires to build
!Requires
! style='background-color:#99ccff'|How to build
|-
|[[File:Metal.png|Metal]]x3<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Firelock Electronics]]Firelock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Firelock Assembly.
# Add the Firelock Electronics Board to the firelock frame.
# Add Wires.
# Crowbar.
# ''(OPTIONAL)'' Add Reinforced Metal to make a heavy firelock.
# Wrench to bolt it and finish.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# ('''Crowbar''' the firelock shut.)
# '''Weld''' the firelock shut.
# '''Screw''' the access panel open.
# '''Wrench''' the firelock to unbolt it.
# '''Crowbar''' to pry the wire cover off.
# '''Wirecut''' the wires out.
# '''Crowbar''' the electronics out.
# '''Weld''' it to deconstruct to metal plates.
|-
|-
|[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]]
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
|}
|}


  Wirecutters.
==== Reflector ====
  Screwdriver.
{{anchor|Reflector}}
  Welder.
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!''
  Crowbar.
* You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it.
  Wrench.
* Use a '''screwdriver''' to lock or unlock its rotation.
  Welder.
* '''Alt-click''' it to rotate its angle.
  Crowbar.
  Screwdriver.
  Wirecutters.
  Wrench.


=== Grille ===
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#cce6ff;'|[[File:Energy_reflector.png|A reflector|64px]]  [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]<br>Reflector
{| style="background-color:#EEEEEE" width="400"
! style='background-color:#99ccff; width:20%'|Requires to build
!Requires
! style='background-color:#99ccff'|How to build
|-
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x3 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1<br>[[File:Welder.png|Welder]]
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a reflector frame.
# '''Option 1:''' Add 5 glass sheets to make a single-sided reflector.
# '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector.
# '''Option 3:''' Add 1 diamond sheet to make a box reflector.
# '''Weld''' the reflector to the floor.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Weld''' the reflector to cut it free from the floor.
# '''Wrench''' the reflector to disassemble it.
|-
|-
|[[File:Wirecutters.png|Wirecutters]]<br>or<br>[[File:Screwdriver_tool.png|Screwdriver]]
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
|}
|}


  Use wirecutters twice to destroy the grille OR
==== Airlock ====
  Use screwdriver to unfasten it
{{anchor|Airlock}}
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].


First method destroys it, giving two sets of metal rods. Wirecutters will remove it instantly, attacking the grill will instead kick it, requiring a good few kicks. Second loosens the grille, allowing it to be pulled around. Destroying the grill in this method will leave behind a still-secured section of broken grill which may be walked over but is not aesthetically pleasing. Wirecutters will not instantly remove this remnant. However, using a lit welder will destroy it instantly.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Airlock.gif|64px|Swish]]<br>Airlock
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|[[File:Metal.png|Metal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make an Airlock Assembly.
# Wrench it in place.
# ''(Optional)'' Use Pen to name the airlock.
# ''(Optional)'' Add Reinforced Glass to make a glass airlock.
# Add Wires.
# Use the Airlock Electronics Board and set the access level.
# Add the Airlock Electronics Board to the airlock frame.
# ''(Optional)'' Use 2 sheets of Metal or Plasteel for added security
# Screwdriver to finish.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4.
# '''Weld''' the door shut. (Must be in ''harm'' intent).
# '''Screwdriver''' the door.
# Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]
# '''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
# '''Wirecut''' the wires out.
# Unsecure it with a '''wrench'''.
# '''Weld''' it to deconstruct to metal plates.
|-
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Multitool.png|Multitool]]
|}


=== Windows ===
==== Turret ====
{{anchor|Turrets}}
To ensure no one trespasses an area. Its options are (first option is the default setting):
* '''Status: ''On/Off''''' - wether the turret's power is on or off.
* '''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID.
** '''Check for Weapon Authorization: ''No/Yes''''' - neutralizes people who have a weapon out but are not Heads or Security staff.
** '''Check Security Records: ''Yes/No''''' - searches Security Records for criminals.
** '''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records.
** '''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory.
** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens.


{| style="background-color:#EEEEEE" width="400"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!Requires
!rowspan="2" style='background-color:#cce6ff;'|[[File:Turret.PNG|64px|Turret]]<br>Turret
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|[[File:Metal.png|Metal]]x7<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1<br>[[File:Prox_Sensor.png|Proximity Sensor]]x1
|style="vertical-align: top; padding: 10px;"|
# Build a turret frame from <font color='gray'>'''metal'''</font>.
# Use a wrench to secure the turret frame(it can be moved around before being secured).
# Use metal on the turret frame to build the cover.
# Use a wrench on the frame to bolt the cover.
# Add the gun.
# Add the prox sensor.
# Use a screwdriver to secure it all.
# Use more <font color='gray'>'''metal'''</font> on the frame.
# Finally use a welder to secure the second layer of metal.
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Wrench.png|Wrench]]
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components)
# '''Crowbar''' to pry off exterior armor.
# '''Screwdriver''' to open the internal access hatch.
# Remove Proximity sensor by '''hand'''.
# Remove gun by '''hand'''.
# '''Wrench''' to remove turret's metal armor bolts.
# '''Weld''' to remove turret's interior metal armor.
# '''Wrench''' to unfasten external bolts.
# '''Crowbar''' to dismantle the turret frame.
|-
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]
|}
|}


  Screwdriver to unscrew the window from the floor.
==== AI Core ====
  Wrench to deconstruct the window.
The [[AI]]'s house.


Hitting the pane repeatedly with a blunt item will smash it into a glass shard.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:AI.gif|64px]]<br>AI Core
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|[[File:Metal_r.png|Plasteel]]x4<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|AI Circuitboard]]x1<br>Optional:<br>[[File:Brain.png|Human brain]]x1
|style="vertical-align: top; padding: 10px;"|
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 <font color='gray'>'''Plasteel Sheets'''</font>.
# Wrench into place.
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.
# [[File:3AICore.png|AI Core building phase 4]] Add wires.
# ''(Optional)'' Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov.
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).
# [[File:5AICore.png|AI Core building phase 6]] Add <font color='blue'>'''reinforced glass'''</font>.
# Screwdriver.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Crowbar''' to remove glass panel.
# '''Crowbar''' to remove brain.
# '''Wirecutters''' to remove cables.
# '''Screwdriver''' to unfasten the circuit board.
# '''Wrench''' to unfasten the frame.
# '''Welder''' to deconstruct assembly.
|-
|colspan="1" style="text-align: center;"|
[[File:crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
|}


=== Reinforced Windows ===
==== [[Solars|Solar Panels and Trackers]] ====
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}
You can [[Solars|generate power]] with these things.


{| style="background-color:#EEEEEE" width="400"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!Requires
!rowspan="2" style='background-color:#cce6ff;'|[[File:solar_panel.png|64px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|64px|Solar Tracker]]<br>Solar Tracker
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:Crowbar.png|Crowbar]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Wrench.png|Wrench]]
|[[File:solar_assembly.png|Solar Assembly]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>Tracker:<br> [[File:Circuitboard.png|Tracker Electronics]]x1
|style="vertical-align: top; padding: 10px;"|
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# Take out the panel with a '''crowbar'''.
# ''If you are deconstructing a tracker:'' Take out the electronics with your '''crowbar'''.
# '''Wrench''' the leftover assembly from it's place and you will be able to move it.
|-
|colspan="1" style="text-align: center;"|
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
|}


  Screwdriver to unsecure the glass from the frame.
==== Disposal Pipes and Machinery ====
  Crowbar to pop the glass out.
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}
  Screwdriver to unscrew the frame from the floor.
The disposal system of the station.
  Wrench to deconstruct the window.


Hitting the pane repeatedly with a blunt item will smash it into one set of metal rods and a glass shard.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:disposal_bin.png|64px|Disposal Bin]]<br>[[File:disposal_outlet.png|64px|Disposal Outlet]]<br>Disposal Pipes and Machinery
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or<br>[[File:disposal_bin.png|Disposal Bin]]x1 or<br>[[File:disposal_outlet.png|Disposal Outlet]]x1<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]]
|style="vertical-align: top; padding: 10px;"|
# Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]).
# Crowbar the floor tile, if exists, to access plating.
# Move pipe over plating, rotate and flip using the right-click menu.
# Wrench pipe.
# Weld pipe.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# ''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue...
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.
# '''Wrench''' to detach it from the plating.
 
:Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.
|-
|colspan="1" style="text-align: center;"|
([[File:Screwdriver_tool.png|Screwdriver]])<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
|}


=== Hidden Door (Regular or Reinforced) ===
==== [[Computers]] ====
{{anchor|Computer}}
[[Computers]] can have various uses.


{| style="background-color:#EEEEEE" width="400"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!Requires
!rowspan="2" style='background-color:#cce6ff;'|[[File:Computer_Solar.png|64px|Some computer]]<br>Computer
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x2<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Circuitboard]]x1
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Computer Frame.
# Wrench it inplace.
# Insert the Circuitboard of your selection.
# Screwdriver.
# Wires.
# Glass.
# Screwdriver to finish.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Screwdriver''' to detach the screen.
# '''Crowbar''' to pry off the screen.
# '''Wirecutters''' to cut the cables.
# '''Screwdriver''' to detach the circuit lid.
# '''Crowbar''' to pry out the circuitboard.
# '''Wrench''' to detach the frame.
# '''Welder''' to disassemble the frame.
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]],[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]]
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
|}
|}


  Screwdriver
====  [[Modular Computers|Modular Consoles]] ====
  Welder
{{anchor|Modular_Console}}
  Wrench
[[Modular Computers|Modular Consoles]] are very flexible devices.


=== Table ===
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Modular console.gif|64px|A console]]<br>Console
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|[[File:Metal.png|Metal]]x10<br>'''At least:'''<br>one power source<br>one drive (HDD or SSD)<br>one processing unit<br>access to programs (network cards or datadisks)
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Modular Console.
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
# install a network card to access the NET and download more programs.
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Screwdriver''' to remove components.
# '''Wrench''' to deconstruct the empty console.


{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|-
|[[File:Wrench.png|Wrench]]
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>
|}
|}


  Wrench to disassemble the table.
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====
 
{{anchor|Machine}}
=== Reinforced Table ===
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#cce6ff;'|[[File:Machine_Frame_Board.png|64px|A machine frame with wiring and board installed]]<br>A machine frame with wiring and board installed
{| style="background-color:#EEEEEE" width="400"
! style='background-color:#99ccff; width:20%'|Requires to build
!Requires
! style='background-color:#99ccff'|How to build
|-
|[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1<br>Components as specified by examining the mounted board
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a machine frame.
# Add wiring to the frame .
# Add the board.
# Add your components. You can examine the unifished machine at this point to see what you still need.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Screwdriver''' to open the panel.
# '''Crowbar''' to remove all components.
# '''Wirecutters''' to remove the wires.
# '''Wrench''' to unsecure the frame.
# '''Screwdriver''' to disassemble into sheets.
|-
|-
|[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]]
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png]]<br>[[File:Wirecutters.png]]<br>[[File:Wrench.png|Wrench]]<br>
|}
|}


  Welder to weaken the table.
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]
  Wrench to disassemble it.


=== Wall Mountings ===
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====
==== APC ====
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.
 
==== Mineral Door ====
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.


{| style="background-color:#EEEEEE" width="400"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!Requires
!rowspan="2" style='background-color:#cce6ff;'|[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]], [[File:Welder.png|Welder]], [[File:Id regular.png|Authorized ID]]
|The mineral (or wood) of your choice x20
|style="vertical-align: top; padding: 10px;"|
# Stand where you would like the door.
# Use the metal and make a Door.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Wrench''' to unwrench it.
# '''Welder''' to disassemble the frame.
|-
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
|}
|}


  Swipe Card to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
==== Conveyor Belt ====
  Remove Power Cell.
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional.  
  Screwdriver to unsecure electronics.
  Crowbar to lift floor tile in front of APC
  Wirecutters to remove cables.
  Crowbar to remove Power Control Board.
  Welder to remover from wall.
  Wrenching the frame that is now detached from the wall de-constructs it to two metal sheets.
 
==== Air Alarm ====


{| style="background-color:#EEEEEE" width="400"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!Requires
!rowspan="2" style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch
[[File:ConveyorBelt.png]]
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]], [[File:Wrench.png|Wrench]]
|An Autolathe, with enough metal and glass.
|style="vertical-align: top; padding: 10px;"|
# Use the lever on the belt assemblies to link them. This must be done before placing them!
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''Wrench''').
# Place the lever somewhere by clicking the floor with it.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Crowbar''' to remove the Conveyor Belt tiles and Switches.
|-
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>
|}
|}


Open cover with screwdriver.
=== Furniture ===
Cut all the wires using wirecutters.
Cut the remaining wires by clicking on the airalarm with wirecutters.
Pry out the circuit using the crowbar.
Remove the frame from the wall using the wrench.


==== Fire Alarm ====
==== Chairs ====
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.


{| style="background-color:#EEEEEE" width="400"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!Requires
!rowspan="2" style='background-color:#ddddff;'|[[File:Chair.png|64px|Chair]]<br>Chair<br>[[File:Stool.png|64px|Stool]]<br>Stool<br>[[File:bar stool.png|64px|Bar Stool]]<br>Bar Stool<br>[[File:Comfy_Chair.png|64px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|64px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|64px|Wooden Chair]]<br>Wooden Chair<br>[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]<br>Winged Wooden Chair
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]], [[File:Wrench.png|Wrench]]
|[[File:Metal.png|Metal]]x1<br>or<br>[[File:Metal.png|Metal]]x2<br>or<br>[[File:Metal.png|Metal]]x5<br>or<br>[[File:planks.png|Planks]]x3
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the chair.
# Pick up some metal or planks.
# Click it in hand.
# Select Chair from menu.
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
|-
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
|rowspan="2" colspan="3"|
'''Wrench''' a chair to transform it back into the starting material.
|-
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]
|}
|}


Open cover with screwdriver.
==== Tables/Reinforced Table ====
Cut the wires by clicking on the firealarm with wirecutters.
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}
Pry out the circuit using the crowbar.
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].
Remove the frame from the wall using the wrench.


=== Airlock ===
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#ddddff;'|[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[File:Glass table.png|64px|Glass Table]]<br>Glass Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:Fancy_table.png|64px|Fancy Table]]<br>Fancy Table<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table
{| style="background-color:#EEEEEE" width="400"
! style='background-color:#ccccee; width:20%'|Requires to build
!Requires
! style='background-color:#ccccee'|How to build
|-
|[[File:Rods.png|Rods]]x2 or [[File:planks.png|Planks]]x2<br><br>[[File:Metal.png|Metal]]x1<br>or<br>[[File:planks.png|Planks]]x1<br>or<br>[[File:Glass.png|Glass]]x1<br>or<br>[[File:Carpet Tile.png|Carpet]]x1<br>or<br>[[File:Metal_r.png|Carpet]]x1
|style="vertical-align: top; padding: 10px;"|
# Pick up some rods (or wooden planks, if you want to make a poker table).
# Stand on the tile where you want the table.
# Activate them in your hand.
# Select table frame from menu.
# Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table).
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
|-
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
|rowspan="2" colspan="3"|
#Be on any other intent than help
# ''(If a Reinforced Table: '''Welder''' first to weaken the table.)
# '''Wrench''' to disassemble it or '''screwdriver''' to partly disassemble it
|-
|-
|[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]], [[File:Multitool.png|Multitool]]
|colspan="1" style="text-align: center;"|
([[File:Welder.png|Welder]])<br>[[File:Wrench.png|Wrench]]
|}
|}


  Screwdriver the door.
==== Lockers ====
  Use multitool and wirecutters to disable everything except the doorbolts as detailed [[Hacking#Airlocks|here.]] Doorbolts must be up for this to work.
{{anchor|Locker}}
  Weld the door shut.
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].
  Crowbar the electronics out. (if the door is electrified, this won't work for some reason)
 
  Wirecut the wires out.
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage.
  Unsecure it with a wrench.
If you don't want to take out your id to open these every time, you can '''alt-click''' them to lock/unlock them.
  Weld it to deconstruct to metal plates.
 
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.


Cannot be done to an [[Syndicate_Items#Cryptographic_Sequencer|emagged]] airlock. RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one.
Coffins count as lockers.


=== Computers ===
Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]


{| style="background-color:#EEEEEE" width="400"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!Requires
!rowspan="2" style='background-color:#ddddff;'|[[File:Locker.png|64px|Locker]]<br>Locker
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
|-
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the locker.
# Activate metal in hand.
# Choose Locker from the list.
|-
|-
|[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]]
!colspan="3" style="background-color:#ccccee"|How to deconstruct
|-
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
|rowspan="2" colspan="3"|
# Open the locker.
# Weld the locker with a '''welder''' to disassemble it into metal.
|-
|colspan="1" style="text-align: center;"|
[[File:welder.png|Welder]]
|}
|}


  Screwdriver to detach the screen.
==== Rack ====
  Crowbar to pry off the screen.
{{anchor|Racks}}
  Wirecutters to cut the cables.
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.
  Screwdriver to detach the circuit lid.
  Crowbar to pry out the circuit.
  Wrench to detach the frame.
  Welder to disassemble the frame.


Returns all components used in construction.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#ddddff;'|[[File:rack.png|64px|Rack]]<br>Rack
=== Machine ===
! style='background-color:#ccccee; width:20%'|Requires to build
 
! style='background-color:#ccccee'|How to build
{| style="background-color:#EEEEEE" width="400"
|-
!Requires
|[[File:Metal.png|Metal]]x1
|style="vertical-align: top; padding: 10px;"|
# Activate metal in hand.
# Choose Rack from the list.
# Stand where you want the rack.
# Activate Rack Parts in hand.
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
|-
!colspan="1" style='background-color:#ccccee; width:20%'|Tools
|rowspan="2" colspan="3"|
#Be on any other intent than help.
#Use a '''wrench''' to dismantle it to some Rack Parts.
#Use a '''wrench''' on the Rack Parts to disassemble them into metal.
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]], [[File:Wirecutters.png|Wirecutters]], [[File:Wrench.png|Wrench]]
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]
|}
|}


  Screwdriver to open the cover.
==== Beds ====
  Crowbar to pry out the circuit.
{{anchor|Bed}}
  Wirecutters to remove the wires.
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for <s>sex</s> transporting patients.
  Wrench to disassemble the frame.


Usually returns all or most components used in construction. Some components may become broken.
You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.


=== Recharge Station ===
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#ddddff;'|[[File:Bed.png|64px|Bed]]<br>Bed
{| style="background-color:#EEEEEE" width="400"
! style='background-color:#ccccee; width:20%'|Requires to build
!Requires
! style='background-color:#ccccee'|How to build
|-
|[[File:Metal.png|Metal]]x2
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the bed.
# Activate metal in hand.
# Choose Bed from the list.
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
|-
!colspan="1" style='background-color:#ccccee; width:20%'|Tools
|rowspan="2" colspan="3"|
Use a '''wrench''' to dismantle it to two sheets of metal.
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]], [[File:Wirecutters.png|Wirecutters]], [[File:Wrench.png|Wrench]], [[File:Id regular.png|Authorized ID]]
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]
|}
|}


  Unlock the charger with an ID
==== Bookcase ====
  Screwdriver to open the cover.
Holds any number of books inside.
  Wrench to dislodge the internal plating.
  Wirecutters to remove the wires.
  Crowbar to remove the components.


Usually returns all or most components used in construction. Some components may become broken.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#ddddff;'|[[File:Bookcase.png|64px|Bookcase]]<br>Bookcase
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
|-
|[[File:Planks.png|Planks]]x5<br>[[File:Wrench.png|Wrench]]
|style="vertical-align: top; padding: 10px;"|
# Construct a frame with 4 wooden planks.
# Wrench the frame into place.
# Add a plank to the frame to make a shelf.
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
|-
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
|rowspan="2" colspan="3"|
# Remove any books.
# '''Crowbar''' out the shelf.
# Unsecure the frame with a '''wrench'''.
# Break apart the frame with a '''crowbar'''.
|-
|colspan="1" style="text-align: center;"|
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}


=== Security Camera ===
==== Drying Rack ====
Dries herbs for smoking, meat into jerky and grapes into raisins.


{| style="background-color:#EEEEEE"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!Requires
!rowspan="2" style='background-color:#ddddff;'|[[File:Drying_rack.gif|64px|Drying rack]]<br>Drying rack
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
|-
|-
|[[File:Crowbar.png|Crowbar]] [[File:Screwdriver_tool.png|Screwdriver]] [[File:Welder.png|Welder]] [[File:Wirecutters.png|Wirecutters]] [[File:Wrench.png|Wrench]]
|[[File:Planks.png|Planks]]x10<br>
|}
|style="vertical-align: top; padding: 10px;"|
{|
# Use the planks in hand.
|[[File:Screwdriver_tool.png|Screwdriver]]||Screwdriver the camera to open the back panel.
|-
|-
|[[File:Wirecutters.png|Wirecutters]]||Use your wirecutter to cut all the wires. (Cutting the alarm wire is optional)
!colspan="3" style="background-color:#ccccee"|How to deconstruct
|-
|-
|[[File:Welder.png|Welder]]||Use your welder to unweld the camera from the wall.
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Wrench''' to unsecure the rack.
# '''Screwdriver''' to disassemble it.
|-
|-
|[[File:Wrench.png|Wrench]]||Wrench the camera to unattach it from the wall.
|colspan="1" style="text-align: center;"|
|-
[[File:Wrench.png|Wrench]]<br>[[File:screwdriver_tool.png]]
|[[File:Crowbar.png|Crowbar]]||Crowbar the camera assembly to remove any upgrades.
|}
|}


=== Disposal Pipes ===
== Power Wires ==
 
Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station's maintenance-, construction- and storage-areas.
 
* Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them.
* [[Insulated gloves]] negate any electrical shocks to the player.
 
=== How Do I Wire? ===
After a change june 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[Machines|machines]] on top of them.
 
====Wire Art====
The wire art that was available before june 2019 can still be made by using an item called "pipe cleaner". See the [[Guide_to_wire_art|Guide to wire art]].
 
=== Connecting [[Machines|Machines]] ===
 
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary "area" containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them.
 
With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.
 
Please note those [[Machines|machines]] must also be anchored (generally wrenched down) to be connected.


{| style="background-color:#EEEEEE" width="300"
'''Special cases''' :
!Requires
*[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step.
|-
*An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected.
|[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]]
|}


  Welder on pipe to remove its joints
=== Wire-net Reset ===
  Wrench to detach it from the plating


Note: You can then click and drag the pipe segment onto the disposal pipe dispenser to delete it
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
==== Disposal Machinery ====


{| style="background-color:#EEEEEE" width="300"
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
!Requires
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]]
|}
  If Disposal Bin, turn off the pump
  Screwdriver to remove power connection
  Welder on machine to remove its joints
  Wrench to detach it from the plating


=== Solar Panels and Trackers ===
== Pipes ==


{| style="background-color:#EEEEEE" width="300"
Pipes are only constructed from [[Pipe Dispenser]]s in [[Atmospherics]].
!Requires
To use a Pipe Dispenser, follow these steps:
|-
#Put Dispenser in a powered area.
|[[File:crowbar.png|Crowbar]], [[File:Wrench.png|Wrench]]
#Wrench Dispenser to lock it into place.
|}
#Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
#You have a pipe to play with now.
#Wrench Dispenser to make it mobile once more.


  Take out the panel with a crowbar.
=== Placing and Removing Pipes ===
  If you are deconstructing a tracker, you can take out the electronics with your crowbar (OPTIONAL)
  Unwrench the leftover assembly from it's place and you will be able to move it.


=== Bookcase ===
==== [[File:disposal_pipe.png|64px]] Disposal Pipes====


{| style="background-color:#EEEEEE" width="300"
#Rotate the pipe to the direction you wish the pipe to be in.
!Requires
#Wrench the pipe to the ground.
|-
#Use a lit welder to fuse the pipe to the ground.
|[[File:crowbar.png|Crowbar]], [[File:Wrench.png|Wrench]],
|}


  Crowbar out the shelf.
==== [[File:Gaspipe.png|64px]] Gas Pipes ====
  Unsecure the frame with a wrench.
  Break apart the frame with a crowbar.


=== Locker ===
#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
#Wrench into place.
#Turn on the pipe, if necessary.


{|style="background-color:#EEEEEE" width="300"
==== How to Remove a Pipe ====
!Requires
|-
|[[File:welder.png|Welder]]
|}


  Open the locker.
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
  Weld the locker.
#Brace for any junk that might blast out of the pipe.


[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 20:18, 26 July 2019

If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.

Basic Tools[edit]

Before you can begin any construction or deconstruction you need to gather a few useful tools.

These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.

{{#if:|

{{#if:|Crowbar.png|Crowbar}}
Crowbar
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Contents Description
{{{contents}}} {{{description}}}

| {{#if:|

{{#if:|Crowbar.png|Crowbar}}
Crowbar
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Description
{{{description}}}|No description}}

| {{#if:|

{{#if:|Crowbar.png|Crowbar}}
Crowbar
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Description
{{{description}}}|No description}}

| {{#if:Crowbar|

{{#if:|Crowbar.png|{{#ifexist: File:Crowbar.png| Crowbar}}|no image}}
Crowbar

| The item needs to have the name defined. }} }} }} }}

{{#if:|

{{#if:|Screwdriver tool.png|Screwdriver}}
Screwdriver
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Contents Description
{{{contents}}} {{{description}}}

| {{#if:|

{{#if:|Screwdriver tool.png|Screwdriver}}
Screwdriver
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Description
{{{description}}}|No description}}

| {{#if:|

{{#if:|Screwdriver tool.png|Screwdriver}}
Screwdriver
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Description
{{{description}}}|No description}}

| {{#if:Screwdriver|

{{#if:|Screwdriver tool.png|{{#ifexist: File:Screwdriver tool.png| Screwdriver}}|no image}}
Screwdriver

| The item needs to have the name defined. }} }} }} }}

{{#if:|

{{#if:|Welder.png|Welder}}
Welder
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Contents Description
{{{contents}}} {{{description}}}

| {{#if:|

{{#if:|Welder.png|Welder}}
Welder
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Description
{{{description}}}|No description}}

| {{#if:|

{{#if:|Welder.png|Welder}}
Welder
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Description
{{{description}}}|No description}}

| {{#if:Welder|

{{#if:|Welder.png|{{#ifexist: File:Welder.png| Welder}}|no image}}
Welder

| The item needs to have the name defined. }} }} }} }}

{{#if:|

{{#if:|Wirecutters.png|Wirecutters}}
Wirecutters
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Contents Description
{{{contents}}} {{{description}}}

| {{#if:|

{{#if:|Wirecutters.png|Wirecutters}}
Wirecutters
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Description
{{{description}}}|No description}}

| {{#if:|

{{#if:|Wirecutters.png|Wirecutters}}
Wirecutters
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Description
{{{description}}}|No description}}

| {{#if:Wirecutters|

{{#if:|Wirecutters.png|{{#ifexist: File:Wirecutters.png| Wirecutters}}|no image}}
Wirecutters

| The item needs to have the name defined. }} }} }} }}

{{#if:|

{{#if:|Wrench.png|Wrench}}
Wrench
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Contents Description
{{{contents}}} {{{description}}}

| {{#if:|

{{#if:|Wrench.png|Wrench}}
Wrench
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Description
{{{description}}}|No description}}

| {{#if:|

{{#if:|Wrench.png|Wrench}}
Wrench
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Description
{{{description}}}|No description}}

| {{#if:Wrench|

{{#if:|Wrench.png|{{#ifexist: File:Wrench.png| Wrench}}|no image}}
Wrench

| The item needs to have the name defined. }} }} }} }}

Materials[edit]

{{#if:Materials|}} To build anything, you need materials.
Keep in mind that almost any material can be used to make doors, floor tiles and statues.


Metal[edit]

{{#if:Metal|}} {{#if:|

{{#if:|Metal.png|Metal}}
Metal
Found in: Ready stacks in Engineering, Auxiliary Tool Storage, E.V.A., Robotics and Atmospherics.
Shaft Miners have the ability to smelt more from iron ore and Cargo can order more.
Used for: Constructing various things from supportive elements to decorations
Strategy: Hold in active hand and activate to start building
Contents Description
{{{contents}}} Things you can make by having Metal in your hand and activating it:


Other things you can do with Metal:

  • Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)
  • Metal tables when added to table frame. (1 sheet)
  • Finish wall girders into walls. (2 sheets)
  • Repair broken walls. (1 sheet)
  • Add armor to turret frames. (5 sheets)
  • Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)


See Constructions.


How to produce Metal:

Smelt iron ore at the Mining furnace.

| {{#if:Hold in active hand and activate to start building|

{{#if:|Metal.png|Metal}}
Metal
Found in: Ready stacks in Engineering, Auxiliary Tool Storage, E.V.A., Robotics and Atmospherics.
Shaft Miners have the ability to smelt more from iron ore and Cargo can order more.
Used for: Constructing various things from supportive elements to decorations
Strategy: Hold in active hand and activate to start building
Description
{{#if:Things you can make by having Metal in your hand and activating it:


Other things you can do with Metal:

  • Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)
  • Metal tables when added to table frame. (1 sheet)
  • Finish wall girders into walls. (2 sheets)
  • Repair broken walls. (1 sheet)
  • Add armor to turret frames. (5 sheets)
  • Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)


See Constructions.


How to produce Metal:

Smelt iron ore at the Mining furnace.|Things you can make by having Metal in your hand and activating it:


Other things you can do with Metal:

  • Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)
  • Metal tables when added to table frame. (1 sheet)
  • Finish wall girders into walls. (2 sheets)
  • Repair broken walls. (1 sheet)
  • Add armor to turret frames. (5 sheets)
  • Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)


See Constructions.


How to produce Metal:

Smelt iron ore at the Mining furnace.|No description}}

| {{#if:Constructing various things from supportive elements to decorations|

{{#if:|Metal.png|Metal}}
Metal
Found in: Ready stacks in Engineering, Auxiliary Tool Storage, E.V.A., Robotics and Atmospherics.
Shaft Miners have the ability to smelt more from iron ore and Cargo can order more.
Used for: Constructing various things from supportive elements to decorations
Description
{{#if:Things you can make by having Metal in your hand and activating it:


Other things you can do with Metal:

  • Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)
  • Metal tables when added to table frame. (1 sheet)
  • Finish wall girders into walls. (2 sheets)
  • Repair broken walls. (1 sheet)
  • Add armor to turret frames. (5 sheets)
  • Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)


See Constructions.


How to produce Metal:

Smelt iron ore at the Mining furnace.|Things you can make by having Metal in your hand and activating it:


Other things you can do with Metal:

  • Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)
  • Metal tables when added to table frame. (1 sheet)
  • Finish wall girders into walls. (2 sheets)
  • Repair broken walls. (1 sheet)
  • Add armor to turret frames. (5 sheets)
  • Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)


See Constructions.


How to produce Metal:

Smelt iron ore at the Mining furnace.|No description}}

| {{#if:Metal|

{{#if:|Metal.png|{{#ifexist: File:Metal.png| Metal}}|no image}}
Metal

| The item needs to have the name defined. }} }} }} }}

Glass and Reinforced Glass[edit]

{{#if:Glass|}}{{#if:Reinforced Glass|}} {{#if:|

{{#if:|Glass.png|Glass and Reinforced Glass}}
Glass and Reinforced Glass
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A., Atmospherics and Robotics.
Shaft Miners have the ability to smelt more from sand and Cargo can order more.
Used for: Constructing windows and other things
Strategy: Hold in active hand and activate to start building
Contents Description
{{{contents}}} Glass:


Things you can make by having Glass in your hand and activating it:


Other things you can do with Glass:

  • Glass Lenses to grenade casings.
  • Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)


Reinforced Glass:
Things you can make by having Reinforced Glass in your hand and activating it:


Other things you can do with Reinforced Glass:

  • Part of AI Core assembling
  • Add windows into Airlocks
  • Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)


How to produce Glass:

Smelt sand at the Mining furnace, or smelt Glass shards with a Welding Tool to reform them into Glass sheets.


How to produce Reinforced Glass:

Use rods on glass

| {{#if:Hold in active hand and activate to start building|

{{#if:|Glass.png|Glass and Reinforced Glass}}
Glass and Reinforced Glass
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A., Atmospherics and Robotics.
Shaft Miners have the ability to smelt more from sand and Cargo can order more.
Used for: Constructing windows and other things
Strategy: Hold in active hand and activate to start building
Description
{{#if:Glass:


Things you can make by having Glass in your hand and activating it:


Other things you can do with Glass:

  • Glass Lenses to grenade casings.
  • Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)


Reinforced Glass:
Things you can make by having Reinforced Glass in your hand and activating it:


Other things you can do with Reinforced Glass:

  • Part of AI Core assembling
  • Add windows into Airlocks
  • Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)


How to produce Glass:

Smelt sand at the Mining furnace, or smelt Glass shards with a Welding Tool to reform them into Glass sheets.


How to produce Reinforced Glass:

Use rods on glass|Glass:
Things you can make by having Glass in your hand and activating it:


Other things you can do with Glass:

  • Glass Lenses to grenade casings.
  • Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)


Reinforced Glass:
Things you can make by having Reinforced Glass in your hand and activating it:


Other things you can do with Reinforced Glass:

  • Part of AI Core assembling
  • Add windows into Airlocks
  • Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)


How to produce Glass:

Smelt sand at the Mining furnace, or smelt Glass shards with a Welding Tool to reform them into Glass sheets.


How to produce Reinforced Glass:

Use rods on glass|No description}}

| {{#if:Constructing windows and other things|

{{#if:|Glass.png|Glass and Reinforced Glass}}
Glass and Reinforced Glass
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A., Atmospherics and Robotics.
Shaft Miners have the ability to smelt more from sand and Cargo can order more.
Used for: Constructing windows and other things
Description
{{#if:Glass:


Things you can make by having Glass in your hand and activating it:


Other things you can do with Glass:

  • Glass Lenses to grenade casings.
  • Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)


Reinforced Glass:
Things you can make by having Reinforced Glass in your hand and activating it:


Other things you can do with Reinforced Glass:

  • Part of AI Core assembling
  • Add windows into Airlocks
  • Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)


How to produce Glass:

Smelt sand at the Mining furnace, or smelt Glass shards with a Welding Tool to reform them into Glass sheets.


How to produce Reinforced Glass:

Use rods on glass|Glass:
Things you can make by having Glass in your hand and activating it:


Other things you can do with Glass:

  • Glass Lenses to grenade casings.
  • Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)


Reinforced Glass:
Things you can make by having Reinforced Glass in your hand and activating it:


Other things you can do with Reinforced Glass:

  • Part of AI Core assembling
  • Add windows into Airlocks
  • Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)


How to produce Glass:

Smelt sand at the Mining furnace, or smelt Glass shards with a Welding Tool to reform them into Glass sheets.


How to produce Reinforced Glass:

Use rods on glass|No description}}

| {{#if:Glass and Reinforced Glass|

{{#if:|Glass.png|{{#ifexist: File:Glass.png| Glass and Reinforced Glass}}|no image}}
Glass and Reinforced Glass

| The item needs to have the name defined. }} }} }} }}


Plasteel[edit]

{{#if:Plasteel|}} {{#if:|

{{#if:|Metal_r.png|Plasteel/Reinforced Metal}}
Plasteel/Reinforced Metal
Found in: A stack exists in Engineering, E.V.A. and Robotics.
Shaft Miners have the ability to smelt more with iron and plasma ores. Cargo can order more, but they are very expensive.
Used for: Reinforcing walls, mechs, building an AI Core
Strategy: Hold in active hand and activate to start building
Contents Description
{{{contents}}} Plasteel is an alloy of plasma and iron.

Things you can make by having Plasteel in your hand and activating it:


Other things you can do with Plasteel:


See Constructions.


How to produce Plasteel:

Smelt a combination of iron ore and plasma ore in the Ore Redemption Machine or Mining furnace.

| {{#if:Hold in active hand and activate to start building|

{{#if:|Metal_r.png|Plasteel/Reinforced Metal}}
Plasteel/Reinforced Metal
Found in: A stack exists in Engineering, E.V.A. and Robotics.
Shaft Miners have the ability to smelt more with iron and plasma ores. Cargo can order more, but they are very expensive.
Used for: Reinforcing walls, mechs, building an AI Core
Strategy: Hold in active hand and activate to start building
Description
{{#if:Plasteel is an alloy of plasma and iron.

Things you can make by having Plasteel in your hand and activating it:


Other things you can do with Plasteel:


See Constructions.


How to produce Plasteel:

Smelt a combination of iron ore and plasma ore in the Ore Redemption Machine or Mining furnace.|Plasteel is an alloy of plasma and iron.

Things you can make by having Plasteel in your hand and activating it:


Other things you can do with Plasteel:


See Constructions.


How to produce Plasteel:

Smelt a combination of iron ore and plasma ore in the Ore Redemption Machine or Mining furnace.|No description}}

| {{#if:Reinforcing walls, mechs, building an AI Core|

{{#if:|Metal_r.png|Plasteel/Reinforced Metal}}
Plasteel/Reinforced Metal
Found in: A stack exists in Engineering, E.V.A. and Robotics.
Shaft Miners have the ability to smelt more with iron and plasma ores. Cargo can order more, but they are very expensive.
Used for: Reinforcing walls, mechs, building an AI Core
Description
{{#if:Plasteel is an alloy of plasma and iron.

Things you can make by having Plasteel in your hand and activating it:


Other things you can do with Plasteel:


See Constructions.


How to produce Plasteel:

Smelt a combination of iron ore and plasma ore in the Ore Redemption Machine or Mining furnace.|Plasteel is an alloy of plasma and iron.

Things you can make by having Plasteel in your hand and activating it:


Other things you can do with Plasteel:


See Constructions.


How to produce Plasteel:

Smelt a combination of iron ore and plasma ore in the Ore Redemption Machine or Mining furnace.|No description}}

| {{#if:Plasteel/Reinforced Metal|

{{#if:|Metal_r.png|{{#ifexist: File:Metal_r.png| Plasteel/Reinforced Metal}}|no image}}
Plasteel/Reinforced Metal

| The item needs to have the name defined. }} }} }} }}

Rods[edit]

{{#if:Rod|}} {{#if:|

{{#if:|rods.png|Rods}}
Rods
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A..
More can be made from Metal sheets.
Used for: Constructing grilles and reinforcing
Strategy: Hold in active hand and use it on things
Contents Description
{{{contents}}} Things you can make by having rods in your hand and activating them:
  • Grille (by clicking in your hand)
  • Make a scooter frame


Other things you can do with rods:

  • Lattice (for floors, by clicking on a space tile)
  • Reinforcing plating (by clicking on the plating)
  • Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)
  • Put a handle on a skateboard and turn it into a scooter
  • Can be turned back into metal sheets by being welded with a Welding Tool


See Constructions


How to produce Rods:

Use Metal and click "2x metal rods" (makes two sets of rods).

| {{#if:Hold in active hand and use it on things|

{{#if:|rods.png|Rods}}
Rods
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A..
More can be made from Metal sheets.
Used for: Constructing grilles and reinforcing
Strategy: Hold in active hand and use it on things
Description
{{#if:Things you can make by having rods in your hand and activating them:
  • Grille (by clicking in your hand)
  • Make a scooter frame


Other things you can do with rods:

  • Lattice (for floors, by clicking on a space tile)
  • Reinforcing plating (by clicking on the plating)
  • Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)
  • Put a handle on a skateboard and turn it into a scooter
  • Can be turned back into metal sheets by being welded with a Welding Tool


See Constructions


How to produce Rods:

Use Metal and click "2x metal rods" (makes two sets of rods).|Things you can make by having rods in your hand and activating them:

  • Grille (by clicking in your hand)
  • Make a scooter frame


Other things you can do with rods:

  • Lattice (for floors, by clicking on a space tile)
  • Reinforcing plating (by clicking on the plating)
  • Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)
  • Put a handle on a skateboard and turn it into a scooter
  • Can be turned back into metal sheets by being welded with a Welding Tool


See Constructions


How to produce Rods:

Use Metal and click "2x metal rods" (makes two sets of rods).|No description}}

| {{#if:Constructing grilles and reinforcing|

{{#if:|rods.png|Rods}}
Rods
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A..
More can be made from Metal sheets.
Used for: Constructing grilles and reinforcing
Description
{{#if:Things you can make by having rods in your hand and activating them:
  • Grille (by clicking in your hand)
  • Make a scooter frame


Other things you can do with rods:

  • Lattice (for floors, by clicking on a space tile)
  • Reinforcing plating (by clicking on the plating)
  • Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)
  • Put a handle on a skateboard and turn it into a scooter
  • Can be turned back into metal sheets by being welded with a Welding Tool


See Constructions


How to produce Rods:

Use Metal and click "2x metal rods" (makes two sets of rods).|Things you can make by having rods in your hand and activating them:

  • Grille (by clicking in your hand)
  • Make a scooter frame


Other things you can do with rods:

  • Lattice (for floors, by clicking on a space tile)
  • Reinforcing plating (by clicking on the plating)
  • Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)
  • Put a handle on a skateboard and turn it into a scooter
  • Can be turned back into metal sheets by being welded with a Welding Tool


See Constructions


How to produce Rods:

Use Metal and click "2x metal rods" (makes two sets of rods).|No description}}

| {{#if:Rods|

{{#if:|rods.png|{{#ifexist: File:rods.png| Rods}}|no image}}
Rods

| The item needs to have the name defined. }} }} }} }}


Floor Tiles[edit]

{{#if:Floor Tile|}} {{#if:|

{{#if:|Floor Tiles.png|Floor Tiles}}
Floor Tiles
Found in: Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar
Used for: Constructing Plating or Steel Floor
Strategy:
Contents Description
{{{contents}}} Tiles used to construct floors.


Things you can do with Floor Tiles:

  • Use on lattice to build plating.
  • Use on plating to build steel floor.
  • Use on another type of already placed floor tile while holding a crowbar in other hand to replace existing floor.
  • Use on Metal Foam floor to convert it to plating.


See Constructions.


How to produce Floor Tiles:


 Use metal or almost any other material and click "4x floor tiles" (makes 4 floor tiles).

| {{#if:|

{{#if:|Floor Tiles.png|Floor Tiles}}
Floor Tiles
Found in: Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar
Used for: Constructing Plating or Steel Floor
Strategy:
Description
{{#if:Tiles used to construct floors.


Things you can do with Floor Tiles:

  • Use on lattice to build plating.
  • Use on plating to build steel floor.
  • Use on another type of already placed floor tile while holding a crowbar in other hand to replace existing floor.
  • Use on Metal Foam floor to convert it to plating.


See Constructions.


How to produce Floor Tiles:


 Use metal or almost any other material and click "4x floor tiles" (makes 4 floor tiles).|Tiles used to construct floors. 


Things you can do with Floor Tiles:

  • Use on lattice to build plating.
  • Use on plating to build steel floor.
  • Use on another type of already placed floor tile while holding a crowbar in other hand to replace existing floor.
  • Use on Metal Foam floor to convert it to plating.


See Constructions.


How to produce Floor Tiles:


 Use metal or almost any other material and click "4x floor tiles" (makes 4 floor tiles).|No description}}

| {{#if:Constructing Plating or Steel Floor|

{{#if:|Floor Tiles.png|Floor Tiles}}
Floor Tiles
Found in: Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar
Used for: Constructing Plating or Steel Floor
Description
{{#if:Tiles used to construct floors.


Things you can do with Floor Tiles:

  • Use on lattice to build plating.
  • Use on plating to build steel floor.
  • Use on another type of already placed floor tile while holding a crowbar in other hand to replace existing floor.
  • Use on Metal Foam floor to convert it to plating.


See Constructions.


How to produce Floor Tiles:


 Use metal or almost any other material and click "4x floor tiles" (makes 4 floor tiles).|Tiles used to construct floors. 


Things you can do with Floor Tiles:

  • Use on lattice to build plating.
  • Use on plating to build steel floor.
  • Use on another type of already placed floor tile while holding a crowbar in other hand to replace existing floor.
  • Use on Metal Foam floor to convert it to plating.


See Constructions.


How to produce Floor Tiles:


 Use metal or almost any other material and click "4x floor tiles" (makes 4 floor tiles).|No description}}

| {{#if:Floor Tiles|

{{#if:|Floor Tiles.png|{{#ifexist: File:Floor Tiles.png| Floor Tiles}}|no image}}
Floor Tiles

| The item needs to have the name defined. }} }} }} }}

Planks[edit]

{{#if:Wood|}}{{#if:Plank|}}{{#if:Logs|}} {{#if:|

{{#if:|Planks.png|Planks}}
Planks
Found in: Ready stacks can be found nowhere, can be made from deconstructing tables.
Used for: Constructing various wooden things
Strategy: Hold in active hand and activate it to start constructing
Contents Description
{{{contents}}} Things you can make by having Planks in your hand and activating them:


How to produce Planks:

Grow Tower Caps and cut them up with a Hatchet.

| {{#if:Hold in active hand and activate it to start constructing|

{{#if:|Planks.png|Planks}}
Planks
Found in: Ready stacks can be found nowhere, can be made from deconstructing tables.
Used for: Constructing various wooden things
Strategy: Hold in active hand and activate it to start constructing
Description
{{#if:Things you can make by having Planks in your hand and activating them:


How to produce Planks:

Grow Tower Caps and cut them up with a Hatchet.|Things you can make by having Planks in your hand and activating them:


How to produce Planks:

Grow Tower Caps and cut them up with a Hatchet.|No description}}

| {{#if:Constructing various wooden things|

{{#if:|Planks.png|Planks}}
Planks
Found in: Ready stacks can be found nowhere, can be made from deconstructing tables.
Used for: Constructing various wooden things
Description
{{#if:Things you can make by having Planks in your hand and activating them:


How to produce Planks:

Grow Tower Caps and cut them up with a Hatchet.|Things you can make by having Planks in your hand and activating them:


How to produce Planks:

Grow Tower Caps and cut them up with a Hatchet.|No description}}

| {{#if:Planks|

{{#if:|Planks.png|{{#ifexist: File:Planks.png| Planks}}|no image}}
Planks

| The item needs to have the name defined. }} }} }} }}

Leather[edit]

{{#if:Leather|}} {{#if:|

{{#if:|Sheet_leather1.png|Leather}}
Leather
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Making leather products such as toolbelts and bandoliers
Strategy: Hold in active hand and use it to craft things
Contents Description
{{{contents}}} Things you can make by having Leather in your hand and activating it:
  • Wallet (1 piece)
  • Muzzle (2 pieces)
  • Botany gloves (3 pieces)
  • Toolbelt (4 pieces)
  • Leather satchel (5 pieces)
  • Bandolier (5 pieces)
  • Leather jacket (7 pieces)
  • Leather overcoat (10 pieces)


How to produce Leather:

Either use the Biogenerator inside Hydroponics or Garden,

or create leather through tanning:

  1. Slaughter/gib certain animals/creatures for their hides.
  2. Use a sharp weapon on a hide to turn it into hairless hide.
  3. Wash the hairless hide by using water on it, to turn it into wet leather.
  4. Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time.

| {{#if:Hold in active hand and use it to craft things|

{{#if:|Sheet_leather1.png|Leather}}
Leather
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Making leather products such as toolbelts and bandoliers
Strategy: Hold in active hand and use it to craft things
Description
{{#if:Things you can make by having Leather in your hand and activating it:
  • Wallet (1 piece)
  • Muzzle (2 pieces)
  • Botany gloves (3 pieces)
  • Toolbelt (4 pieces)
  • Leather satchel (5 pieces)
  • Bandolier (5 pieces)
  • Leather jacket (7 pieces)
  • Leather overcoat (10 pieces)


How to produce Leather:

Either use the Biogenerator inside Hydroponics or Garden,

or create leather through tanning:

  1. Slaughter/gib certain animals/creatures for their hides.
  2. Use a sharp weapon on a hide to turn it into hairless hide.
  3. Wash the hairless hide by using water on it, to turn it into wet leather.
  4. Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. |Things you can make by having Leather in your hand and activating it:
  • Wallet (1 piece)
  • Muzzle (2 pieces)
  • Botany gloves (3 pieces)
  • Toolbelt (4 pieces)
  • Leather satchel (5 pieces)
  • Bandolier (5 pieces)
  • Leather jacket (7 pieces)
  • Leather overcoat (10 pieces)


How to produce Leather:

Either use the Biogenerator inside Hydroponics or Garden,

or create leather through tanning:

  1. Slaughter/gib certain animals/creatures for their hides.
  2. Use a sharp weapon on a hide to turn it into hairless hide.
  3. Wash the hairless hide by using water on it, to turn it into wet leather.
  4. Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. |No description}}

| {{#if:Making leather products such as toolbelts and bandoliers|

{{#if:|Sheet_leather1.png|Leather}}
Leather
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Making leather products such as toolbelts and bandoliers
Description
{{#if:Things you can make by having Leather in your hand and activating it:
  • Wallet (1 piece)
  • Muzzle (2 pieces)
  • Botany gloves (3 pieces)
  • Toolbelt (4 pieces)
  • Leather satchel (5 pieces)
  • Bandolier (5 pieces)
  • Leather jacket (7 pieces)
  • Leather overcoat (10 pieces)


How to produce Leather:

Either use the Biogenerator inside Hydroponics or Garden,

or create leather through tanning:

  1. Slaughter/gib certain animals/creatures for their hides.
  2. Use a sharp weapon on a hide to turn it into hairless hide.
  3. Wash the hairless hide by using water on it, to turn it into wet leather.
  4. Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. |Things you can make by having Leather in your hand and activating it:
  • Wallet (1 piece)
  • Muzzle (2 pieces)
  • Botany gloves (3 pieces)
  • Toolbelt (4 pieces)
  • Leather satchel (5 pieces)
  • Bandolier (5 pieces)
  • Leather jacket (7 pieces)
  • Leather overcoat (10 pieces)


How to produce Leather:

Either use the Biogenerator inside Hydroponics or Garden,

or create leather through tanning:

  1. Slaughter/gib certain animals/creatures for their hides.
  2. Use a sharp weapon on a hide to turn it into hairless hide.
  3. Wash the hairless hide by using water on it, to turn it into wet leather.
  4. Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. |No description}}

| {{#if:Leather|

{{#if:|Sheet_leather1.png|{{#ifexist: File:Sheet_leather1.png| Leather}}|no image}}
Leather

| The item needs to have the name defined. }} }} }} }}


Cloth[edit]

{{#if:Cloth|}} {{#if:|

{{#if:|Sheet_cloth1.png|Cloth}}
Cloth
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Crafting certain textiles and repairing damaged clothes
Strategy: Hold in active hand and use it to craft things.
Contents Description
{{{contents}}} Use on clothes damaged by fire or acid to repair them.

Things you can make by having Cloth in your hand and activating it:

  • Grey jumpsuit (3 rolls)
  • Black shoes (2 rolls)
  • Backpack (4 rolls)
  • Duffel bag (6 rolls)
  • Plant bag (4 rolls)
  • Book bag (4 rolls)
  • Mining satchel (4 rolls)
  • Chemistry bag (4 rolls)
  • Bio bag (4 rolls)
  • 2x improvised gauzes (1 roll)
  • Rag (1 roll)
  • Bedsheet (3 rolls)
  • Empty sandbag (4 rolls)
  • Fingerless gloves (1 roll)
  • Black gloves (3 rolls)
  • Blindfold (2 rolls)


How to produce Cloth:

Use the Biogenerator inside Hydroponics or Garden, or use Wirecutters on bedsheets.

| {{#if:Hold in active hand and use it to craft things.|

{{#if:|Sheet_cloth1.png|Cloth}}
Cloth
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Crafting certain textiles and repairing damaged clothes
Strategy: Hold in active hand and use it to craft things.
Description
{{#if:Use on clothes damaged by fire or acid to repair them.

Things you can make by having Cloth in your hand and activating it:

  • Grey jumpsuit (3 rolls)
  • Black shoes (2 rolls)
  • Backpack (4 rolls)
  • Duffel bag (6 rolls)
  • Plant bag (4 rolls)
  • Book bag (4 rolls)
  • Mining satchel (4 rolls)
  • Chemistry bag (4 rolls)
  • Bio bag (4 rolls)
  • 2x improvised gauzes (1 roll)
  • Rag (1 roll)
  • Bedsheet (3 rolls)
  • Empty sandbag (4 rolls)
  • Fingerless gloves (1 roll)
  • Black gloves (3 rolls)
  • Blindfold (2 rolls)


How to produce Cloth:

Use the Biogenerator inside Hydroponics or Garden, or use Wirecutters on bedsheets.|Use on clothes damaged by fire or acid to repair them.
Things you can make by having Cloth in your hand and activating it:

  • Grey jumpsuit (3 rolls)
  • Black shoes (2 rolls)
  • Backpack (4 rolls)
  • Duffel bag (6 rolls)
  • Plant bag (4 rolls)
  • Book bag (4 rolls)
  • Mining satchel (4 rolls)
  • Chemistry bag (4 rolls)
  • Bio bag (4 rolls)
  • 2x improvised gauzes (1 roll)
  • Rag (1 roll)
  • Bedsheet (3 rolls)
  • Empty sandbag (4 rolls)
  • Fingerless gloves (1 roll)
  • Black gloves (3 rolls)
  • Blindfold (2 rolls)


How to produce Cloth:

Use the Biogenerator inside Hydroponics or Garden, or use Wirecutters on bedsheets.|No description}}

| {{#if:Crafting certain textiles and repairing damaged clothes|

{{#if:|Sheet_cloth1.png|Cloth}}
Cloth
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Crafting certain textiles and repairing damaged clothes
Description
{{#if:Use on clothes damaged by fire or acid to repair them.

Things you can make by having Cloth in your hand and activating it:

  • Grey jumpsuit (3 rolls)
  • Black shoes (2 rolls)
  • Backpack (4 rolls)
  • Duffel bag (6 rolls)
  • Plant bag (4 rolls)
  • Book bag (4 rolls)
  • Mining satchel (4 rolls)
  • Chemistry bag (4 rolls)
  • Bio bag (4 rolls)
  • 2x improvised gauzes (1 roll)
  • Rag (1 roll)
  • Bedsheet (3 rolls)
  • Empty sandbag (4 rolls)
  • Fingerless gloves (1 roll)
  • Black gloves (3 rolls)
  • Blindfold (2 rolls)


How to produce Cloth:

Use the Biogenerator inside Hydroponics or Garden, or use Wirecutters on bedsheets.|Use on clothes damaged by fire or acid to repair them.
Things you can make by having Cloth in your hand and activating it:

  • Grey jumpsuit (3 rolls)
  • Black shoes (2 rolls)
  • Backpack (4 rolls)
  • Duffel bag (6 rolls)
  • Plant bag (4 rolls)
  • Book bag (4 rolls)
  • Mining satchel (4 rolls)
  • Chemistry bag (4 rolls)
  • Bio bag (4 rolls)
  • 2x improvised gauzes (1 roll)
  • Rag (1 roll)
  • Bedsheet (3 rolls)
  • Empty sandbag (4 rolls)
  • Fingerless gloves (1 roll)
  • Black gloves (3 rolls)
  • Blindfold (2 rolls)


How to produce Cloth:

Use the Biogenerator inside Hydroponics or Garden, or use Wirecutters on bedsheets.|No description}}

| {{#if:Cloth|

{{#if:|Sheet_cloth1.png|{{#ifexist: File:Sheet_cloth1.png| Cloth}}|no image}}
Cloth

| The item needs to have the name defined. }} }} }} }}

Plastic[edit]

{{#if:Plastic|}} {{#if:|

{{#if:|Sheet_plastic1.png|Plastic}}
Plastic
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Making a few plastic products, or used in a department Protolathe/Techfab
Strategy: Hold in active hand and use it to craft things
Contents Description
{{{contents}}} Things you can make by having Plastic in your hand and activating it:
  • Plastic flaps (5 sheets)
  • Water bottle (1 sheet)
  • Large water bottle (3 sheets)
  • Wet floor sign (2 sheets)


Other things you can do with Plastic:

  • Insert into a Protolath/Techfab. Some products need plastic, such as XL beakers


How to produce Plastic:

Made in the Chemistry lab

| {{#if:Hold in active hand and use it to craft things|

{{#if:|Sheet_plastic1.png|Plastic}}
Plastic
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Making a few plastic products, or used in a department Protolathe/Techfab
Strategy: Hold in active hand and use it to craft things
Description
{{#if:Things you can make by having Plastic in your hand and activating it:
  • Plastic flaps (5 sheets)
  • Water bottle (1 sheet)
  • Large water bottle (3 sheets)
  • Wet floor sign (2 sheets)


Other things you can do with Plastic:

  • Insert into a Protolath/Techfab. Some products need plastic, such as XL beakers


How to produce Plastic:

Made in the Chemistry lab|Things you can make by having Plastic in your hand and activating it:

  • Plastic flaps (5 sheets)
  • Water bottle (1 sheet)
  • Large water bottle (3 sheets)
  • Wet floor sign (2 sheets)


Other things you can do with Plastic:

  • Insert into a Protolath/Techfab. Some products need plastic, such as XL beakers


How to produce Plastic:

Made in the Chemistry lab|No description}}

| {{#if:Making a few plastic products, or used in a department Protolathe/Techfab|

{{#if:|Sheet_plastic1.png|Plastic}}
Plastic
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Making a few plastic products, or used in a department Protolathe/Techfab
Description
{{#if:Things you can make by having Plastic in your hand and activating it:
  • Plastic flaps (5 sheets)
  • Water bottle (1 sheet)
  • Large water bottle (3 sheets)
  • Wet floor sign (2 sheets)


Other things you can do with Plastic:

  • Insert into a Protolath/Techfab. Some products need plastic, such as XL beakers


How to produce Plastic:

Made in the Chemistry lab|Things you can make by having Plastic in your hand and activating it:

  • Plastic flaps (5 sheets)
  • Water bottle (1 sheet)
  • Large water bottle (3 sheets)
  • Wet floor sign (2 sheets)


Other things you can do with Plastic:

  • Insert into a Protolath/Techfab. Some products need plastic, such as XL beakers


How to produce Plastic:

Made in the Chemistry lab|No description}}

| {{#if:Plastic|

{{#if:|Sheet_plastic1.png|{{#ifexist: File:Sheet_plastic1.png| Plastic}}|no image}}
Plastic

| The item needs to have the name defined. }} }} }} }}


Cardboard[edit]

{{#if:Cardboard|}} {{#if:|

{{#if:|Sheet_cardboard1.png|Cardboard}}
Cardboard
Found in: Can sometimes be found in Maintenance.
Used for: Making a few items
Strategy: Hold in active hand and use it to craft things
Contents Description
{{{contents}}} Things you can make by having Cardboard in your hand and activating it:
  • Box (1 cardboard sheet)
  • Light tubes (1 cardboard sheet)
  • Light bulbs (1 cardboard sheet)
  • Mouse traps (1 cardboard sheet)
  • Cardborg suit (3 cardboard sheets)
  • Cardborg helmet (1 cardboard sheet)
  • Pizza box (1 cardboard sheet)
  • Folder (1 cardboard sheet)
  • Large box (4 cardboard sheets)
  • Cardboard cutout (5 cardboard sheets)
  • Fancy boxes (many types) (1 cardboard sheet)


How to produce Cardboard:

Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack.
Can be produced with a biogenerator.

| {{#if:Hold in active hand and use it to craft things|

{{#if:|Sheet_cardboard1.png|Cardboard}}
Cardboard
Found in: Can sometimes be found in Maintenance.
Used for: Making a few items
Strategy: Hold in active hand and use it to craft things
Description
{{#if:Things you can make by having Cardboard in your hand and activating it:
  • Box (1 cardboard sheet)
  • Light tubes (1 cardboard sheet)
  • Light bulbs (1 cardboard sheet)
  • Mouse traps (1 cardboard sheet)
  • Cardborg suit (3 cardboard sheets)
  • Cardborg helmet (1 cardboard sheet)
  • Pizza box (1 cardboard sheet)
  • Folder (1 cardboard sheet)
  • Large box (4 cardboard sheets)
  • Cardboard cutout (5 cardboard sheets)
  • Fancy boxes (many types) (1 cardboard sheet)


How to produce Cardboard:

Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack.
Can be produced with a biogenerator.|Things you can make by having Cardboard in your hand and activating it:

  • Box (1 cardboard sheet)
  • Light tubes (1 cardboard sheet)
  • Light bulbs (1 cardboard sheet)
  • Mouse traps (1 cardboard sheet)
  • Cardborg suit (3 cardboard sheets)
  • Cardborg helmet (1 cardboard sheet)
  • Pizza box (1 cardboard sheet)
  • Folder (1 cardboard sheet)
  • Large box (4 cardboard sheets)
  • Cardboard cutout (5 cardboard sheets)
  • Fancy boxes (many types) (1 cardboard sheet)


How to produce Cardboard:

Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack.
Can be produced with a biogenerator.|No description}}

| {{#if:Making a few items|

{{#if:|Sheet_cardboard1.png|Cardboard}}
Cardboard
Found in: Can sometimes be found in Maintenance.
Used for: Making a few items
Description
{{#if:Things you can make by having Cardboard in your hand and activating it:
  • Box (1 cardboard sheet)
  • Light tubes (1 cardboard sheet)
  • Light bulbs (1 cardboard sheet)
  • Mouse traps (1 cardboard sheet)
  • Cardborg suit (3 cardboard sheets)
  • Cardborg helmet (1 cardboard sheet)
  • Pizza box (1 cardboard sheet)
  • Folder (1 cardboard sheet)
  • Large box (4 cardboard sheets)
  • Cardboard cutout (5 cardboard sheets)
  • Fancy boxes (many types) (1 cardboard sheet)


How to produce Cardboard:

Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack.
Can be produced with a biogenerator.|Things you can make by having Cardboard in your hand and activating it:

  • Box (1 cardboard sheet)
  • Light tubes (1 cardboard sheet)
  • Light bulbs (1 cardboard sheet)
  • Mouse traps (1 cardboard sheet)
  • Cardborg suit (3 cardboard sheets)
  • Cardborg helmet (1 cardboard sheet)
  • Pizza box (1 cardboard sheet)
  • Folder (1 cardboard sheet)
  • Large box (4 cardboard sheets)
  • Cardboard cutout (5 cardboard sheets)
  • Fancy boxes (many types) (1 cardboard sheet)


How to produce Cardboard:

Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack.
Can be produced with a biogenerator.|No description}}

| {{#if:Cardboard|

{{#if:|Sheet_cardboard1.png|{{#ifexist: File:Sheet_cardboard1.png| Cardboard}}|no image}}
Cardboard

| The item needs to have the name defined. }} }} }} }}

Constructions[edit]

{{#if:Constructions|}}

Lattice[edit]

The basic base for all types of construction, this is placed directly in space.

Lattice
Lattice
Requires to build How to build
Rodsx1

Use the rod on an empty space tile.

How to deconstruct
Tools

Use wirecutters to cut the lattice into one rod.

Wirecutters

Catwalk[edit]

Just like a lattice, except you can place wires on it.
Catwalk
Catwalk
Requires to build How to build
Rodsx1

Use the rods on a lattice.

How to deconstruct
Tools

Use wirecutters to cut the catwalk into 2 rods.

Wirecutters

Plating[edit]

The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
Plating
Plating
Requires to build How to build
Floor tilex1

Use a floor tile on a lattice.

How to deconstruct
Tools

Use a crowbar on broken plating, otherwise it does not deconstruct.

Can be deconstructed with an RCD.

Crowbar

How to repair
Tools

Use a welder on broken plating to repair it.

Welder

Steel Floor[edit]

{{#if:Floor|}}

This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
Steel Floor
Steel Floor
Requires to build How to build
Floor tilex1

Use a floor tile on plating.

How to deconstruct
Tools

Use a crowbar on a floor tile to remove it. It will be destroyed if broken.

Crowbar

Wood Floor[edit]
This is a fancy floor, used in the library and similar places.
Wood Floor
Wood Floor
Requires to build How to build
Wood tilex1

Use a wood tile on plating. Wood tiles can be made of planks of wood.

How to deconstruct
Tools

Detach the tile with a screwdriver.
Alternately:
Destroy it with a crowbar. This will not give you a wood tile back.

Screwdriver or Crowbar

Reinforced Floor[edit]
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
Reinforced Floor
Reinforced Floor
Requires to build How to build
Rodsx2

Use rods on a plating.

How to deconstruct
Tools

Use a wrench to dismantle it to two rods.

Wrench

Carpeted Floor[edit]

{{#if:Carpet Tile|}}{{#if:Carpet|}}

This is a carpeted floor, used to make your office look fancy.
Carpeted Floor
Carpeted Floor
Requires to build How to build
Carpetx1

Use a carpet floor on a plating.

How to deconstruct
Tools

Use a crowbar to pick up the carpet tile.

Crowbar

Light Floor[edit]

{{#if:Light Floor|}}

A fancy, more futuristic floor that lights up its surroundings.
Disco fever!
Light Floor
Requires to build How to build
Glassx1
Metalx1
Cable Piecesx5
  1. Use the cable wire on glass.
  2. Use the metal on the tile you get.
  3. (Deconstruct the floor to plating, if needed.)
  4. Place the light tile on a plating.
How to deconstruct
Tools
  1. Use a crowbar on the light tile to remove the metal.
  2. Use wirecutters on the resulting tile to separate wires from glass.

Crowbar
Wirecutters

Walls[edit]

Normal Wall[edit]

{{#if:Wall|}} This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:

  • Keeping people out.
  • Keeping people in.
  • Keeping people from going places.
so bland
Wall
Requires to build How to build
Metalx4
  1. Stand where you want the wall.
  2. Click the metal in your hand to open the construction panel.
  3. Choose 'Build wall girders' from the list.
  4. Use the remaining 2 sheets of metal on the girder.
How to deconstruct
Tools
  1. Weld off the plating.
  2. Use a Wrench to unsecure the girder.
  3. Screwdriver to disassemble the girder.

Welder
Wrench
Screwdriver

Reinforced Wall[edit]

{{#if:Rwall|}}{{#if:Reinforced Wall|}} This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:

  • Keeping people in and out of high security areas.
such reinforce
Reinforced Wall
Requires to build How to build
Metalx2 Plasteelx2
  1. Stand where you want the reinforced wall.
  2. Click the metal in your hand to open the construction panel.
  3. Choose 'Build wall girders' form the list.
  4. Use the plasteel on the girders to reinforce them.
  5. Use the last plasteel sheet on the reinforced girders to finish the wall.
How to deconstruct
Tools
  1. Wirecutters to cut the outer grille.
  2. Screwdriver to remove the support lines.
  3. Weld through the metal cover.
  4. Crowbar to pry off the cover.
  5. Wrench to loosen the support rods.
  6. Weld through the support rods.
  7. Crowbar to pry off the outer sheath.
  8. Screwdriver to unsecure the support struts.
  9. Wirecutters to remove the support struts.
  10. Wrench to unsecure the girder.
  11. Screwdriver to disassemble it.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar

Normal/Reinforced Hidden Door[edit]

{{#if:Hidden Door|}}{{#if:Hidden Wall|}}{{#if:Reinforced Hidden Door|}}{{#if:Reinforced Hidden Wall|}} Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.

  • Click to open.
  • An almost undetectable escape route.
  • Otherwise, same as a regular wall.
Surprise, motherfucker!
Hidden Door
wow
Reinforced Hidden Door
Requires to build How to build
Metalx4 or
Metalx2 Plasteelx2
  1. Stand where you want the door.
  2. Click the metal in your hand to open the construction panel.
  3. Choose 'Build wall girder' from the list.
  4. Use wrench on the girder and wait a few seconds for it to dislodge.
  5. Use the remaining 2 sheets of metal, or plasteel for a reinforced type, on the girder.

To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.

How to deconstruct
Tools
  1. Screwdriver to tighten the bolts and turn it into a regular wall. Or...
  2. Weld to dismantle the false wall.
  3. Screwdriver again to disassemble the girder.

Screwdriver
Welder

Normal/Reinforced Windows[edit]

{{#if:Windows|}}{{#if:Window|}}{{#if:Reinforced Windows|}}{{#if:Reinforced Window|}} Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows: {{#if:Full|}}

  • Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.

{{#if:One directional|}}

  • One Direction: Stops movement only from the way it faces.
One Directional Glass Full Glass Wall
Windows
One Directional Reinforced Glass Full Reinforced Glass Wall
Reinforced Windows
Requires to build How to build
Glassx1/x2 (single/full)
or
Reinforced Glassx1/x2 (single/full)
  1. Click the glass/reinforced glass in hand.
  2. Select Full or One Direction from the menu.
  3. Drag where you want it.
  4. Right-click to rotate to the direction you want if one-directional.
  5. Screwdriver it in place.
  6. Continue if reinforced glass:
  7. Crowbar (Pop pane in).
  8. Screwdriver (Secure pane).
How to deconstruct
Tools
  1. Screwdriver to unscrew the window from the floor.
  2. If normal glass: Wrench to deconstruct the window.
  3. If reinforced glass: Crowbar to pop the glass out.
  4. Screwdriver to unscrew the frame from the floor.
  5. Wrench to deconstruct the window.

Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod.

Screwdriver
Wrench
Crowbar

Wall Mountings[edit]

APC[edit]

Info about Area Power Controllers can be found here.

If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.

Area Power Controller
APC
Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Power Control Module x1
Screwdriver
Power Cellx1
Crowbar
Authorized IDx1
  1. Use the metal and make an APC frame.
  2. Use the frame on the wall you want the APC on (may only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints) or by creating a new area with the "create new area" hud-button (looks like a lizard face).
  3. Add a Power Control Module.
  4. Remove any floor tile in front of it.
  5. Add cable coil. This creates a terminal on the floor.
  6. Wire the power network into a powered wire under the terminal, for external power.
  7. Screwdriver the APC electronics into place.
  8. Add the power cell.
  9. Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.
How to deconstruct
Tools
  1. Swipe Card to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
  2. Crowbar to open the cover.
  3. Remove power cell by hand.
  4. Screwdriver to unsecure electronics.
  5. Crowbar to lift floor tile in front of APC.
  6. Wirecutters on APC to remove cable and terminal from floor.
  7. Crowbar to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)
  8. Welder to remove from wall.
  9. Wrench the frame, that is now detached from the wall, deconstructs it to two metal sheets.

Screwdriver
Crowbar
Wirecutters
Welder
Authorized ID

Air Alarm[edit]

Info about Air Alarms can be found here.

Air Alarm
Air Alarm
Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Air Alarm Electronics x1
Screwdriver
  1. Use the metal and make an Air Alarm frame.
  2. Use the frame on the wall you want it on.
  3. Put in the Air Alarm Electronics.
  4. Wire it with 5 cable pieces.
  5. Screwdriver to close.
How to deconstruct
Tools
  1. Open cover with screwdriver.
  2. Cut all wires except the syphon wire using wirecutters.
  3. Use wirecutters on the air alarm to cut the remaining wires.
  4. Pry out the circuit using the crowbar.
  5. Remove the frame from the wall using the wrench.

Screwdriver
Wirecutters
Crowbar
Wrench

Fire Alarm[edit]

Info about Fire Alarms can be found here.

Fire Alarm
Fire Alarm
Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Fire Alarm Electronics x1
Screwdriver
  1. Use the metal and make an Fire Alarm frame.
  2. Use the frame on the wall you want it on.
  3. Put in the Fire Alarm Electronics.
  4. Wire it with 5 cable pieces.
  5. Screwdriver to close.
How to deconstruct
Tools
  1. Open cover with screwdriver.
  2. Cut all the wires using wirecutters.
  3. Pry out the circuit using the crowbar.
  4. Remove the frame from the wall using the wrench.

Screwdriver
Wirecutters
Crowbar
Wrench

Security Camera[edit]

{{#if:Security Cameras|}} Electric eyes of the AI or for camera monitors to look through.

Camera upgrades:

  • Solid Plasma for EMP-proofing.
  • Analyzer for X-ray.
  • Proximity Sensor for motion alarm.

See here how to hack a Security Camera.

I see you.
Security Camera
Requires to build How to build
Autolathe
Metalx1(400units per camera)
Glassx1(250units per camera)
Cable Piecesx1
Wrench
Welder
Screwdriver
  1. Use the autolathe to print a Camera Assembly.
  2. Attach the Camera Assembly to a wall.
  3. Weld it to the wall.
  4. Add wire.
  5. OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
  6. Screwdriver the camera to complete it.
  7. Set camera network (default is SS13).
How to deconstruct
Tools
  1. Screwdriver the camera to open the back panel.
  2. Use your wirecutter to cut all the wires.
  3. Use your welder to unweld the camera from the wall.
  4. Wrench the camera to unattach it from the wall.
  5. Crowbar the camera assembly to remove any upgrades.

Crowbar
Screwdriver
Welder
Wirecutters
Wrench

Light Fixture[edit]

{{#if:Light Fixtures|}} Provides light for the people. Bulb fixture is much dimmer than the tube-one.

Light Fixture
Light Fixture
Requires to build How to build
Metalx1/x2
Cable Piecesx1
Light Tubex1 or
Light Bulbx1
Screwdriver
  1. Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
  2. Place frame on wall.
  3. Add wires.
  4. Screwdriver.
  5. Add light tube (or light bulb for small fixtures).
How to deconstruct
Tools
  1. Turn off the light if needed and remove the light tube or bulb from the fixture.
  2. Screwdriver the light fixture to expose the wires.
  3. Wirecutters to cut the wires.
  4. Wrench the fixture frame to deconstruct it.

Screwdriver
Wirecutters
Wrench

Other[edit]

Grille[edit]

{{#if:Grilles|}} Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.

  • Keeping people in or out.
  • Securing an area with electrified grilles.
Grille
Grille
Requires to build How to build
Rodsx2
  1. Stand where you would like the grille to be placed.
  2. Click on the stack of 2 rods with the hand you have them in.
How to deconstruct
Tools
  • Use wirecutters to neatly cut the grille, or
  • ...Use a screwdriver to unfasten and drag it away, or
  • ...Smash it down.

Wirecutters or
Screwdriver

Barricade[edit]

{{#if:Wooden Barricade|}} The poor man's barrier, not nearly as strong or cool looking. Useful for:

  • Keeping people in or out, for a short while.
Wooden Barricade
Wooden Barricade
Requires to build How to build
Planksx5
  1. Stand where you would like the barricade to be placed.
  2. Click on the stack of planks in your hands and choose "Wooden Barricade".
How to deconstruct
Tools

Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.

Anything

How to repair
Tools

Use wooden planks to repair.

Planks

Windoor (Window-door)[edit]

{{#if:Window-door|}}{{#if:Windoor|}} Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works.

Windoor
Windoor
Requires to build How to build
Reinforced glassx5
Reinforced metalx2
Cable Piecesx1
Wrench
Screwdriver
Crowbar
Airlock Electronics Airlock Electronics x1
  1. Click the reinforced glass pane.
  2. Click the "Windoor" button.
  3. Wrench.
  4. Plasteel (Optional: To create a secure windoor).
  5. Cable.
  6. Airlock Electronics.
  7. Crowbar.
How to deconstruct
Tools
  1. Open the windoor.
  2. Screwdriver to open the maintenance panel.
  3. Crowbar out the airlock electronics.
  4. Remove wires from the assembly with wirecutters.
  5. Unanchor it by wrenching.
  6. Weld it to deconstruct the assembly into reinforced glass and rods.

Screwdriver
Crowbar
Wirecutters
Wrench
Welder


Button[edit]

{{#if:Button|}} This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.

A Button
Button
Requires to build How to build
Metalx1
Screwdriver
OPTIONALAirlock ElectronicsAirlock Electronics x1
  1. Use the metal and make a Button Frame.
  2. Use the Button Frame on a wall.
  3. Click the Button Frame on the wall to change its button type.
  4. Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).
  5. Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)
  6. Screwdriver the Button Frame to close it.
How to deconstruct
Tools
  1. (Screwdriver the button open.)
  2. Remove the airlock electronics.
  3. Wrench the open button frame.
  4. Weld it to deconstruct to metal plates.

Wrench
Screwdriver

Firelock[edit]

{{#if:Firelock|}} This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!

A Firelock
Firelock
Requires to build How to build
Metalx3
Wrench
OPTIONAL:Reinforced Metalx2
Cable Piecesx1
Firelock ElectronicsFirelock Electronics x1
Screwdriver
  1. Use the metal and make a Firelock Assembly.
  2. Add the Firelock Electronics Board to the firelock frame.
  3. Add Wires.
  4. Crowbar.
  5. (OPTIONAL) Add Reinforced Metal to make a heavy firelock.
  6. Wrench to bolt it and finish.
How to deconstruct
Tools
  1. (Crowbar the firelock shut.)
  2. Weld the firelock shut.
  3. Screw the access panel open.
  4. Wrench the firelock to unbolt it.
  5. Crowbar to pry the wire cover off.
  6. Wirecut the wires out.
  7. Crowbar the electronics out.
  8. Weld it to deconstruct to metal plates.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar

Reflector[edit]

{{#if:Reflector|}} This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. Ballistic projectiles will not be reflected!

  • You can weld it to anchor it to or unanchor it from the floor, or to repair it.
  • Use a screwdriver to lock or unlock its rotation.
  • Alt-click it to rotate its angle.
A reflector A double reflectorA box reflector
Reflector
Requires to build How to build
Metalx5
Glassx3 OR Reinforced glassx10 OR Diamondx1
Welder
  1. Use the metal and make a reflector frame.
  2. Option 1: Add 5 glass sheets to make a single-sided reflector.
  3. Option 2: Add 10 reinforced glass sheets to make a double-sided reflector.
  4. Option 3: Add 1 diamond sheet to make a box reflector.
  5. Weld the reflector to the floor.
How to deconstruct
Tools
  1. Weld the reflector to cut it free from the floor.
  2. Wrench the reflector to disassemble it.

Welder
Wrench

Airlock[edit]

{{#if:Airlock|}} This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.

Swish
Airlock
Requires to build How to build
Metalx4
Wrench
OPTIONAL: Pen Reinforced glassx1
Cable Piecesx1
Airlock ElectronicsAirlock Electronics x1
Screwdriver
  1. Use the metal and make an Airlock Assembly.
  2. Wrench it in place.
  3. (Optional) Use Pen to name the airlock.
  4. (Optional) Add Reinforced Glass to make a glass airlock.
  5. Add Wires.
  6. Use the Airlock Electronics Board and set the access level.
  7. Add the Airlock Electronics Board to the airlock frame.
  8. (Optional) Use 2 sheets of Metal or Plasteel for added security
  9. Screwdriver to finish.
How to deconstruct
Tools

If the airlock has been emagged, skip to step 4.

  1. Weld the door shut. (Must be in harm intent).
  2. Screwdriver the door.
  3. Use multitool and/or wirecutters to disable the power whilst keeping the doorbolts up as detailed here.
  4. Crowbar the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
  5. Wirecut the wires out.
  6. Unsecure it with a wrench.
  7. Weld it to deconstruct to metal plates.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar
Multitool

Turret[edit]

{{#if:Turrets|}} To ensure no one trespasses an area. Its options are (first option is the default setting):

  • Status: On/Off - wether the turret's power is on or off.
  • Behaviour control are locked/unlocked - can be unlocked with a Security level ID.
    • Check for Weapon Authorization: No/Yes - neutralizes people who have a weapon out but are not Heads or Security staff.
    • Check Security Records: Yes/No - searches Security Records for criminals.
    • Neutralize Identified Criminals: Yes/No - neutralizes crew members set to Arrest on the Security Records.
    • Neutralize All Non-Security and Non-Command Personnel: No/Yes - self explanatory.
    • Neutralize All Unidentified Life Signs: Yes/No - neutralizes aliens.
Turret
Turret
Requires to build How to build
Metalx7
Wrench
Screwdriver
Welder
Any energy-based gun Any energy-based gun x1
Proximity Sensorx1
  1. Build a turret frame from metal.
  2. Use a wrench to secure the turret frame(it can be moved around before being secured).
  3. Use metal on the turret frame to build the cover.
  4. Use a wrench on the frame to bolt the cover.
  5. Add the gun.
  6. Add the prox sensor.
  7. Use a screwdriver to secure it all.
  8. Use more metal on the frame.
  9. Finally use a welder to secure the second layer of metal.

(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)

How to deconstruct
Tools

(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components)

  1. Crowbar to pry off exterior armor.
  2. Screwdriver to open the internal access hatch.
  3. Remove Proximity sensor by hand.
  4. Remove gun by hand.
  5. Wrench to remove turret's metal armor bolts.
  6. Weld to remove turret's interior metal armor.
  7. Wrench to unfasten external bolts.
  8. Crowbar to dismantle the turret frame.

Welder
Wrench
Screwdriver
Crowbar

AI Core[edit]

The AI's house.


AI Core
Requires to build How to build
Plasteelx4
Reinforced Glassx2
Cable Piecesx1
Wrench
Screwdriver
AI Circuitboardx1
Optional:
Human brainx1
  1. AI Core building phase 1 Build AI Core Frame from 4 Plasteel Sheets.
  2. Wrench into place.
  3. AI Core building phase 2 Add Circuit board.
  4. AI Core building phase 3 Screwdriver.
  5. AI Core building phase 4 Add wires.
  6. (Optional) Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov.
  7. AI Core building phase 5 Add brain placed in an MMI (only if you want a NEW AI).
  8. AI Core building phase 6 Add reinforced glass.
  9. Screwdriver.
How to deconstruct
Tools
  1. Crowbar to remove glass panel.
  2. Crowbar to remove brain.
  3. Wirecutters to remove cables.
  4. Screwdriver to unfasten the circuit board.
  5. Wrench to unfasten the frame.
  6. Welder to deconstruct assembly.

Crowbar
Wirecutters
Screwdriver
Wrench
Welder

Solar Panels and Trackers[edit]

{{#if:Solar Panel|}}{{#if:Solar Panels|}}{{#if:Solar Tracker|}} You can generate power with these things.

Solar Panel
Solar Panel
Solar Tracker
Solar Tracker
Requires to build How to build
Solar Assemblyx1
Wrench
Glassx2 or
Reinforced Glassx2
Tracker:
Tracker Electronicsx1
  1. Solar Assembly Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
  2. Wrench Wrench the solar assembly into place.
  3. Tracker Electronics (OPTIONAL) Add the electronics if you want to create a solar tracker.
  4. Glass or Reinforced Glass Finish the construction by placing glass, or reinforced glass, into the assembly frame.
How to deconstruct
Tools
  1. Take out the panel with a crowbar.
  2. If you are deconstructing a tracker: Take out the electronics with your crowbar.
  3. Wrench the leftover assembly from it's place and you will be able to move it.

Crowbar
Wrench

Disposal Pipes and Machinery[edit]

{{#if:Disposal Pipes|}}{{#if:Disposal Machinery|}} The disposal system of the station.

Disposal Bin
Disposal Outlet
Disposal Pipes and Machinery
Requires to build How to build
Disposal Pipex1 or
Disposal Binx1 or
Disposal Outletx1
Welder
Wrench
Crowbar
  1. Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in Atmosia).
  2. Crowbar the floor tile, if exists, to access plating.
  3. Move pipe over plating, rotate and flip using the right-click menu.
  4. Wrench pipe.
  5. Weld pipe.
How to deconstruct
Tools
  1. If Disposal Bin, start here: first turn off the pump and use a screwdriver to remove power connection, and continue...
  2. If Disposal Pipe, start here: Welder it to remove its joints.
  3. Wrench to detach it from the plating.
Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.

(Screwdriver)
Welder
Wrench

Computers[edit]

{{#if:Computer|}} Computers can have various uses.

Some computer
Computer
Requires to build How to build
Metalx5
Glassx2
Cable piecesx5
Wrench
Screwdriver
Circuitboardx1
  1. Use the metal and make a Computer Frame.
  2. Wrench it inplace.
  3. Insert the Circuitboard of your selection.
  4. Screwdriver.
  5. Wires.
  6. Glass.
  7. Screwdriver to finish.
How to deconstruct
Tools
  1. Screwdriver to detach the screen.
  2. Crowbar to pry off the screen.
  3. Wirecutters to cut the cables.
  4. Screwdriver to detach the circuit lid.
  5. Crowbar to pry out the circuitboard.
  6. Wrench to detach the frame.
  7. Welder to disassemble the frame.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar

Modular Consoles[edit]

{{#if:Modular_Console|}} Modular Consoles are very flexible devices.

A console
Console
Requires to build How to build
Metalx10
At least:
one power source
one drive (HDD or SSD)
one processing unit
access to programs (network cards or datadisks)
  1. Use the metal and make a Modular Console.
  2. Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
  3. install a network card to access the NET and download more programs.
  4. Use disks to transfer data or programs from another modular decive in case you cannot access the NET.
How to deconstruct
Tools
  1. Screwdriver to remove components.
  2. Wrench to deconstruct the empty console.

Screwdriver
Wrench

Machines[edit]

{{#if:Machine|}}

A machine frame with wiring and board installed
A machine frame with wiring and board installed
Requires to build How to build
Metalx5
Cable piecesx5
Circuitboardx1
Components as specified by examining the mounted board
  1. Use the metal and make a machine frame.
  2. Add wiring to the frame .
  3. Add the board.
  4. Add your components. You can examine the unifished machine at this point to see what you still need.
How to deconstruct
Tools
  1. Screwdriver to open the panel.
  2. Crowbar to remove all components.
  3. Wirecutters to remove the wires.
  4. Wrench to unsecure the frame.
  5. Screwdriver to disassemble into sheets.

Screwdriver


Wrench

For detailed information about each machine: machine construction guide.

Robot Cyborg Mech Robots, Cyborgs and Mechs[edit]

{{#if:Robots|}}{{#if:Cyborgs|}}{{#if:Mechs|}} Their construction is described at: Robots, Cyborgs and Mechs -pages.

Mineral Door[edit]

{{#if:Door|}}{{#if:Doors|}}{{#if:Mineral Door|}} The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.

Door

Door
Doors
Requires to build How to build
The mineral (or wood) of your choice x20
  1. Stand where you would like the door.
  2. Use the metal and make a Door.
How to deconstruct
Tools
  1. Wrench to unwrench it.
  2. Welder to disassemble the frame.

Wrench
Welder

Conveyor Belt[edit]

The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional.

Conveyor Belt and Conveyor Belt Switch

Requires to build How to build
An Autolathe, with enough metal and glass.
  1. Use the lever on the belt assemblies to link them. This must be done before placing them!
  2. Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a Wrench).
  3. Place the lever somewhere by clicking the floor with it.
How to deconstruct
Tools
  1. Crowbar to remove the Conveyor Belt tiles and Switches.

Wrench

Furniture[edit]

Chairs[edit]

{{#if:Chair|}}{{#if:Stool|}}{{#if:Bar Stool|}}{{#if:Comfy Chair|}}{{#if:Office Chair|}}{{#if:Winged Wooden Chair|}}{{#if:Swivel Chair|}} Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.

Chair
Chair
Stool
Stool
Bar Stool
Bar Stool
Comfy Chair
Comfy Chair
Office Chair
Office Chair
Wooden Chair
Wooden Chair
Winged Wooden Chair
Winged Wooden Chair
Requires to build How to build
Metalx1
or
Metalx2
or
Metalx5
or
Planksx3
  1. Stand where you want the chair.
  2. Pick up some metal or planks.
  3. Click it in hand.
  4. Select Chair from menu.
How to deconstruct
Tools

Wrench a chair to transform it back into the starting material.

Wrench

Tables/Reinforced Table[edit]

{{#if:Table|}}{{#if:Tables|}}{{#if:Reinforced Table|}}{{#if:Wooden Table|}} {{#if:Poker Table|}} {{#if:Fancy Table|}} Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery.

Table
Table
Wooden Table
Wooden Table
Glass Table
Glass Table
Poker Table
Poker Table
Fancy Table
Fancy Table
Reinforced Table
Reinforced Table
Requires to build How to build
Rodsx2 or Planksx2

Metalx1
or
Planksx1
or
Glassx1
or
Carpetx1
or
Carpetx1
  1. Pick up some rods (or wooden planks, if you want to make a poker table).
  2. Stand on the tile where you want the table.
  3. Activate them in your hand.
  4. Select table frame from menu.
  5. Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table).
How to deconstruct
Tools
  1. Be on any other intent than help
  2. (If a Reinforced Table: Welder first to weaken the table.)
  3. Wrench to disassemble it or screwdriver to partly disassemble it

(Welder)
Wrench

Lockers[edit]

{{#if:Locker|}} Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots.

Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or with enough damage. If you don't want to take out your id to open these every time, you can alt-click them to lock/unlock them.

If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.

Coffins count as lockers.

Different types of lockers: Jumpsuit LockerEmergency LockerMedical LockerSecurity LockerFire Saftey LockerL2 LockerL3 LockerL4 LockerCoffin

Locker
Locker
Requires to build How to build
Metalx2 or Planksx5 for coffin
  1. Stand where you want the locker.
  2. Activate metal in hand.
  3. Choose Locker from the list.
How to deconstruct
Tools
  1. Open the locker.
  2. Weld the locker with a welder to disassemble it into metal.

Welder

Rack[edit]

{{#if:Racks|}} Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.

Rack
Rack
Requires to build How to build
Metalx1
  1. Activate metal in hand.
  2. Choose Rack from the list.
  3. Stand where you want the rack.
  4. Activate Rack Parts in hand.
How to deconstruct
Tools
  1. Be on any other intent than help.
  2. Use a wrench to dismantle it to some Rack Parts.
  3. Use a wrench on the Rack Parts to disassemble them into metal.

Wrench

Beds[edit]

{{#if:Bed|}} Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed Roller Bed, which is extremely useful for sex transporting patients.

You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.

Bed
Bed
Requires to build How to build
Metalx2
  1. Stand where you want the bed.
  2. Activate metal in hand.
  3. Choose Bed from the list.
How to deconstruct
Tools

Use a wrench to dismantle it to two sheets of metal.

Wrench

Bookcase[edit]

Holds any number of books inside.

Bookcase
Bookcase
Requires to build How to build
Planksx5
Wrench
  1. Construct a frame with 4 wooden planks.
  2. Wrench the frame into place.
  3. Add a plank to the frame to make a shelf.
How to deconstruct
Tools
  1. Remove any books.
  2. Crowbar out the shelf.
  3. Unsecure the frame with a wrench.
  4. Break apart the frame with a crowbar.

Crowbar
Wrench

Drying Rack[edit]

Dries herbs for smoking, meat into jerky and grapes into raisins.

Drying rack
Drying rack
Requires to build How to build
Planksx10
  1. Use the planks in hand.
How to deconstruct
Tools
  1. Wrench to unsecure the rack.
  2. Screwdriver to disassemble it.

Wrench

Power Wires[edit]

Power wires (cable coils) are available from autolathes, yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.

  • Wires can be electrified if connected to a power net (a charged SMES or APC is attached to the wire), and you will get fried if you place or cut them.
  • Insulated gloves negate any electrical shocks to the player.

How Do I Wire?[edit]

After a change june 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a crowbar to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use wirecutters on them. Powered wires will automatically electrify grilles and power some machines on top of them.

Wire Art[edit]

The wire art that was available before june 2019 can still be made by using an item called "pipe cleaner". See the Guide to wire art.

Connecting Machines[edit]

Most machines are connected to powernets wirelessly by being in an arbitrary "area" containing a charged APC. Though some machines must be connected by having a powered wire under them.

With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.

Please note those machines must also be anchored (generally wrenched down) to be connected.

Special cases :

  • APCs are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step.
  • An exception to the cardinal function is SMES, which has an input an output wire next to each other without being connected.

Wire-net Reset[edit]

This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.

Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).

Pipes[edit]

Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps:

  1. Put Dispenser in a powered area.
  2. Wrench Dispenser to lock it into place.
  3. Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
  4. You have a pipe to play with now.
  5. Wrench Dispenser to make it mobile once more.

Placing and Removing Pipes[edit]

Disposal Pipes[edit]

  1. Rotate the pipe to the direction you wish the pipe to be in.
  2. Wrench the pipe to the ground.
  3. Use a lit welder to fuse the pipe to the ground.

Gas Pipes[edit]

  1. Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
  2. Wrench into place.
  3. Turn on the pipe, if necessary.

How to Remove a Pipe[edit]

  1. Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
  2. Brace for any junk that might blast out of the pipe.