The history of SS13: Difference between revisions

From /VM/station wiki
imported>Remie Richards
Undo revision 14325 by LiamLime (talk), Aran isn't happy with this.
imported>Remie Richards
Undo revision 14409 by Remie Richards (talk) Cheri+MSO ARE happy with it though.
Line 4: Line 4:




==2003: The Original SS13==
== 2003: The Original SS13 ==
[[File:Oldstation.png|thumb|300px|The old look of Space Station 13]]
[[File:Oldstation.png|thumb|300px|The old look of Space Station 13]]
Space Station 13 started out as the creation of a person known by the alias Exadv1, but not much else is known about them, according to [http://www.giantbomb.com/space-station-13/61-32586/ giantbomb.com]. It's not like he's a member of the community here or anything like that... ... ...
Space Station 13 started out as the creation of a person known by the alias Exadv1, but not much else is known about them, according to [http://www.giantbomb.com/space-station-13/61-32586/ giantbomb.com]. It's not like he's a member of the community here or anything like that... ... ...


Anyway, after its release in 2003, the first few years the game and game mechanics were kept in extreme secrecy. You could get banned for talking about game mechanics in OOC or through other non-IC means. The original map (image needed) for Space Station 13 was updated through the years. Generally the map that pre-dates power is referred to as Originalstation, and all maps after that are referred to as Oldstation. Rounds on Space Station 13 were similar to how they are now, eventually ending in the escape shuttle being called. Players numbers peaked at 10. Acquiring server files was difficult though, as you had to acquire them from one of the few people who had them. Never the less, SS13 servers started appearing on [http://byond.com byond.com]. The server files were sent as a compiled package (the .dmb and resource files only). It was also possible to acquire a version with defines, icon files and the map files. This version allowed you to edit the map, but you had to send the updated map file to someone with the original source, so they could compile it.
Anyway, after its release in 2003, the first few years the game and game mechanics were kept in extreme secrecy. You could get banned for talking [[Terminology#OOC|out of character]] about game mechanics or through other means, which are not [[Terminology#IC|in chracter]]. The original map (image needed) for Space Station 13 was updated through the years. Generally the map that pre-dates power and electricity generation is referred to as Originalstation, and all maps after that are referred to as OldStation. Rounds on Space Station 13 were similar to how they are now, eventually ending in the escape shuttle being called. Players numbers peaked at 10. Acquiring server files was difficult though, as you had to acquire them from one of the few people who had them. Never the less, SS13 servers started appearing on [http://byond.com byond.com]. The server files were sent as a compiled package (the .dmb and resource files only). It was also possible to acquire a version with defines, icon files and the map files. This version allowed you to edit the map, but you had to send the updated map file to someone with the original source, so they could compile it.
<br clear="both">
<br clear="both">


==2006: The Fall of SS13==
== 2006: The Fall of SS13 ==
[[File:OpenSS13_Oldstation.png|thumb|300px|left|link=https://farm8.staticflickr.com/7320/14089610823_d198b5db86_o.png|Map of the OpenSS13 Oldstation]]
[[File:OpenSS13_Oldstation.png|thumb|300px|left|link=https://farm8.staticflickr.com/7320/14089610823_d198b5db86_o.png|Map of the OpenSS13 Oldstation]]
After about three years, the popularity (yes, 10 players on a server was considered a popular game) of Space Station 13 started to drop. The few people with the original source files started to lose interest. During a house visit, a 256MB flash drive probably saved the game from extinction. So yeah, the source was stolen by someone. This would happen again. It was however not released to the public. The person hosted their own server, only sharing the compiled code. Fortunately, a reverse-engineering tool existed for BYOND compiled servers, so someone reverse engineered it, to get something close-enough to the original source code. This code was spread around from person to person until someone had the bright idea to start a community called OpenSS13. This was the first open-source version of Space Station 13. Around the same time, the Something Awful Goons began to notice the game and several goon-hosted servers appeared.
After about three years, the popularity (yes, 10 players on a server was considered a popular game) of Space Station 13 started to drop. The few people with the original source files started to lose interest. During a house visit, a 256MB flash drive probably saved the game from extinction. So yeah, the source was stolen by someone. It was however not released to the public. The person hosted their own server, only sharing the compiled code. Fortunately, a reverse-engineering tool existed for BYOND compiled servers existed at the time, so someone reverse engineered it to get something close-enough to the original source code. This code was spread around from person to person until someone had the bright idea to start a community called OpenSS13. This was the first open-source version of Space Station 13. Around the same time, the Something Awful Goons began to notice the game and several goon-hosted servers appeared.
<br clear="both">
<br clear="both">


==2007-2009: The Resurrection of SS13==
== 2007-2009: The Resurrection of SS13 ==
[[File:tgstation2010ish.png|thumb|300px|Engineers chilling in the Engineering Break Room]]
[[File:tgstation2010ish.png|thumb|300px|Engineers chilling in the Engineering Break Room]]
In the era from 2007 to 2009, Space Station 13 gained a lot of popularity with communities like Penny Arcade, Goonstation and OpenSS13 starting to grow. Player numbers reached unbelievable peaks of 18 players! The map everyone played was still Oldstation. Each codebase had its own version though. OpenSS13 used the [http://www.ss13.eu/map_openss13.png OpenSS13 Oldstation] map, while goons used the [http://www.maplib.net/map.php?id=2990 Goon Oldstation] map, the latter of which is now the [[Derelict]]. It was during this time, that the Goonstation community revised the original SS13 backstory, and produced what is now generally accepted as the proper backstory.
In the era from 2007 to 2009, Space Station 13 gained a lot of popularity with communities like Penny Arcade, Goonstation and OpenSS13 starting to grow. Player numbers reached unbelievable peaks of 18 players! The map everyone played was still Oldstation. Each codebase however had its own, slightly edited version. OpenSS13 used the [http://www.ss13.eu/map_openss13.png OpenSS13 Oldstation] map, while goons used the [http://www.maplib.net/map.php?id=2990 Goon Oldstation] map, the latter of which is now the [[Derelict]]. It was during this time that the Goonstation community revised the original SS13 backstory and produced what is now generally accepted as the proper backstory.


In 2009, as Space Station 13 servers were getting up to 25 players at peak time, Goonstation coders and mappers made the biggest advance in years. They created a new, much larger station: [http://www.ss13.eu/map_donut.png Donut Station]. As Goonstation was closed source, no other community could use the map, so they stuck with the OpenSS13 version. popularity of SS13 steadily increased through 2009, eventually leading to the requirement of yet another map design in 2010, dubbed Uterus station. The release was accompanied by a rewrite of much of the old Space Station 13 code, much of which was still tainted by fallout from the reverse engineering from years before that. In April 2010, as player numbers on servers were hitting 50, Goonstation decided to release their source as the now infamous Goonstation r4407. This is still the latest version of the Goonstation code which you can get.
In 2009, as Space Station 13 servers were getting up to 25 players at peak time, Goonstation coders and mappers made the biggest advance in years. They created a new, much larger station: [http://www.ss13.eu/map_donut.png Donut Station]. As Goonstation was closed source, no other community could use the map, so they stuck with the OpenSS13 version. popularity of SS13 steadily increased through 2009, eventually leading to the creation of yet another map design in 2010, dubbed Uterus station. The release was accompanied by a rewrite of much of the old Space Station 13 code, much of which was still tainted by fallout from the reverse engineering from years before that. In April 2010, as player numbers on servers were hitting 50, Goonstation decided to release their source under the name Goonstation r4407. This is still the latest version of the Goonstation code which you can get.
<br clear="both">
<br clear="both">


==2010: This is Where /tg/ Came in==
== 2010: This is Where /tg/ Came in ==
[[File:Oldtgstation.png|thumb|400px|left|link=https://farm8.staticflickr.com/7403/14070032424_4dbee3b254_o.png|Old BoxStation (then known as the tgstation) with Prison Station and all]]
[[File:Oldtgstation.png|thumb|400px|left|link=https://farm8.staticflickr.com/7403/14070032424_4dbee3b254_o.png|Old BoxStation (then known as the tgstation) with Prison Station and all]]
After the release of r4407, the flood gates for new servers were open. 4chan spawned /tg/station, Bay12games spawned Baystation, both of which with their own set of coders, spriters and code, based on r4407 of Goon code. The three stations slowly gained player numbers. Goonstation with two servers, /tg/station and Baystation with one server. Each station with their own policies and expectations for players, covering the full spectrum of roleplay.
After the release of r4407, the flood gates for new servers were open. 4chan spawned /tg/station, Bay12games spawned Baystation, both of which with their own set of coders, spriters and code, based on r4407 of Goon code. The three stations slowly gained player numbers. Goonstation with two servers, /tg/station and Baystation with one server each. The three communities each had their own policies and expectations for players, covering the full spectrum of roleplay.


As player numbers continued to grow, additional communities sprung up: NoX Station, Facepunch, YogStation, /vg/station and others.
As player numbers continued to grow, additional communities sprung up: NoX Station, Facepunch, YogStation, /vg/station and others.
<br clear="both">
<br clear="both">


===2014: The NT/TG-Split===
== 2013: First migration ==
Around Easter 2014, tensions between players and coders came to a head and the forum owner kicked out coderbus from the forums, spawning several large discussion threads. A new /tg/station fork was made, called NTstation. This branch initially had free commit access to everyone, but this was soon abandoned. The main characteristic of this new fork was that all changes needed to win a majority vote on the forums before they would be merged, with less regard for code quality. Many new features were quickly coded and added.
 
In May 2013, the first transition of website hosting happened in a fairly bad way. The TGStation forums and wiki ware locked with little warning, forcing a scramble to create a new community web site. A large community effort succeeded in the transition of all TGStation forum and wiki content onto a new site. Unfortunately, however, the old site remained online with no links to the new location. It very quickly fell into disrepair, making visitors think TGStation was abandoned. Because of this, it took months for TGStation to return to its former player count.  
 
<br clear="both">
 
== 2014: Second migration ==
The new site was only destined to last a year. The explosive growth of TGStation during this time in both player numbers, administrative team size and developer numbers, as well as the first instances of a "new guard" / "old guard" split, caused tensions in all three groups. Around Easter 2014 this culminated in a series of events, including the creation of a short-lived branch called NT-Station, the forceful removal of head administrators, the forceful removal of head coders and the web host dropping support for the developer community. The turmoil resulted in the creation of a new web site for TGStation and the conclusion of the first transition of power in the administrative and developer ranks.  


Tensions between the two forks decreased and not much later they were on good terms again. A new website was made which both forks use, and features have been ported between the forks, eventually leading to the merging of both codebases back into one /tg/station.
<br clear="both">
<br clear="both">


===2015: The Continuing===
== 2016: The Continuing ==
With player numbers peaking at 80 players per server, the stations are now huge and the game is changed from what it was back in 2003, even to the point of gaining recognition by [http://i.imgur.com/HpDFNrl.png online magazines].
The second half of 2014 and 2015 saw few large events. Even the first ever transition of game server hosting went through with very little fanfare. Player numbers are peaking at more than 85 players per server, the stations are huge and the game has changed a lot from what it was back in 2003, even to the point of gaining recognition by [http://i.imgur.com/HpDFNrl.png gaming magazines].


So here's to SS13 and all the players, admins and developers who made it happen!
[[File:Businessasusual.png|thumb|400px|center|Business as usual]]
[[File:Businessasusual.png|thumb|400px|center|Business as usual]]




[[Category:SS13]]
[[Category:SS13]]

Revision as of 17:47, 30 October 2015

Note: This is an early version of this text. A lot of the early stuff is hazy and needs to be confirmed.

Here's a brief account of the history of Space Station 13. When the path branched, the path that leads to /tg/station is taken.


2003: The Original SS13

The old look of Space Station 13

Space Station 13 started out as the creation of a person known by the alias Exadv1, but not much else is known about them, according to giantbomb.com. It's not like he's a member of the community here or anything like that... ... ...

Anyway, after its release in 2003, the first few years the game and game mechanics were kept in extreme secrecy. You could get banned for talking out of character about game mechanics or through other means, which are not in chracter. The original map (image needed) for Space Station 13 was updated through the years. Generally the map that pre-dates power and electricity generation is referred to as Originalstation, and all maps after that are referred to as OldStation. Rounds on Space Station 13 were similar to how they are now, eventually ending in the escape shuttle being called. Players numbers peaked at 10. Acquiring server files was difficult though, as you had to acquire them from one of the few people who had them. Never the less, SS13 servers started appearing on byond.com. The server files were sent as a compiled package (the .dmb and resource files only). It was also possible to acquire a version with defines, icon files and the map files. This version allowed you to edit the map, but you had to send the updated map file to someone with the original source, so they could compile it.

2006: The Fall of SS13

Map of the OpenSS13 Oldstation

After about three years, the popularity (yes, 10 players on a server was considered a popular game) of Space Station 13 started to drop. The few people with the original source files started to lose interest. During a house visit, a 256MB flash drive probably saved the game from extinction. So yeah, the source was stolen by someone. It was however not released to the public. The person hosted their own server, only sharing the compiled code. Fortunately, a reverse-engineering tool existed for BYOND compiled servers existed at the time, so someone reverse engineered it to get something close-enough to the original source code. This code was spread around from person to person until someone had the bright idea to start a community called OpenSS13. This was the first open-source version of Space Station 13. Around the same time, the Something Awful Goons began to notice the game and several goon-hosted servers appeared.

2007-2009: The Resurrection of SS13

Engineers chilling in the Engineering Break Room

In the era from 2007 to 2009, Space Station 13 gained a lot of popularity with communities like Penny Arcade, Goonstation and OpenSS13 starting to grow. Player numbers reached unbelievable peaks of 18 players! The map everyone played was still Oldstation. Each codebase however had its own, slightly edited version. OpenSS13 used the OpenSS13 Oldstation map, while goons used the Goon Oldstation map, the latter of which is now the Derelict. It was during this time that the Goonstation community revised the original SS13 backstory and produced what is now generally accepted as the proper backstory.

In 2009, as Space Station 13 servers were getting up to 25 players at peak time, Goonstation coders and mappers made the biggest advance in years. They created a new, much larger station: Donut Station. As Goonstation was closed source, no other community could use the map, so they stuck with the OpenSS13 version. popularity of SS13 steadily increased through 2009, eventually leading to the creation of yet another map design in 2010, dubbed Uterus station. The release was accompanied by a rewrite of much of the old Space Station 13 code, much of which was still tainted by fallout from the reverse engineering from years before that. In April 2010, as player numbers on servers were hitting 50, Goonstation decided to release their source under the name Goonstation r4407. This is still the latest version of the Goonstation code which you can get.

2010: This is Where /tg/ Came in

Old BoxStation (then known as the tgstation) with Prison Station and all

After the release of r4407, the flood gates for new servers were open. 4chan spawned /tg/station, Bay12games spawned Baystation, both of which with their own set of coders, spriters and code, based on r4407 of Goon code. The three stations slowly gained player numbers. Goonstation with two servers, /tg/station and Baystation with one server each. The three communities each had their own policies and expectations for players, covering the full spectrum of roleplay.

As player numbers continued to grow, additional communities sprung up: NoX Station, Facepunch, YogStation, /vg/station and others.

2013: First migration

In May 2013, the first transition of website hosting happened in a fairly bad way. The TGStation forums and wiki ware locked with little warning, forcing a scramble to create a new community web site. A large community effort succeeded in the transition of all TGStation forum and wiki content onto a new site. Unfortunately, however, the old site remained online with no links to the new location. It very quickly fell into disrepair, making visitors think TGStation was abandoned. Because of this, it took months for TGStation to return to its former player count.


2014: Second migration

The new site was only destined to last a year. The explosive growth of TGStation during this time in both player numbers, administrative team size and developer numbers, as well as the first instances of a "new guard" / "old guard" split, caused tensions in all three groups. Around Easter 2014 this culminated in a series of events, including the creation of a short-lived branch called NT-Station, the forceful removal of head administrators, the forceful removal of head coders and the web host dropping support for the developer community. The turmoil resulted in the creation of a new web site for TGStation and the conclusion of the first transition of power in the administrative and developer ranks.


2016: The Continuing

The second half of 2014 and 2015 saw few large events. Even the first ever transition of game server hosting went through with very little fanfare. Player numbers are peaking at more than 85 players per server, the stations are huge and the game has changed a lot from what it was back in 2003, even to the point of gaining recognition by gaming magazines.

Business as usual