Gang War: Difference between revisions

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===Other Tips===
===Other Tips===
* This is a game of subtlety as much as it is one of brutality. Making too much noise early in the game is likely to attract unwanted attention from both security and your rivals.  
* This is a game of territory control: Your top priority should be to grow your influence as fast as possible. This means producing lots of spraycans and distributing them to your men as much as you can afford to.
* Your anonymity is your most valuable asset early in the game. If your rivals spot you converting crew or using a gangtool, they're sure to alert their friends. If they manage to do that, consider yourself marked for death.
* Your anonymity is your most valuable asset early in the game. If your rivals spot you converting crew or using a gangtool, they're sure to alert their friends. If they manage to do that, consider yourself marked for death.
* Once your gang becomes powerful enough, it may be worthwhile to establish a stronghold in a defensible area to use as your power base. Just make sure your gang understands that any non-members in the area are shoot-on-sight.  
* Once your gang becomes powerful enough, it may be worthwhile to establish a stronghold in a defensible area to use as your power base. Just make sure your gang understands that any non-members in the area are shoot-on-sight.  

Revision as of 02:49, 23 April 2015

Gang War, or just "Gang", is a unique game mode built specifically for tgstation-code. It has no relation to Goonstation's gang mode.

Tunnel Snakes Rule!

A violent turf war between two rival factions has erupted on the station! Similar to Revolution, there are Gang Bosses who recruit other crew members to join their gang.

In order for a gang to claim victory, they must claim at least 66% of the station as territory by tagging areas with special spraycans. If the shuttle is allowed to evacuate the station before either gang can achieve this, both gangs will lose.


Gang Bosses

Your Assets

Influence

Influence is what you will slowly accumulate from over time. Every 5 minutes, your influence will grow according to how much control you have over the station. The more territories your gang has tagged, the more influence you get.

Just remember that Influence is shared between the whole gang, so if you want to promote some lieutenants make sure they're trustworthy and competent, as they're going to be buying from the same funds as you do.

Territory Spraycans

  • Used to mark territories
  • 10 Influence each
  • You start with one

These spraycans are specially modified to mark a territory for your gang. Regular gang members can use these, so it's important distribute them to spread your influence faster. You should by buying lots of these as they directly help you get closer to victory. It's recommended that you refrain from spraying tags yourself as it may expose yourself to unnecessary risk. The spraycan you start off with should be given to one of your early recruits to tag for you.

They cannot be used to tag areas that already has a gang tag in it, unless you spray directly on top of the old one. You start with one. They only have 15 uses each though, so don't go wasting it.

Recruitment Pens

  • Used to recruit gangsters
  • 50 Influence each
  • You start with one

These look just like regular pens, but can be used to recruit people to your gang by stabbing them with it. They have a cooldown between recruitment that gets longer the larger your gang is. During cooldown they flash blue, and when they're ready again they'll vibrate. You start with one. Forgot which pen was the special one? Jab yourself with it!

You cannot recruit anyone who is loyalty implanted, or already belongs to a gang. Heads of staff, however, can be recruited.

Gangtools and Promotions

  • Used to manage your gang and promote lieutenants
  • First purchase costs 20 Influence. Second costs 50. Third costs 80
  • You start with one

Gangtools are your management tools. They will update you on your gang's status, let you spend influence to purchase items, and can recall the shuttle from anywhere on the station. You start with one. More may be purchased to promote lieutenants.

Lieutenants can do everything the boss can, and is even recognized as one, but they cannot promote other lieutenants. Lieutenants can recruit, use gangtools, and are immune to deconversion. You are limited to three lieutenants max.

Pistols and Ammo

  • Pistol: 30 Influence each
  • Ammo: 10 Influence each

They are small but they pack a hefty punch when they need to. Well worth the investment.

Switchblades

  • 10 Influence each

These make decent melee weapons and are relatively cheap to acquire. They're fairly intimidating and they can retract to fit in your pocket.

Other Tips

  • This is a game of territory control: Your top priority should be to grow your influence as fast as possible. This means producing lots of spraycans and distributing them to your men as much as you can afford to.
  • Your anonymity is your most valuable asset early in the game. If your rivals spot you converting crew or using a gangtool, they're sure to alert their friends. If they manage to do that, consider yourself marked for death.
  • Once your gang becomes powerful enough, it may be worthwhile to establish a stronghold in a defensible area to use as your power base. Just make sure your gang understands that any non-members in the area are shoot-on-sight.
  • Do not allow the station to evacuate. If the shuttle is allowed to dock with the station, you only have a few minutes before you lose.
  • If you use your gangtool to recall the shuttle, keep in mind that station security (or even your rivals!) may use your recall signal to pinpoint your location. Never stay in the same spot you recalled the shuttle from unless you are willing to fight them.
  • Remember that rival gangsters can be reverted to a neutral crew member by beating them in the head! Recruit them yourself afterwards and extract information about the rival gang boss's identity and their plans.

Gangsters

  • Work with your fellow gangsters to take over the station!
  • Your bosses can purchase weapons and other tools including special territory spraycans that you can use to claim territories for your gang. Don't be afraid to ask them for tools you think could be useful.
  • You cannot tag areas that already has a gang tag in it, unless you spray directly on top of the old one.
  • The more territories your gang has tagged, the more equipment your gang can afford.
  • Don't let your bosses be taken in by the authorities, or worse, killed! Protect him with your life!
  • Be on the lookout for any suspicious behavior from those not in your gang. You may be able to pinpoint who the rival gang members are, or even their boss! Be sure to share any intel you have with the rest of your gang.
  • Don't be afraid to eliminate rival gang members. But if you can, try capturing them, deconverting them with a good few smacks to the head, and bringing them to your boss for recruitment.

Station Staff

  • Protect the station and your fellow crew!
  • Successfully evacuate the station to win. You will likely need to apprehend all the gang leaders first, however.
  • Gang leaders can recall the emergency shuttle. Fortunately for you, doing so will leave a trace that the communications console can pick up on. Use this to pinpoint where the gang leaders are.
  • The gangs are violent and it is likely that they will kill you before they get a chance to recruit you. They should be considered armed and dangerous.
  • Gang Tags are used by the gangs to mark their territory. The more tags a gang has put up, the more influence they gain.
  • Cleaning up any tags you see is a good way to keep the gangs from growing out of control.
  • Report any suspicious activity, including people spraying gang tags, to security.
  • Using loyalty implants on or beating gangsters in the head can sway them from their life of crime.