Ashwalkers: Difference between revisions
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The nest must be protected at all costs, its destruction would spell doom for your tribe. | The nest must be protected at all costs, its destruction would spell doom for your tribe. | ||
=Foreign Invaders= | =[[Shaft Miner|Foreign Invaders]]= | ||
These strange aliens clad in dark clothing have begun to invade your home. You must drive them off of your home. They are armed with better weapons and armour, but they are few in numbers and are far away from home. Use your numbers to your advantage and drive them away. | |||
Their weapons are too complex and advance for your kind to understand, as such you cannot wield and use their advance weapons. | Their weapons are too complex and advance for your kind to understand, as such you cannot wield and use their advance weapons. |
Revision as of 14:21, 25 May 2016
EXTRATERRESTRIAL STAFF | |
{{#if:| [[File:|64px]] | }} {{#if:ashwalker.png| | }} {{#if:ashwalker.png | | {{#if: | | }} }} Ashwalker |
Additional Access: N/A |}}Difficulty: Hard Supervisors: The Underground Duties: Protect the Tendril, remove the intruders Guides: This is the guide {{#if: "SSSsss" | Quote: "SSSsss"}} |
You are an ash walker, one among the plains. The land is bountiful of prey and sustenance, but foriegn powers move to exploit your land. You must build up your tribe and expel these aliens from your home.
You are essentially a group of tribal Lizard's who must craft low tech weapons and armor to fight off the more technologically advance, but fewer in number, Human (or Lizard or Plasmaman) invaders.
For the underground
Your base of operations is small and humble. Your lifeblood is the ash walker nest, a tendril converted and tamed to rapidly grow Ash Walker eggs near instantly when fed.
Whenever any dead sentient corpse (such as the Legion's corpse, or Miners) is brought next to the nest, it'll be consumed and turned into a new Ash Walker egg.
The nest must be protected at all costs, its destruction would spell doom for your tribe.
Foreign Invaders
These strange aliens clad in dark clothing have begun to invade your home. You must drive them off of your home. They are armed with better weapons and armour, but they are few in numbers and are far away from home. Use your numbers to your advantage and drive them away.
Their weapons are too complex and advance for your kind to understand, as such you cannot wield and use their advance weapons.
The Wildlife
In order to grow and prosper you must find and hunt down the wildlife of this land, for sustenance, reproduction and resources. The main reason to hunt the wildlife is to acquire bones and sinuw, these resources are critical in crafting the more advance tribal gear on offer to you.
- Legions: The easiest prey, they're attacks deal low damage and they are weak to your spears. The greatest advantage of the legions are their souls and their host. The host can be returned and reborn as a Ash Walker, while their Souls can be surgically implanted into another Ash Walker in order to heal wounds. These creatures sadly do not drop bones of good value to craft.
- Watchers: Deadly creatures, they should never be approached alone. They're freeze attacks will slow you in place while they rip you to shreds. Attack in numbers. Watchers are nessecary to hunt as they drop the coveted sinew, which is a necessary component for crafting higher tier weapons and armour, they also drop a single piece of bone.
- Goliaths: Powerful creatures, but easily kited and killed by a skilled warrior. Do not allow them to stick you in place, keep mobile and rapidly move in, hit them, then move back. These creatures are a good prize to kill and can be killed by a single warrior. They are a worthy prize as they drop two bones upon death.
Tribal Equipment
The following is a list of tribal equipment you can craft