Guide to construction: Difference between revisions

From /VM/station wiki
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Minor fixes.
imported>Kingofkosmos
Merged a lot of duplicate information!!
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{{Needs revision
|reason = Needs info added and made prettier!}}
If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.
If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.


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Before you can begin any construction or deconstruction you need to gather a few useful tools.
Before you can begin any construction or deconstruction you need to gather a few useful tools.


These tools can be found in any blue mechanical toolbox on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].
These tools can be found in any blue [[mechanical toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].


  {{Item
  {{Item
Line 60: Line 63:
  |strategy = Hold in active hand and activate to start building
  |strategy = Hold in active hand and activate to start building
  |description = List of things you can make with having Metal in your hand and activating it:
  |description = List of things you can make with having Metal in your hand and activating it:
*[[Furniture|Stool]]  
*[[#Chairs|Stool]] (1 metal)
*[[Furniture|Chair]]  
*[[#Chairs|Chair]] (1 metal)
*[[Furniture|Comfy Chair]]
*[[#Chairs|Comfy Chair]] (1 metal)
*[[Furniture|Office Chair]]
*[[#Chairs|Office Chair]] (1 metal)
*[[Furniture|Bed]] (2 metal)
*[[#Beds|Bed]] (2 metal)
*[[Furniture|Table parts]] (2 metal)  
*[[#Tables|Table parts]] (2 metal)  
*[[Furniture|Rack parts]]  
*[[#Rack|Rack parts]] (1 metal)
*[[Furniture|Closet]] (2 metal)
*[[#Lockers|Closet]] (2 metal)
*[[Canister]]s (10 metal)
*[[Canister]]s (10 metal)
*4x [[#Floor tile|Floor tiles]]  
*[[#Floor tile|4x Floor tiles]] (1 metal)
*2x [[#Rods|Metal rods]]  
*[[#Rods|2x Metal rods]] (1 metal)
*[[Computer frame]] (5 metal)
*[[#Computers|Computer frame]] (5 metal)
*[[Wall girders]] (2 metal)  
*[[Wall girders]] (2 metal)  
*[[Airlock assembly]] (4 metal)
*[[Airlock assembly]] (4 metal)
*[[Machine frame]] (5 metal)
*[[Machine frame]] (5 metal)
*[[Turret frame]] (5 metal)
*[[Turret|Turret frame]] (5 metal)
*[[APC frame]] (2 metal)
*[[APC frame]] (2 metal)
*[[Grenade Casing]] (1 metal)  
*[[Grenade|Grenade Casing]] (1 metal)
*Iron Door (20 metal)
*Iron Door (20 metal)


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=== Glass and Reinforced Glass ===
=== Glass and Reinforced Glass ===


{{anchor|Glass}}
{{anchor|Glass}}{{anchor|Reinforced Glass}}
{{Item
{{Item
  |bgcolor1 = #FFEE88
  |bgcolor1 = #FFEE88
  |bgcolor2 = #FFDD66
  |bgcolor2 = #FFDD66
  |name = Glass and Reinforced Glass
  |name = Glass and Reinforced Glass
  |image = Glass_r.png
  |image = Glass.png]][[File:Glass_r.png
  |foundin = Small stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], <br>[[Atmospherics]] and [[Robotics]]. [[Shaft Miner]]s have the ability to smelt more.
  |foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], <br>[[Atmospherics]] and [[Robotics]]. [[Shaft Miner]]s have the ability to smelt more from sand.
  |usedfor = Constructing windows and other things
  |usedfor = Constructing windows and other things
  |strategy = Hold in active hand and activate to start building
  |strategy = Hold in active hand and activate to start building
  |description = Here's the list of things you can make with having glass/reinforced glass in your hand and activating it:
  |description = Here's the list of things you can make with having glass/reinforced glass in your hand and activating it:
*Glass:
*Glass:
**[[Guide_to_construction#One directional|one directonal glass panel]]
**[[#One directional|one directional glass panel]]
**[[Guide_to_construction#Full|Full glass panel]] (2 sheets)
**[[#Full|Full glass panel]] (2 sheets)
**Glass Lenses to grenade casings.
**Glass Lenses to grenade casings.
**Refill robotic fabricator.
**Refill a Circuit Imprinter, Autolathe or Protolathe.
**Refill Circuitprinters.
**Glass shards may be reformed into glass sheets by welding it with a [[Welding Tool]].
**Glass shards may be reformed into glass sheets by welding it with a [[Welding Tool]].
*Reinforced Glass:
*Reinforced Glass:
**[[Guide_to_construction#One directional_2|one directional reinforced glass panel]]
**[[#One directional|one directional reinforced glass panel]]
**[[Guide_to_construction#Full|Full reinforced glass panel]] (2 sheets)
**[[#Full|Full glass panel]] (2 sheets)
**Part of AI Core assembling.
**Part of AI Core assembling.
**Adding windows into airlocks.
**Adding windows into [[#Airlock|Airlocks]].
  }}
  }}


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   Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font>
   Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font>


=== Plasteel/Reinforced Metal ===
=== Plasteel (Reinforced Metal) ===


{{anchor|Plasteel}}
{{anchor|Plasteel}}
Line 191: Line 193:


   Use <font color='gray'>'''metal'''</font> and click "4x floor tiles" (makes 4 floor tiles)
   Use <font color='gray'>'''metal'''</font> and click "4x floor tiles" (makes 4 floor tiles)
==== Planks ====
{{anchor|Wood}}{{anchor|Planks}}{{anchor|Logs}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Planks
|image = Planks.png
|foundin = Ready stacks can be found nowhere, can be made from deconstructing <br>tables or growing [[Guide_to_hydroponics#Plants|Tower caps]] and cutting them up.
|usedfor = Constructing various things from sandals and coffins to decorations
|strategy = Hold in active hand and activate it to start constructing
|description = Obtainable by cutting [[Guide_to_hydroponics#Plants|Tower cap]] logs with a hatchet.
*Wooden Sandals
*Table parts (2 planks)
*Wood floor tile (4 with 1 plank)
*Wooden chair (3 planks)
*Wooden barricade (5 planks)
*Wooden door (10 planks)
*Coffin (5 planks)
*Bookcase (5 planks)
}}


== [[File:Lattice.png]] Lattice ==
== [[File:Lattice.png]] Lattice ==


{{anchor|Lattice}}
{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
!Requires
!Requires
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  The basic base for all types of construction, this is placed directly in space.
  The basic base for all types of construction, this is placed directly in space.
  Place by having rods in your hand, and clicking on a empty space tile.
  Place by having rods in your hand, and clicking on a empty space tile.
'''Lattice deconstruction:'''
'''INFO NEEDED


=== [[File:Plating.png]] Plating ===
=== [[File:Plating.png]] Plating ===


{{anchor|Plating}}
{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
!Requires
!Requires
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  The basic floor which you put things like wires and pipes upon, 'all' floor is built ontop of this.
  The basic floor which you put things like wires and pipes upon, 'all' floor is built ontop of this.
  Place by having the floor tile in your hand, and click on a lattice.
  Place by having the floor tile in your hand, and click on a lattice.
'''Plating deconstruction:'''
'''INFO NEEDED


==== [[File:Floor.png]] Steel Floor ====
==== [[File:Floor.png]] Steel Floor ====


{{anchor|Steel Floor}}{{anchor|Floor}}
{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
!Requires
!Requires
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   Place by having the floor tile in your hand, and click on a Plating-tile.   
   Place by having the floor tile in your hand, and click on a Plating-tile.   


'''Floor deconstruction:'''
'''Steel Floor deconstruction:'''


{| style="background-color:#EEEEEE" width="400"
{| style="background-color:#EEEEEE" width="400"
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==== [[File:LightFloor.gif]] Light Floor ====
==== [[File:LightFloor.gif]] Light Floor ====


{{anchor|Light Floor}}
{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
!Requires
!Requires
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     Use a crowbar on the light tile to remove the metal.
     Use a crowbar on the light tile to remove the metal.
     Use wirecutters on the resulting tile to separate wires from glass.
     Use wirecutters on the resulting tile to separate wires from glass.
==== Planks/Logs/Wood ====
{{anchor|Wood}}{{anchor|Planks}}{{anchor|Logs}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Planks/Logs/Wood
|image = Planks.png
|foundin = Ready stacks can be found nowhere, can be made from deconstructing <br>tables or growing [[Guide_to_hydroponics#Plants|Tower caps]] and cutting them up.
|usedfor = Constructing various things from sandals and coffins to decorations
|strategy = Hold in active hand and activate it to start constructing
|description = Obtainable by cutting [[Guide_to_hydroponics#Plants|Tower cap]] logs with a hatchet.
*Wooden Sandals
*Table parts (2 planks)
*Wood floor tile (4 with 1 plank)
*Wooden chair (3 planks)
*Wooden barricade (5 planks)
*Wooden door (10 planks)
*Coffin (5 planks)
*Bookcase (5 planks)
}}


== Walls ==
== Walls ==
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=== Normal Wall ===
=== Normal Wall ===


This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in the hidden variety.
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety.


{{anchor|Wall}}
{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
! style='background-color:#FFDD66; width:30%'|Object
! style='background-color:#FFDD66; width:30%'|Object
Line 288: Line 303:
|[[File:Metal.png]]x4
|[[File:Metal.png]]x4
|rowspan="2" style="vertical-align: top; padding: 10px;"|
|rowspan="2" style="vertical-align: top; padding: 10px;"|
*Keeping people out.
* Keeping people out.
*Keeping people in.
* Keeping people in.
*Keeping people from going places.
* Keeping people from going places.
|-
|-
|colspan="2" style="padding: 10px;"|
|colspan="2" style="padding: 10px;"|
* Stand where you want the wall.
* Stand where you want the wall.
* Click the metal in hand.
* Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
* Select girder from the menu.
* Choose 'Build wall girders' from the list.
* Click the girder.
* Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girder.
|}
|}
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|4 x [[File:Metal.png|Metal]]
|}
  Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel,
  Choose 'Build wall girders' from the list
  Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girders


'''Wall deconstruction:'''
'''Wall deconstruction:'''
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|}
|}


   Weld off the plating
   Weld off the plating.
   Wrench the girders apart
   Wrench the girders apart.
   (Alternately, you can use a Crowbar to dislodge the girders and drag them out of the way)
   (Alternately, you can use a crowbar to dislodge the girder and drag it out of the way)
 
==== Normal Hidden Door ====
 
{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
! style='background-color:#FFDD66; width:30%'|Object
! style='background-color:#FFDD66; width:30%'|Requires
! style='background-color:#FFDD66'|Uses
|-
|[[File:False_Wall.gif]] '''Hidden Door'''
|[[File:Metal.png]]x4
|rowspan="2" style="vertical-align: top; padding: 10px;"|
*Click to open.
*Almost undetectable escape route.
*Otherwise, same as normal wall.
|-
|colspan="2" style="padding: 10px;"|
#Stand where you want the door.
#Click the metal in hand.
#Select girder from the menu.
#Click the girder holding a crowbar.
#Click the girder holding the metal.
|}
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|4 x [[File:Metal.png|Metal]], [[File:Crowbar.png|Crowbar]]
|}
 
  Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel,
  Choose 'Build wall girders' form the list
  Use crowbar on girders and wait a few seconds for the girders to dislodge.
  Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girders
 
To turn a wall into a hidden door, follow the deconstruction guide for the wall type until the final wrenching, and instead proceed from the "Use crowbar on girders" line above.
 
'''Hidden Door (Regular or Reinforced) deconstruction:'''
 
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|[[File:Screwdriver_tool.png|Screwdriver]],[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]]
|}
 
  Screwdriver
  Welder
  Wrench


=== Reinforced Wall ===
=== Reinforced Wall ===


This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also come in the hidden variety.
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door.


{{anchor|Rwall}}{{anchor|Reinforced Wall}}
{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
! style='background-color:#FFDD66; width:30%'|Object
! style='background-color:#FFDD66; width:30%'|Object
Line 380: Line 339:
|[[File:Metal.png]]x2 [[File:Metal_r.png]]x2
|[[File:Metal.png]]x2 [[File:Metal_r.png]]x2
|rowspan="2" style="vertical-align: top; padding: 10px;"|
|rowspan="2" style="vertical-align: top; padding: 10px;"|
*Keeping people in and out of high security areas.
* Keeping people in and out of high security areas.
*Keeping people from going into secure places.
|-
|-
|colspan="2" style="padding: 10px;"|
|colspan="2" style="padding: 10px;"|
* Stand where you want the reinforced wall.
* Stand where you want the reinforced wall.
* Click the metal in hand.
* Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
* Select girder from the menu.
* Choose 'Build wall girders' form the list.
* Click the girder with the reinforced metal.
* Use the <font color='gray'>'''plasteel'''</font> on the girders to reinforce them.
* Click the girder again with the last piece of reinforced metal.
* Use the last <font color='gray'>'''plasteel'''</font> sheet on the reinforced girders to finish the wall.
|}
|}


{| style="background-color:#EEEEEE" width="300"
'''Reinforced wall deconstruction:'''
!Requires
|-
|2 x [[File:Metal.png|Metal]], 2 x [[File:Metal_r.png|Reinforced metal]]
|}
 
  Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel,
  Choose 'Build wall girders' form the list
  Use the <font color='gray'>'''reinforced metal'''</font> on the girders to reinforce them
  Use the last <font color='gray'>'''reinforced metal'''</font> sheet on the reinforced girders to finish the wall
 
'''Reinforced walls deconstruction:'''


{| style="background-color:#EEEEEE" width="400"
{| style="background-color:#EEEEEE" width="400"
Line 421: Line 368:
   Wrench.
   Wrench.


==== Reinforced Hidden Door ====
=== Normal/Reinforced Hidden Door ===
 
{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
! style='background-color:#FFDD66; width:30%'|Object
! style='background-color:#FFDD66; width:30%'|Requires
! style='background-color:#FFDD66'|Uses
|-
|[[File:False_Wall_r.gif]] '''Reinforced Hidden Door'''
|[[File:Metal.png]]x2 [[File:Metal_r.png]]x2
|rowspan="2" style="vertical-align: top; padding: 10px;"|
*Almost undetectable escape route.
*Otherwise, same as reinforced wall.
|-
|colspan="2" style="padding: 10px;"|
#Stand where you want the door.
#Click the metal in hand.
#Select girder from the menu.
#Click the girder holding a crowbar.
#Click the girder holding the reinforced metal.
|}
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|2 x [[File:Metal.png|Metal]],2 x [[File:Metal_r.png|Reinforced metal]], [[File:Crowbar.png|Crowbar]]
|}
 
  Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel,
  Choose 'Build wall girders' form the list
  Use crowbar on girders and wait a few seconds for the girders to dislodge.
  Use the <font color='gray'>'''reinforced metal'''</font> on the dislodged girders twice to finish it
 
== Windows ==


=== Normal/Reinforced Windows ===
With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
 
Windows can be placed in two ways: Full or One Direction. Full is basically a weaker, see-through and shoot-through wall, while one direction allows the square it is on to be entered from any direction, except the direction it's facing.


{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}
{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
! style='background-color:#FFDD66; width:30%'|Object
! style='background-color:#FFDD66; width:30%'|Object
Line 464: Line 378:
! style='background-color:#FFDD66'|Uses
! style='background-color:#FFDD66'|Uses
|-
|-
|[[File:Glass_panel.png]] [[File:Glass_wall.png]] /<br>[[File:Glass_panel_r.png]] [[File:Glass_wall_r.png]] '''Windows/Reinforced Windows'''
|[[File:False_Wall.gif]] '''Hidden Door''' <br>[[File:False_Wall_r.gif]] '''Reinforced Hidden Door'''
|[[File:Glass.png]]x2 /<br>[[File:Glass_r.png]]x2
|[[File:Metal.png]]x4 or <br>[[File:Metal.png]]x2 [[File:Metal_r.png]]x2
|rowspan="2" style="vertical-align: top; padding: 10px;"|
|rowspan="2" style="vertical-align: top; padding: 10px;"|
*Full: See Wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
Also known as "Fake Walls" or "Hidden Walls".
*One Direction: Stops movement only from the way it faces.
* Click to open.
* An almost undetectable escape route.
* Not airtight, leaks gases through.
* Otherwise, same as a regular wall.
|-
|-
|colspan="2" style="padding: 10px;"|
|colspan="2" style="padding: 10px;"|
* Click the glass in hand.
# Stand where you want the door.
* Select Full or One Direction from the menu.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
* Drag where you want it.
# Choose 'Build wall girder' from the list.
* Rotate to the direction you want, if one directional.
# Use crowbar on the girder and wait a few seconds for it to dislodge.
* Click holding screwdriver.
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font>, or <font color='gray'>'''plasteel'''</font> for a reinforced type, on the girder.
|}
 
''amount needs to be corrected''
 
==== [[File:Glass_panel.png]] [[File:Glass_panel_r.png]] One-Directional ====
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|1 x [[File:Glass.png|Glass]], [[File:Screwdriver_tool.png|Screwdriver]]
|}
|}


  Click the <font color="blue">'''glass / reinforced glass'''</font> pane
To turn an already finished wall into a hidden door, follow the deconstruction guide for the wall type until the final wrenching of the girder, and instead proceed from the "Use crowbar on the girder" line above.
  Click the "one direct" button
  Right-click the new pane and rotate it
  Use the screwdriver to fasten it down


  Alternatively:
'''Hidden Door (Normal or Reinforced) deconstruction:'''
  Use the glass / reinforced glass on a grille.
  Right-click the new pane and rotate it
  Use the screwdriver to fasten it down
 
'''Window deconstruction:'''


{| style="background-color:#EEEEEE" width="400"
{| style="background-color:#EEEEEE" width="400"
!Requires
!Requires
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Wrench.png|Wrench]]
|[[File:Screwdriver_tool.png|Screwdriver]],[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]]
|}
|}


   Screwdriver to unscrew the window from the floor.
   Screwdriver
   Wrench to deconstruct the window.
   Welder
 
   Wrench
Hitting the pane repeatedly with a blunt item will smash it into a glass shard.
 
'''Reinforced Window deconstruction:'''
 
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|[[File:Crowbar.png|Crowbar]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Wrench.png|Wrench]]
|}
 
  Screwdriver to unsecure the glass from the frame.
  Crowbar to pop the glass out.
  Screwdriver to unscrew the frame from the floor.
   Wrench to deconstruct the window.
 
Hitting the pane repeatedly with a blunt item will smash it into one set of metal rods and a glass shard.
 
==== [[File:Glass_wall.png]] [[File:Glass_wall_r.png]] Full ====
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|2 x [[File:Glass.png|Glass]], [[File:Screwdriver_tool.png|Screwdriver]]
|}
 
  Click the <font color="blue">'''glass / reinforced glass'''</font> pane
  Click the "full" button
  Use the screwdriver to fasten it down


=== Reinforced Windows ===
== Normal/Reinforced Windows ==


Reinforced Windows come in 2 types: Full and One Direction. Full is basically a weaker, see-through and shoot-through wall, while one direction allows the square it is on to be entered from any direction, except the direction it's facing.
Windows can be placed in two ways: Full or One Direction. Full is basically a weaker, see-through and shoot-through wall, while One Direction is thinner, but not any weaker, and allows the square it is on to be entered from any direction, except the direction it's facing.


{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}
{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
! style='background-color:#FFDD66; width:30%'|Object
! style='background-color:#FFDD66; width:30%'|Object
Line 547: Line 419:
! style='background-color:#FFDD66'|Uses
! style='background-color:#FFDD66'|Uses
|-
|-
|[[File:Glass_panel_r.png]] [[File:Glass_wall_r.png]] '''Windows'''
|[[File:Glass_panel.png]] [[File:Glass_wall.png]] '''Windows'''<br>[[File:Glass_panel_r.png]] [[File:Glass_wall_r.png]] '''Reinforced Windows'''
|[[File:Glass_r.png]]x2
|[[File:Glass.png]]x2 or<br>[[File:Glass_r.png]]x2
|rowspan="2" style="vertical-align: top; padding: 10px;"|
|rowspan="2" style="vertical-align: top; padding: 10px;"|
*Full: See Wall. Usually only used if you don't have enough  
* Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
for 2-4 one directions or the metal for a wall.
* One Direction: Stops movement only from the way it faces.
*One Direction: Stops movement only from the way it faces.
|-
|-
|colspan="2" style="padding: 10px;"|
|colspan="2" style="padding: 10px;"|
* Click the reinforced glass in hand.
* Click the <font color="blue">'''glass/reinforced glass'''</font> in hand.
* Select Full or One Direction from the menu.
* Select Full or One Direction from the menu.
* Drag where you want it.
* Drag where you want it.
* Rotate to the direction you want, if one directional.
* Right-click to rotate to the direction you want if one-directional.
* Click holding screwdriver.
* Screwdriver it in place.
|}
* ''Continue if <font color="blue">'''reinforced glass'''</font>:''
 
* Crowbar (Pop pane in).
==== [[File:Glass_panel_r.png]] One-Directional ====
* Screwdriver (Secure pane).
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|1 x [[File:Glass_r.png|Reinforced glass]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]]
|}
 
  Click the <font color="blue">'''reinforced glass'''</font> pane
  Click the "one direct" button
  Right-click the new pane and rotate it
  Screwdriver (Secure frame to floor.)
  Crowbar (Pop pane in.)
  Screwdriver (Secure pane.)
 
  Alternatively:
  Use the reinforced glass on a grille.
  Right-click the new panel and rotate it
  Screwdriver (Secure frame to floor.)
  Crowbar (Pop pane in.)
  Screwdriver (Secure pane.)
 
==== [[File:Glass_wall_r.png]] Full ====
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|2 x [[File:Glass_r.png|Reinforced glass]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]]
|}
|}


  Click the <font color="blue">'''reinforced glass'''</font> pane
'''Window/Reinforced Window deconstruction:'''
  Click the "full" button
  Screwdriver
  Crowbar
  Screwdriver
 
=== [[File:Grille.png]] Grilles ===
 
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas.
 
{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
! style='background-color:#FFDD66; width:30%'|Object
! style='background-color:#FFDD66; width:30%'|Requires
! style='background-color:#FFDD66'|Uses
|-
|[[File:Grille.png]] '''Grille'''
|[[File:Rods.png]]x2
|rowspan="2" style="vertical-align: top; padding: 10px;"|
*Keeping people in or out.
*Securing an area with electrified grilles.
|-
|colspan="2" style="padding: 10px;"|
* Stand where you would like the grille to be placed.
* Click the metal rods in hand.
|}
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|2 x [[File:Rods.png|Rods]]
|}
 
  Stand where you wish the grille to be placed
  Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in
 
'''Grille deconstruction:'''


{| style="background-color:#EEEEEE" width="400"
{| style="background-color:#EEEEEE" width="400"
!Requires
!Requires
|-
|-
|[[File:Wirecutters.png|Wirecutters]]<br>or<br>[[File:Screwdriver_tool.png|Screwdriver]]
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Wrench.png|Wrench]], [[File:Crowbar.png|Crowbar]]
|}
|}


   Use wirecutters twice to destroy the grille OR
   Screwdriver to unscrew the window from the floor.
   Use screwdriver to unfasten it
   ''If normal glass:'' Wrench to deconstruct the window.
 
  ''If reinforced glass:'' Crowbar to pop the glass out.
First method destroys it, giving two sets of metal rods. Wirecutters will remove it instantly, attacking the grill will instead kick it, requiring a good few kicks. Second loosens the grille, allowing it to be pulled around. Destroying the grill in this method will leave behind a still-secured section of broken grill which may be walked over but is not aesthetically pleasing. Wirecutters will not instantly remove this remnant. However, using a lit welder will destroy it instantly.
  Screwdriver to unscrew the frame from the floor.
  Wrench to deconstruct the window.


==== [[File:windoor.png]] Window-door (Windoor) ====
Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod.
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|5 x [[File:Glass_r.png|Reinforced glass]], 2x [[File:Metal_r.png|Reinforced metal]], 1x [[File:CableCoils.png|Wire coil]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]], 1x [[File:Circuitboard.png|Circuitboard]]
|}
 
  Click the <font color="blue">'''reinforced glass'''</font> pane
  Click the "Windoor" button
  Wrench
  Plasteel (Optional: To create a secure windoor)
  Cable
  Airlock Electronics
  Crowbar


== Wall Mountings ==
== Wall Mountings ==
Line 660: Line 456:
=== [[File:APC.png]] APC ===
=== [[File:APC.png]] APC ===


{{anchor|APC}}
{| style="background-color:#EEEEEE" width="400"
{| style="background-color:#EEEEEE" width="400"
!Requires
!Requires
|-
|-
|2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Wire coil]],  1x [[File:Circuitboard.png|Circuitboard]] Power Control Module, [[File:Screwdriver_tool.png|Screwdriver]], 1x [[File:Power_cell.png|Power Cell]], [[File:Crowbar.png|Crowbar]], [[File:Id regular.png|Authorized ID]]
|2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Cable Coil]],  1x [[File:Circuitboard.png|Circuitboard]] Power Control Module, [[File:Screwdriver_tool.png|Screwdriver]], 1x [[File:Power_cell.png|Power Cell]], [[File:Crowbar.png|Crowbar]], [[File:Id regular.png|Authorized ID]]
|}
|}


   Use the <font color='gray'>'''metal'''</font> and make an APC frame  
   Use the <font color='gray'>'''metal'''</font> and make an APC frame  
   Use the frame on the wall you want the APC on.
   Use the frame on the wall you want the APC on.
   Fit it with the wire coil.
   Fit it with the cable coil.
   Fit it with the Power Control Module.
   Fit it with the Power Control Module.
   Screwdriver the electronics into place.
   Screwdriver the electronics into place.
   Add the Power Cell.
   Add the power cell.
   Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off.
   Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off.


APCs may only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]. If you're trying to replace a broken APC, you can get the cover off by breaking it, likely with a fire extinguisher.
APCs may only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]].


'''APC deconstruction:'''
'''APC deconstruction:'''
Line 686: Line 483:
   Swipe Card to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover),
   Swipe Card to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover),
   try using a fire extinguisher to smash off the cover, allowing access to the battery.
   try using a fire extinguisher to smash off the cover, allowing access to the battery.
   Remove Power Cell.
   Remove power cell by hand.
   Screwdriver to unsecure electronics.
   Screwdriver to unsecure electronics.
   Crowbar to lift floor tile in front of APC
   Crowbar to lift floor tile in front of APC
Line 696: Line 493:
=== [[File:AirAlarm.png]] Air Alarm ===
=== [[File:AirAlarm.png]] Air Alarm ===


{{anchor|Air Alarm}}
{| style="background-color:#EEEEEE" width="400"
{| style="background-color:#EEEEEE" width="400"
!Requires
!Requires
|-
|-
|2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Wire coil]],  1x [[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics, [[File:Screwdriver_tool.png|Screwdriver]]
|2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Cable Coil]],  1x [[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics, [[File:Screwdriver_tool.png|Screwdriver]]
|}
|}


   Use the metal and make an air alarm frame.
   Use the metal and make an Air Alarm frame.
   Use the frame on the wall you want it on.
   Use the frame on the wall you want it on.
   Put in the electronics.
   Put in the Air Alarm Electronics.
   Wire it with 5 cable pieces.
   Wire it with 5 cable pieces.
   Screwdriver to close.
   Screwdriver to close.
Line 718: Line 516:
  Open cover with screwdriver.
  Open cover with screwdriver.
  Cut all the wires using wirecutters.
  Cut all the wires using wirecutters.
  Cut the remaining wires by clicking on the airalarm with wirecutters.
  Cut the remaining wires with wirecutters.
  Pry out the circuit using the crowbar.
  Pry out the circuit using the crowbar.
  Remove the frame from the wall using the wrench.
  Remove the frame from the wall using the wrench.
Line 724: Line 522:
=== [[File:FireAlarm.png]] Fire Alarm ===
=== [[File:FireAlarm.png]] Fire Alarm ===


{{anchor|Fire Alarm}}
{| style="background-color:#EEEEEE" width="400"
{| style="background-color:#EEEEEE" width="400"
!Requires
!Requires
Line 730: Line 529:
|}
|}


   Use the metal and make an air alarm frame.
   Use the metal and make an Air Alarm frame.
   Use the frame on the wall you want it on.
   Use the frame on the wall you want it on.
   Put in the electronics.
   Put in the Fire Alarm Electronics.
   Wire it with 5 cable pieces.
   Wire it with 5 cable pieces.
   Screwdriver to close.
   Screwdriver to close.
Line 745: Line 544:


  Open cover with screwdriver.
  Open cover with screwdriver.
  Cut the wires by clicking on the firealarm with wirecutters.
  Cut the wires with wirecutters.
  Pry out the circuit using the crowbar.
  Pry out the circuit using the crowbar.
  Remove the frame from the wall using the wrench.
  Remove the frame from the wall using the wrench.
Line 751: Line 550:
== Other ==
== Other ==


=== [[File:Airlock.gif]] Airlock ===
=== [[File:Grille.png]] Grille ===


{{anchor|Grille}}{{anchor|Grilles}}
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
! style='background-color:#FFDD66; width:30%'|Object
! style='background-color:#FFDD66; width:30%'|Requires
! style='background-color:#FFDD66'|Uses
|-
|[[File:Grille.png]] '''Grille'''
|[[File:Rods.png]]x2
|rowspan="2" style="vertical-align: top; padding: 10px;"|
*Keeping people in or out.
*Securing an area with electrified grilles.
|-
|colspan="2" style="padding: 10px;"|
* Stand where you would like the grille to be placed.
* Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in.
|}
'''Grille deconstruction:'''
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|[[File:Wirecutters.png|Wirecutters]]<br>or<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
  Use wirecutters to neatly cut the grille, or
  Use screwdriver to unfasten and drag it away, or
  Kick/smash it down.
=== [[File:windoor.png]] Window-door (Windoor) ===
{{anchor|Window-door}}{{anchor|Windoor}}
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|5 x [[File:Glass_r.png|Reinforced glass]], 2x [[File:Metal_r.png|Reinforced metal]], 1x [[File:CableCoils.png|Wire coil]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]], 1x [[File:Circuitboard.png|Circuitboard]]
|}
  Click the <font color="blue">'''reinforced glass'''</font> pane.
  Click the "Windoor" button.
  Wrench.
  Plasteel (Optional: To create a secure windoor).
  Cable.
  Airlock Electronics.
  Crowbar.
'''Windoor deconstruction:'''
'''INFO NEEDED
=== [[File:Airlock.gif]] Airlock (Door) ===
{{anchor|Airlock}}{{anchor|Door}}
{{
{| style="background-color:#EEEEEE"
{| style="background-color:#EEEEEE"
!Requires
!Requires
Line 803: Line 658:
=== [[File:Computer_Solar.png]] Computers ===
=== [[File:Computer_Solar.png]] Computers ===


{{anchor|Computer}}
{| style="background-color:#EEEEEE" width="400"
{| style="background-color:#EEEEEE" width="400"
!Requires
!Requires
Line 833: Line 689:
   Wrench to detach the frame.
   Wrench to detach the frame.
   Welder to disassemble the frame.
   Welder to disassemble the frame.
Returns all components used in construction.


=== [[File:Autolathe.png]] Machines ===
=== [[File:Autolathe.png]] Machines ===
Line 840: Line 694:
Their construction is detailed in the [[Guide_to_advanced_construction|machine construction guide.]]
Their construction is detailed in the [[Guide_to_advanced_construction|machine construction guide.]]


{{anchor|Machine}}
'''Machine deconstruction:'''
'''Machine deconstruction:'''


Line 854: Line 709:


Usually returns all or most components used in construction. Some components may become broken.
Usually returns all or most components used in construction. Some components may become broken.


=== [[File:Security_Camera.gif]] Security Camera ===
=== [[File:Security_Camera.gif]] Security Camera ===


{{anchor|Security Cameras}}
{| style="background-color:#EEEEEE" width="450"
{| style="background-color:#EEEEEE" width="450"
!Requires
!Requires
Line 865: Line 720:


   Place the camera assembly on the tile where'd you like the camera to be.
   Place the camera assembly on the tile where'd you like the camera to be.
   Wrench it into position
   Wrench it into position.
   Weld it to the wall.
   Weld it to the wall.
   Add any additional upgrades. (OPTIONAL)
   (Optional) Add any additional upgrades.
   Add wire.
   Add wire.
   Screwdriver the camera to complete it.
   Screwdriver the camera to complete it.
   Set camera network (default is SS13)
   Set camera network (default is SS13).
   Set camera direction
   Set camera direction.


For upgrades, insert solid plasma for EMP proofing, a carrot for X-Ray and a proximity sensor for Motion.
Camera upgrades:
* Solid plasma for EMP-proofing
* Carrot for X-Ray
* Proximity sensor for Motion Alarm


'''Security Camera deconstruction:'''
'''Security Camera deconstruction:'''
Line 885: Line 743:
|[[File:Screwdriver_tool.png|Screwdriver]]||Screwdriver the camera to open the back panel.
|[[File:Screwdriver_tool.png|Screwdriver]]||Screwdriver the camera to open the back panel.
|-
|-
|[[File:Wirecutters.png|Wirecutters]]||Use your wirecutter to cut all the wires. (Cutting the alarm wire is optional)
|[[File:Wirecutters.png|Wirecutters]]||Use your wirecutter to cut all the wires (cutting the alarm wire is optional).
|-
|-
|[[File:Welder.png|Welder]]||Use your welder to unweld the camera from the wall.
|[[File:Welder.png|Welder]]||Use your welder to unweld the camera from the wall.
Line 896: Line 754:
=== [[File:Turret.PNG]] Turret ===
=== [[File:Turret.PNG]] Turret ===


{{anchor|Turrets}}
{| style="background-color:#EEEEEE" width="450"
{| style="background-color:#EEEEEE" width="450"
!requires
!requires
Line 914: Line 773:
=== [[File:Floorbot.gif]] [[File:Generic_borg.png]] [[File:Ripley.png]] Robots, Cyborgs and Mechs ===
=== [[File:Floorbot.gif]] [[File:Generic_borg.png]] [[File:Ripley.png]] Robots, Cyborgs and Mechs ===


{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.


=== [[File:disposal_pipe.png]] [[File:disposal_bin.png]] [[File:disposal_outlet.png]] Disposal Pipes and Machinery ===
=== [[File:disposal_pipe.png]] [[File:disposal_bin.png]] [[File:disposal_outlet.png]] Disposal Pipes and Machinery ===


{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}
{| style="background-color:#EEEEEE" width="300"
{| style="background-color:#EEEEEE" width="300"
!Requires
!Requires
Line 974: Line 835:
=== [[File:solar_panel.png]][[File:solar_tracker.png]] Solar Panels and Trackers ===
=== [[File:solar_panel.png]][[File:solar_tracker.png]] Solar Panels and Trackers ===


{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}
{| style="background-color:#EEEEEE"
{| style="background-color:#EEEEEE"
!Requires
!Requires
Line 1,007: Line 869:
=== [[File:lightfixture.png]] Light Fixture ===
=== [[File:lightfixture.png]] Light Fixture ===


{{anchor|Light Fixtures}}
{| style="background-color:#EEEEEE" width="450"
{| style="background-color:#EEEEEE" width="450"
!Requires
!Requires
Line 1,020: Line 883:


=== Recharge Station ===
=== Recharge Station ===
'''INFO NEEDED HOW TO CONSTRUCT ONE. OR SHOULD THIS BE IN THE MACHINES-PAGE?


'''Recharge Station deconstruction:'''
'''Recharge Station deconstruction:'''


{{anchor|Recharging Station}}
{| style="background-color:#EEEEEE" width="400"
{| style="background-color:#EEEEEE" width="400"
!Requires
!Requires
Line 1,040: Line 905:


=== Chairs ===
=== Chairs ===
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}
{{Item
|bgcolor1 = #f8eed3
|bgcolor2 = #f2dca6
|name = Chair
|image = chair.png
|foundin = Everywhere
|usedfor = Chairs are for sitting down and making the place look nice
|strategy = The only real use for chairs are to restrain people or to buckle in when the shuttle is about to take off
|description =A not-so-comfy chair. A simpler version of this is the [[file:stool.png]] stool.
}}


{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
Line 1,046: Line 923:
! style='background-color:#FFDD66'|Uses
! style='background-color:#FFDD66'|Uses
|-
|-
|[[File:Chair.png]][[File:Stool.png]]'''Chair/Stool'''
|[[File:Chair.png]] [[File:Stool.png]] [[File:Comfy_Chair.png]] [[File:Office_Chair.png]] '''Chair/Stool/Comfy Chair/Office Chair'''
|[[File:Metal.png]]x1
|[[File:Metal.png]]x1
|rowspan="2" style="vertical-align: top; padding: 10px;"|
|rowspan="2" style="vertical-align: top; padding: 10px;"|
Line 1,061: Line 938:
|}
|}


=== Tables ===
=== Tables/Reinforced Table ===
 
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}
{{Item
|bgcolor1 = #f8eed3
|bgcolor2 = #f2dca6
|name = Table
|image = table.png
|foundin = Everywhere
|usedfor = Tables are used to hold objects on
|strategy = Put your stuff on it, but don't put your feet on it
|description = They come in two types, reinforced and standard. They cost two metal for the standard, and can be reinforced by using four metal rods on the parts. When you build the parts to the table you can set them up by hand. (See: [[Basic construction#Tables|Basic Construction]]) Tables can be taken apart with wrenches for normal tables, and taken apart with welders then wrenches for reinforced tables. (See: [[Guide to construction#Table|Deconstruction]])<br>
Reinforced version: [[file:r-table.png]] Wooden: [[file:Woodtable.png]]
}}


{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
{| class="wikitable" border="1" cellspacing="0" style="width:50%; background-color:#FFEE88;"
Line 1,119: Line 1,009:
   Welder to weaken the table.
   Welder to weaken the table.
   Wrench to disassemble it.
   Wrench to disassemble it.
=== Lockers ===
{{anchor|Locker}}
{{Item
|bgcolor1 = #f8eed3
|bgcolor2 = #f2dca6
|name = Locker
|image = Locker.png
|foundin = Nearly everywhere
|usedfor = Storing everything but the biggest things
|strategy = Open, fill with stuff, close, lock
|description = Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[racks]] and [[quartermaster|MULEbots]]. Coffins count as lockers.
Besides being [[welding Tool|welded]] shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or a few good laser blasts.
If you yourself are inside a locker you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded you will be unable to exit, and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.
[[File:Emergencylocker.png]][[File:Jumpsuitlocker.png]][[File:Medicallocker.png]][[File:L2locker.png]][[File:L3locker.png]][[File:L4locker.png]]
}}
'''Locker deconstruction:'''
{|style="background-color:#EEEEEE" width="300"
!Requires
|-
|[[File:welder.png|Welder]]
|}
  Open the locker.
  Weld the locker.
=== Rack ===
{{anchor|Racks}}
{{Item
|bgcolor1 = #f8eed3
|bgcolor2 = #f2dca6
|name = Rack
|image = rack.png
|foundin = [[Armory]], [[Engineering]], [[Atmospherics]], [[E.V.A.]], [[Mining Outpost]] and a few other places
|usedfor = Used for equipment storage in the station
|strategy = Place things on it for show
|description = Racks can be made with a single sheet of metal. They are flat and wide, incapable of being walked over, and is bolted together. It can hold any number of items, but it holds them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.
}}
=== Beds ===
{{anchor|Bed}}
{{Item
|bgcolor1 = #f8eed3
|bgcolor2 = #f2dca6
|name = Bed
|image = Bed.png
|foundin = [[Dormitory]], [[Prison Wing]], [[Brig]], [[Medbay]], [[Mining Outpost]] and a few other places
|usedfor = Sleeping on or buckling people to stay in place
|strategy = Go on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed
|description = Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. <br>The Medbay's preferred variation of a bed is the movable [[File:Roller_Bed.png]] Roller Bed.
}}


=== [[File:Bookcase.png]] Bookcase ===
=== [[File:Bookcase.png]] Bookcase ===
Line 1,143: Line 1,092:
   Unsecure the frame with a wrench.
   Unsecure the frame with a wrench.
   Break apart the frame with a crowbar.
   Break apart the frame with a crowbar.
=== Locker ===
'''Locker deconstruction:'''
{|style="background-color:#EEEEEE" width="300"
!Requires
|-
|[[File:welder.png|Welder]]
|}
  Open the locker.
  Weld the locker.


== Power Wires ==
== Power Wires ==


You cannot construct wires. They are only available right now from yellow toolboxes, engineering vending machines or scattered about the station's construction- and storage-areas.
You cannot construct wires. They are only available from yellow toolboxes, engineering vending machines or finding the ones scattered about the station's construction- and storage-areas.


*All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
*All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.

Revision as of 05:31, 11 February 2014

This page needs revising!

The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example.
The revision reason is: "Needs info added and made prettier!"



If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.

Basic Tools

Before you can begin any construction or deconstruction you need to gather a few useful tools.

These tools can be found in any blue mechanical toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.

{{#if:| 
{{#if:|Crowbar.png|Crowbar}}
Crowbar
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Contents Description
{{{contents}}} {{{description}}}

| {{#if:|

{{#if:|Crowbar.png|Crowbar}}
Crowbar
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Description
{{{description}}}|No description}}

| {{#if:|

{{#if:|Crowbar.png|Crowbar}}
Crowbar
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Description
{{{description}}}|No description}}

| {{#if:Crowbar|

{{#if:|Crowbar.png|{{#ifexist: File:Crowbar.png| Crowbar}}|no image}}
Crowbar

| The item needs to have the name defined. }} }} }} }}

{{#if:| 
{{#if:|Screwdriver tool.png|Screwdriver}}
Screwdriver
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Contents Description
{{{contents}}} {{{description}}}

| {{#if:|

{{#if:|Screwdriver tool.png|Screwdriver}}
Screwdriver
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Description
{{{description}}}|No description}}

| {{#if:|

{{#if:|Screwdriver tool.png|Screwdriver}}
Screwdriver
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Description
{{{description}}}|No description}}

| {{#if:Screwdriver|

{{#if:|Screwdriver tool.png|{{#ifexist: File:Screwdriver tool.png| Screwdriver}}|no image}}
Screwdriver

| The item needs to have the name defined. }} }} }} }}

{{#if:| 
{{#if:|Welder.png|Welder}}
Welder
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Contents Description
{{{contents}}} {{{description}}}

| {{#if:|

{{#if:|Welder.png|Welder}}
Welder
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Description
{{{description}}}|No description}}

| {{#if:|

{{#if:|Welder.png|Welder}}
Welder
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Description
{{{description}}}|No description}}

| {{#if:Welder|

{{#if:|Welder.png|{{#ifexist: File:Welder.png| Welder}}|no image}}
Welder

| The item needs to have the name defined. }} }} }} }}

{{#if:| 
{{#if:|Wirecutters.png|Wirecutters}}
Wirecutters
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Contents Description
{{{contents}}} {{{description}}}

| {{#if:|

{{#if:|Wirecutters.png|Wirecutters}}
Wirecutters
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Description
{{{description}}}|No description}}

| {{#if:|

{{#if:|Wirecutters.png|Wirecutters}}
Wirecutters
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Description
{{{description}}}|No description}}

| {{#if:Wirecutters|

{{#if:|Wirecutters.png|{{#ifexist: File:Wirecutters.png| Wirecutters}}|no image}}
Wirecutters

| The item needs to have the name defined. }} }} }} }}

{{#if:| 
{{#if:|Wrench.png|Wrench}}
Wrench
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Contents Description
{{{contents}}} {{{description}}}

| {{#if:|

{{#if:|Wrench.png|Wrench}}
Wrench
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Description
{{{description}}}|No description}}

| {{#if:|

{{#if:|Wrench.png|Wrench}}
Wrench
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Description
{{{description}}}|No description}}

| {{#if:Wrench|

{{#if:|Wrench.png|{{#ifexist: File:Wrench.png| Wrench}}|no image}}
Wrench

| The item needs to have the name defined. }} }} }} }}

Materials

To build anything, you need materials. The two main materials are Metal and Glass , these can be found around the station, ordered from the Quartermaster, mined from the Mining Outpost or salvaged from parts of the station itself. If the Botanists are growing tower-caps, you will have Planks to build with.

Once you have your tools and materials, you can starting building.

Metal

{{#if:Metal|}} {{#if:|

{{#if:|Metal.png|Metal}}
Metal
Found in: Engineering, Auxiliary Tool Storage, E.V.A., Robotics,
Atmospherics, Mining Station. Shaft Miners have the ability to smelt more from iron ore.
Used for: Constructing various things from supportive elements to decorations
Strategy: Hold in active hand and activate to start building
Contents Description
{{{contents}}} List of things you can make with having Metal in your hand and activating it:

Things you can do with it in your hand:

  • Finish wall girders into walls.
  • Repair broken walls.
  • Add armor to turret frames.
  • Refill an Exosuit Fabricator, Autolathe or Protolathe.

| {{#if:Hold in active hand and activate to start building|

{{#if:|Metal.png|Metal}}
Metal
Found in: Engineering, Auxiliary Tool Storage, E.V.A., Robotics,
Atmospherics, Mining Station. Shaft Miners have the ability to smelt more from iron ore.
Used for: Constructing various things from supportive elements to decorations
Strategy: Hold in active hand and activate to start building
Description
{{#if:List of things you can make with having Metal in your hand and activating it:

Things you can do with it in your hand:

Things you can do with it in your hand:

  • Finish wall girders into walls.
  • Repair broken walls.
  • Add armor to turret frames.
  • Refill an Exosuit Fabricator, Autolathe or Protolathe.|No description}}

| {{#if:Constructing various things from supportive elements to decorations|

{{#if:|Metal.png|Metal}}
Metal
Found in: Engineering, Auxiliary Tool Storage, E.V.A., Robotics,
Atmospherics, Mining Station. Shaft Miners have the ability to smelt more from iron ore.
Used for: Constructing various things from supportive elements to decorations
Description
{{#if:List of things you can make with having Metal in your hand and activating it:

Things you can do with it in your hand:

Things you can do with it in your hand:

  • Finish wall girders into walls.
  • Repair broken walls.
  • Add armor to turret frames.
  • Refill an Exosuit Fabricator, Autolathe or Protolathe.|No description}}

| {{#if:Metal|

{{#if:|Metal.png|{{#ifexist: File:Metal.png| Metal}}|no image}}
Metal

| The item needs to have the name defined. }} }} }} }}

Glass and Reinforced Glass

{{#if:Glass|}}{{#if:Reinforced Glass|}} {{Item

|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Glass and Reinforced Glass
|image = Glass.png]][[File:Glass_r.png
|foundin = Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A., 
Atmospherics and Robotics. Shaft Miners have the ability to smelt more from sand. |usedfor = Constructing windows and other things |strategy = Hold in active hand and activate to start building |description = Here's the list of things you can make with having glass/reinforced glass in your hand and activating it:
}}
Requires
1 x Rods, 1 x Glass
 Use rods on glass

Plasteel (Reinforced Metal)

{{#if:Plasteel|}} {{#if:|

{{#if:|Metal_r.png|Plasteel/Reinforced Metal}}
Plasteel/Reinforced Metal
Found in: A stack exists in Engineering, E.V.A. and Robotics.
Shaft Miners have the ability to smelt more with iron and plasma ores.
Used for: Reinforcing walls, mechs, building an AI Core
Strategy: Hold in active hand and activate to start building
Contents Description
{{{contents}}} Plasteel is an alloy of plasma and iron.

List of things you can make having plasteel in your hand and activating it:

| {{#if:Hold in active hand and activate to start building|

{{#if:|Metal_r.png|Plasteel/Reinforced Metal}}
Plasteel/Reinforced Metal
Found in: A stack exists in Engineering, E.V.A. and Robotics.
Shaft Miners have the ability to smelt more with iron and plasma ores.
Used for: Reinforcing walls, mechs, building an AI Core
Strategy: Hold in active hand and activate to start building
Description
{{#if:Plasteel is an alloy of plasma and iron.

List of things you can make having plasteel in your hand and activating it:

List of things you can make having plasteel in your hand and activating it:

| {{#if:Reinforcing walls, mechs, building an AI Core|

{{#if:|Metal_r.png|Plasteel/Reinforced Metal}}
Plasteel/Reinforced Metal
Found in: A stack exists in Engineering, E.V.A. and Robotics.
Shaft Miners have the ability to smelt more with iron and plasma ores.
Used for: Reinforcing walls, mechs, building an AI Core
Description
{{#if:Plasteel is an alloy of plasma and iron.

List of things you can make having plasteel in your hand and activating it:

List of things you can make having plasteel in your hand and activating it:

| {{#if:Plasteel/Reinforced Metal|

{{#if:|Metal_r.png|{{#ifexist: File:Metal_r.png| Plasteel/Reinforced Metal}}|no image}}
Plasteel/Reinforced Metal

| The item needs to have the name defined. }} }} }} }}

Smelted with a combination of iron ore and plasma ore at the Mining furnace.

Rods

{{#if:Rods|}} {{#if:|

{{#if:|rods.png|Rods}}
Rods
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A..
More can be made from Metal sheets.
Used for: Constructing grilles and reinforcing
Strategy: Hold in active hand and use it on things
Contents Description
{{{contents}}} Here's the list of things you can make with having rods in your active hand:
  • Grille (By clicking in your hand)
  • Lattice (For floors, by clicking on the tile)
  • Reinforcing tables
  • Reinforcing floors (By clicking on the tile)
  • Reinforcing glass into reinforced glass. (Have rods in hand while clicking glass sheet)
  • Can be turned back into metal sheets by being welded with a Welding Tool

| {{#if:Hold in active hand and use it on things|

{{#if:|rods.png|Rods}}
Rods
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A..
More can be made from Metal sheets.
Used for: Constructing grilles and reinforcing
Strategy: Hold in active hand and use it on things
Description
{{#if:Here's the list of things you can make with having rods in your active hand:
  • Grille (By clicking in your hand)
  • Lattice (For floors, by clicking on the tile)
  • Reinforcing tables
  • Reinforcing floors (By clicking on the tile)
  • Reinforcing glass into reinforced glass. (Have rods in hand while clicking glass sheet)
  • Can be turned back into metal sheets by being welded with a Welding Tool|Here's the list of things you can make with having rods in your active hand:
  • Grille (By clicking in your hand)
  • Lattice (For floors, by clicking on the tile)
  • Reinforcing tables
  • Reinforcing floors (By clicking on the tile)
  • Reinforcing glass into reinforced glass. (Have rods in hand while clicking glass sheet)
  • Can be turned back into metal sheets by being welded with a Welding Tool|No description}}

| {{#if:Constructing grilles and reinforcing|

{{#if:|rods.png|Rods}}
Rods
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A..
More can be made from Metal sheets.
Used for: Constructing grilles and reinforcing
Description
{{#if:Here's the list of things you can make with having rods in your active hand:
  • Grille (By clicking in your hand)
  • Lattice (For floors, by clicking on the tile)
  • Reinforcing tables
  • Reinforcing floors (By clicking on the tile)
  • Reinforcing glass into reinforced glass. (Have rods in hand while clicking glass sheet)
  • Can be turned back into metal sheets by being welded with a Welding Tool|Here's the list of things you can make with having rods in your active hand:
  • Grille (By clicking in your hand)
  • Lattice (For floors, by clicking on the tile)
  • Reinforcing tables
  • Reinforcing floors (By clicking on the tile)
  • Reinforcing glass into reinforced glass. (Have rods in hand while clicking glass sheet)
  • Can be turned back into metal sheets by being welded with a Welding Tool|No description}}

| {{#if:Rods|

{{#if:|rods.png|{{#ifexist: File:rods.png| Rods}}|no image}}
Rods

| The item needs to have the name defined. }} }} }} }}

Requires
1 x Metal
 Use metal and click "2x metal rods" (makes two sets of rods)

Floor Tiles

{{#if:Floor Tiles|}}{{#if:Floor Tile|}} {{#if:|

{{#if:|Floor Tiles.png|Floor Tiles}}
Floor Tiles
Found in: Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar
Used for: Constructing floors
Strategy: Hold in active hand and use it on lattices or a floor without plating
Contents Description
{{{contents}}} *Floor

| {{#if:Hold in active hand and use it on lattices or a floor without plating|

{{#if:|Floor Tiles.png|Floor Tiles}}
Floor Tiles
Found in: Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar
Used for: Constructing floors
Strategy: Hold in active hand and use it on lattices or a floor without plating
Description
{{#if:*Floor|*Floor|No description}}

| {{#if:Constructing floors|

{{#if:|Floor Tiles.png|Floor Tiles}}
Floor Tiles
Found in: Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar
Used for: Constructing floors
Description
{{#if:*Floor|*Floor|No description}}

| {{#if:Floor Tiles|

{{#if:|Floor Tiles.png|{{#ifexist: File:Floor Tiles.png| Floor Tiles}}|no image}}
Floor Tiles

| The item needs to have the name defined. }} }} }} }}

Requires
1 x Metal
 Use metal and click "4x floor tiles" (makes 4 floor tiles)

Planks

{{#if:Wood|}}{{#if:Planks|}}{{#if:Logs|}} {{#if:|

{{#if:|Planks.png|Planks}}
Planks
Found in: Ready stacks can be found nowhere, can be made from deconstructing
tables or growing Tower caps and cutting them up.
Used for: Constructing various things from sandals and coffins to decorations
Strategy: Hold in active hand and activate it to start constructing
Contents Description
{{{contents}}} Obtainable by cutting Tower cap logs with a hatchet.
  • Wooden Sandals
  • Table parts (2 planks)
  • Wood floor tile (4 with 1 plank)
  • Wooden chair (3 planks)
  • Wooden barricade (5 planks)
  • Wooden door (10 planks)
  • Coffin (5 planks)
  • Bookcase (5 planks)

| {{#if:Hold in active hand and activate it to start constructing|

{{#if:|Planks.png|Planks}}
Planks
Found in: Ready stacks can be found nowhere, can be made from deconstructing
tables or growing Tower caps and cutting them up.
Used for: Constructing various things from sandals and coffins to decorations
Strategy: Hold in active hand and activate it to start constructing
Description
{{#if:Obtainable by cutting Tower cap logs with a hatchet.
  • Wooden Sandals
  • Table parts (2 planks)
  • Wood floor tile (4 with 1 plank)
  • Wooden chair (3 planks)
  • Wooden barricade (5 planks)
  • Wooden door (10 planks)
  • Coffin (5 planks)
  • Bookcase (5 planks)|Obtainable by cutting Tower cap logs with a hatchet.
  • Wooden Sandals
  • Table parts (2 planks)
  • Wood floor tile (4 with 1 plank)
  • Wooden chair (3 planks)
  • Wooden barricade (5 planks)
  • Wooden door (10 planks)
  • Coffin (5 planks)
  • Bookcase (5 planks)|No description}}

| {{#if:Constructing various things from sandals and coffins to decorations|

{{#if:|Planks.png|Planks}}
Planks
Found in: Ready stacks can be found nowhere, can be made from deconstructing
tables or growing Tower caps and cutting them up.
Used for: Constructing various things from sandals and coffins to decorations
Description
{{#if:Obtainable by cutting Tower cap logs with a hatchet.
  • Wooden Sandals
  • Table parts (2 planks)
  • Wood floor tile (4 with 1 plank)
  • Wooden chair (3 planks)
  • Wooden barricade (5 planks)
  • Wooden door (10 planks)
  • Coffin (5 planks)
  • Bookcase (5 planks)|Obtainable by cutting Tower cap logs with a hatchet.
  • Wooden Sandals
  • Table parts (2 planks)
  • Wood floor tile (4 with 1 plank)
  • Wooden chair (3 planks)
  • Wooden barricade (5 planks)
  • Wooden door (10 planks)
  • Coffin (5 planks)
  • Bookcase (5 planks)|No description}}

| {{#if:Planks|

{{#if:|Planks.png|{{#ifexist: File:Planks.png| Planks}}|no image}}
Planks

| The item needs to have the name defined. }} }} }} }}

Lattice

{{#if:Lattice|}}

Requires
1 x Rods
The basic base for all types of construction, this is placed directly in space.
Place by having rods in your hand, and clicking on a empty space tile.

Lattice deconstruction:

INFO NEEDED

Plating

{{#if:Plating|}}

Requires
1 x Floor tile
The basic floor which you put things like wires and pipes upon, 'all' floor is built ontop of this.
Place by having the floor tile in your hand, and click on a lattice.

Plating deconstruction:

INFO NEEDED

Steel Floor

{{#if:Steel Floor|}}{{#if:Floor|}}

Requires
1 x Floor tile
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why 
there's none of these in maintenance tunnels.
 Place by having the floor tile in your hand, and click on a Plating-tile.  

Steel Floor deconstruction:

Requires
Crowbar, For light floors: Wirecutters
 For all floors, use a crowbar on a floor tile to remove it

Light Floor

{{#if:Light Floor|}}

Requires
1 x Glass, 1 x Metal, 5 x Wire Coil
 Assuming there already is a plating
 Use the wire on glass
 Use the metal on the tile you get
 Place the light tile on the plating

Light Floor deconstruction:

 You can further dismantle the light floor tile:
   Use a crowbar on the light tile to remove the metal.
   Use wirecutters on the resulting tile to separate wires from glass.

Walls

Normal Wall

This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety.

{{#if:Wall|}}

Object Requires Uses
Wall x4
  • Keeping people out.
  • Keeping people in.
  • Keeping people from going places.
  • Stand where you want the wall.
  • Click the metal in your hand to open the construction panel.
  • Choose 'Build wall girders' from the list.
  • Use the remaining 2 sheets of metal on the girder.

Wall deconstruction:

Requires
Welder, Wrench (Or Crowbar)
 Weld off the plating.
 Wrench the girders apart.
 (Alternately, you can use a crowbar to dislodge the girder and drag it out of the way)

Reinforced Wall

This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door.

{{#if:Rwall|}}{{#if:Reinforced Wall|}}

Object Requires Uses
Reinforced Wall x2 x2
  • Keeping people in and out of high security areas.
  • Stand where you want the reinforced wall.
  • Click the metal in your hand to open the construction panel.
  • Choose 'Build wall girders' form the list.
  • Use the plasteel on the girders to reinforce them.
  • Use the last plasteel sheet on the reinforced girders to finish the wall.

Reinforced wall deconstruction:

Requires
Welder, Wrench, Screwdriver, Wirecutters, Crowbar
 Wirecutters.
 Screwdriver.
 Welder.
 Crowbar.
 Wrench.
 Welder.
 Crowbar.
 Screwdriver.
 Wirecutters.
 Wrench.

Normal/Reinforced Hidden Door

With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.

{{#if:Hidden Door|}}{{#if:Hidden Wall|}}{{#if:Reinforced Hidden Door|}}{{#if:Reinforced Hidden Wall|}}

Object Requires Uses
Hidden Door
Reinforced Hidden Door
x4 or
x2 x2

Also known as "Fake Walls" or "Hidden Walls".

  • Click to open.
  • An almost undetectable escape route.
  • Not airtight, leaks gases through.
  • Otherwise, same as a regular wall.
  1. Stand where you want the door.
  2. Click the metal in your hand to open the construction panel.
  3. Choose 'Build wall girder' from the list.
  4. Use crowbar on the girder and wait a few seconds for it to dislodge.
  5. Use the remaining 2 sheets of metal, or plasteel for a reinforced type, on the girder.

To turn an already finished wall into a hidden door, follow the deconstruction guide for the wall type until the final wrenching of the girder, and instead proceed from the "Use crowbar on the girder" line above.

Hidden Door (Normal or Reinforced) deconstruction:

Requires
Screwdriver,Welder, Wrench
 Screwdriver
 Welder
 Wrench

Normal/Reinforced Windows

Windows can be placed in two ways: Full or One Direction. Full is basically a weaker, see-through and shoot-through wall, while One Direction is thinner, but not any weaker, and allows the square it is on to be entered from any direction, except the direction it's facing.

{{#if:Windows|}}{{#if:Window|}}{{#if:Reinforced Windows|}}{{#if:Reinforced Window|}}

Object Requires Uses
Windows
Reinforced Windows
x2 or
x2
  • Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
  • One Direction: Stops movement only from the way it faces.
  • Click the glass/reinforced glass in hand.
  • Select Full or One Direction from the menu.
  • Drag where you want it.
  • Right-click to rotate to the direction you want if one-directional.
  • Screwdriver it in place.
  • Continue if reinforced glass:
  • Crowbar (Pop pane in).
  • Screwdriver (Secure pane).

Window/Reinforced Window deconstruction:

Requires
Screwdriver, Wrench, Crowbar
 Screwdriver to unscrew the window from the floor.
 If normal glass: Wrench to deconstruct the window.
 If reinforced glass: Crowbar to pop the glass out.
 Screwdriver to unscrew the frame from the floor.
 Wrench to deconstruct the window.

Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod.

Wall Mountings

APC

{{#if:APC|}}

Requires
2 x Metal, 1x Cable Coil, 1x Circuitboard Power Control Module, Screwdriver, 1x Power Cell, Crowbar, Authorized ID
 Use the metal and make an APC frame 
 Use the frame on the wall you want the APC on.
 Fit it with the cable coil.
 Fit it with the Power Control Module.
 Screwdriver the electronics into place.
 Add the power cell.
 Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off.

APCs may only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints.

APC deconstruction:

Requires
Screwdriver, Wirecutters, Crowbar, Welder, Authorized ID
 Swipe Card to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover),
 try using a fire extinguisher to smash off the cover, allowing access to the battery.
 Remove power cell by hand.
 Screwdriver to unsecure electronics.
 Crowbar to lift floor tile in front of APC
 Wirecutters to remove cables.
 Crowbar to remove Power Control Board.
 Welder to remover from wall.
 Wrenching the frame that is now detached from the wall de-constructs it to two metal sheets.

Air Alarm

{{#if:Air Alarm|}}

Requires
2 x Metal, 1x Cable Coil, 1x Circuitboard Air Alarm Electronics, Screwdriver
 Use the metal and make an Air Alarm frame.
 Use the frame on the wall you want it on.
 Put in the Air Alarm Electronics.
 Wire it with 5 cable pieces.
 Screwdriver to close.

Air Alarm deconstruction:

Requires
Screwdriver, Wirecutters, Crowbar, Wrench
Open cover with screwdriver.
Cut all the wires using wirecutters.
Cut the remaining wires with wirecutters.
Pry out the circuit using the crowbar.
Remove the frame from the wall using the wrench.

Fire Alarm

{{#if:Fire Alarm|}}

Requires
2 x Metal, 1x Wire coil, 1x Circuitboard Fire Alarm Electronics, Screwdriver
 Use the metal and make an Air Alarm frame.
 Use the frame on the wall you want it on.
 Put in the Fire Alarm Electronics.
 Wire it with 5 cable pieces.
 Screwdriver to close.

Fire Alarm deconstruction:

Requires
Screwdriver, Wirecutters, Crowbar, Wrench
Open cover with screwdriver.
Cut the wires with wirecutters.
Pry out the circuit using the crowbar.
Remove the frame from the wall using the wrench.

Other

Grille

{{#if:Grille|}}{{#if:Grilles|}} Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.

Object Requires Uses
Grille x2
  • Keeping people in or out.
  • Securing an area with electrified grilles.
  • Stand where you would like the grille to be placed.
  • Click on the stack of 2 rods with the hand you have them in.

Grille deconstruction:

Requires
Wirecutters
or
Screwdriver
 Use wirecutters to neatly cut the grille, or
 Use screwdriver to unfasten and drag it away, or
 Kick/smash it down.

File:Windoor.png Window-door (Windoor)

{{#if:Window-door|}}{{#if:Windoor|}}

Requires
5 x Reinforced glass, 2x Reinforced metal, 1x Wire coil, Wrench, Screwdriver, Crowbar, 1x Circuitboard
 Click the reinforced glass pane.
 Click the "Windoor" button.
 Wrench.
 Plasteel (Optional: To create a secure windoor).
 Cable.
 Airlock Electronics.
 Crowbar.

Windoor deconstruction:

INFO NEEDED

Airlock (Door)

{{#if:Airlock|}}{{#if:Door|}} {{

Requires
4 x Metal, 1x Wire coil, Wrench, Screwdriver, 1x Airlock electronics, ID
Optional
1x Reinforced glass, Pen
Metal Use the metal and make an Airlock Assembly
Wrench Wrench it in place
Pen Use pen to name the Airlock (OPTIONAL)
Reinforced glass Add reinforced glass to make a glass airlock (OPTIONAL)
Wire coil Add wires
ID
Airlock electronics
Unlock the airlock electronic board with an ID
Airlock electronics Use the airlock electronic board and set the access level
Airlock electronics Add the airlock electronic board to the airlock frame.
Screwdriver Screwdriver to finish

Airlock deconstruction:

Cannot be done to an emagged airlock! RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one.

Requires
Welder, Wrench, Screwdriver, Wirecutters, Crowbar, Multitool
 Screwdriver the door.
 Use multitool and wirecutters to disable everything except the doorbolts as detailed here.
 (Doorbolts must be up for this to work.)
 Weld the door shut.
 Crowbar the electronics out (if the door is electrified, this won't work for some reason).
 Wirecut the wires out.
 Unsecure it with a wrench.
 Weld it to deconstruct to metal plates.

Computers

{{#if:Computer|}}

Requires
5 x Metal, 2x Glass, 1x Wire coil (5 pieces), Wrench, Screwdriver, 1x Circuitboard
 Use the metal to open the construction panel
 Choose Computer frame
 Wrench it inplace
 Insert the Circuitboard of your selection
 Screwdriver
 Wires
 glass
 Screwdriver to finish

Computers deconstruction:

Requires
Welder, Wrench, Screwdriver, Wirecutters, Crowbar
 Screwdriver to detach the screen.
 Crowbar to pry off the screen.
 Wirecutters to cut the cables.
 Screwdriver to detach the circuit lid.
 Crowbar to pry out the circuitboard.
 Wrench to detach the frame.
 Welder to disassemble the frame.

Machines

Their construction is detailed in the machine construction guide.

{{#if:Machine|}} Machine deconstruction:

Requires
Screwdriver, Crowbar, Wirecutters, Wrench
 Screwdriver to open the cover.
 Crowbar to pry out the circuit.
 Wirecutters to remove the wires.
 Wrench to disassemble the frame.

Usually returns all or most components used in construction. Some components may become broken.

Security Camera

{{#if:Security Cameras|}}

Requires
1 x Camera Assembly, 1x Wire Coil, Wrench, Welder, Screwdriver
 Place the camera assembly on the tile where'd you like the camera to be.
 Wrench it into position.
 Weld it to the wall.
 (Optional) Add any additional upgrades.
 Add wire.
 Screwdriver the camera to complete it.
 Set camera network (default is SS13).
 Set camera direction.

Camera upgrades:

  • Solid plasma for EMP-proofing
  • Carrot for X-Ray
  • Proximity sensor for Motion Alarm

Security Camera deconstruction:

Requires
Crowbar Screwdriver Welder Wirecutters Wrench
Screwdriver Screwdriver the camera to open the back panel.
Wirecutters Use your wirecutter to cut all the wires (cutting the alarm wire is optional).
Welder Use your welder to unweld the camera from the wall.
Wrench Wrench the camera to unattach it from the wall.
Crowbar Crowbar the camera assembly to remove any upgrades.

Turret

{{#if:Turrets|}}

requires
7 x Metal, Wrench, Screwdriver, Welder, 1 x any energy-based gun , 1 x proximity sensor
 Build a turret frame from metal
 Use a wrench to secure the turret frame(it can be moved around before being secured)
 Use metal on the turret frame to build the cover
 Use a wrench on the frame to bolt the cover
 Add the gun
 Add the prox sensor
 Use a screwdriver to secure it all
 Use more metal on the frame
 Finally use a welder to secure the second layer of metal

Robots, Cyborgs and Mechs

{{#if:Robots|}}{{#if:Cyborgs|}}{{#if:Mechs|}} Their construction is described at: Robots, Cyborgs and Mechs -pages.

Disposal Pipes and Machinery

{{#if:Disposal Pipes|}}{{#if:Disposal Machinery|}}

Requires
1 x Disposal Pipe/Machine, Welder, Wrench, Crowbar
 Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in Atmosia)
 Crowbar floortile if exists to access plating
 Move pipe over plating, rotate and flip using the rightclick menu
 Wrench pipe
 Weld pipe

Disposal Pipes deconstruction:

Requires
Welder, Wrench
 Welder on pipe to remove its joints
 Wrench to detach it from the plating

Note: You can then click and drag the pipe segment onto the disposal pipe dispenser to delete it

Disposal Machinery deconstruction:

Requires
Screwdriver, Welder, Wrench
 If Disposal Bin, turn off the pump
 Screwdriver to remove power connection
 Welder on machine to remove its joints
 Wrench to detach it from the plating

AI Core

Requires
4 x Reinforced metal, 2x Reinforced Glass, 1x Wire Coil, Wrench, Screwdriver, 1x AI Circuitboard, optional: Human brain
 Build Frame from 4 reinforced sheets 
 Wrench into place 
 Add Circuit board 
 Screwdriver 
 Add wires 
 Add brain placed in an MMI (only if you want a NEW AI) 
 Add reinforced glass
 Screwdriver

Solar Panels and Trackers

{{#if:Solar Panel|}}{{#if:Solar Panels|}}{{#if:Solar Tracker|}}

Requires
Solar Assembly, Wrench, 2 x Glass or 2 x Reinforced Glass
Optional
Tracker Electronics
Solar Panels and Trackers deconstruction:
Solar Assembly Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
Wrench Wrench the solar assembly into place.
Tracker Electronics Add the electronics if you want to create a solar tracker. (OPTIONAL)
Glass
Reinforced Glass
Finish the construction by placing glass, or reinforced glass, into the assembly frame.
Requires
Crowbar, Wrench
 Take out the panel with a crowbar.
 If you are deconstructing a tracker, you can take out the electronics with your crowbar (OPTIONAL)
 Unwrench the leftover assembly from it's place and you will be able to move it.

File:Lightfixture.png Light Fixture

{{#if:Light Fixtures|}}

Requires
2 x Metal, 1x Wire Coil, light tube/bulb,Screwdriver
 Build frame from 2 metal sheets (or 1 metal sheet for small lights)
 Place frame on wall
 Add wires
 Screwdriver
 Add light tube (or light bulb for small fixtures)

Recharge Station

INFO NEEDED HOW TO CONSTRUCT ONE. OR SHOULD THIS BE IN THE MACHINES-PAGE?

Recharge Station deconstruction:

{{#if:Recharging Station|}}

Requires
Screwdriver, Crowbar, Wirecutters, Wrench, Authorized ID
 Unlock the charger with an ID
 Screwdriver to open the cover.
 Wrench to dislodge the internal plating.
 Wirecutters to remove the wires.
 Crowbar to remove the components.

Usually returns all or most components used in construction. Some components may become broken.

Furniture

Chairs

{{#if:Chair|}}{{#if:Stool|}}{{#if:Comfy Chair|}}{{#if:Office Chair|}} {{#if:|

{{#if:|chair.png|Chair}}
Chair
Found in: Everywhere
Used for: Chairs are for sitting down and making the place look nice
Strategy: The only real use for chairs are to restrain people or to buckle in when the shuttle is about to take off
Contents Description
{{{contents}}} A not-so-comfy chair. A simpler version of this is the stool.

| {{#if:The only real use for chairs are to restrain people or to buckle in when the shuttle is about to take off|

{{#if:|chair.png|Chair}}
Chair
Found in: Everywhere
Used for: Chairs are for sitting down and making the place look nice
Strategy: The only real use for chairs are to restrain people or to buckle in when the shuttle is about to take off
Description
{{#if:A not-so-comfy chair. A simpler version of this is the stool.|A not-so-comfy chair. A simpler version of this is the stool.|No description}}

| {{#if:Chairs are for sitting down and making the place look nice|

{{#if:|chair.png|Chair}}
Chair
Found in: Everywhere
Used for: Chairs are for sitting down and making the place look nice
Description
{{#if:A not-so-comfy chair. A simpler version of this is the stool.|A not-so-comfy chair. A simpler version of this is the stool.|No description}}

| {{#if:Chair|

{{#if:|chair.png|{{#ifexist: File:chair.png| Chair}}|no image}}
Chair

| The item needs to have the name defined. }} }} }} }}

Object Requires Uses
Chair/Stool/Comfy Chair/Office Chair x1
  • Decoration
  • Electric Chair
  • Chair Cuffing
  • Buckling in
  • Stand where you want the chair.
  • Pick up some metal.
  • Click the metal in hand.
  • Select chair from menu.

Tables/Reinforced Table

{{#if:Table|}}{{#if:Tables|}}{{#if:Reinforced Table|}} {{#if:|

{{#if:|table.png|Table}}
Table
Found in: Everywhere
Used for: Tables are used to hold objects on
Strategy: Put your stuff on it, but don't put your feet on it
Contents Description
{{{contents}}} They come in two types, reinforced and standard. They cost two metal for the standard, and can be reinforced by using four metal rods on the parts. When you build the parts to the table you can set them up by hand. (See: Basic Construction) Tables can be taken apart with wrenches for normal tables, and taken apart with welders then wrenches for reinforced tables. (See: Deconstruction)

Reinforced version: Wooden:

| {{#if:Put your stuff on it, but don't put your feet on it|

{{#if:|table.png|Table}}
Table
Found in: Everywhere
Used for: Tables are used to hold objects on
Strategy: Put your stuff on it, but don't put your feet on it
Description
{{#if:They come in two types, reinforced and standard. They cost two metal for the standard, and can be reinforced by using four metal rods on the parts. When you build the parts to the table you can set them up by hand. (See: Basic Construction) Tables can be taken apart with wrenches for normal tables, and taken apart with welders then wrenches for reinforced tables. (See: Deconstruction)

Reinforced version: Wooden: |They come in two types, reinforced and standard. They cost two metal for the standard, and can be reinforced by using four metal rods on the parts. When you build the parts to the table you can set them up by hand. (See: Basic Construction) Tables can be taken apart with wrenches for normal tables, and taken apart with welders then wrenches for reinforced tables. (See: Deconstruction)
Reinforced version: Wooden: |No description}}

| {{#if:Tables are used to hold objects on|

{{#if:|table.png|Table}}
Table
Found in: Everywhere
Used for: Tables are used to hold objects on
Description
{{#if:They come in two types, reinforced and standard. They cost two metal for the standard, and can be reinforced by using four metal rods on the parts. When you build the parts to the table you can set them up by hand. (See: Basic Construction) Tables can be taken apart with wrenches for normal tables, and taken apart with welders then wrenches for reinforced tables. (See: Deconstruction)

Reinforced version: Wooden: |They come in two types, reinforced and standard. They cost two metal for the standard, and can be reinforced by using four metal rods on the parts. When you build the parts to the table you can set them up by hand. (See: Basic Construction) Tables can be taken apart with wrenches for normal tables, and taken apart with welders then wrenches for reinforced tables. (See: Deconstruction)
Reinforced version: Wooden: |No description}}

| {{#if:Table|

{{#if:|table.png|{{#ifexist: File:table.png| Table}}|no image}}
Table

| The item needs to have the name defined. }} }} }} }}

Object Requires Uses
Table or Wooden Table x2 or x2
  • Decoration.
  • Tabling.
  • Ghetto Surgery.
  • Placing items on.
  • Pick up some metal (or planks)
  • Click the metal (or planks) in hand.
  • Select table parts from menu.
  • Use the table parts on themselves, on the tile you want to make the table.

Table deconstruction:

Requires
Wrench
 Wrench to disassemble the table.
Object Requires Uses
Reinforced Table x2 x4
  • A table with added security
  • Follow the instructions above to create metal table parts
  • Use rods on table parts
  • Use the table parts on themselves, on the tile you want to make the table.

Reinforced Table deconstruction:

Requires
Welder, Wrench
 Welder to weaken the table.
 Wrench to disassemble it.

Lockers

{{#if:Locker|}} {{#if:|

{{#if:|Locker.png|Locker}}
Locker
Found in: Nearly everywhere
Used for: Storing everything but the biggest things
Strategy: Open, fill with stuff, close, lock
Contents Description
{{{contents}}} Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots. Coffins count as lockers.

Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or a few good laser blasts.

If you yourself are inside a locker you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded you will be unable to exit, and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.

| {{#if:Open, fill with stuff, close, lock|

{{#if:|Locker.png|Locker}}
Locker
Found in: Nearly everywhere
Used for: Storing everything but the biggest things
Strategy: Open, fill with stuff, close, lock
Description
{{#if:Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots. Coffins count as lockers.

Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or a few good laser blasts.

If you yourself are inside a locker you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded you will be unable to exit, and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.

|Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots. Coffins count as lockers.

Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or a few good laser blasts.

If you yourself are inside a locker you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded you will be unable to exit, and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.

|No description}}

| {{#if:Storing everything but the biggest things|

{{#if:|Locker.png|Locker}}
Locker
Found in: Nearly everywhere
Used for: Storing everything but the biggest things
Description
{{#if:Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots. Coffins count as lockers.

Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or a few good laser blasts.

If you yourself are inside a locker you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded you will be unable to exit, and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.

|Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots. Coffins count as lockers.

Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or a few good laser blasts.

If you yourself are inside a locker you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded you will be unable to exit, and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.

|No description}}

| {{#if:Locker|

{{#if:|Locker.png|{{#ifexist: File:Locker.png| Locker}}|no image}}
Locker

| The item needs to have the name defined. }} }} }} }}

Locker deconstruction:

Requires
Welder
 Open the locker.
 Weld the locker.

Rack

{{#if:Racks|}} {{#if:|

{{#if:|rack.png|Rack}}
Rack
Found in: Armory, Engineering, Atmospherics, E.V.A., Mining Outpost and a few other places
Used for: Used for equipment storage in the station
Strategy: Place things on it for show
Contents Description
{{{contents}}} Racks can be made with a single sheet of metal. They are flat and wide, incapable of being walked over, and is bolted together. It can hold any number of items, but it holds them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.

| {{#if:Place things on it for show|

{{#if:|rack.png|Rack}}
Rack
Found in: Armory, Engineering, Atmospherics, E.V.A., Mining Outpost and a few other places
Used for: Used for equipment storage in the station
Strategy: Place things on it for show
Description
{{#if:Racks can be made with a single sheet of metal. They are flat and wide, incapable of being walked over, and is bolted together. It can hold any number of items, but it holds them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.|Racks can be made with a single sheet of metal. They are flat and wide, incapable of being walked over, and is bolted together. It can hold any number of items, but it holds them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.|No description}}

| {{#if:Used for equipment storage in the station|

{{#if:|rack.png|Rack}}
Rack
Found in: Armory, Engineering, Atmospherics, E.V.A., Mining Outpost and a few other places
Used for: Used for equipment storage in the station
Description
{{#if:Racks can be made with a single sheet of metal. They are flat and wide, incapable of being walked over, and is bolted together. It can hold any number of items, but it holds them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.|Racks can be made with a single sheet of metal. They are flat and wide, incapable of being walked over, and is bolted together. It can hold any number of items, but it holds them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.|No description}}

| {{#if:Rack|

{{#if:|rack.png|{{#ifexist: File:rack.png| Rack}}|no image}}
Rack

| The item needs to have the name defined. }} }} }} }}

Beds

{{#if:Bed|}} {{#if:|

{{#if:|Bed.png|Bed}}
Bed
Found in: Dormitory, Prison Wing, Brig, Medbay, Mining Outpost and a few other places
Used for: Sleeping on or buckling people to stay in place
Strategy: Go on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed
Contents Description
{{{contents}}} Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal.
The Medbay's preferred variation of a bed is the movable Roller Bed.

| {{#if:Go on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed|

{{#if:|Bed.png|Bed}}
Bed
Found in: Dormitory, Prison Wing, Brig, Medbay, Mining Outpost and a few other places
Used for: Sleeping on or buckling people to stay in place
Strategy: Go on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed
Description
{{#if:Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal.
The Medbay's preferred variation of a bed is the movable Roller Bed.|Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal.
The Medbay's preferred variation of a bed is the movable Roller Bed.|No description}}

| {{#if:Sleeping on or buckling people to stay in place|

{{#if:|Bed.png|Bed}}
Bed
Found in: Dormitory, Prison Wing, Brig, Medbay, Mining Outpost and a few other places
Used for: Sleeping on or buckling people to stay in place
Description
{{#if:Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal.
The Medbay's preferred variation of a bed is the movable Roller Bed.|Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal.
The Medbay's preferred variation of a bed is the movable Roller Bed.|No description}}

| {{#if:Bed|

{{#if:|Bed.png|{{#ifexist: File:Bed.png| Bed}}|no image}}
Bed

| The item needs to have the name defined. }} }} }} }}

Bookcase

Requires
5 x , Wrench,
 Construct a frame with 4 wooden planks.
 Wrench the frame into place.
 Add a plank to the frame to make a shelf.

Bookcase deconstruction:

Requires
Crowbar, Wrench,
 Crowbar out the shelf.
 Unsecure the frame with a wrench.
 Break apart the frame with a crowbar.

Power Wires

You cannot construct wires. They are only available from yellow toolboxes, engineering vending machines or finding the ones scattered about the station's construction- and storage-areas.

  • All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
  • Insulated gloves negate any electrical shocks to the player.

Let's say you have the following situation to fix:

How Do I Wire?

Wires are directionally dependent on where you set them down, and will apply adjacently to each "tile" you are standing by. Wires will always face inwards to you, sort of like this:

This image was made by standing in the center tile with a wire coil in hand and clicking on all 8 surrounding tiles.

In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on.

This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand.

If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.

Knot Wiring

Let's say you have a situation that you need to fix:

The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring.

Fixing this is simple:

-> -> . Done.

You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because:

+ =

This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.

Smooth Wiring

Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot). Smooth wires do not power other wires on their same tile. So make sure to apply to the source wire, or the connective tip.

To fix this situation with smooth wire you'll have to follow the steps:

-> -> -> . Done.

In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4).

This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.

Wire-net Reset

This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.

Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).

Pipes

Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps:

  1. Put Dispenser in a powered area.
  2. Wrench Dispenser to lock it into place.
  3. Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
  4. You have a pipe to play with now.
  5. Wrench Dispenser to make it mobile once more.

Placing and Removing Pipes

Disposal Pipes

  1. Rotate the pipe to the direction you wish the pipe to be in.
  2. Wrench the pipe to the ground.
  3. Use a lit welder to fuse the pipe to the ground.

Gas Pipes

  1. Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
  2. Wrench into place.
  3. Turn on the pipe, if necessary.

How to Remove a Pipe

  1. Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
  2. Brace for any junk that might blast out of the pipe.