Holoparasite: Difference between revisions
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===Standard=== | ===Standard=== | ||
Devastating close combat attacks and high damage resist. Can punch through walls. No special powers. | |||
===Chaos=== | ===Chaos=== |
Revision as of 00:55, 6 October 2015
PARANORMAL STAFF | |
{{#if:Stand.gif| | }} {{#if:| [[File:|64px]] | }} {{#if: | | {{#if:Stand.gif | | }} }} Guardian Spirit |
Additional Access: Wherever your summoner takes you |}}Difficulty: Medium Supervisors: Whoever summoned you Duties: Follow your summoner and do what he says; don't die. Guides: This is the guide {{#if: | Quote: {{{quote}}}}} |
"ATATATATATATATATATATATATATATATATAT"
A guardian spirit is a special being that is bound to the single person that summoned it. It is summoned through either a deck of tarot cards, a parasitic nanomachine injector, or a scarab egg cluster. Currently, these summoning items are admin-only (and therefore Guardian Spirits are admin only).
Overview
A guardian spirit is a special ghost-like being that lives inside of its master. It can communicate with its master telepathically (and the master can communicate back), as well as emerge from and retreat back into its master at will. If the spirit tries to escape its master and moves too far away, it will automatically be moved back to them. The spirit itself is technically invincible on its own, but upon taking damage, the damage is transferred to its master. If the master dies, the spirit dies, as well. This means that the master and the spirit will have to watch out for each other to ensure the survival of both.
Types of Guardian Spirits
When summoned, the summoner can choose between several different types of spirits. Each have their own abilities, advantages, and drawbacks.
Standard
Devastating close combat attacks and high damage resist. Can punch through walls. No special powers.
Chaos
Ignites mobs on touch. teleports them at random on attack. Automatically extinguishes the user if they catch fire.
Ranged
Has two modes. Ranged: Extremely weak, highly spammable projectile attack. Scout: Can not attack, but can move through walls. Can lay surveillance snares in either mode.
Support
Has two modes. Combat: Medium power attacks and damage resist. Healer: Attacks heal damage, but low damage resist and slow movemen. Can deploy a bluespace beacon and warp targets to it (including the user) in either mode.
Explosive
High damage resist and medium power attack. Can turn any object into a bomb, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered.
Jobs on /tg/station | |
Command | Captain, Head of Personnel |
Security | Head of Security, Security Officer, Warden, Detective |
Engineering | Chief Engineer, Station Engineer, Atmospheric Technician |
Science | Research Director, Scientist, Roboticist |
Medical | Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist |
Service | Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator |
Civilian | Quartermaster, Cargo Technician, Shaft Miner, Assistant, Lawyer |
Non-human | AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost |
Antagonists | Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters |
Special | CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role |