* Click the build dropdown at the top, and click compile. This may take a minute.
* Click the build dropdown at the top, and click compile. This may take a minute.
* Once compiled, run the resulting BYOND executable (.dmb) as you would normally.
* Once compiled, run the resulting BYOND executable (.dmb) as you would normally.
==Issue Tracker==
No issues currently, report any or give feedback [http://forums.nanotrasen.com/viewtopic.php?f=16&t=12512 here].
==Planned Changes==
*Add the [[Doppler Array]] to toxins.
*Move the AI core to security, and the AI upload to where the teleporter is at the moment
*Move the teleporter to where the AI is now, with a ready-room and other interesting features.
Line 176:
Line 186:
* Remade the AI upload foyer so servers are not doubled unnecessarily.
* Remade the AI upload foyer so servers are not doubled unnecessarily.
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==Issue Tracker==
There are no noted bugs currently. Give feedback [http://forums.nanotrasen.com/viewtopic.php?f=16&t=12512 here] if you see a problem or want something changed.
==Future Plans==
Revision as of 13:12, 11 August 2013
About
MetaStation is a largely complete work-in-progress map available in the /tg/ code as an alternative to the default map. MetaStation was previously run on Badger, and is now the defualt map on the second official /tg/ server, [byond://game.ss13.eu:2337 Philip]. It has been play-tested quite extensively and has been generally well received. Due to this play-testing, it is now largely bug free, and most feedback revolves around gameplay changes and balancing. Please give any feedback you may have in this thread, and rest assured that the map is regularly updated according to such feedback.
Points to note are that:
It is more open, so attacks in public are harder to get away with.
It has a much larger maintenance system, useful for stealthier tactics.
There are in-game maps on the walls of the station to help you find your way.
The AI is in a more vulnerable position, but is directly adjacent to security for some protection.
It feels significantly larger than the default map, and plays best with a population of at least 30 or so.
The escape shuttle is larger, with a cargo hold to encourage players to bring any new or valuable equipment back to CentComm.
All roles which have maintenance access around their department now have access to the nearest hallway's maintenance door, too.
Most rooms and departments are largely as they are in the vanilla-/tg/ map, but rearranged to keep things fresh.
All other z-levels are the same as vanilla.
The most up to date information about MetaStation can be found in in this thread on the /tg/ forums.
The latest version committed is MetaStation v34D.dmm, uploaded on 08-08-13.
How to Use
Using MetaStation isn't too complicated, but does require recompiling the code. In future this may be easier, but for now:
Don't host the game whilst making these changes.
Open tgstation.dme
Select the files tab on the top left of the screen
Expand the 'maps' folder in the file tree.
Untick tgstation.2.1.2 or other current map, and tick the latest MetaStation map present.
Click the build dropdown at the top, and click compile. This may take a minute.
Once compiled, run the resulting BYOND executable (.dmb) as you would normally.
Issue Tracker
No issues currently, report any or give feedback here.