Items
{{#if:Cable Coil|}}
{{#if:|
{{#if:|CableCoils.png| }} Cable Coil
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Found in: Nearly everywhere Used for: Laying electrical wires, building things that use electricity Strategy: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
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Description
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{{{contents}}}
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Almost all machines require wires, including the singularity engine. Make sure you don't touch wires on the ground without insulated gloves.
By right clicking, you can turn the wires into ghetto restraints that will tie someone down for 30 seconds. Comes in many fun colors.
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| {{#if:Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.|
{{#if:|CableCoils.png| }} Cable Coil
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Found in: Nearly everywhere Used for: Laying electrical wires, building things that use electricity Strategy: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
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Description
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{{#if:Almost all machines require wires, including the singularity engine. Make sure you don't touch wires on the ground without insulated gloves.
By right clicking, you can turn the wires into ghetto restraints that will tie someone down for 30 seconds. Comes in many fun colors.|Almost all machines require wires, including the singularity engine. Make sure you don't touch wires on the ground without insulated gloves.
By right clicking, you can turn the wires into ghetto restraints that will tie someone down for 30 seconds. Comes in many fun colors.|No description}}
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| {{#if:Laying electrical wires, building things that use electricity|
{{#if:|CableCoils.png| }} Cable Coil
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Found in: Nearly everywhere Used for: Laying electrical wires, building things that use electricity
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Description
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{{#if:Almost all machines require wires, including the singularity engine. Make sure you don't touch wires on the ground without insulated gloves.
By right clicking, you can turn the wires into ghetto restraints that will tie someone down for 30 seconds. Comes in many fun colors.|Almost all machines require wires, including the singularity engine. Make sure you don't touch wires on the ground without insulated gloves.
By right clicking, you can turn the wires into ghetto restraints that will tie someone down for 30 seconds. Comes in many fun colors.|No description}}
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| {{#if:Cable Coil|
{{#if:|CableCoils.png|{{#ifexist: File:CableCoils.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Power Cell|}}
{{#if:|
{{#if:|Powercell.png| }} Power Cell
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Found in: Cargo, Engineering, EVA, Tech Storage, Primary Tool Storage, R&D, Robotics Used for: Building things that use electricity Strategy: Used to power APCs, cyborgs and various electrical equipment.
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Contents
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Description
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{{{contents}}}
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Comes in four varieties:
- Standard
(1 kW)
- High-capacity
(10 kW)
- Super-capacity
(20 kW)
- Hyper-capacity
(30 kW)
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| {{#if:Used to power APCs, cyborgs and various electrical equipment.|
Description
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{{#if:Comes in four varieties:
- Standard
(1 kW)
- High-capacity
(10 kW)
- Super-capacity
(20 kW)
- Hyper-capacity
(30 kW)|Comes in four varieties:
- Standard
(1 kW)
- High-capacity
(10 kW)
- Super-capacity
(20 kW)
- Hyper-capacity
(30 kW)|No description}}
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| {{#if:Building things that use electricity|
Description
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{{#if:Comes in four varieties:
- Standard
(1 kW)
- High-capacity
(10 kW)
- Super-capacity
(20 kW)
- Hyper-capacity
(30 kW)|Comes in four varieties:
- Standard
(1 kW)
- High-capacity
(10 kW)
- Super-capacity
(20 kW)
- Hyper-capacity
(30 kW)|No description}}
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| {{#if:Power Cell|
{{#if:|Powercell.png|{{#ifexist: File:Powercell.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Plasma Tank|}}
{{#if:|
{{#if:|Plasma_tank.png| }} Plasma Tank
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Found in: Tank dispensers Used for: Used for the Singularity Engine and bomb making. Strategy: Handle with care.
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Contents
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Description
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{{{contents}}}
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Used by Engineers for radiation collection from the Singularity Engine, by Scientists for bombs, and your typical scoundrel for lightning fires with a flamethrower or releasing toxins into the air, plasma is the most hunted resource by NanoTrasen. It's the reason you are here.
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| {{#if:Handle with care.|
Description
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{{#if:Used by Engineers for radiation collection from the Singularity Engine, by Scientists for bombs, and your typical scoundrel for lightning fires with a flamethrower or releasing toxins into the air, plasma is the most hunted resource by NanoTrasen. It's the reason you are here.|Used by Engineers for radiation collection from the Singularity Engine, by Scientists for bombs, and your typical scoundrel for lightning fires with a flamethrower or releasing toxins into the air, plasma is the most hunted resource by NanoTrasen. It's the reason you are here.|No description}}
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| {{#if:Used for the Singularity Engine and bomb making.|
Description
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{{#if:Used by Engineers for radiation collection from the Singularity Engine, by Scientists for bombs, and your typical scoundrel for lightning fires with a flamethrower or releasing toxins into the air, plasma is the most hunted resource by NanoTrasen. It's the reason you are here.|Used by Engineers for radiation collection from the Singularity Engine, by Scientists for bombs, and your typical scoundrel for lightning fires with a flamethrower or releasing toxins into the air, plasma is the most hunted resource by NanoTrasen. It's the reason you are here.|No description}}
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| {{#if:Plasma Tank|
{{#if:|Plasma_tank.png|{{#ifexist: File:Plasma_tank.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
Tools
{{#if:Crowbar|}}
{{#if:|
{{#if:|Crowbar.png| }} Crowbar
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Found in: Nearly everywhere Used for: Opening airlocks, breaking things. Strategy: If the power goes out on the station, you will need a crowbar to open doors. Otherwise its just for breaking things.
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Description
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{{{contents}}}
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The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.
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| {{#if:If the power goes out on the station, you will need a crowbar to open doors. Otherwise its just for breaking things.|
{{#if:|Crowbar.png| }} Crowbar
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Found in: Nearly everywhere Used for: Opening airlocks, breaking things. Strategy: If the power goes out on the station, you will need a crowbar to open doors. Otherwise its just for breaking things.
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Description
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The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.|No description}}
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| {{#if:Opening airlocks, breaking things.|
{{#if:|Crowbar.png| }} Crowbar
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Found in: Nearly everywhere Used for: Opening airlocks, breaking things.
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Description
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The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.|No description}}
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| {{#if:Crowbar|
{{#if:|Crowbar.png|{{#ifexist: File:Crowbar.png| }}|no image}}
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{{#if:Screwdriver|}}
{{#if:|
{{#if:|Screwdriver tool.png| }} Screwdriver
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Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics Used for: Construction and deconstruction Strategy: Almost every machine requires a screwdriver to build it or take it apart.
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Contents
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Description
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{{{contents}}}
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A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.
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| {{#if:Almost every machine requires a screwdriver to build it or take it apart.|
Description
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A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.|No description}}
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| {{#if:Construction and deconstruction|
Description
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A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.|No description}}
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| {{#if:Screwdriver|
{{#if:|Screwdriver tool.png|{{#ifexist: File:Screwdriver tool.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Wirecutters|}}
{{#if:|
{{#if:|Wirecutters.png| }} Wirecutters
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Found in: Auxiliary Tool Storage, Engineering, EVA, Tech Storage, Primary Tool Storage, R&D, Robotics Used for: Removing wires Strategy: One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves.
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Contents
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Description
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{{{contents}}}
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More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to destroy grille in two hits.
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| {{#if:One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves.|
Description
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More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to destroy grille in two hits.|No description}}
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| {{#if:Removing wires|
Description
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More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to destroy grille in two hits.|No description}}
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| {{#if:Wirecutters|
{{#if:|Wirecutters.png|{{#ifexist: File:Wirecutters.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Wrench|}}
{{#if:|
{{#if:|Wrench.png| }} Wrench
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Found in: Nearly everywhere Used for: Deconstruction, attaching bolts Strategy: Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
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Contents
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Description
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{{{contents}}}
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This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.
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| {{#if:Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.|
{{#if:|Wrench.png| }} Wrench
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Found in: Nearly everywhere Used for: Deconstruction, attaching bolts Strategy: Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
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Description
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This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.|No description}}
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| {{#if:Deconstruction, attaching bolts|
{{#if:|Wrench.png| }} Wrench
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Found in: Nearly everywhere Used for: Deconstruction, attaching bolts
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Description
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This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.|No description}}
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| {{#if:Wrench|
{{#if:|Wrench.png|{{#ifexist: File:Wrench.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Welding Tool|}}
{{#if:|
{{#if:|Welder.png| }} Welding Tool
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Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics Used for: Sealing airlocks, construction and deconstruction. Fighting aliens. Strategy: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
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Contents
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Description
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{{{contents}}}
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A must have for engineers. Any modifications you make to the station will require this tool. You can get an industrial version with double fuel capacity from a hacked vending machine or Cargo, but you cannot store it in a belt. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion.
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| {{#if:You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.|
{{#if:|Welder.png| }} Welding Tool
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Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics Used for: Sealing airlocks, construction and deconstruction. Fighting aliens. Strategy: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
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Description
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{{#if:A must have for engineers. Any modifications you make to the station will require this tool. You can get an industrial version with double fuel capacity from a hacked vending machine or Cargo, but you cannot store it in a belt. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion.|A must have for engineers. Any modifications you make to the station will require this tool. You can get an industrial version with double fuel capacity from a hacked vending machine or Cargo, but you cannot store it in a belt. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion.|No description}}
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| {{#if:Sealing airlocks, construction and deconstruction. Fighting aliens.|
Description
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{{#if:A must have for engineers. Any modifications you make to the station will require this tool. You can get an industrial version with double fuel capacity from a hacked vending machine or Cargo, but you cannot store it in a belt. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion.|A must have for engineers. Any modifications you make to the station will require this tool. You can get an industrial version with double fuel capacity from a hacked vending machine or Cargo, but you cannot store it in a belt. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion.|No description}}
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| {{#if:Welding Tool|
{{#if:|Welder.png|{{#ifexist: File:Welder.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Multitool|}}
{{#if:|
{{#if:|Multitool.png| }} Multitool
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Found in: Cargo, Engineering, EVA, Maintenance, Tech Storage, Primary Tool Storage, Robotics Used for: Hacking Strategy: Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.
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Contents
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Description
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{{{contents}}}
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Used for hacking Airlocks, APCs, Auto-lathes, Mule-bots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.
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| {{#if:Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.|
Description
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{{#if:Used for hacking Airlocks, APCs, Auto-lathes, Mule-bots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.|Used for hacking Airlocks, APCs, Auto-lathes, Mule-bots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.|No description}}
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| {{#if:Hacking|
Description
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{{#if:Used for hacking Airlocks, APCs, Auto-lathes, Mule-bots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.|Used for hacking Airlocks, APCs, Auto-lathes, Mule-bots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.|No description}}
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| {{#if:Multitool|
{{#if:|Multitool.png|{{#ifexist: File:Multitool.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Analyzer|}}
{{#if:|
{{#if:|Analyzer.png| }} Analyzer
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Found in: Toolboxes Used for: Scanning the air Strategy: If you ever needed a complex readout about your current atmosphere, this is the tool for you.
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Contents
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Description
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{{{contents}}}
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Made practically worthless by the PDA air scanner.
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| {{#if:If you ever needed a complex readout about your current atmosphere, this is the tool for you.|
{{#if:|Analyzer.png| }} Analyzer
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Found in: Toolboxes Used for: Scanning the air Strategy: If you ever needed a complex readout about your current atmosphere, this is the tool for you.
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Description
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Made practically worthless by the PDA air scanner.|No description}}
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| {{#if:Scanning the air|
{{#if:|Analyzer.png| }} Analyzer
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Found in: Toolboxes Used for: Scanning the air
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Description
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Made practically worthless by the PDA air scanner.|No description}}
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| {{#if:Analyzer|
{{#if:|Analyzer.png|{{#ifexist: File:Analyzer.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:T-Ray Scanner|}}
{{#if:|
{{#if:|t-ray.gif| }} T-ray Scanner
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Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics Used for: Seeing under floor tiles Strategy: If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.
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Contents
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Description
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{{{contents}}}
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Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, and make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.
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| {{#if:If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.|
Description
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Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, and make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.|No description}}
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| {{#if:Seeing under floor tiles|
Description
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Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, and make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.|No description}}
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| {{#if:T-ray Scanner|
{{#if:|t-ray.gif|{{#ifexist: File:t-ray.gif| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
Equipment
{{#if:SMES Cell|}}
{{#if:|
{{#if:|SMES_Charging.gif| }} SMES Cell
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Found in: Engineering, Solars, AI Chamber, Mining Station Used for: Storing and distributing power Strategy: Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
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Contents
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Description
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{{{contents}}}
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Huge, immovable cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
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| {{#if:Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!|
{{#if:|SMES_Charging.gif| }} SMES Cell
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Found in: Engineering, Solars, AI Chamber, Mining Station Used for: Storing and distributing power Strategy: Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
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Description
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{{#if:Huge, immovable cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.|Huge, immovable cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.|No description}}
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| {{#if:Storing and distributing power|
Description
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{{#if:Huge, immovable cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.|Huge, immovable cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.|No description}}
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| {{#if:SMES Cell|
{{#if:|SMES_Charging.gif|{{#ifexist: File:SMES_Charging.gif| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Tank Storage Unit|}}
{{#if:|
{{#if:|Tank_Dispenser.png| }} Tank Storage Unit
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Found in: Engineering, Atmospherics, Mining Station, E.V.A., Toxins Used for: Distributing air and plasma to those who need it Strategy: Just choose what you need
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Contents
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Description
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{{{contents}}}
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Immovable dispenser filled with 10 oxygen tanks and 10 plasma tanks (except the ones located in E.V.A. and Mining Station have only oxygen tanks).
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| {{#if:Just choose what you need|
Description
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{{#if:Immovable dispenser filled with 10 oxygen tanks and 10 plasma tanks (except the ones located in E.V.A. and Mining Station have only oxygen tanks).|Immovable dispenser filled with 10 oxygen tanks and 10 plasma tanks (except the ones located in E.V.A. and Mining Station have only oxygen tanks).|No description}}
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| {{#if:Distributing air and plasma to those who need it|
Description
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{{#if:Immovable dispenser filled with 10 oxygen tanks and 10 plasma tanks (except the ones located in E.V.A. and Mining Station have only oxygen tanks).|Immovable dispenser filled with 10 oxygen tanks and 10 plasma tanks (except the ones located in E.V.A. and Mining Station have only oxygen tanks).|No description}}
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| {{#if:Tank Storage Unit|
{{#if:|Tank_Dispenser.png|{{#ifexist: File:Tank_Dispenser.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:APC|}}
{{#if:|
{{#if:|APC2.gif| }} APC Area Power Controller
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Found in: Every room with power Used for: Controlling the power for a sector on the station. Strategy: Have engineering access, swipe your ID on it to unlock it and choose your action.
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Contents
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Description
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{{{contents}}}
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Actions available on the APC:
Main Breaker: On/Off - Toggles power to the room
Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
Lighting: Auto/On/Off - Toggles power to lighting in the area.
Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
Cover Lock: Engaged/Disengaged: Provides a cover to protect the battery.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low (<20 %) in this order: Equipment, Lighting, Environment.
Replacing the APC's Battery
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
- Swipe your ID and unlock the interface.
- Open the panel and disengage the cover lock.
- Use a crowbar on the APC to open the cover.
- Take the battery out with a free hand and then place in the new one.
- Close the cover again with your crowbar, re-engage the cover lock and swipe your ID to secure the interface.
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| {{#if:Have engineering access, swipe your ID on it to unlock it and choose your action.|
{{#if:|APC2.gif| }} APC Area Power Controller
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Found in: Every room with power Used for: Controlling the power for a sector on the station. Strategy: Have engineering access, swipe your ID on it to unlock it and choose your action.
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Description
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{{#if:Actions available on the APC:
Main Breaker: On/Off - Toggles power to the room
Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
Lighting: Auto/On/Off - Toggles power to lighting in the area.
Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
Cover Lock: Engaged/Disengaged: Provides a cover to protect the battery.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low (<20 %) in this order: Equipment, Lighting, Environment.
Replacing the APC's Battery
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
- Swipe your ID and unlock the interface.
- Open the panel and disengage the cover lock.
- Use a crowbar on the APC to open the cover.
- Take the battery out with a free hand and then place in the new one.
- Close the cover again with your crowbar, re-engage the cover lock and swipe your ID to secure the interface.|Actions available on the APC:
Main Breaker: On/Off - Toggles power to the room
Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
Lighting: Auto/On/Off - Toggles power to lighting in the area.
Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
Cover Lock: Engaged/Disengaged: Provides a cover to protect the battery.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low (<20 %) in this order: Equipment, Lighting, Environment.
Replacing the APC's Battery
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
- Swipe your ID and unlock the interface.
- Open the panel and disengage the cover lock.
- Use a crowbar on the APC to open the cover.
- Take the battery out with a free hand and then place in the new one.
- Close the cover again with your crowbar, re-engage the cover lock and swipe your ID to secure the interface.|No description}}
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| {{#if:Controlling the power for a sector on the station.|
{{#if:|APC2.gif| }} APC Area Power Controller
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Found in: Every room with power Used for: Controlling the power for a sector on the station.
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Description
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{{#if:Actions available on the APC:
Main Breaker: On/Off - Toggles power to the room
Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
Lighting: Auto/On/Off - Toggles power to lighting in the area.
Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
Cover Lock: Engaged/Disengaged: Provides a cover to protect the battery.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low (<20 %) in this order: Equipment, Lighting, Environment.
Replacing the APC's Battery
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
- Swipe your ID and unlock the interface.
- Open the panel and disengage the cover lock.
- Use a crowbar on the APC to open the cover.
- Take the battery out with a free hand and then place in the new one.
- Close the cover again with your crowbar, re-engage the cover lock and swipe your ID to secure the interface.|Actions available on the APC:
Main Breaker: On/Off - Toggles power to the room
Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
Lighting: Auto/On/Off - Toggles power to lighting in the area.
Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
Cover Lock: Engaged/Disengaged: Provides a cover to protect the battery.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low (<20 %) in this order: Equipment, Lighting, Environment.
Replacing the APC's Battery
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
- Swipe your ID and unlock the interface.
- Open the panel and disengage the cover lock.
- Use a crowbar on the APC to open the cover.
- Take the battery out with a free hand and then place in the new one.
- Close the cover again with your crowbar, re-engage the cover lock and swipe your ID to secure the interface.|No description}}
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| {{#if:APC
Area Power Controller|
{{#if:|APC2.gif|{{#ifexist: File:APC2.gif| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Cell Charger|}}
{{#if:|
{{#if:|cellcharger.png| }} Cell Charger
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Found in: Cargo, Engineering, Primary Tool Storage, R&D, Robotics Used for: Recharging power cells Strategy: Place power cells into these to charge them up
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Contents
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Description
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{{{contents}}}
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These will drain power directly from the room's APC unit to fill power cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.
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| {{#if:Place power cells into these to charge them up|
Description
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These will drain power directly from the room's APC unit to fill power cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.|No description}}
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| {{#if:Recharging power cells|
Description
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These will drain power directly from the room's APC unit to fill power cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.|No description}}
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| {{#if:Cell Charger|
{{#if:|cellcharger.png|{{#ifexist: File:cellcharger.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}