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Research & Development
R&D (not to be confused with the RD) consists of scientists spending research points on a tech web to unlock technology that can be used for various departments.
Essentially this means that a scientist in this modern world doesn't actually have to know any of the concepts he's working with; it's all about pressing science buttons and playing with the resulting toys! Ain't life grand?
How 2 Gain More Points: 4 Dummies
Ballmer Peak
DRINK ALCOHOL GODDAMNIT. If you drink juuuust the right amount of alcohol, you can research new technologies faster. However, if you drink too much alcohol, you research new technologies slower. As a scientist, instead of slurring, you start shouting out phrases from the pool below. Some of these phrases signify good blood alcohol levels, some of them signify pretty damn unhealthy blood alcohol levels.
Ballmer Phrases: The Good Sayings (indication that you've drank enough alcohol to get that sweet tech boost)
Hey guys, what if we rolled out a bluespace wiring system so mice can't destroy the powergrid anymore?
Hear me out here. What if, and this is just a theory, we made R&D controllable from our PDAs?
I'm thinking we should roll out a git repository for our research under the AGPLv3 license so that we can share it among the other stations freely.
I dunno about you guys, but IDs and PDAs being separate is clunky as fuck. Maybe we should merge them into a chip in our arms? That way they can't be stolen easily.
Why the fuck aren't we just making every pair of shoes into galoshes? We have the technology.
Windows ME Phrases: The Bad Sayings (indication that you've drank too much alcohol, please don't do RnD)
Yo man, what if, we like, uh, put a webserver that's automatically turned on with default admin passwords into every PDA?
So like, you know how we separate our codebase from the master copy that runs on our consumer boxes? What if we merged the two and undid the separation between codebase and server?
Dude, radical idea: H.O.N.K mechs but with no bananium required.
Best idea ever: Disposal pipes instead of hallways.
Go look at the main article. Tinker around with it, it'll generate tech points with each good reaction.
Tech Webs
Research points are generated at a static rate by the R&D Network (albeit more research points can be generate by the E.X.P.E.R.I-MENTOR) and can be spent on Technology Nodes at the console.
This is what your console will look like at the start of the round.
Simply click into any of the technologies to see what it requires and what it unlocks.
The number next to each technology represents its cost.
To unlock a technology, click the cost to spend your research points on it.
The console will update the screen to reflect your new research and send out a notification in chat.
For new scientists, you should strongly consider aiming for Advanced Bluespace Research and Advanced Mining Technology.
This will give mining the tools needed to bring back much more ore to fund science projects.
Certain round circumstances may call for different research early on, talk to your fellow scientists!
The progression is not linear and many research options require multiple pre-requisite technologies.
To assist in understanding: provided below is a diagram.
Deconstruction
Deconstruction is done through the Destructive Analyzer:
Sync the Destructive Analyzer to the research computer if it's not synced.
Insert an item into it.
Use the computer.
The computer will show you the name of the object, if it unlocks any tech nodes, and how many materials you get from deconstruction.
The Destructive Analyzer will recover a portion of the materials contained inside scanned items and transfer it to a connected protolathe. Upgrading it will increase the amount recovered.
All machines are composed of components. There are better versions of many components, attained through research. They are organized in 4 tiers, and upgrading the tier of a machine's components will have different effects for each machine.
Without minerals, you can achieve up to tier 2-3; to go further you'll require ores for production.
Stock Parts
Tier 1
Tier 2
Tier 3
Tier 4
Usual Effect
Micro-Manipulator
Nano-Manipulator
Pico-Manipulator
Femto-Manipulator
Improves speed and efficiency.
Basic Matter Bin
Advanced Matter Bin
Super Matter Bin
Bluespace Matter Bin
Improves capacity.
Basic Micro-Laser
High-Power Micro-Laser
Ultra-High-Power Micro-Laser
Quad-Ultra Micro-Laser
Improves speed and efficiency.
Basic Scanning Module
Advanced Scanning Module
Phasic Scanning Module
Triphasic Scanning Module
Improves scanning precision.
Basic Capacitor
Advanced Capacitor
Super Capacitor
Quadratic Capacitor
Improves power efficiency.
Once you unlock advanced components, people around the station will probably want you to upgrade the machinery. The process is simple.
Screwdriver on the machine.
Crowbar on the machine.
Take the board and re-insert it into machine.
Insert parts you want to use.
Screwdriver.
Alternately, you can use RPED (Rapid Part Exchange Device):
Load RPED with parts.
Screwdriver on the machine.
Click on it with RPED.
Screwdriver again.
Alternatively, you can use the even more advanced Bluespace Rapid Part Exchange Device
From here on this guide is basically worthless on tgstation, as it has been entirely replaced by the new system. It'll be updated... eventually
Protolathe
The Protolathe requires materials such as metal, glass and mineable minerals, each sheet gives 2000 units when inserted into a Protolathe. It allows you to build objects such as stock parts, mining equipment, power cells and many more. Weaponry can also be built, but will require a firing pin from the armory, the RD's locker or ordered from cargo, if you wish to use it for combat.
Building 5 or 10 of the same item is faster than building it one at a time for 10 times; if you need lots of a particular item, mass produce them!
Some items may also require chems. Just pour them into the Protolathe to insert them.
WT-550 Auto Gun Armor Piercing Magazine (4.6×30mm AP)
Ballistic Weaponry
Yes
6000
600
WT-550 Auto Gun Incendiary Magazine (4.6×30mm IC)
Ballistic Weaponry
Yes
6000
1000
600
Stun Shell
Electric Weapons
Yes
200
Unloaded Technological Shell
Technological Shells
Yes
Yes
1000
200
Universal Suppressor
Illegal Technology
Yes
2000
500
One-Point Bluespace-Gravitational Manipulator
One-point Bluespace-gravitational Manipulator
Yes
12000
12000
8000
8000
3000
3000
Mining Drill
Mining Technology
Yes
6000
1000
Diamond Mining Drill
Advanced Mining Technology
Yes
6000
1000
2000
Plasma Cutter
Advanced Mining Technology
Yes
1500
500
400
Advanced Plasma Cutter
Advanced Mining Technology
Yes
3000
1000
2000
500
Sonic Jackhammer
Advanced Mining Technology
Yes
6000
2000
2000
6000
Kinetic Accelerator Damage Mod
Mining Technology
Yes
8000
1500
1500
1000
Kinetic Accelerator Cooldown Mod
Mining Technology
Yes
8000
1500
1500
1000
Kinetic Accelerator Range Mod
Mining Technology
Yes
8000
1500
1500
1000
Kinetic Accelerator Mining AoE Mod
Advanced Mining Technology
Yes
8000
1500
2000
2000
2000
Kinetic Accelerator Trigger Guard Mod
Mining Technology
Yes
8000
1500
1500
1000
Upgraded Resonator
Mining Technology
Yes
4000
1500
1000
1000
Tracking Beacon
Basic Bluespace Theory
Yes
Yes
Yes
Yes
150
100
GPS Device
Applied Bluespace Research
Yes
Yes
Yes
500
1000
Bag of Holding
Advanced Bluespace Research
Yes
3000
250
1500
2000
Mining Satchel of Holding
Applied Bluespace Research
Yes
250
500
Artificial Bluespace Crystal
Advanced Bluespace Research
Yes
1500
1500
Health Scanner HUD
Integrated HUDs
Yes
500
500
Night Vision Health Scanner HUD
Night Vision Technology
Yes
600
600
350
1000
Security HUD
Integrated HUDs
Yes
500
500
Night Vision Security HUD
Night Vision Technology
Yes
600
600
350
1000
Diagnostic HUD
Advanced Engineering or Integrated HUDs
Yes
500
500
Night Vision Diagnostic HUD
Night Vision Technology
Yes
600
600
300
1000
Welding Gas Mask
Industrial Engineering
Yes
Yes
3000
1000
Portable Seed Extractor
Botanical Engineering
Yes
1000
400
Air Horn
Clown Technology
Yes
Yes
Yes
Yes
Yes
Yes
4000
Optical Meson Scanners
Industrial Engineering
Yes
Yes
500
500
Night Vision Optical Meson Scanners
Night Vision Technology
Yes
Yes
600
600
350
1000
Optical T-Ray Scanners
Electromagnetic Theory
Yes
500
500
Engineering Scanner Goggles
Advanced Engineering
Yes
500
500
100
Night Vision Goggles
Night Vision Technology
Yes
Yes
600
600
350
1000
Science Goggles
Integrated HUDs
Yes
500
500
Magnetic Boots
Advanced Engineering
Yes
4500
1500
2500
Advanced Mop
Advanced Sanitation Technology
Yes
2500
200
Trashbag of Holding
Advanced Sanitation Technology
Yes
1500
1500
250
Floor Buffer Upgrade
Advanced Sanitation Technology
Yes
3000
200
Holographic Sign Projector
Electromagnetic Theory
Yes
2000
1000
Experimental Welding Tool
Experimental Tools
Yes
Yes
1000
500
1500
200
Alien Alloy
Alien Technology
Yes
Yes
4000
4000
Circuit Imprinter
The Circuit Imprinter requires acid, glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.
Circuits cost 1000 glass and 20 acid each, becoming cheaper with upgrades.
Circuit Imprinter Manufacturing List
Board
Type
Materials
Engineering
Plasma
Power
Bluespace
Biological
Combat
EMP
Data
Illegal
Security
Computer
2
2
AI Core
AI Core
3
AI Upload
Computer
4
5
Cyborg Upload
Computer
4
5
Medical Records
Computer
2
2
Operating Computer
Computer
3
2
PanD.E.M.I.C. 2200
Computer
3
3
DNA Machine
Computer
2
2
Communications
Computer
3
3
ID Console
Computer
3
Crew monitoring computer
Computer
2
2
3
Teleporter Console
Computer
4
3
3
Security Records Console
Computer
2
2
Atmosphere Alert
Computer
2
Atmospheric Monitor
Computer
2
Robotics Control Console
Computer
4
Cloning Machine Console
Computer
3
4
Clone Pod
Machine
3
4
Cloning Scanner
Machine
3
4
Limb Grower
Machine
2
3
Battle Arcade Machine
Computer
1
Orion Trail Arcade Machine
Computer
2
Slot Machine
Computer
1
Power Monitor
Computer
2
2
Solar Control
Computer
2
2
Prisoner Management Console
Computer
2
Exosuit Control Console
Computer
3
Mech Bay Power Control Console
Computer
3
3
R&D Console
Computer
4
Supply Request Console
Computer
2
Supply Shuttle Console
Computer
3
Outpost Status Display
Computer
2
Telecommunications Monitoring Console
Computer
2
3
3
Telecommunications Server Monitoring Console
Computer
2
3
3
Messaging Monitor Console
Computer
5
Telecommunications Traffic Control Console
Computer
3
Telepad Control Console Board
Computer
4
3
3
AI Integrity Restorer
Computer
3
4
Library Console
Computer
1
Safeguard
AI Module
3
3
100
OneHuman
AI Module
4
6
100
ProtectStation
AI Module
4
5
100
Quarantine
AI Module
4
2
3
100
OxygenIsToxicToHumans
AI Module
4
2
4
100
Freeform
AI Module
4
5
100
Reset
AI Module
6
4
100
Remove Law
AI Module
5
5
100
Purge
AI Module
6
5
100
Freeform
AI Core Module
6
6
100
Asimov
AI Core Module
5
3
100
P.A.L.A.D.I.N.
AI Core Module
5
5
100
T.Y.R.A.N.T.
AI Core Module
5
5
2
100
Corporate
AI Core Module
5
5
100
Default
AI Core Module
5
5
100
Subspace Receiver
Machine
2
1
2
Bus Mainframe
Machine
2
2
Hub Mainframe
Machine
2
2
Relay Mainframe
Machine
2
2
2
Processor Unit
Machine
2
2
Server Mainframe
Machine
2
2
Subspace Broadcaster
Machine
2
2
APLU "Ripley" Central Control module
Mech
2
APLU "Ripley" Peripherals Control module
Mech
2
"Odysseus" Central Control module
Mech
3
3
3
"Odysseus" Peripherals Control module
Mech
3
3
3
"Gygax" Central Control module
Mech
4
3
4
"Gygax" Peripherals Control module
Mech
4
3
4
"Gygax" Weapons & Targeting Control module
Mech
4
4
4
"Durand" Central Control module
Mech
4
4
4
"Durand" Peripherals Control module
Mech
4
4
4
"Durand" Weapons & Targeting Control module
Mech
4
4
5
"H.O.N.K" Central Control module
Mech
3
3
"H.O.N.K" Peripherals Control module
Mech
3
3
"H.O.N.K" Weapons & Targeting Control module
Mech
3
3
"Phazon" Central Control module
Mech
6
5
6
"Phazon" Peripherals Control module
Mech
5
5
6
"Phazon" Weapons & Targeting Control module
Mech
5
5
6
SMES Board
Machine
4
5
4
Power Turbine Console Board
Computer
4
5
4
Power Compressor Board
Machine
4
5
4
Power Turbine Board
Machine
5
4
4
Emitter Board
Machine
4
5
3
Freezer/Heater Board
Machine
3
3
Space Heater Board
Machine
2
2
2
Teleportation Station Board
Machine
4
4
4
5
Teleportation Hub Board
Machine
4
5
5
3
Telepad Board
Machine
4
4
5
4
Quantum Pad Board
Machine
3
3
4
3
Sleeper Board
Machine
3
2
3
Cryotube Board
Machine
4
3
3
5
Portable Chem Dispenser Board
Machine
4
4
3
5
Chem Master Board
Machine
3
3
2
Chemical Heater Board
Machine
2
2
2
Biogenerator Board
Machine
3
3
2
Hydroponics Tray Board
Machine
2
Destructive Analyzer Board
Machine
2
2
2
E.X.P.E.R.I-MENTOR Board
Machine
2
2
2
2
Protolathe Board
Machine
2
2
Circuit Imprinter Board
Machine
2
2
R&D Server Control Console Board
Computer
3
R&D Server Board
Machine
3
Exosuit Fabricator Board
Machine
3
3
Cyborg Recharger Board
Machine
3
3
Mechbay Recharger Board
Machine
3
4
3
Microwave Board
Machine
2
2
Gibber Board
Machine
2
2
Smartfridge Board
Machine
1
Monkey Recycler Board
Machine
1
Seed Extractor Board
Machine
1
Processor Board
Machine
1
Recycler Board
Machine
2
2
AI Holopad board
Machine
1
Autolathe Board
Machine
3
3
Weapon Recharger Board
Machine
4
3
4
100
Vendor Board
Machine
1
Ore Redemption Board
Machine
2
3
2
Mining Rewards Vender Board
Machine
3
Tesla Coil Board
Machine
3
3
3
Grounding Rod Board
Machine
2
3
3
3
Plant DNA Manipulator Board
Machine
3
4
PACMAN-type Generator Board
Machine
3
3
3
2
SUPERPACMAN-type Generator Board
Machine
4
4
3
MRSPACMAN-type Generator Board
Machine
5
4
5
3
Exosuit Fabricator
Robotics starts with two of these. This machine will build everything a roboticist needs to do his job, aside from circuits. To update its research levels:
Sync the R&D Research Console.
Sync the Robotics Research Console.
Sync the Exosuit Fabricator.
Can be used directly, without the Research Console.
Items available from the start:
Exosuit Fabricator Round-Start Manufacturing List
Icon
Item
List
Cyborg endoskeleton
Cyborg
15000
Cyborg torso
Cyborg
40000
Cyborg head
Cyborg
5000
Cyborg left arm
Cyborg
10000
Cyborg right arm
Cyborg
10000
Cyborg left leg
Cyborg
10000
Cyborg right leg
Cyborg
10000
Ripley chassis
Ripley
20000
Ripley torso
Ripley
20000
7500
Ripley left arm
Ripley
15000
Ripley right arm
Ripley
15000
Ripley left leg
Ripley
15000
Ripley right leg
Ripley
15000
Odysseus chassis
Odysseus
20000
Odysseus torso
Odysseus
12000
Odysseus head
Odysseus
6000
10000
Odysseus left arm
Odysseus
6000
Odysseus right arm
Odysseus
6000
Odysseus left leg
Odysseus
7000
Odysseus right leg
Odysseus
7000
Gygax chassis
Gygax
20000
Gygax torso
Gygax
20000
10000
2000
Gygax head
Gygax
10000
5000
2000
Gygax left arm
Gygax
15000
1000
Gygax right arm
Gygax
15000
1000
Gygax left leg
Gygax
15000
2000
Gygax right leg
Gygax
15000
2000
Gygax armor plates
Gygax
15000
10000
10000
Durand chassis
Durand
25000
Durand torso
Durand
25000
10000
10000
Durand head
Durand
10000
15000
2000
Durand left arm
Durand
10000
4000
Durand right arm
Durand
10000
4000
Durand left leg
Durand
15000
4000
Durand right leg
Durand
15000
4000
Durand armor plates
Durand
30000
25000
20000
H.O.N.K. chassis
H.O.N.K.
20000
10000
H.O.N.K. torso
H.O.N.K.
20000
10000
5000
H.O.N.K. head
H.O.N.K.
10000
5000
5000
H.O.N.K. left arm
H.O.N.K.
15000
5000
H.O.N.K. right arm
H.O.N.K.
15000
5000
H.O.N.K. left leg
H.O.N.K.
20000
5000
H.O.N.K. right leg
H.O.N.K.
20000
5000
Hydraulic clamp
Exosuit Equip
10000
Exosuit drill
Exosuit Equip
10000
Exosuit extinguisher
Exosuit Equip
10000
Cable layer
Exosuit Equip
10000
Plasma Generator
Exosuit Equip
10000
1000
5000
2000
Firefighter chassis
Exosuit Equip
20000
Exosuit plasma converter
Exosuit Equip
10000
1000
500
Mousetrap mortar
Exosuit Equip
20000
5000
Banana mortar
Exosuit Equip
20000
5000
HoNkER BlAsT 5000
Exosuit Equip
20000
10000
Cyborg module reset board
Borg Upgr
10000
Cyborg reclassification board
Borg Upgr
35000
Cyborg emergency reboot module
Borg Upgr
60000
5000
Exosuit tracking beacon
Misc
500
Reseachable items:
(Note: Bananium is not used and skipped from the table.)
Exosuit Fabricator Researchable Manufacturing List