Medical items. Used to usually heal people.
Items
Diagnostics
The items for diagnosing the patient.
{{#if:Health Analyzer|}}
{{#if:|
{{#if:|Healthanalyzer.png|}} Health Analyzer
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Found in: Medical Storage, O2 Emergency Lockers all over the station Used for: Determining the patient's damage Strategy: Use it on your patient and see readings
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Contents
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Description
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{{{contents}}}
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Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
- Overall health percentage
- Damage Type
- Blood Type
- Medical ID
- Temperature
- Infection warning (only appears if there is one)
An ideal reading:
Analyzing Results for [Character Name]:
Overall Status: 100% healthy
Damage Specifics: 0-0-0-0
Key: Suffocation/Toxin/Burns/Brute
Body Temperature: 34.3943°C (93.91°F)
Localized Damage, Burn/Brute:
Limbs are OK.
Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Subject
burn injury status O.K | Subject brute-force injury status O.K
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| {{#if:Use it on your patient and see readings|
{{#if:|Healthanalyzer.png|}} Health Analyzer
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Found in: Medical Storage, O2 Emergency Lockers all over the station Used for: Determining the patient's damage Strategy: Use it on your patient and see readings
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Description
|
{{#if:Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
- Overall health percentage
- Damage Type
- Blood Type
- Medical ID
- Temperature
- Infection warning (only appears if there is one)
An ideal reading:
Analyzing Results for [Character Name]:
Overall Status: 100% healthy
Damage Specifics: 0-0-0-0
Key: Suffocation/Toxin/Burns/Brute
Body Temperature: 34.3943°C (93.91°F)
Localized Damage, Burn/Brute:
Limbs are OK.
Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Subject
burn injury status O.K | Subject brute-force injury status O.K|Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
- Overall health percentage
- Damage Type
- Blood Type
- Medical ID
- Temperature
- Infection warning (only appears if there is one)
An ideal reading:
Analyzing Results for [Character Name]:
Overall Status: 100% healthy
Damage Specifics: 0-0-0-0
Key: Suffocation/Toxin/Burns/Brute
Body Temperature: 34.3943°C (93.91°F)
Localized Damage, Burn/Brute:
Limbs are OK.
Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Subject
burn injury status O.K | Subject brute-force injury status O.K|No description}}
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| {{#if:Determining the patient's damage|
{{#if:|Healthanalyzer.png|}} Health Analyzer
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Found in: Medical Storage, O2 Emergency Lockers all over the station Used for: Determining the patient's damage
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Description
|
{{#if:Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
- Overall health percentage
- Damage Type
- Blood Type
- Medical ID
- Temperature
- Infection warning (only appears if there is one)
An ideal reading:
Analyzing Results for [Character Name]:
Overall Status: 100% healthy
Damage Specifics: 0-0-0-0
Key: Suffocation/Toxin/Burns/Brute
Body Temperature: 34.3943°C (93.91°F)
Localized Damage, Burn/Brute:
Limbs are OK.
Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Subject
burn injury status O.K | Subject brute-force injury status O.K|Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
- Overall health percentage
- Damage Type
- Blood Type
- Medical ID
- Temperature
- Infection warning (only appears if there is one)
An ideal reading:
Analyzing Results for [Character Name]:
Overall Status: 100% healthy
Damage Specifics: 0-0-0-0
Key: Suffocation/Toxin/Burns/Brute
Body Temperature: 34.3943°C (93.91°F)
Localized Damage, Burn/Brute:
Limbs are OK.
Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Subject
burn injury status O.K | Subject brute-force injury status O.K|No description}}
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| {{#if:Health Analyzer|
{{#if:|Healthanalyzer.png|{{#ifexist: File:Healthanalyzer.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Pen Light|}}
{{#if:|
{{#if:|Plight.png|}} Pen Light
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Found in: Medical Storage, Genetics Used for: Determining the patient's eye condition or if the patient is alive Strategy: Toggle the light on, aim for the eyes and use on the patient
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Contents
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Description
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{{{contents}}}
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Works like a flashlight, but with a much lower brightness. Used to identify blindness and x-ray vision - to use, target a patient's eyes.
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| {{#if:Toggle the light on, aim for the eyes and use on the patient|
{{#if:|Plight.png|}} Pen Light
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Found in: Medical Storage, Genetics Used for: Determining the patient's eye condition or if the patient is alive Strategy: Toggle the light on, aim for the eyes and use on the patient
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Description
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Works like a flashlight, but with a much lower brightness. Used to identify blindness and x-ray vision - to use, target a patient's eyes.|No description}}
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| {{#if:Determining the patient's eye condition or if the patient is alive|
{{#if:|Plight.png|}} Pen Light
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Found in: Medical Storage, Genetics Used for: Determining the patient's eye condition or if the patient is alive
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Description
|
Works like a flashlight, but with a much lower brightness. Used to identify blindness and x-ray vision - to use, target a patient's eyes.|No description}}
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| {{#if:Pen Light|
{{#if:|Plight.png|{{#ifexist: File:Plight.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Mass Spectrometer|}}
{{#if:|
{{#if:|MS.png|}} Mass Spectrometer
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Found in: Medical Storage, Virology, Chemistry Used for: For seeing what reagents the patient has in their bloodstream Strategy: Draw blood from the patient with a syringe, inject the blood into the Mass Spectrometer and apply it in hand to see results
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Contents
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Description
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{{{contents}}}
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A hand-held mass spectrometer which identifies trace chemicals in a blood sample. An Advanced Mass Spectrometer also gives you information how much of the chemicals are in the blood.
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| {{#if:Draw blood from the patient with a syringe, inject the blood into the Mass Spectrometer and apply it in hand to see results|
{{#if:|MS.png|}} Mass Spectrometer
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Found in: Medical Storage, Virology, Chemistry Used for: For seeing what reagents the patient has in their bloodstream Strategy: Draw blood from the patient with a syringe, inject the blood into the Mass Spectrometer and apply it in hand to see results
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Description
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{{#if:A hand-held mass spectrometer which identifies trace chemicals in a blood sample. An Advanced Mass Spectrometer also gives you information how much of the chemicals are in the blood.|A hand-held mass spectrometer which identifies trace chemicals in a blood sample. An Advanced Mass Spectrometer also gives you information how much of the chemicals are in the blood.|No description}}
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| {{#if:For seeing what reagents the patient has in their bloodstream|
Description
|
{{#if:A hand-held mass spectrometer which identifies trace chemicals in a blood sample. An Advanced Mass Spectrometer also gives you information how much of the chemicals are in the blood.|A hand-held mass spectrometer which identifies trace chemicals in a blood sample. An Advanced Mass Spectrometer also gives you information how much of the chemicals are in the blood.|No description}}
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| {{#if:Mass Spectrometer|
{{#if:|MS.png|{{#ifexist: File:MS.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Stethoscope|}}
{{#if:|
{{#if:|Stethoscope.png|}} Stethoscope
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Found in: Medical Storage Used for: Listening to patient's pulse and respiration Strategy: Use it on a patient. ...or a safe.
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Contents
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Description
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{{{contents}}}
|
An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing.
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| {{#if:Use it on a patient. ...or a safe.|
{{#if:|Stethoscope.png|}} Stethoscope
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Found in: Medical Storage Used for: Listening to patient's pulse and respiration Strategy: Use it on a patient. ...or a safe.
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Description
|
An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing.|No description}}
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| {{#if:Listening to patient's pulse and respiration|
{{#if:|Stethoscope.png|}} Stethoscope
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Found in: Medical Storage Used for: Listening to patient's pulse and respiration
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Description
|
An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing.|No description}}
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| {{#if:Stethoscope|
{{#if:|Stethoscope.png|{{#ifexist: File:Stethoscope.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
Basic Treatments
These are your basic go-to items for stabilizing casualties and treating everyday brute, burn, toxin and oxygen deprivation damage. Every good medical professional should keep a few of these on them in case of emergency. Chances are you'll need them in a hurry.
{{#if:Bruise Pack|}}
{{#if:|
{{#if:|Bpack.png|}} Bruise Pack
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Found in: Medical Storage, Prison Wing, Dormitory Used for: Treating bruise damage Strategy: Aim for the damaged limb and apply the bruise pack on the patient
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Contents
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Description
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{{{contents}}}
|
Used to cure brute damage. Target the area with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by Inaprovaline or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of five. The chemical equivalent is Bicaridine.
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| {{#if:Aim for the damaged limb and apply the bruise pack on the patient|
{{#if:|Bpack.png|}} Bruise Pack
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Found in: Medical Storage, Prison Wing, Dormitory Used for: Treating bruise damage Strategy: Aim for the damaged limb and apply the bruise pack on the patient
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Description
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{{#if:Used to cure brute damage. Target the area with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by Inaprovaline or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of five. The chemical equivalent is Bicaridine.|Used to cure brute damage. Target the area with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by Inaprovaline or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of five. The chemical equivalent is Bicaridine.|No description}}
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| {{#if:Treating bruise damage|
Description
|
{{#if:Used to cure brute damage. Target the area with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by Inaprovaline or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of five. The chemical equivalent is Bicaridine.|Used to cure brute damage. Target the area with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by Inaprovaline or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of five. The chemical equivalent is Bicaridine.|No description}}
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| {{#if:Bruise Pack|
{{#if:|Bpack.png|{{#ifexist: File:Bpack.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Ointment|}}
{{#if:|
{{#if:|oint.png|}} Ointment
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Found in: Medical Storage, Prison Wing, Dormitory Used for: Treating burn damage Strategy: Aim for the damaged limb and apply the ointment on the patient
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Contents
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Description
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{{{contents}}}
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Exactly the same as the bruise pack, except it is used to treat burn damage. Chemical equivalents are Kelotane and Dermaline.
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| {{#if:Aim for the damaged limb and apply the ointment on the patient|
{{#if:|oint.png|}} Ointment
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Found in: Medical Storage, Prison Wing, Dormitory Used for: Treating burn damage Strategy: Aim for the damaged limb and apply the ointment on the patient
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Description
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{{#if:Exactly the same as the bruise pack, except it is used to treat burn damage. Chemical equivalents are Kelotane and Dermaline.|Exactly the same as the bruise pack, except it is used to treat burn damage. Chemical equivalents are Kelotane and Dermaline.|No description}}
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| {{#if:Treating burn damage|
Description
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{{#if:Exactly the same as the bruise pack, except it is used to treat burn damage. Chemical equivalents are Kelotane and Dermaline.|Exactly the same as the bruise pack, except it is used to treat burn damage. Chemical equivalents are Kelotane and Dermaline.|No description}}
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| {{#if:Ointment|
{{#if:|oint.png|{{#ifexist: File:oint.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Anti-Toxin|}}
{{#if:|
{{#if:|Bottle17.png|}} Anti-Toxin
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Found in: NanoMed Plus -vending machines, Medical Storage Used for: Treating toxin damage Strategy: Feed the pills to/or inject the patient
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Contents
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Description
|
{{{contents}}}
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Your go-to stock chemical for curing toxin damage. One unit of Anti-Toxin will cure five units of damage. Administer either by syringe or pill. The chemical name for Anti-Toxin is Dylovene.
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| {{#if:Feed the pills to/or inject the patient|
Description
|
{{#if: Your go-to stock chemical for curing toxin damage. One unit of Anti-Toxin will cure five units of damage. Administer either by syringe or pill. The chemical name for Anti-Toxin is Dylovene.| Your go-to stock chemical for curing toxin damage. One unit of Anti-Toxin will cure five units of damage. Administer either by syringe or pill. The chemical name for Anti-Toxin is Dylovene.|No description}}
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| {{#if:Treating toxin damage|
Description
|
{{#if: Your go-to stock chemical for curing toxin damage. One unit of Anti-Toxin will cure five units of damage. Administer either by syringe or pill. The chemical name for Anti-Toxin is Dylovene.| Your go-to stock chemical for curing toxin damage. One unit of Anti-Toxin will cure five units of damage. Administer either by syringe or pill. The chemical name for Anti-Toxin is Dylovene.|No description}}
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| {{#if:Anti-Toxin|
{{#if:|Bottle17.png|{{#ifexist: File:Bottle17.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Inaprovaline|}}
{{#if:|
{{#if:|Bottle16.png|}} Inaprovaline
|
Found in: NanoMed Plus -vending machines, Medical Storage, O2 Emergency Lockers all over the station Used for: Treating suffocation damage Strategy: Inject the patient
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Contents
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Description
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{{{contents}}}
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A very handy chemical to have to hand in an emergency, Inaprovaline will stabilize anyone in critical condition, and temporarily prevent them from dying in front of you, just like CPR. Inject into the casualty and commence treatment quickly before it wears off. Chemical equivalent: Dexalin. This chemical is usually found as a pill in emergency oxygen-deprivation kits. It will rapidly cure oxygen deprivation damage, but note that this will also heal over time so long as the casualty is not in critical condition and has enough oxygen. As this is widespread around the station, and oxygen deprivation is readily reversed in non-critical cases, it is less important to have than the others.
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| {{#if:Inject the patient|
Description
|
{{#if: A very handy chemical to have to hand in an emergency, Inaprovaline will stabilize anyone in critical condition, and temporarily prevent them from dying in front of you, just like CPR. Inject into the casualty and commence treatment quickly before it wears off. Chemical equivalent: Dexalin. This chemical is usually found as a pill in emergency oxygen-deprivation kits. It will rapidly cure oxygen deprivation damage, but note that this will also heal over time so long as the casualty is not in critical condition and has enough oxygen. As this is widespread around the station, and oxygen deprivation is readily reversed in non-critical cases, it is less important to have than the others.| A very handy chemical to have to hand in an emergency, Inaprovaline will stabilize anyone in critical condition, and temporarily prevent them from dying in front of you, just like CPR. Inject into the casualty and commence treatment quickly before it wears off. Chemical equivalent: Dexalin. This chemical is usually found as a pill in emergency oxygen-deprivation kits. It will rapidly cure oxygen deprivation damage, but note that this will also heal over time so long as the casualty is not in critical condition and has enough oxygen. As this is widespread around the station, and oxygen deprivation is readily reversed in non-critical cases, it is less important to have than the others.|No description}}
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| {{#if:Treating suffocation damage|
Description
|
{{#if: A very handy chemical to have to hand in an emergency, Inaprovaline will stabilize anyone in critical condition, and temporarily prevent them from dying in front of you, just like CPR. Inject into the casualty and commence treatment quickly before it wears off. Chemical equivalent: Dexalin. This chemical is usually found as a pill in emergency oxygen-deprivation kits. It will rapidly cure oxygen deprivation damage, but note that this will also heal over time so long as the casualty is not in critical condition and has enough oxygen. As this is widespread around the station, and oxygen deprivation is readily reversed in non-critical cases, it is less important to have than the others.| A very handy chemical to have to hand in an emergency, Inaprovaline will stabilize anyone in critical condition, and temporarily prevent them from dying in front of you, just like CPR. Inject into the casualty and commence treatment quickly before it wears off. Chemical equivalent: Dexalin. This chemical is usually found as a pill in emergency oxygen-deprivation kits. It will rapidly cure oxygen deprivation damage, but note that this will also heal over time so long as the casualty is not in critical condition and has enough oxygen. As this is widespread around the station, and oxygen deprivation is readily reversed in non-critical cases, it is less important to have than the others.|No description}}
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| {{#if:Inaprovaline|
{{#if:|Bottle16.png|{{#ifexist: File:Bottle16.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Syringe|}}
{{#if:|
{{#if:|Syringes.png|}} Syringe
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Found in: Medical Storage, Chemistry Used for: Injecting medicine, taking blood samples Strategy: Apply it while in hand to toggle inject or draw mode
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Contents
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Description
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{{{contents}}}
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A syringe is a container especially used for holding liquids. They have two modes -- inject and draw. While in draw mode, a syringe takes liquids from other liquid containers such as bottles and beakers and even people 5 mg at a time. While in inject mode it will push its contents 5 mg at a time into a target, including other containers. Syringes can be injected into food and drinks, even those still sitting on a table.
A syringe can hold up to 15 mg of liquid and will survive reactions happening inside of it in spite of appearances.
They are most often found inside syringe boxes in the open around medbay or in medical lockers or in medical crates ordered from the Quartermaster. Medical dispensers also provide a number of empty syringes.
Empty syringes can be found in boxes located around Medbay. Specialised pre-filled syringes can also found in Medical kits, such as Anti-Toxin or Inaprovaline. Spaceacillin syringes are also in Medical dispensers.
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| {{#if:Apply it while in hand to toggle inject or draw mode|
{{#if:|Syringes.png|}} Syringe
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Found in: Medical Storage, Chemistry Used for: Injecting medicine, taking blood samples Strategy: Apply it while in hand to toggle inject or draw mode
|
Description
|
{{#if:A syringe is a container especially used for holding liquids. They have two modes -- inject and draw. While in draw mode, a syringe takes liquids from other liquid containers such as bottles and beakers and even people 5 mg at a time. While in inject mode it will push its contents 5 mg at a time into a target, including other containers. Syringes can be injected into food and drinks, even those still sitting on a table.
A syringe can hold up to 15 mg of liquid and will survive reactions happening inside of it in spite of appearances.
They are most often found inside syringe boxes in the open around medbay or in medical lockers or in medical crates ordered from the Quartermaster. Medical dispensers also provide a number of empty syringes.
Empty syringes can be found in boxes located around Medbay. Specialised pre-filled syringes can also found in Medical kits, such as Anti-Toxin or Inaprovaline. Spaceacillin syringes are also in Medical dispensers.|A syringe is a container especially used for holding liquids. They have two modes -- inject and draw. While in draw mode, a syringe takes liquids from other liquid containers such as bottles and beakers and even people 5 mg at a time. While in inject mode it will push its contents 5 mg at a time into a target, including other containers. Syringes can be injected into food and drinks, even those still sitting on a table.
A syringe can hold up to 15 mg of liquid and will survive reactions happening inside of it in spite of appearances.
They are most often found inside syringe boxes in the open around medbay or in medical lockers or in medical crates ordered from the Quartermaster. Medical dispensers also provide a number of empty syringes.
Empty syringes can be found in boxes located around Medbay. Specialised pre-filled syringes can also found in Medical kits, such as Anti-Toxin or Inaprovaline. Spaceacillin syringes are also in Medical dispensers.|No description}}
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| {{#if:Injecting medicine, taking blood samples|
Description
|
{{#if:A syringe is a container especially used for holding liquids. They have two modes -- inject and draw. While in draw mode, a syringe takes liquids from other liquid containers such as bottles and beakers and even people 5 mg at a time. While in inject mode it will push its contents 5 mg at a time into a target, including other containers. Syringes can be injected into food and drinks, even those still sitting on a table.
A syringe can hold up to 15 mg of liquid and will survive reactions happening inside of it in spite of appearances.
They are most often found inside syringe boxes in the open around medbay or in medical lockers or in medical crates ordered from the Quartermaster. Medical dispensers also provide a number of empty syringes.
Empty syringes can be found in boxes located around Medbay. Specialised pre-filled syringes can also found in Medical kits, such as Anti-Toxin or Inaprovaline. Spaceacillin syringes are also in Medical dispensers.|A syringe is a container especially used for holding liquids. They have two modes -- inject and draw. While in draw mode, a syringe takes liquids from other liquid containers such as bottles and beakers and even people 5 mg at a time. While in inject mode it will push its contents 5 mg at a time into a target, including other containers. Syringes can be injected into food and drinks, even those still sitting on a table.
A syringe can hold up to 15 mg of liquid and will survive reactions happening inside of it in spite of appearances.
They are most often found inside syringe boxes in the open around medbay or in medical lockers or in medical crates ordered from the Quartermaster. Medical dispensers also provide a number of empty syringes.
Empty syringes can be found in boxes located around Medbay. Specialised pre-filled syringes can also found in Medical kits, such as Anti-Toxin or Inaprovaline. Spaceacillin syringes are also in Medical dispensers.|No description}}
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| {{#if:Syringe|
{{#if:|Syringes.png|{{#ifexist: File:Syringes.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Syringe Gun|}}
{{#if:|
{{#if:|Sgun.png|}} Syringe Gun
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Found in: Medical Storage Used for: Tranquilizing the chucklefucks Strategy: Load the gun with a syringe filled with whatever and shoot at the patient
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Contents
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Description
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{{{contents}}}
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Fire at people at a range with a syringe, useful if choral hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).
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| {{#if:Load the gun with a syringe filled with whatever and shoot at the patient|
{{#if:|Sgun.png|}} Syringe Gun
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Found in: Medical Storage Used for: Tranquilizing the chucklefucks Strategy: Load the gun with a syringe filled with whatever and shoot at the patient
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Description
|
Fire at people at a range with a syringe, useful if choral hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).|No description}}
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| {{#if:Tranquilizing the chucklefucks|
{{#if:|Sgun.png|}} Syringe Gun
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Found in: Medical Storage Used for: Tranquilizing the chucklefucks
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Description
|
Fire at people at a range with a syringe, useful if choral hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).|No description}}
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| {{#if:Syringe Gun|
{{#if:|Sgun.png|{{#ifexist: File:Sgun.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Hypospray|}}
{{#if:|
{{#if:|Hspray.png|}} Hypospray
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Found in: Chief Medical Officer's Office Used for: Applying medicine quickly Strategy: Fill with medicine, apply to patient for quick healing
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Contents
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Description
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{{{contents}}}
|
A fast syringe that can be loaded with up to 30 ml of any chemical, and injected instantly unlike normal syringes. The patient feels a tiny prick!
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| {{#if:Fill with medicine, apply to patient for quick healing|
{{#if:|Hspray.png|}} Hypospray
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Found in: Chief Medical Officer's Office Used for: Applying medicine quickly Strategy: Fill with medicine, apply to patient for quick healing
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Description
|
A fast syringe that can be loaded with up to 30 ml of any chemical, and injected instantly unlike normal syringes. The patient feels a tiny prick!|No description}}
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| {{#if:Applying medicine quickly|
Description
|
A fast syringe that can be loaded with up to 30 ml of any chemical, and injected instantly unlike normal syringes. The patient feels a tiny prick!|No description}}
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| {{#if:Hypospray|
{{#if:|Hspray.png|{{#ifexist: File:Hspray.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Eyedropper|}}
{{#if:|
{{#if:|Eyedropper.png|}} Eyedropper
|
Found in: Chemistry, Medical Storage, R&D Lab Used for: Applying medicine quickly, small amounts at a time Strategy: Fill with medicine, apply to patient
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Contents
|
Description
|
{{{contents}}}
|
Toggle in hand to change it to drop one unit at a time. A dropper is a container used for holding 5ml of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.
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| {{#if:Fill with medicine, apply to patient|
{{#if:|Eyedropper.png|}} Eyedropper
|
Found in: Chemistry, Medical Storage, R&D Lab Used for: Applying medicine quickly, small amounts at a time Strategy: Fill with medicine, apply to patient
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Description
|
{{#if:Toggle in hand to change it to drop one unit at a time. A dropper is a container used for holding 5ml of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.|Toggle in hand to change it to drop one unit at a time. A dropper is a container used for holding 5ml of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.|No description}}
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| {{#if:Applying medicine quickly, small amounts at a time|
Description
|
{{#if:Toggle in hand to change it to drop one unit at a time. A dropper is a container used for holding 5ml of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.|Toggle in hand to change it to drop one unit at a time. A dropper is a container used for holding 5ml of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.|No description}}
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| {{#if:Eyedropper|
{{#if:|Eyedropper.png|{{#ifexist: File:Eyedropper.png| }}|no image}}
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|
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| The item needs to have the name defined. }} }} }} }}
{{#if:Bottle|}}{{#if:Beaker|}}
{{#if:|
{{#if:|beaker.png|}} Beaker
|
Found in: Medical Storage, Chemistry, Robotics, R&D Lab Used for: Transporting and mixing chemicals Strategy: Transport chemicals or mix them and watch magic happen
|
Contents
|
Description
|
{{{contents}}}
|
This is a container specifically for holding liquids. They are most commonly found in Medbay and Chemistry Lab. It is ill-advised always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.
Standard glass Beakers hold 50 units of liquid.
Large Breaker hold 100 units of liquid, but they are less common, thus, more valued.
A Bottle is a smaller version of a Beaker and can be made by a Chemist from a ChemMaster 3000 and are mostly used to fill syringes. A bottle holds up to 30 units of liquid.
|
|
| {{#if:Transport chemicals or mix them and watch magic happen|
Description
|
{{#if:This is a container specifically for holding liquids. They are most commonly found in Medbay and Chemistry Lab. It is ill-advised always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.
Standard glass Beakers hold 50 units of liquid.
Large Breaker hold 100 units of liquid, but they are less common, thus, more valued.
A Bottle is a smaller version of a Beaker and can be made by a Chemist from a ChemMaster 3000 and are mostly used to fill syringes. A bottle holds up to 30 units of liquid.|This is a container specifically for holding liquids. They are most commonly found in Medbay and Chemistry Lab. It is ill-advised always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.
Standard glass Beakers hold 50 units of liquid.
Large Breaker hold 100 units of liquid, but they are less common, thus, more valued.
A Bottle is a smaller version of a Beaker and can be made by a Chemist from a ChemMaster 3000 and are mostly used to fill syringes. A bottle holds up to 30 units of liquid.|No description}}
|
|
| {{#if:Transporting and mixing chemicals|
Description
|
{{#if:This is a container specifically for holding liquids. They are most commonly found in Medbay and Chemistry Lab. It is ill-advised always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.
Standard glass Beakers hold 50 units of liquid.
Large Breaker hold 100 units of liquid, but they are less common, thus, more valued.
A Bottle is a smaller version of a Beaker and can be made by a Chemist from a ChemMaster 3000 and are mostly used to fill syringes. A bottle holds up to 30 units of liquid.|This is a container specifically for holding liquids. They are most commonly found in Medbay and Chemistry Lab. It is ill-advised always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.
Standard glass Beakers hold 50 units of liquid.
Large Breaker hold 100 units of liquid, but they are less common, thus, more valued.
A Bottle is a smaller version of a Beaker and can be made by a Chemist from a ChemMaster 3000 and are mostly used to fill syringes. A bottle holds up to 30 units of liquid.|No description}}
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| {{#if:Beaker|
{{#if:|beaker.png|{{#ifexist: File:beaker.png| }}|no image}}
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|
| The item needs to have the name defined. }} }} }} }}
{{#if:Pill Bottle|}}
{{#if:|
{{#if:|Pill Bottle.png|}} Pill Bottle
|
Found in: Chemistry Used for: Transporting pills Strategy: Put pills inside, take pills out when needed
|
Contents
|
Description
|
{{{contents}}}
|
It's an airtight container for storing medication.
|
|
| {{#if:Put pills inside, take pills out when needed|
{{#if:|Pill Bottle.png|}} Pill Bottle
|
Found in: Chemistry Used for: Transporting pills Strategy: Put pills inside, take pills out when needed
|
Description
|
It's an airtight container for storing medication.|No description}}
|
|
| {{#if:Transporting pills|
{{#if:|Pill Bottle.png|}} Pill Bottle
|
Found in: Chemistry Used for: Transporting pills
|
Description
|
It's an airtight container for storing medication.|No description}}
|
|
| {{#if:Pill Bottle|
{{#if:|Pill Bottle.png|{{#ifexist: File:Pill Bottle.png| }}|no image}}
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|
| The item needs to have the name defined. }} }} }} }}
{{#if:DNA Injector|}}
{{#if:|
{{#if:|DNA Injector.png|}} DNA Injector
|
Found in: Genetics Used for: Transfering genetics from subject to another Strategy: Make one in the DNA Scanner Access Console and use it on someone or yourself
|
Contents
|
Description
|
{{{contents}}}
|
This injects the person with DNA. It stores either UI (Unique Identifiers), UE (Unique Enzymes) or SE (Structural Enzymes) and transfers them instantly to the person upon injection.
|
|
| {{#if:Make one in the DNA Scanner Access Console and use it on someone or yourself|
{{#if:|DNA Injector.png|}} DNA Injector
|
Found in: Genetics Used for: Transfering genetics from subject to another Strategy: Make one in the DNA Scanner Access Console and use it on someone or yourself
|
Description
|
This injects the person with DNA. It stores either UI (Unique Identifiers), UE (Unique Enzymes) or SE (Structural Enzymes) and transfers them instantly to the person upon injection.|No description}}
|
|
| {{#if:Transfering genetics from subject to another|
{{#if:|DNA Injector.png|}} DNA Injector
|
Found in: Genetics Used for: Transfering genetics from subject to another
|
Description
|
This injects the person with DNA. It stores either UI (Unique Identifiers), UE (Unique Enzymes) or SE (Structural Enzymes) and transfers them instantly to the person upon injection.|No description}}
|
|
| {{#if:DNA Injector|
{{#if:|DNA Injector.png|{{#ifexist: File:DNA Injector.png| }}|no image}}
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|
| The item needs to have the name defined. }} }} }} }}
Surgical Tools
These items are used in surgery. Surgical tools can be found in Operating Theatre and Robotics. Additionally, Cargo can make them with their Autolathe. It is best to keep surgical tools in their proper places so your fellow crewmembers can use them when they need them.
{{#if:Drapes|}}
{{#if:|
{{#if:|Drapes.png|}} Drapes
|
Found in: Operating Theatre, Robotics Used for: Determining which place is about to be cut, sliced 'n' diced Strategy: Use drapes on a patient who's (preferably) on the operating table
|
Contents
|
Description
|
{{{contents}}}
|
Nanotrasen brand surgical drapes provide optimal safety and infection control.
|
|
| {{#if:Use drapes on a patient who's (preferably) on the operating table|
{{#if:|Drapes.png|}} Drapes
|
Found in: Operating Theatre, Robotics Used for: Determining which place is about to be cut, sliced 'n' diced Strategy: Use drapes on a patient who's (preferably) on the operating table
|
Description
|
Nanotrasen brand surgical drapes provide optimal safety and infection control.|No description}}
|
|
| {{#if:Determining which place is about to be cut, sliced 'n' diced|
{{#if:|Drapes.png|}} Drapes
|
Found in: Operating Theatre, Robotics Used for: Determining which place is about to be cut, sliced 'n' diced
|
Description
|
Nanotrasen brand surgical drapes provide optimal safety and infection control.|No description}}
|
|
| {{#if:Drapes|
{{#if:|Drapes.png|{{#ifexist: File:Drapes.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Scalpel|}}
{{#if:|
{{#if:|Scalpel.png|}} Scalpel
|
Found in: Operating Theatre, Robotics Used for: Incisions in surgery, or melee combat Strategy: Use it on the patient when you need to do an incision
|
Contents
|
Description
|
{{{contents}}}
|
Cut, cut, and once more cut.
|
|
| {{#if:Use it on the patient when you need to do an incision|
{{#if:|Scalpel.png|}} Scalpel
|
Found in: Operating Theatre, Robotics Used for: Incisions in surgery, or melee combat Strategy: Use it on the patient when you need to do an incision
|
Description
|
Cut, cut, and once more cut.|No description}}
|
|
| {{#if:Incisions in surgery, or melee combat|
Description
|
Cut, cut, and once more cut.|No description}}
|
|
| {{#if:Scalpel|
{{#if:|Scalpel.png|{{#ifexist: File:Scalpel.png| }}|no image}}
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|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Circular Saw|}}
{{#if:|
{{#if:|Saw.png|}} Circular Saw
|
Found in: Operating Theatre, Robotics Used for: Cutting through bone, cutting out brains or cutting logs into planks Strategy: Use it on the patient when needed in a surgical procedure
|
Contents
|
Description
|
{{{contents}}}
|
Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a tiny item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It is also used by botanists to cut logs into planks.
|
|
| {{#if:Use it on the patient when needed in a surgical procedure|
{{#if:|Saw.png|}} Circular Saw
|
Found in: Operating Theatre, Robotics Used for: Cutting through bone, cutting out brains or cutting logs into planks Strategy: Use it on the patient when needed in a surgical procedure
|
Description
|
{{#if:Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a tiny item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It is also used by botanists to cut logs into planks.|Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a tiny item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It is also used by botanists to cut logs into planks.|No description}}
|
|
| {{#if:Cutting through bone, cutting out brains or cutting logs into planks|
{{#if:|Saw.png|}} Circular Saw
|
Found in: Operating Theatre, Robotics Used for: Cutting through bone, cutting out brains or cutting logs into planks
|
Description
|
{{#if:Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a tiny item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It is also used by botanists to cut logs into planks.|Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a tiny item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It is also used by botanists to cut logs into planks.|No description}}
|
|
| {{#if:Circular Saw|
{{#if:|Saw.png|{{#ifexist: File:Saw.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Surgical Drill|}}
{{#if:|
{{#if:|Drill.png|}} Surgical Drill
|
Found in: Operating Theatre, Robotics Used for: Drilling through bone Strategy: Use it on the patient when needed in a surgical procedure
|
Contents
|
Description
|
{{{contents}}}
|
A item used for surgery. Surprisingly robust, especially against eyes.
|
|
| {{#if:Use it on the patient when needed in a surgical procedure|
{{#if:|Drill.png|}} Surgical Drill
|
Found in: Operating Theatre, Robotics Used for: Drilling through bone Strategy: Use it on the patient when needed in a surgical procedure
|
Description
|
A item used for surgery. Surprisingly robust, especially against eyes.|No description}}
|
|
| {{#if:Drilling through bone|
Description
|
A item used for surgery. Surprisingly robust, especially against eyes.|No description}}
|
|
| {{#if:Surgical Drill|
{{#if:|Drill.png|{{#ifexist: File:Drill.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Hemostat|}}
{{#if:|
{{#if:|Hemostat.png|}} Hemostat
|
Found in: Operating Theatre, Robotics Used for: Clamping blood vessels to prevent bleeding Strategy: Use it on the patient when needed in a surgical procedure
|
Contents
|
Description
|
{{{contents}}}
|
You can drill using this item. You dig?"
|
|
| {{#if:Use it on the patient when needed in a surgical procedure|
{{#if:|Hemostat.png|}} Hemostat
|
Found in: Operating Theatre, Robotics Used for: Clamping blood vessels to prevent bleeding Strategy: Use it on the patient when needed in a surgical procedure
|
Description
|
You can drill using this item. You dig?"|No description}}
|
|
| {{#if:Clamping blood vessels to prevent bleeding|
Description
|
You can drill using this item. You dig?"|No description}}
|
|
| {{#if:Hemostat|
{{#if:|Hemostat.png|{{#ifexist: File:Hemostat.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Cautery|}}
{{#if:|
{{#if:|Cautery.png|}} Cautery
|
Found in: Operating Theatre, Robotics Used for: cauterizing wounds to prevent bleeding Strategy: Use it on the patient when needed in a surgical procedure
|
Contents
|
Description
|
{{{contents}}}
|
This stops bleeding.
|
|
| {{#if:Use it on the patient when needed in a surgical procedure|
{{#if:|Cautery.png|}} Cautery
|
Found in: Operating Theatre, Robotics Used for: cauterizing wounds to prevent bleeding Strategy: Use it on the patient when needed in a surgical procedure
|
Description
|
This stops bleeding.|No description}}
|
|
| {{#if:cauterizing wounds to prevent bleeding|
Description
|
This stops bleeding.|No description}}
|
|
| {{#if:Cautery|
{{#if:|Cautery.png|{{#ifexist: File:Cautery.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:SleepingAgent_Tank|}}{{#if:Sleeping Agent_Tank|}}{{#if:Sleeping Agent|}}{{#if:Sleeping Agent Tank|}}{{#if:Anesthetic|}}{{#if:Anesthetic Tank|}}
{{#if:|
{{#if:|N2Otank.png|}} Anesthetic Tank
|
Found in: Operating Theatre, Robotics Used for: Putting the patient asleep Strategy: See below
|
Contents
|
Description
|
{{{contents}}}
|
A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent him/her from escaping feeling pain.
How to set internals:
- To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.
|
|
| {{#if:See below|
{{#if:|N2Otank.png|}} Anesthetic Tank
|
Found in: Operating Theatre, Robotics Used for: Putting the patient asleep Strategy: See below
|
Description
|
{{#if:A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent him/her from escaping feeling pain.
How to set internals:
- To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.|A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent him/her from
escaping feeling pain.
How to set internals:
- To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.|No description}}
|
|
| {{#if:Putting the patient asleep|
Description
|
{{#if:A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent him/her from escaping feeling pain.
How to set internals:
- To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.|A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent him/her from
escaping feeling pain.
How to set internals:
- To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.|No description}}
|
|
| {{#if:Anesthetic Tank|
{{#if:|N2Otank.png|{{#ifexist: File:N2Otank.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
Medical Gear
Clothes and other equipment made especially for the doctors.
{{#if:|
{{#if:|MedGlasses.png|}} Health Scanner HUD
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|MedGlasses.png|}} Health Scanner HUD
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Health Scanner HUD|
{{#if:|MedGlasses.png|{{#ifexist: File:MedGlasses.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|Sterilemask.png|}} Sterile Mask
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|Sterilemask.png|}} Sterile Mask
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|Sterilemask.png|}} Sterile Mask
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Sterile Mask|
{{#if:|Sterilemask.png|{{#ifexist: File:Sterilemask.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|LGloves.png|}} Latex Gloves
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|LGloves.png|}} Latex Gloves
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|LGloves.png|}} Latex Gloves
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Latex Gloves|
{{#if:|LGloves.png|{{#ifexist: File:LGloves.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|Nitrile_gloves.png|}} Nitrile Gloves
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|Nitrile_gloves.png|}} Nitrile Gloves
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|Nitrile_gloves.png|}} Nitrile Gloves
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Nitrile Gloves|
{{#if:|Nitrile_gloves.png|{{#ifexist: File:Nitrile_gloves.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|Medicalbelt.png|}} Medical Belt
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|Medicalbelt.png|}} Medical Belt
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|Medicalbelt.png|}} Medical Belt
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Medical Belt|
{{#if:|Medicalbelt.png|{{#ifexist: File:Medicalbelt.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|Medpack.png|}} Medical Backpack
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|Medpack.png|}} Medical Backpack
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|Medpack.png|}} Medical Backpack
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Medical Backpack|
{{#if:|Medpack.png|{{#ifexist: File:Medpack.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|BioHood.png|}} Bio Hood
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|BioHood.png|}} Bio Hood
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|BioHood.png|}} Bio Hood
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Bio Hood|
{{#if:|BioHood.png|{{#ifexist: File:BioHood.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|BioSuit.png|}} Bio-suit
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|BioSuit.png|}} Bio-suit
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|BioSuit.png|}} Bio-suit
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Bio-suit|
{{#if:|BioSuit.png|{{#ifexist: File:BioSuit.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|Muzzle.png|}} Muzzle
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|Muzzle.png|}} Muzzle
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|Muzzle.png|}} Muzzle
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Muzzle|
{{#if:|Muzzle.png|{{#ifexist: File:Muzzle.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|Straight.png|}} Straight Jacket
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|Straight.png|}} Straight Jacket
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|Straight.png|}} Straight Jacket
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Straight Jacket|
{{#if:|Straight.png|{{#ifexist: File:Straight.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
Medical Kits
These are stocked in medbay and some other locations on-station. Remember that you can always order more from cargo if you run out. Roboticists can use these to make medibots once they're empty, and these make your job a lot easier, so don't be shy about taking them over to their desk when you have a moment. Oddly, scientists some times pick these up and steal body armor from security while cackling madly. It's probably nothing to worry about. To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use.
{{#if:First-Aid Kit a.k.a. Medkit|}}
{{#if: |
{{#if:|SMed.png|}} First-Aid Kit a.k.a. Medkit
|
Found in: Medical Storage Used for: Carrying medicine for the most common injuries Strategy: Use the contents to heal patients
|
Contents
|
Description
|
|
Useful for most cases (brute and burn damage) you will witness on the station. Even the most basic assistant can bring many people back from the brink of death with the help of this kit.
|
|
| {{#if:Use the contents to heal patients|
{{#if:|SMed.png|}} First-Aid Kit a.k.a. Medkit
|
Found in: Medical Storage Used for: Carrying medicine for the most common injuries Strategy: Use the contents to heal patients
|
Description
|
Useful for most cases (brute and burn damage) you will witness on the station. Even the most basic assistant can bring many people back from the brink of death with the help of this kit.|No description}}
|
|
| {{#if:Carrying medicine for the most common injuries|
{{#if:|SMed.png|}} First-Aid Kit a.k.a. Medkit
|
Found in: Medical Storage Used for: Carrying medicine for the most common injuries
|
Description
|
Useful for most cases (brute and burn damage) you will witness on the station. Even the most basic assistant can bring many people back from the brink of death with the help of this kit.|No description}}
|
|
| {{#if:First-Aid Kit a.k.a. Medkit|
{{#if:|SMed.png|{{#ifexist: File:SMed.png| }}|no image}}
|
First-Aid Kit a.k.a. Medkit
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Toxin First-Aid Kit|}}
{{#if: |
{{#if:|Tmed.png|}} Toxin First-Aid Kit
|
Found in: Medical Storage Used for: Carrying medicine for toxin damage Strategy: Use the contents to heal patients
|
Contents
|
Description
|
|
This kit is for the treatment of toxin damage. You can even choose how you'd like to administer the medicine, through a syringe or by feeding a pill (both are equally hard to do).
|
|
| {{#if:Use the contents to heal patients|
{{#if:|Tmed.png|}} Toxin First-Aid Kit
|
Found in: Medical Storage Used for: Carrying medicine for toxin damage Strategy: Use the contents to heal patients
|
Description
|
This kit is for the treatment of toxin damage. You can even choose how you'd like to administer the medicine, through a syringe or by feeding a pill (both are equally hard to do).|No description}}
|
|
| {{#if:Carrying medicine for toxin damage|
{{#if:|Tmed.png|}} Toxin First-Aid Kit
|
Found in: Medical Storage Used for: Carrying medicine for toxin damage
|
Description
|
This kit is for the treatment of toxin damage. You can even choose how you'd like to administer the medicine, through a syringe or by feeding a pill (both are equally hard to do).|No description}}
|
|
| {{#if:Toxin First-Aid Kit|
{{#if:|Tmed.png|{{#ifexist: File:Tmed.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Fire First-Aid Kit|}}
{{#if: |
{{#if:|Bmed.png|}} Fire First-Aid Kit
|
Found in: Medical Storage Used for: Carrying medicine for burn damage Strategy: Use the contents to heal patients
|
Contents
|
Description
|
|
This kit is for the treatment of burn damage.
|
|
| {{#if:Use the contents to heal patients|
{{#if:|Bmed.png|}} Fire First-Aid Kit
|
Found in: Medical Storage Used for: Carrying medicine for burn damage Strategy: Use the contents to heal patients
|
Description
|
This kit is for the treatment of burn damage.|No description}}
|
|
| {{#if:Carrying medicine for burn damage|
{{#if:|Bmed.png|}} Fire First-Aid Kit
|
Found in: Medical Storage Used for: Carrying medicine for burn damage
|
Description
|
This kit is for the treatment of burn damage.|No description}}
|
|
| {{#if:Fire First-Aid Kit|
{{#if:|Bmed.png|{{#ifexist: File:Bmed.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Oxygen Deprivation First-Aid Kit|}}
{{#if: |
{{#if:|O2med.png|}} Oxygen Deprivation First-Aid Kit
|
Found in: Medical Storage Used for: Carrying medicine for suffocation damage Strategy: Use the contents to heal patients
|
Contents
|
Description
|
|
This kit is for the treatment of suffocation damage.
|
|
| {{#if:Use the contents to heal patients|
{{#if:|O2med.png|}} Oxygen Deprivation First-Aid Kit
|
Found in: Medical Storage Used for: Carrying medicine for suffocation damage Strategy: Use the contents to heal patients
|
Description
|
This kit is for the treatment of suffocation damage.|No description}}
|
|
| {{#if:Carrying medicine for suffocation damage|
{{#if:|O2med.png|}} Oxygen Deprivation First-Aid Kit
|
Found in: Medical Storage Used for: Carrying medicine for suffocation damage
|
Description
|
This kit is for the treatment of suffocation damage.|No description}}
|
|
| {{#if:Oxygen Deprivation First-Aid Kit|
{{#if:|O2med.png|{{#ifexist: File:O2med.png| }}|no image}}
|
Oxygen Deprivation First-Aid Kit
|
|
|
| The item needs to have the name defined. }} }} }} }}
Machinery and Facilities
These are the vital machines that you need to treat abnormally damaging injuries. You need to be able to access the Medbay to use any of these.
{{#if:Sink|}}
{{#if:|
{{#if:|Sink.png|}} Sink
|
Found in: Medbay Used for: Cleaning your hands and face or other equipment Strategy: Have empty hands, click on sink to wash yourself, or have a tool in hand and click on sink to wash it
|
Contents
|
Description
|
{{{contents}}}
|
If you have nothing in your active hand, you will wash everything on your self. Suggested uses include washing stun batons, along with other medical items.
|
|
| {{#if:Have empty hands, click on sink to wash yourself, or have a tool in hand and click on sink to wash it|
{{#if:|Sink.png|}} Sink
|
Found in: Medbay Used for: Cleaning your hands and face or other equipment Strategy: Have empty hands, click on sink to wash yourself, or have a tool in hand and click on sink to wash it
|
Description
|
If you have nothing in your active hand, you will wash everything on your self. Suggested uses include washing stun batons, along with other medical items.|No description}}
|
|
| {{#if:Cleaning your hands and face or other equipment|
{{#if:|Sink.png|}} Sink
|
Found in: Medbay Used for: Cleaning your hands and face or other equipment
|
Description
|
If you have nothing in your active hand, you will wash everything on your self. Suggested uses include washing stun batons, along with other medical items.|No description}}
|
|
| {{#if:Sink|
{{#if:|Sink.png|{{#ifexist: File:Sink.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:NanoMed Plus|}}
{{#if:|
{{#if:|Nano.gif|}} NanoMed Plus
|
Found in: Medbay Used for: Supplying yourself with medical items Strategy: Use the machine and choose your poison
|
Contents
|
Description
|
{{{contents}}}
|
See what NanoMed Plus holds inside.
|
|
| {{#if:Use the machine and choose your poison|
{{#if:|Nano.gif|}} NanoMed Plus
|
Found in: Medbay Used for: Supplying yourself with medical items Strategy: Use the machine and choose your poison
|
|
| {{#if:Supplying yourself with medical items|
{{#if:|Nano.gif|}} NanoMed Plus
|
Found in: Medbay Used for: Supplying yourself with medical items
|
|
| {{#if:NanoMed Plus|
{{#if:|Nano.gif|{{#ifexist: File:Nano.gif| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Sleeper|}}
{{#if:|
{{#if:|Sleeper.gif|}} Sleeper
|
Found in: Medbay Used for: To stabilize patients Strategy: Get the patient on top of the Sleeper, use the Sleeper and choose "Close", now the patient is in and you can inject all the needed medicines
|
Contents
|
Description
|
{{{contents}}}
|
Sleepers contain an unlimited supply of five different chemicals.
See here how to use a Sleeper.
Guide to building a Sleeper.
|
|
| {{#if:Get the patient on top of the Sleeper, use the Sleeper and choose "Close", now the patient is in and you can inject all the needed medicines|
{{#if:|Sleeper.gif|}} Sleeper
|
Found in: Medbay Used for: To stabilize patients Strategy: Get the patient on top of the Sleeper, use the Sleeper and choose "Close", now the patient is in and you can inject all the needed medicines
|
|
| {{#if:To stabilize patients|
{{#if:|Sleeper.gif|}} Sleeper
|
Found in: Medbay Used for: To stabilize patients
|
|
| {{#if:Sleeper|
{{#if:|Sleeper.gif|{{#ifexist: File:Sleeper.gif| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Cryogenics Tube & Freezer|}}{{#if:Cryogenics Chamber & Freezer|}}
{{#if:|
| {{#if:Set the cryo up and put people in. Eject them after they've healed up|
{{#if:true||[[File:|64px|Cryogenics Tube & Freezer]]}} Cryogenics Tube & Freezer
|
Found in: Medbay Used for: Healing critical (or not critical) patients and genetic damage Strategy: Set the cryo up and put people in. Eject them after they've healed up
|
|
| {{#if:Healing critical (or not critical) patients and genetic damage|
{{#if:true||[[File:|64px|Cryogenics Tube & Freezer]]}} Cryogenics Tube & Freezer
|
Found in: Medbay Used for: Healing critical (or not critical) patients and genetic damage
|
|
| {{#if:Cryogenics Tube & Freezer|
{{#if:true||{{#ifexist: File:| [[File:|64px|Cryogenics Tube & Freezer]]}}|no image}}
|
Cryogenics Tube & Freezer
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Defibrillator|}}
{{#if:|
{{#if:|Defib.png|}} Defibrillator
|
Found in: Medical Storage Used for: Reviving the recently dead Strategy: Get to bodies fast enough and jump-start their heart
|
Contents
|
Description
|
{{{contents}}}
|
Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage. A high-risk item.
|
|
| {{#if:Get to bodies fast enough and jump-start their heart|
{{#if:|Defib.png|}} Defibrillator
|
Found in: Medical Storage Used for: Reviving the recently dead Strategy: Get to bodies fast enough and jump-start their heart
|
Description
|
{{#if:Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage. A high-risk item.|Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage. A high-risk item.|No description}}
|
|
| {{#if:Reviving the recently dead|
{{#if:|Defib.png|}} Defibrillator
|
Found in: Medical Storage Used for: Reviving the recently dead
|
Description
|
{{#if:Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage. A high-risk item.|Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage. A high-risk item.|No description}}
|
|
| {{#if:Defibrillator|
{{#if:|Defib.png|{{#ifexist: File:Defib.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:DNA Scanner & DNA Scanner Access Console|}}
{{#if:|
| {{#if:Put a person in the DNA Scanner and use the console to play God.|
| {{#if:Overall changing the subject's DNA, e.g. finding superpowers. Making SE/UI injections|
| {{#if:DNA Scanner & DNA Scanner Access Console|
{{#if:true||{{#ifexist: File:| [[File:|64px|DNA Scanner & DNA Scanner Access Console]]}}|no image}}
|
DNA Scanner & DNA Scanner Access Console
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:DNA Scanner, Cloning Console & Cloning Pod|}}
{{#if:|
| {{#if:Put a corpse in the DNA Scanner, use the console, scan, clone if possible|
{{#if:true||[[File:|64px|DNA Scanner, Cloning Console & Cloning Pod]]}} DNA Scanner, Cloning Console & Cloning Pod
|
Found in: Genetics Used for: Scanning dead people and cloning them back to life Strategy: Put a corpse in the DNA Scanner, use the console, scan, clone if possible
|
|
| {{#if:Scanning dead people and cloning them back to life|
{{#if:true||[[File:|64px|DNA Scanner, Cloning Console & Cloning Pod]]}} DNA Scanner, Cloning Console & Cloning Pod
|
Found in: Genetics Used for: Scanning dead people and cloning them back to life
|
|
| {{#if:DNA Scanner, Cloning Console & Cloning Pod|
{{#if:true||{{#ifexist: File:| [[File:|64px|DNA Scanner, Cloning Console & Cloning Pod]]}}|no image}}
|
DNA Scanner, Cloning Console & Cloning Pod
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Operating Table|}}
{{#if:|
| {{#if:Put patient on table, do surgery|
| {{#if:Surgery|
| {{#if:Operating Table|
{{#if:true||{{#ifexist: File:| [[File:|64px|Operating Table]]}}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Chem Dispenser|}}
{{#if:|
{{#if:|Chem dispenser.png|}} Chem Dispenser
|
Found in: Chemistry Used for: Dispensing chemicals Strategy: Put a beaker in it, use it, choose how much you want, what you want and eject the beaker
|
Contents
|
Description
|
{{{contents}}}
|
This machine provides the Chemist with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power.
A beaker, or other liquid holding device, has to be put inside for it to preform it's function. The units of chemicals it gives out vary depending on what it is set to.
Chemicals produced: See here for a list of chemicals.
Guide to building a Portable Chem Dispenser.
|
|
| {{#if:Put a beaker in it, use it, choose how much you want, what you want and eject the beaker|
{{#if:|Chem dispenser.png|}} Chem Dispenser
|
Found in: Chemistry Used for: Dispensing chemicals Strategy: Put a beaker in it, use it, choose how much you want, what you want and eject the beaker
|
Description
|
{{#if:This machine provides the Chemist with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power.
A beaker, or other liquid holding device, has to be put inside for it to preform it's function. The units of chemicals it gives out vary depending on what it is set to.
Chemicals produced: See here for a list of chemicals.
Guide to building a Portable Chem Dispenser.|This machine provides the Chemist with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power.
A beaker, or other liquid holding device, has to be put inside for it to preform it's function. The units of chemicals it gives out vary depending on what it is set to.
Chemicals produced: See here for a list of chemicals.
Guide to building a Portable Chem Dispenser.|No description}}
|
|
| {{#if:Dispensing chemicals|
{{#if:|Chem dispenser.png|}} Chem Dispenser
|
Found in: Chemistry Used for: Dispensing chemicals
|
Description
|
{{#if:This machine provides the Chemist with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power.
A beaker, or other liquid holding device, has to be put inside for it to preform it's function. The units of chemicals it gives out vary depending on what it is set to.
Chemicals produced: See here for a list of chemicals.
Guide to building a Portable Chem Dispenser.|This machine provides the Chemist with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power.
A beaker, or other liquid holding device, has to be put inside for it to preform it's function. The units of chemicals it gives out vary depending on what it is set to.
Chemicals produced: See here for a list of chemicals.
Guide to building a Portable Chem Dispenser.|No description}}
|
|
| {{#if:Chem Dispenser|
{{#if:|Chem dispenser.png|{{#ifexist: File:Chem dispenser.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:ChemMaster 3000|}}
{{#if:|
{{#if:|ChemMaster.png|}} ChemMaster 3000
|
Found in: Chemistry Used for: Making bottles and pills Strategy: Put beaker with stuff in, make stuff containing bottles/pills for further use
|
Contents
|
Description
|
{{{contents}}}
|
Separates, bottles, and makes pills out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.
|
|
| {{#if:Put beaker with stuff in, make stuff containing bottles/pills for further use|
{{#if:|ChemMaster.png|}} ChemMaster 3000
|
Found in: Chemistry Used for: Making bottles and pills Strategy: Put beaker with stuff in, make stuff containing bottles/pills for further use
|
Description
|
Separates, bottles, and makes pills out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.|No description}}
|
|
| {{#if:Making bottles and pills|
{{#if:|ChemMaster.png|}} ChemMaster 3000
|
Found in: Chemistry Used for: Making bottles and pills
|
Description
|
Separates, bottles, and makes pills out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.|No description}}
|
|
| {{#if:ChemMaster 3000|
{{#if:|ChemMaster.png|{{#ifexist: File:ChemMaster.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Reagent Grinder|}}
{{#if:|
{{#if:|Blender.png|}} Reagent Grinder
|
Found in: Chemistry Used for: Grinding and liquefying reagents Strategy: Put something in it and choose what you want to do with it
|
Contents
|
Description
|
{{{contents}}}
|
Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
Works on:
- Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
- Grown foods (bananas, liberty caps, corn, carrots, and chilies)
- Other grown items (nettles and death nettles)
- Snacks (chips and candy)
|
|
| {{#if:Put something in it and choose what you want to do with it|
{{#if:|Blender.png|}} Reagent Grinder
|
Found in: Chemistry Used for: Grinding and liquefying reagents Strategy: Put something in it and choose what you want to do with it
|
Description
|
{{#if:Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
Works on:
- Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
- Grown foods (bananas, liberty caps, corn, carrots, and chilies)
- Other grown items (nettles and death nettles)
- Snacks (chips and candy)|Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
Works on:
- Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
- Grown foods (bananas, liberty caps, corn, carrots, and chilies)
- Other grown items (nettles and death nettles)
- Snacks (chips and candy)|No description}}
|
|
| {{#if:Grinding and liquefying reagents|
{{#if:|Blender.png|}} Reagent Grinder
|
Found in: Chemistry Used for: Grinding and liquefying reagents
|
Description
|
{{#if:Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
Works on:
- Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
- Grown foods (bananas, liberty caps, corn, carrots, and chilies)
- Other grown items (nettles and death nettles)
- Snacks (chips and candy)|Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
Works on:
- Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
- Grown foods (bananas, liberty caps, corn, carrots, and chilies)
- Other grown items (nettles and death nettles)
- Snacks (chips and candy)|No description}}
|
|
| {{#if:Reagent Grinder|
{{#if:|Blender.png|{{#ifexist: File:Blender.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Morgue Tray|}}
{{#if:|
{{#if:|Morgue_tray.png|}} Morgue Tray
|
Found in: Morgue Used for: Storing dead people Strategy: Open, put a dead person on, preferably in a body bag with a note attached to it (who they are and why they're there), and close
|
Contents
|
Description
|
{{{contents}}}
|
Holds one person (preferably dead) on the tray within. Has a light on the side to notify about the dead body if it has a ghost in them (blue light if no corpse in the tray, green light if ghost is in corpse, red light if no ghost in corpse).
|
|
| {{#if:Open, put a dead person on, preferably in a body bag with a note attached to it (who they are and why they're there), and close|
{{#if:|Morgue_tray.png|}} Morgue Tray
|
Found in: Morgue Used for: Storing dead people Strategy: Open, put a dead person on, preferably in a body bag with a note attached to it (who they are and why they're there), and close
|
Description
|
Holds one person (preferably dead) on the tray within. Has a light on the side to notify about the dead body if it has a ghost in them (blue light if no corpse in the tray, green light if ghost is in corpse, red light if no ghost in corpse).|No description}}
|
|
| {{#if:Storing dead people|
{{#if:|Morgue_tray.png|}} Morgue Tray
|
Found in: Morgue Used for: Storing dead people
|
Description
|
Holds one person (preferably dead) on the tray within. Has a light on the side to notify about the dead body if it has a ghost in them (blue light if no corpse in the tray, green light if ghost is in corpse, red light if no ghost in corpse).|No description}}
|
|
| {{#if:Morgue Tray|
{{#if:|Morgue_tray.png|{{#ifexist: File:Morgue_tray.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}