Syndicate people get access to these cool items during Traitor, and Nuke!
Syndicate Uplink
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{{#if:|Syndicate uplink.png|}} Syndicate Uplink
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Found in: Syndicate operatives spawn with one Used for: Ordering syndicate items by a traitor or syndicate operative Strategy: Keep it locked. In case someone searches you they might look at your pda to see if it's an uplink.
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Contents
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Description
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{{{contents}}}
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This is where the traitor gets all his fancy items. It's disguised as a PDA or a headset (or a radio if the mode is nuclear emergency). If it's a PDA, you will need to enter the code given into the ringtone selection in the messenger menu. A headset will need to be changed to the correct frequency. From there, you can click on it and pick whatever item you want/need. However, you only have 10 telecrystals to use (40 in nuke to split among two to six people), so choose wisely. The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.
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| {{#if:Keep it locked. In case someone searches you they might look at your pda to see if it's an uplink.|
{{#if:|Syndicate uplink.png|}} Syndicate Uplink
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Found in: Syndicate operatives spawn with one Used for: Ordering syndicate items by a traitor or syndicate operative Strategy: Keep it locked. In case someone searches you they might look at your pda to see if it's an uplink.
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Description
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This is where the traitor gets all his fancy items. It's disguised as a PDA or a headset (or a radio if the mode is nuclear emergency). If it's a PDA, you will need to enter the code given into the ringtone selection in the messenger menu. A headset will need to be changed to the correct frequency. From there, you can click on it and pick whatever item you want/need. However, you only have 10 telecrystals to use (40 in nuke to split among two to six people), so choose wisely. The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.|No description}}
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| {{#if:Ordering syndicate items by a traitor or syndicate operative|
{{#if:|Syndicate uplink.png|}} Syndicate Uplink
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Found in: Syndicate operatives spawn with one Used for: Ordering syndicate items by a traitor or syndicate operative
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Description
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This is where the traitor gets all his fancy items. It's disguised as a PDA or a headset (or a radio if the mode is nuclear emergency). If it's a PDA, you will need to enter the code given into the ringtone selection in the messenger menu. A headset will need to be changed to the correct frequency. From there, you can click on it and pick whatever item you want/need. However, you only have 10 telecrystals to use (40 in nuke to split among two to six people), so choose wisely. The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.|No description}}
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| {{#if:Syndicate Uplink|
{{#if:|Syndicate uplink.png|{{#ifexist: File:Syndicate uplink.png| }}|no image}}
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Highly Visible and Dangerous Weapons
Revolver
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{{#if:|Revolver.png|}} Revolver
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Found in: Ordered via syndicate uplink, costs 6 telecrystals Used for: Murder Strategy: Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful.
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Contents
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Description
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{{{contents}}}
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It's a gun. Click on someone and you shoot at them. Does sixty brute damage per shot on an unarmoured target, considerably less on an armoured one. If you're out of bullets, you'll just hit them with your gun, which does a smashing three brute damage. Better to use a toolbox. Careful, the revolver's pretty loud and nearby people will hear it. Also, keep in mind there's only 7 shots.
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| {{#if:Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful.|
{{#if:|Revolver.png|}} Revolver
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Found in: Ordered via syndicate uplink, costs 6 telecrystals Used for: Murder Strategy: Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful.
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Description
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It's a gun. Click on someone and you shoot at them. Does sixty brute damage per shot on an unarmoured target, considerably less on an armoured one. If you're out of bullets, you'll just hit them with your gun, which does a smashing three brute damage. Better to use a toolbox. Careful, the revolver's pretty loud and nearby people will hear it. Also, keep in mind there's only 7 shots.|No description}}
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| {{#if:Murder|
{{#if:|Revolver.png|}} Revolver
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Found in: Ordered via syndicate uplink, costs 6 telecrystals Used for: Murder
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Description
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It's a gun. Click on someone and you shoot at them. Does sixty brute damage per shot on an unarmoured target, considerably less on an armoured one. If you're out of bullets, you'll just hit them with your gun, which does a smashing three brute damage. Better to use a toolbox. Careful, the revolver's pretty loud and nearby people will hear it. Also, keep in mind there's only 7 shots.|No description}}
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{{#if:|Revolver.png|{{#ifexist: File:Revolver.png| }}|no image}}
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Ammo 357
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{{#if:|Ammo 357.png|}} Ammo 357
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Found in: Ordered via syndicate uplink, costs 2 telecrystals, hacked autolathes, cost 50,000 metal units Used for: Ammo for the revolver Strategy: Order in conjunction with the revolver
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Contents
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Description
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{{{contents}}}
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This is ammo for the revolver. It gives the revolver seven more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe for 50K metal(which is interestingly enough the same cost as an RCD).
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| {{#if:Order in conjunction with the revolver|
{{#if:|Ammo 357.png|}} Ammo 357
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Found in: Ordered via syndicate uplink, costs 2 telecrystals, hacked autolathes, cost 50,000 metal units Used for: Ammo for the revolver Strategy: Order in conjunction with the revolver
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Description
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{{#if:This is ammo for the revolver. It gives the revolver seven more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe for 50K metal(which is interestingly enough the same cost as an RCD).|This is ammo for the revolver. It gives the revolver seven more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe for 50K metal(which is interestingly enough the same cost as an RCD).|No description}}
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| {{#if:Ammo for the revolver|
{{#if:|Ammo 357.png|}} Ammo 357
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Found in: Ordered via syndicate uplink, costs 2 telecrystals, hacked autolathes, cost 50,000 metal units Used for: Ammo for the revolver
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Description
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{{#if:This is ammo for the revolver. It gives the revolver seven more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe for 50K metal(which is interestingly enough the same cost as an RCD).|This is ammo for the revolver. It gives the revolver seven more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe for 50K metal(which is interestingly enough the same cost as an RCD).|No description}}
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| {{#if:Ammo 357|
{{#if:|Ammo 357.png|{{#ifexist: File:Ammo 357.png| }}|no image}}
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Mini Energy Crossbow
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{{#if:|Ebow.png|}} Mini Energy Crossbow
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Found in: Ordered via syndicate uplink, costs 5 telecrystals Used for: Tickling people Strategy: No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.
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Description
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{{{contents}}}
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When this weapon is used on a person, the victim is dealt toxin damage and falls down briefly. While it is a useful weapon, it is another one of those weapons that once the Security forces find you with one on you, they'll beat you to death with their off stun batons. This item produces no in-game messages, wich means the objective will not see anything on the chat(or even the "put in backpack" message), but the dart can be seen depending on how BYOND feels today, and the sound, even though not loud, can easily be heard if you pay attention. This weapon automatically recharges over time, which means unlike a revolver it won't run out of ammo. It is also completely useless against borgs, since these are immune to both toxins damage and stuns.
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| {{#if:No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.|
{{#if:|Ebow.png|}} Mini Energy Crossbow
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Found in: Ordered via syndicate uplink, costs 5 telecrystals Used for: Tickling people Strategy: No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.
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Description
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{{#if:When this weapon is used on a person, the victim is dealt toxin damage and falls down briefly. While it is a useful weapon, it is another one of those weapons that once the Security forces find you with one on you, they'll beat you to death with their off stun batons. This item produces no in-game messages, wich means the objective will not see anything on the chat(or even the "put in backpack" message), but the dart can be seen depending on how BYOND feels today, and the sound, even though not loud, can easily be heard if you pay attention. This weapon automatically recharges over time, which means unlike a revolver it won't run out of ammo. It is also completely useless against borgs, since these are immune to both toxins damage and stuns.|When this weapon is used on a person, the victim is dealt toxin damage and falls down briefly. While it is a useful weapon, it is another one of those weapons that once the Security forces find you with one on you, they'll beat you to death with their off stun batons. This item produces no in-game messages, wich means the objective will not see anything on the chat(or even the "put in backpack" message), but the dart can be seen depending on how BYOND feels today, and the sound, even though not loud, can easily be heard if you pay attention. This weapon automatically recharges over time, which means unlike a revolver it won't run out of ammo. It is also completely useless against borgs, since these are immune to both toxins damage and stuns.|No description}}
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| {{#if:Tickling people|
{{#if:|Ebow.png|}} Mini Energy Crossbow
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Found in: Ordered via syndicate uplink, costs 5 telecrystals Used for: Tickling people
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Description
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{{#if:When this weapon is used on a person, the victim is dealt toxin damage and falls down briefly. While it is a useful weapon, it is another one of those weapons that once the Security forces find you with one on you, they'll beat you to death with their off stun batons. This item produces no in-game messages, wich means the objective will not see anything on the chat(or even the "put in backpack" message), but the dart can be seen depending on how BYOND feels today, and the sound, even though not loud, can easily be heard if you pay attention. This weapon automatically recharges over time, which means unlike a revolver it won't run out of ammo. It is also completely useless against borgs, since these are immune to both toxins damage and stuns.|When this weapon is used on a person, the victim is dealt toxin damage and falls down briefly. While it is a useful weapon, it is another one of those weapons that once the Security forces find you with one on you, they'll beat you to death with their off stun batons. This item produces no in-game messages, wich means the objective will not see anything on the chat(or even the "put in backpack" message), but the dart can be seen depending on how BYOND feels today, and the sound, even though not loud, can easily be heard if you pay attention. This weapon automatically recharges over time, which means unlike a revolver it won't run out of ammo. It is also completely useless against borgs, since these are immune to both toxins damage and stuns.|No description}}
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{{#if:|Ebow.png|{{#ifexist: File:Ebow.png| }}|no image}}
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Energy Sword
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{{#if:|Sword.gif|}} Energy Sword
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Found in: Ordered via syndicate uplink, costs 4 telecrystals Used for: The killing of people. Strategy: This sword will usually kill someone in just two or three hits. It leaves a bloody mess though. When on it has a chance to deflect projectiles. Needs to be turned on before use, can fit in a pocket if shut off.
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Description
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{{{contents}}}
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This is a melee weapon that can do a lot of brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's not a very effective weapon. Click on it to switch between the two states. Bonus points if you order two and pretend you're a Sith Lord. It also is a very good combo combined with the e-bow's knockdown, when cornered.
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| {{#if:This sword will usually kill someone in just two or three hits. It leaves a bloody mess though. When on it has a chance to deflect projectiles. Needs to be turned on before use, can fit in a pocket if shut off.|
{{#if:|Sword.gif|}} Energy Sword
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Found in: Ordered via syndicate uplink, costs 4 telecrystals Used for: The killing of people. Strategy: This sword will usually kill someone in just two or three hits. It leaves a bloody mess though. When on it has a chance to deflect projectiles. Needs to be turned on before use, can fit in a pocket if shut off.
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Description
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{{#if:This is a melee weapon that can do a lot of brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's not a very effective weapon. Click on it to switch between the two states. Bonus points if you order two and pretend you're a Sith Lord. It also is a very good combo combined with the e-bow's knockdown, when cornered.|This is a melee weapon that can do a lot of brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's not a very effective weapon. Click on it to switch between the two states. Bonus points if you order two and pretend you're a Sith Lord. It also is a very good combo combined with the e-bow's knockdown, when cornered.|No description}}
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{{#if:|Sword.gif|}} Energy Sword
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Found in: Ordered via syndicate uplink, costs 4 telecrystals Used for: The killing of people.
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Description
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{{#if:This is a melee weapon that can do a lot of brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's not a very effective weapon. Click on it to switch between the two states. Bonus points if you order two and pretend you're a Sith Lord. It also is a very good combo combined with the e-bow's knockdown, when cornered.|This is a melee weapon that can do a lot of brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's not a very effective weapon. Click on it to switch between the two states. Bonus points if you order two and pretend you're a Sith Lord. It also is a very good combo combined with the e-bow's knockdown, when cornered.|No description}}
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{{#if:|Sword.gif|{{#ifexist: File:Sword.gif| }}|no image}}
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5 EMP Grenades
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{{#if:|Flashbang box.png|EMP Grenades}} EMP Grenades
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Found in: Ordered via syndicate uplink, costs 3 telecrystals Used for: The disabling of technology, such as cameras, radios, etc. Strategy: Best used aggresively against technology. If you wish to opt for a more stealthy approach, the Cryptographic Sequencer is usually better. Note that emp grenades are the pretty much the only way to stop an approaching cyborg from afar as a traitor, unless you have access to an Ion rifle.
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Description
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{{{contents}}}
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This is a weapon used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. They come in packs of 5. Click on the Grenade to activate it and then throw it like normal grenades. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking nearby shocking doors and blinding those who wear thermals caught in the emp range. If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbatton's total charge, though) aside from flashes and flashbangs. They also stun cyborgs for a good deal of time.
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| {{#if:Best used aggresively against technology. If you wish to opt for a more stealthy approach, the Cryptographic Sequencer is usually better. Note that emp grenades are the pretty much the only way to stop an approaching cyborg from afar as a traitor, unless you have access to an Ion rifle.|
{{#if:|Flashbang box.png|EMP Grenades}} EMP Grenades
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Found in: Ordered via syndicate uplink, costs 3 telecrystals Used for: The disabling of technology, such as cameras, radios, etc. Strategy: Best used aggresively against technology. If you wish to opt for a more stealthy approach, the Cryptographic Sequencer is usually better. Note that emp grenades are the pretty much the only way to stop an approaching cyborg from afar as a traitor, unless you have access to an Ion rifle.
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Description
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This is a weapon used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. They come in packs of 5. Click on the Grenade to activate it and then throw it like normal grenades. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking nearby shocking doors and blinding those who wear thermals caught in the emp range. If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbatton's total charge, though) aside from flashes and flashbangs. They also stun cyborgs for a good deal of time.|No description}}
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| {{#if:The disabling of technology, such as cameras, radios, etc.|
{{#if:|Flashbang box.png|EMP Grenades}} EMP Grenades
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Found in: Ordered via syndicate uplink, costs 3 telecrystals Used for: The disabling of technology, such as cameras, radios, etc.
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Description
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This is a weapon used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. They come in packs of 5. Click on the Grenade to activate it and then throw it like normal grenades. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking nearby shocking doors and blinding those who wear thermals caught in the emp range. If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbatton's total charge, though) aside from flashes and flashbangs. They also stun cyborgs for a good deal of time.|No description}}
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| {{#if:EMP Grenades|
{{#if:|Flashbang box.png|{{#ifexist: File:Flashbang box.png| EMP Grenades}}|no image}}
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Syndicate Bundle
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{{#if:|box.png|}} "Box"
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Found in: Ordered via syndicate uplink, costs 10 telecrystals Used for: Random Traitoring Strategy: Get this if you don't know what you want to get, or if you want a challenge.
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Description
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{{{contents}}}
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Randomly picks a set of syndicate items and spawns them in a common box. The total cost of items you get is always more than 10 telecrystals. You get more than you would normally be able to at the cost of not knowing what you're going to get.
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| {{#if:Get this if you don't know what you want to get, or if you want a challenge.|
{{#if:|box.png|}} "Box"
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Found in: Ordered via syndicate uplink, costs 10 telecrystals Used for: Random Traitoring Strategy: Get this if you don't know what you want to get, or if you want a challenge.
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Description
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Randomly picks a set of syndicate items and spawns them in a common box. The total cost of items you get is always more than 10 telecrystals. You get more than you would normally be able to at the cost of not knowing what you're going to get.|No description}}
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{{#if:|box.png|}} "Box"
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Found in: Ordered via syndicate uplink, costs 10 telecrystals Used for: Random Traitoring
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Description
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Randomly picks a set of syndicate items and spawns them in a common box. The total cost of items you get is always more than 10 telecrystals. You get more than you would normally be able to at the cost of not knowing what you're going to get.|No description}}
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{{#if:|box.png|{{#ifexist: File:box.png| }}|no image}}
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Syndicate Bundles
Spawning a Syndicate Bundle will give you one of the following sets:
Spy
- Chameleon Jumpsuit
- Voice Changer
- Agent Card
- Syndicate Shoes
Stealth
- Energy Crossbow
- Paralytic Pen
- Chameleon Projector
Operative
- 2x Tank Transfer Valve Bombs
- Power Sink
- Syndicate Space Suit and Helmet
Guns
- Revolver
- Ammo .357
- Cryptographic Sequencer
- C4 Plastic Explosive
Murder
- Energy Sword
- Optical Thermal Scanner
- Cryptographic Sequencer
- Syndicate Shoes
Freedom
- Freedom Implant
- Uplink Implant
Hacker
- Cryptographic Sequencer
- Hacked AI Module
- Binary Encryption Key
Assassin
- Silencer
- Beretta, comes with 4 shots
- Syndicate Soap
- Formal Suit
- Felt-lace shoes
- Body-bag
An Italian accent
Singularity
- Cryptographic Sequencer
- Singularity Beacon
- Syndicate Space Suit and Helmet
Dark Lord
- 2x Energy Sword
- Telekenesis SE Injector
- Agent Card
- Dark Lord robes
Stealthy and Inconspicuous Weapons
Paralysis Pen
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{{#if:|Pen.png|}} "Pen"
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Found in: Ordered via syndicate uplink, costs 3 telecrystals Used for: Disabling people, making people look dead. Strategy: This item will paralyze people, they cannot move or talk, but can see and hear everything around them. It wears off after a while.
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Description
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{{{contents}}}
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This is a very devious little item. It looks like a pen and works only once, and it does only work once because functionality was removed and coderbus won't answer shit about why they changed it. The pen injects zombie powder into people, making them appear dead on all medical scanners. The victim will survive if the attacker doesn't finish the job properly, and a dead body may not be easy to get rid of some times. The nuke agents have their own, slightly more powerful version, that puts the target to sleep instead of paralizying it and casues quite some brain damage.
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{{#if:|Pen.png|}} "Pen"
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Found in: Ordered via syndicate uplink, costs 3 telecrystals Used for: Disabling people, making people look dead. Strategy: This item will paralyze people, they cannot move or talk, but can see and hear everything around them. It wears off after a while.
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Description
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{{#if:This is a very devious little item. It looks like a pen and works only once, and it does only work once because functionality was removed and coderbus won't answer shit about why they changed it. The pen injects zombie powder into people, making them appear dead on all medical scanners. The victim will survive if the attacker doesn't finish the job properly, and a dead body may not be easy to get rid of some times. The nuke agents have their own, slightly more powerful version, that puts the target to sleep instead of paralizying it and casues quite some brain damage.|This is a very devious little item. It looks like a pen and works only once, and it does only work once because functionality was removed and coderbus won't answer shit about why they changed it. The pen injects zombie powder into people, making them appear dead on all medical scanners. The victim will survive if the attacker doesn't finish the job properly, and a dead body may not be easy to get rid of some times. The nuke agents have their own, slightly more powerful version, that puts the target to sleep instead of paralizying it and casues quite some brain damage.|No description}}
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| {{#if:Disabling people, making people look dead.|
{{#if:|Pen.png|}} "Pen"
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Found in: Ordered via syndicate uplink, costs 3 telecrystals Used for: Disabling people, making people look dead.
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Description
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{{#if:This is a very devious little item. It looks like a pen and works only once, and it does only work once because functionality was removed and coderbus won't answer shit about why they changed it. The pen injects zombie powder into people, making them appear dead on all medical scanners. The victim will survive if the attacker doesn't finish the job properly, and a dead body may not be easy to get rid of some times. The nuke agents have their own, slightly more powerful version, that puts the target to sleep instead of paralizying it and casues quite some brain damage.|This is a very devious little item. It looks like a pen and works only once, and it does only work once because functionality was removed and coderbus won't answer shit about why they changed it. The pen injects zombie powder into people, making them appear dead on all medical scanners. The victim will survive if the attacker doesn't finish the job properly, and a dead body may not be easy to get rid of some times. The nuke agents have their own, slightly more powerful version, that puts the target to sleep instead of paralizying it and casues quite some brain damage.|No description}}
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{{#if:|Pen.png|{{#ifexist: File:Pen.png| }}|no image}}
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Detomatix PDA Cartridge
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{{#if:|Pda cartrige.png|}} Detomatix Cartridge
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Found in: Ordered via syndicate uplink, costs 3 telecrystals Used for: Making other's PDAs go KABOOM! Strategy: Either use this to hurt your target from far away or wait until you can see them, detonate their PDA and quickly kill them, while they're stunned. Be careful, as it can backfire!
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Contents
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Description
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{{{contents}}}
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A cartridge for your PDA. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's PDAs in a kind of weak explosion (Still powerful enough to knockout people and gib corpses, though). Your target PDA will need the messenger function turned on in order to attempt this, and you need to scan for other PDAs, then import the list. In addition, there is a chance the cartridge will not work or will feedback and blow up your own PDA. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt. Comes with 4 charges. It also has a bomb program that when ran causes the PDA to self destruct. Useful against gullible targets, or turning PDAs into hand grenades. For syndicates, this cartridge has the blast door toggled function for the syndicate shuttle as well, allowing you to open the door when the person with the military PDA has died horribly.
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| {{#if:Either use this to hurt your target from far away or wait until you can see them, detonate their PDA and quickly kill them, while they're stunned. Be careful, as it can backfire!|
{{#if:|Pda cartrige.png|}} Detomatix Cartridge
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Found in: Ordered via syndicate uplink, costs 3 telecrystals Used for: Making other's PDAs go KABOOM! Strategy: Either use this to hurt your target from far away or wait until you can see them, detonate their PDA and quickly kill them, while they're stunned. Be careful, as it can backfire!
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Description
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{{#if:A cartridge for your PDA. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's PDAs in a kind of weak explosion (Still powerful enough to knockout people and gib corpses, though). Your target PDA will need the messenger function turned on in order to attempt this, and you need to scan for other PDAs, then import the list. In addition, there is a chance the cartridge will not work or will feedback and blow up your own PDA. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt. Comes with 4 charges. It also has a bomb program that when ran causes the PDA to self destruct. Useful against gullible targets, or turning PDAs into hand grenades. For syndicates, this cartridge has the blast door toggled function for the syndicate shuttle as well, allowing you to open the door when the person with the military PDA has died horribly.|A cartridge for your PDA. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's PDAs in a kind of weak explosion (Still powerful enough to knockout people and gib corpses, though). Your target PDA will need the messenger function turned on in order to attempt this, and you need to scan for other PDAs, then import the list. In addition, there is a chance the cartridge will not work or will feedback and blow up your own PDA. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt. Comes with 4 charges. It also has a bomb program that when ran causes the PDA to self destruct. Useful against gullible targets, or turning PDAs into hand grenades. For syndicates, this cartridge has the blast door toggled function for the syndicate shuttle as well, allowing you to open the door when the person with the military PDA has died horribly.|No description}}
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| {{#if:Making other's PDAs go KABOOM!|
{{#if:|Pda cartrige.png|}} Detomatix Cartridge
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Found in: Ordered via syndicate uplink, costs 3 telecrystals Used for: Making other's PDAs go KABOOM!
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Description
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{{#if:A cartridge for your PDA. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's PDAs in a kind of weak explosion (Still powerful enough to knockout people and gib corpses, though). Your target PDA will need the messenger function turned on in order to attempt this, and you need to scan for other PDAs, then import the list. In addition, there is a chance the cartridge will not work or will feedback and blow up your own PDA. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt. Comes with 4 charges. It also has a bomb program that when ran causes the PDA to self destruct. Useful against gullible targets, or turning PDAs into hand grenades. For syndicates, this cartridge has the blast door toggled function for the syndicate shuttle as well, allowing you to open the door when the person with the military PDA has died horribly.|A cartridge for your PDA. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's PDAs in a kind of weak explosion (Still powerful enough to knockout people and gib corpses, though). Your target PDA will need the messenger function turned on in order to attempt this, and you need to scan for other PDAs, then import the list. In addition, there is a chance the cartridge will not work or will feedback and blow up your own PDA. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt. Comes with 4 charges. It also has a bomb program that when ran causes the PDA to self destruct. Useful against gullible targets, or turning PDAs into hand grenades. For syndicates, this cartridge has the blast door toggled function for the syndicate shuttle as well, allowing you to open the door when the person with the military PDA has died horribly.|No description}}
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| {{#if:Detomatix Cartridge|
{{#if:|Pda cartrige.png|{{#ifexist: File:Pda cartrige.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
Syndicate Soap
{{#if:|
{{#if:|Synsoap.png|}} "Soap"
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Found in: Ordered via syndicate uplink, costs 1 telecrystal Used for: Cleaning things, and slipping people on it. Strategy: Can be used for a quick clean up if you lack spacecleaner so you're not covered in blood, or it can be used like a banana peel.
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Contents
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Description
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{{{contents}}}
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It's a bar of evil looking soap.
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| {{#if:Can be used for a quick clean up if you lack spacecleaner so you're not covered in blood, or it can be used like a banana peel.|
{{#if:|Synsoap.png|}} "Soap"
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Found in: Ordered via syndicate uplink, costs 1 telecrystal Used for: Cleaning things, and slipping people on it. Strategy: Can be used for a quick clean up if you lack spacecleaner so you're not covered in blood, or it can be used like a banana peel.
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Description
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It's a bar of evil looking soap.|No description}}
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| {{#if:Cleaning things, and slipping people on it.|
{{#if:|Synsoap.png|}} "Soap"
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Found in: Ordered via syndicate uplink, costs 1 telecrystal Used for: Cleaning things, and slipping people on it.
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Description
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It's a bar of evil looking soap.|No description}}
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| {{#if:"Soap"|
{{#if:|Synsoap.png|{{#ifexist: File:Synsoap.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
Stealth and Camouflage Items
Voice Changer
{{#if:|
{{#if:|gas mask.png|}} "Gas Mask"
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Found in: Ordered via syndicate uplink, costs 4 telecrystals Used for: Changing your voice to match the one of the ID you're wearing Strategy: Any regular gas mask obstructs your face, so noone will know you're not the person which your ID says you are, but speak and it's all over. This mask protects your identity by changing your voice to the owner of the ID you're wearing. It's very useful.
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Contents
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Description
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{{{contents}}}
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This is a fun item. It's a gasmask that makes you sound like other people. And it still works as a gasmask! All you have to do with it is wear it. It will make you sound like whoever's ID you're wearing. If you're wearing John's ID, you sound like him! You sound like that person when you talk normally and they also work over radio/intercoms! It isn't very helpful to geneticist's, though.
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| {{#if:Any regular gas mask obstructs your face, so noone will know you're not the person which your ID says you are, but speak and it's all over. This mask protects your identity by changing your voice to the owner of the ID you're wearing. It's very useful.|
{{#if:|gas mask.png|}} "Gas Mask"
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Found in: Ordered via syndicate uplink, costs 4 telecrystals Used for: Changing your voice to match the one of the ID you're wearing Strategy: Any regular gas mask obstructs your face, so noone will know you're not the person which your ID says you are, but speak and it's all over. This mask protects your identity by changing your voice to the owner of the ID you're wearing. It's very useful.
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Description
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This is a fun item. It's a gasmask that makes you sound like other people. And it still works as a gasmask! All you have to do with it is wear it. It will make you sound like whoever's ID you're wearing. If you're wearing John's ID, you sound like him! You sound like that person when you talk normally and they also work over radio/intercoms! It isn't very helpful to geneticist's, though.|No description}}
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| {{#if:Changing your voice to match the one of the ID you're wearing|
{{#if:|gas mask.png|}} "Gas Mask"
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Found in: Ordered via syndicate uplink, costs 4 telecrystals Used for: Changing your voice to match the one of the ID you're wearing
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Description
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This is a fun item. It's a gasmask that makes you sound like other people. And it still works as a gasmask! All you have to do with it is wear it. It will make you sound like whoever's ID you're wearing. If you're wearing John's ID, you sound like him! You sound like that person when you talk normally and they also work over radio/intercoms! It isn't very helpful to geneticist's, though.|No description}}
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| {{#if:"Gas Mask"|
{{#if:|gas mask.png|{{#ifexist: File:gas mask.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
Agent ID Card
{{#if:|
{{#if:|id card.gif|Agent Card}} Agent Card
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Found in: Ordered via syndicate uplink, costs 3 telecrystals Used for: Upon use, you can set its job title to anything and the card's name to anything. It's used to hide your identity. Strategy: This card can be used by syndicate operatives and traitors to hide their identity. It comes pre-programmed with maintenance and syndicate access, but can steal more access by scanning other IDs.
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Contents
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Description
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{{{contents}}}
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This is a special ID card that makes you untrackable by the AI. You can forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance and Syndicate access. Good for when you are in deep shit or the AI is an idiot that likes to ruin your objective by watching you all the time (as opposed to doing its job.) Remember to wear it on your ID slot or it will not work.
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| {{#if:This card can be used by syndicate operatives and traitors to hide their identity. It comes pre-programmed with maintenance and syndicate access, but can steal more access by scanning other IDs.|
{{#if:|id card.gif|Agent Card}} Agent Card
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Found in: Ordered via syndicate uplink, costs 3 telecrystals Used for: Upon use, you can set its job title to anything and the card's name to anything. It's used to hide your identity. Strategy: This card can be used by syndicate operatives and traitors to hide their identity. It comes pre-programmed with maintenance and syndicate access, but can steal more access by scanning other IDs.
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Description
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This is a special ID card that makes you untrackable by the AI. You can forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance and Syndicate access. Good for when you are in deep shit or the AI is an idiot that likes to ruin your objective by watching you all the time (as opposed to doing its job.) Remember to wear it on your ID slot or it will not work.|No description}}
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| {{#if:Upon use, you can set its job title to anything and the card's name to anything. It's used to hide your identity.|
{{#if:|id card.gif|Agent Card}} Agent Card
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Found in: Ordered via syndicate uplink, costs 3 telecrystals Used for: Upon use, you can set its job title to anything and the card's name to anything. It's used to hide your identity.
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Description
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This is a special ID card that makes you untrackable by the AI. You can forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance and Syndicate access. Good for when you are in deep shit or the AI is an idiot that likes to ruin your objective by watching you all the time (as opposed to doing its job.) Remember to wear it on your ID slot or it will not work.|No description}}
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| {{#if:Agent Card|
{{#if:|id card.gif|{{#ifexist: File:id card.gif| Agent Card}}|no image}}
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| The item needs to have the name defined. }} }} }} }}
Chameleon Jumpsuit
{{#if:|
{{#if:|Chameleon jumpsuit.gif|}} "Jumpsuit"
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Found in: Ordered via syndicate uplink, costs 3 telecrystals Used for: Making your jumpsuit look a different color Strategy: Very useful for Nuke Agents who want to try a stealthy approach. You can also use it to look like security at a glance or to make people run right by you in a chase (changing your color to something else when they don't see)
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Contents
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Description
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{{{contents}}}
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This is a fashion model's dream. You can change to any other jumpsuit by right-clicking the jumpsuit itself. If your job is to sabotage the station, then combining this with a voice changer means that you can assume any identity you please and order a Chef to kidnap someone and put them in the gibber. An EMP blast will make this temporarily turn into a psychedelic suit, which is good for parties, but completely awful for stealth.
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| {{#if:Very useful for Nuke Agents who want to try a stealthy approach. You can also use it to look like security at a glance or to make people run right by you in a chase (changing your color to something else when they don't see)|
{{#if:|Chameleon jumpsuit.gif|}} "Jumpsuit"
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Found in: Ordered via syndicate uplink, costs 3 telecrystals Used for: Making your jumpsuit look a different color Strategy: Very useful for Nuke Agents who want to try a stealthy approach. You can also use it to look like security at a glance or to make people run right by you in a chase (changing your color to something else when they don't see)
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Description
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{{#if:This is a fashion model's dream. You can change to any other jumpsuit by right-clicking the jumpsuit itself. If your job is to sabotage the station, then combining this with a voice changer means that you can assume any identity you please and order a Chef to kidnap someone and put them in the gibber. An EMP blast will make this temporarily turn into a psychedelic suit, which is good for parties, but completely awful for stealth.|This is a fashion model's dream. You can change to any other jumpsuit by right-clicking the jumpsuit itself. If your job is to sabotage the station, then combining this with a voice changer means that you can assume any identity you please and order a Chef to kidnap someone and put them in the gibber. An EMP blast will make this temporarily turn into a psychedelic suit, which is good for parties, but completely awful for stealth.|No description}}
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| {{#if:Making your jumpsuit look a different color|
{{#if:|Chameleon jumpsuit.gif|}} "Jumpsuit"
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Found in: Ordered via syndicate uplink, costs 3 telecrystals Used for: Making your jumpsuit look a different color
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Description
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{{#if:This is a fashion model's dream. You can change to any other jumpsuit by right-clicking the jumpsuit itself. If your job is to sabotage the station, then combining this with a voice changer means that you can assume any identity you please and order a Chef to kidnap someone and put them in the gibber. An EMP blast will make this temporarily turn into a psychedelic suit, which is good for parties, but completely awful for stealth.|This is a fashion model's dream. You can change to any other jumpsuit by right-clicking the jumpsuit itself. If your job is to sabotage the station, then combining this with a voice changer means that you can assume any identity you please and order a Chef to kidnap someone and put them in the gibber. An EMP blast will make this temporarily turn into a psychedelic suit, which is good for parties, but completely awful for stealth.|No description}}
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| {{#if:"Jumpsuit"|
{{#if:|Chameleon jumpsuit.gif|{{#ifexist: File:Chameleon jumpsuit.gif| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
Chameleon Projector
{{#if:|
{{#if:|Chameleon projector.gif|}} Chameleon Projector
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Found in: Ordered via syndicate uplink, costs 4 telecrystals Used for: Hiding as an item on the station. Strategy: Scan an item nobody cares about (try something like a glass shard, or piece of cable) and hide as that item when in a chase, just make sure people don't bump into you. Move only when nobody's looking.
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Contents
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Description
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{{{contents}}}
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Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up or runs into you the disguise fails and you change back to normal. Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI, or by people using thermal optics, even people with x-ray vision cannot see through your cloak.
Alas, scanning a completed robot suit will only disguise you as a metal frame, so you can't impersonate a cyborg.
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| {{#if:Scan an item nobody cares about (try something like a glass shard, or piece of cable) and hide as that item when in a chase, just make sure people don't bump into you. Move only when nobody's looking.|
{{#if:|Chameleon projector.gif|}} Chameleon Projector
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Found in: Ordered via syndicate uplink, costs 4 telecrystals Used for: Hiding as an item on the station. Strategy: Scan an item nobody cares about (try something like a glass shard, or piece of cable) and hide as that item when in a chase, just make sure people don't bump into you. Move only when nobody's looking.
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Description
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{{#if:Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up or runs into you the disguise fails and you change back to normal. Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI, or by people using thermal optics, even people with x-ray vision cannot see through your cloak.
Alas, scanning a completed robot suit will only disguise you as a metal frame, so you can't impersonate a cyborg.|Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up or runs into you the disguise fails and you change back to normal. Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI, or by people using thermal optics, even people with x-ray vision cannot see through your cloak.
Alas, scanning a completed robot suit will only disguise you as a metal frame, so you can't impersonate a cyborg.|No description}}
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| {{#if:Hiding as an item on the station.|
{{#if:|Chameleon projector.gif|}} Chameleon Projector
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Found in: Ordered via syndicate uplink, costs 4 telecrystals Used for: Hiding as an item on the station.
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Description
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{{#if:Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up or runs into you the disguise fails and you change back to normal. Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI, or by people using thermal optics, even people with x-ray vision cannot see through your cloak.
Alas, scanning a completed robot suit will only disguise you as a metal frame, so you can't impersonate a cyborg.|Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up or runs into you the disguise fails and you change back to normal. Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI, or by people using thermal optics, even people with x-ray vision cannot see through your cloak.
Alas, scanning a completed robot suit will only disguise you as a metal frame, so you can't impersonate a cyborg.|No description}}
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| {{#if:Chameleon Projector|
{{#if:|Chameleon projector.gif|{{#ifexist: File:Chameleon projector.gif| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
No-Slip Syndicate Shoes
{{#if:|
{{#if:|Brshoe.png|}} "Brown Shoes"
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Found in: Ordered via syndicate uplink, costs 2 telecrystals Used for: Non slip shoes, aka galoshes. Strategy: Use these shoes with a spray bottle of water, achieve victory.
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Contents
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Description
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{{{contents}}}
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A pair of brown shoes. When examined it says they are 'strange shoes'. These shoes are nonslip but without the speed penalties the janitor's galooshes have. Makes you run slightly faster, actually.
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| {{#if:Use these shoes with a spray bottle of water, achieve victory.|
{{#if:|Brshoe.png|}} "Brown Shoes"
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Found in: Ordered via syndicate uplink, costs 2 telecrystals Used for: Non slip shoes, aka galoshes. Strategy: Use these shoes with a spray bottle of water, achieve victory.
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Description
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A pair of brown shoes. When examined it says they are 'strange shoes'. These shoes are nonslip but without the speed penalties the janitor's galooshes have. Makes you run slightly faster, actually.|No description}}
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| {{#if:Non slip shoes, aka galoshes.|
{{#if:|Brshoe.png|}} "Brown Shoes"
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Found in: Ordered via syndicate uplink, costs 2 telecrystals Used for: Non slip shoes, aka galoshes.
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Description
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A pair of brown shoes. When examined it says they are 'strange shoes'. These shoes are nonslip but without the speed penalties the janitor's galooshes have. Makes you run slightly faster, actually.|No description}}
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| {{#if:"Brown Shoes"|
{{#if:|Brshoe.png|{{#ifexist: File:Brshoe.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
Devices and Tools
Plastic Explosive charge (C4)
{{#if:|
{{#if:|C4.gif|}} Plastic Explosive
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Found in: Ordered via syndicate uplink, costs 2 telecrystals. Used for: Blowing stuff up. Strategy: Lay it on things that need to blow up.
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Contents
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Description
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{{{contents}}}
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This pack of explosives can detonate and destroy anything it is set on, after any chosen amount of seconds; even people can be the target of a C4 attack (destroying them instantly). It takes 5 seconds to set this, and requires you to be un-interrupted. You can also fiddle with it's wires or try attaching stuff like signalers for remote detonations to it, experiment!
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| {{#if:Lay it on things that need to blow up.|
{{#if:|C4.gif|}} Plastic Explosive
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Found in: Ordered via syndicate uplink, costs 2 telecrystals. Used for: Blowing stuff up. Strategy: Lay it on things that need to blow up.
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Description
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This pack of explosives can detonate and destroy anything it is set on, after any chosen amount of seconds; even people can be the target of a C4 attack (destroying them instantly). It takes 5 seconds to set this, and requires you to be un-interrupted. You can also fiddle with it's wires or try attaching stuff like signalers for remote detonations to it, experiment!|No description}}
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| {{#if:Blowing stuff up.|
{{#if:|C4.gif|}} Plastic Explosive
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Found in: Ordered via syndicate uplink, costs 2 telecrystals. Used for: Blowing stuff up.
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Description
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This pack of explosives can detonate and destroy anything it is set on, after any chosen amount of seconds; even people can be the target of a C4 attack (destroying them instantly). It takes 5 seconds to set this, and requires you to be un-interrupted. You can also fiddle with it's wires or try attaching stuff like signalers for remote detonations to it, experiment!|No description}}
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| {{#if:Plastic Explosive|
{{#if:|C4.gif|{{#ifexist: File:C4.gif| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
Hacked AI Upload Module
{{#if:|
{{#if:|Circuitboard.png|}} 'Hacked' AI Module
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Found in: Ordered via syndicate uplink, costs 7 telecrystals Used for: Changing the AI's laws Strategy: Break into AI Upload to upload, or steal the AI Upload circuit from Tech Storage. The more competent the AI is, the more useful this will be.
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Contents
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Description
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{{{contents}}}
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This is the more powerful version of the 'Freeform' AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI. The hacked Laws act like Ion Storm Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most AIs would love to use any loophole it can find to kill you.
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| {{#if:Break into AI Upload to upload, or steal the AI Upload circuit from Tech Storage. The more competent the AI is, the more useful this will be.|
{{#if:|Circuitboard.png|}} 'Hacked' AI Module
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Found in: Ordered via syndicate uplink, costs 7 telecrystals Used for: Changing the AI's laws Strategy: Break into AI Upload to upload, or steal the AI Upload circuit from Tech Storage. The more competent the AI is, the more useful this will be.
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Description
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{{#if:This is the more powerful version of the 'Freeform' AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI. The hacked Laws act like Ion Storm Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most AIs would love to use any loophole it can find to kill you.|This is the more powerful version of the 'Freeform' AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI. The hacked Laws act like Ion Storm Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most AIs would love to use any loophole it can find to kill you.|No description}}
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| {{#if:Changing the AI's laws|
{{#if:|Circuitboard.png|}} 'Hacked' AI Module
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Found in: Ordered via syndicate uplink, costs 7 telecrystals Used for: Changing the AI's laws
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Description
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{{#if:This is the more powerful version of the 'Freeform' AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI. The hacked Laws act like Ion Storm Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most AIs would love to use any loophole it can find to kill you.|This is the more powerful version of the 'Freeform' AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI. The hacked Laws act like Ion Storm Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most AIs would love to use any loophole it can find to kill you.|No description}}
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| {{#if:'Hacked' AI Module|
{{#if:|Circuitboard.png|{{#ifexist: File:Circuitboard.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
Binary Translator Key
{{#if:|
{{#if:|Encryption_key.png|}} "Standard Encryption Key"
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Found in: Ordered via syndicate uplink, costs 3 telecrystals. Used for: Communicating with the AI Strategy: Eavesdropping on the AI's conversation with its cyborgs. Communicate with the AI after you've subverted it.
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Contents
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Description
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{{{contents}}}
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Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel. Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear whispering "beep beep beep" so keep this in mind when you talk (as you will get found out).
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| {{#if:Eavesdropping on the AI's conversation with its cyborgs. Communicate with the AI after you've subverted it.|
{{#if:|Encryption_key.png|}} "Standard Encryption Key"
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Found in: Ordered via syndicate uplink, costs 3 telecrystals. Used for: Communicating with the AI Strategy: Eavesdropping on the AI's conversation with its cyborgs. Communicate with the AI after you've subverted it.
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Description
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Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel. Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear whispering "beep beep beep" so keep this in mind when you talk (as you will get found out).|No description}}
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| {{#if:Communicating with the AI|
{{#if:|Encryption_key.png|}} "Standard Encryption Key"
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Found in: Ordered via syndicate uplink, costs 3 telecrystals. Used for: Communicating with the AI
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Description
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Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel. Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear whispering "beep beep beep" so keep this in mind when you talk (as you will get found out).|No description}}
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| {{#if:"Standard Encryption Key"|
{{#if:|Encryption_key.png|{{#ifexist: File:Encryption_key.png| }}|no image}}
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"Standard Encryption Key"
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| The item needs to have the name defined. }} }} }} }}
Thermal Imaging Glasses
{{#if:|
{{#if:|MGlasses.png|}} "Optical Meson Scanners"
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Found in: Ordered via syndicate uplink, costs 3 telecrystals Used for: Seeing people, creatures, and synthetics through walls Strategy: Used for tracking your targets and spotting threats or security ambushes.
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Contents
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Description
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{{{contents}}}
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When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Disguised as the green Optical Meson Scanners engineers often use. Wearing this leaves you very vulnerable to flashes, flashbangs, and EMP. Using a welding tool with this on may cause you to go blind.
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| {{#if:Used for tracking your targets and spotting threats or security ambushes.|
{{#if:|MGlasses.png|}} "Optical Meson Scanners"
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Found in: Ordered via syndicate uplink, costs 3 telecrystals Used for: Seeing people, creatures, and synthetics through walls Strategy: Used for tracking your targets and spotting threats or security ambushes.
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Description
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When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Disguised as the green Optical Meson Scanners engineers often use. Wearing this leaves you very vulnerable to flashes, flashbangs, and EMP. Using a welding tool with this on may cause you to go blind.|No description}}
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| {{#if:Seeing people, creatures, and synthetics through walls|
{{#if:|MGlasses.png|}} "Optical Meson Scanners"
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Found in: Ordered via syndicate uplink, costs 3 telecrystals Used for: Seeing people, creatures, and synthetics through walls
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Description
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When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Disguised as the green Optical Meson Scanners engineers often use. Wearing this leaves you very vulnerable to flashes, flashbangs, and EMP. Using a welding tool with this on may cause you to go blind.|No description}}
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| {{#if:"Optical Meson Scanners"|
{{#if:|MGlasses.png|{{#ifexist: File:MGlasses.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
Power Sink
{{#if:|
{{#if:|Powersink.gif|}} Power Sink
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Found in: Ordered via syndicate uplink, costs 5 telecrystals Used for: Sucks up all the station power, causing a black-out. Strategy: This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it. Don't place it on solars, as it will only suck out the solar's power.
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Contents
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Description
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{{{contents}}}
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This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a RAPID rate. You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up!
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|
| {{#if:This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it. Don't place it on solars, as it will only suck out the solar's power.|
{{#if:|Powersink.gif|}} Power Sink
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Found in: Ordered via syndicate uplink, costs 5 telecrystals Used for: Sucks up all the station power, causing a black-out. Strategy: This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it. Don't place it on solars, as it will only suck out the solar's power.
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Description
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This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a RAPID rate. You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up!|No description}}
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| {{#if:Sucks up all the station power, causing a black-out.|
{{#if:|Powersink.gif|}} Power Sink
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Found in: Ordered via syndicate uplink, costs 5 telecrystals Used for: Sucks up all the station power, causing a black-out.
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Description
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This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a RAPID rate. You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up!|No description}}
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| {{#if:Power Sink|
{{#if:|Powersink.gif|{{#ifexist: File:Powersink.gif| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
Cryptographic Sequencer
{{#if:|
{{#if:|Emag.png|}} Cryptographic Sequencer
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Found in: Ordered via syndicate uplink, costs 3 telecrystals Used for: Gaining entrance to restricted areas or lockers. Strategy: Use this to enter areas you don't have access to. Just make sure nobody sees you as the door will spark.
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Contents
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Description
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{{{contents}}}
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Also called an E-Mag (electromagnetic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors). It also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on), but besides gaining access through mundane locks, there are a number of other uses that E-Mags have. You can use it on Robots, to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM's computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. E-Magging welded or bolted doors will also break them, leaving them closed shut for good. Experiment! Who knows what else it could work on.
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| {{#if:Use this to enter areas you don't have access to. Just make sure nobody sees you as the door will spark.|
{{#if:|Emag.png|}} Cryptographic Sequencer
|
Found in: Ordered via syndicate uplink, costs 3 telecrystals Used for: Gaining entrance to restricted areas or lockers. Strategy: Use this to enter areas you don't have access to. Just make sure nobody sees you as the door will spark.
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Description
|
{{#if:Also called an E-Mag (electromagnetic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors). It also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on), but besides gaining access through mundane locks, there are a number of other uses that E-Mags have. You can use it on Robots, to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM's computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. E-Magging welded or bolted doors will also break them, leaving them closed shut for good. Experiment! Who knows what else it could work on.|Also called an E-Mag (electromagnetic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors). It also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on), but besides gaining access through mundane locks, there are a number of other uses that E-Mags have. You can use it on Robots, to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM's computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. E-Magging welded or bolted doors will also break them, leaving them closed shut for good. Experiment! Who knows what else it could work on.|No description}}
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| {{#if:Gaining entrance to restricted areas or lockers.|
{{#if:|Emag.png|}} Cryptographic Sequencer
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Found in: Ordered via syndicate uplink, costs 3 telecrystals Used for: Gaining entrance to restricted areas or lockers.
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Description
|
{{#if:Also called an E-Mag (electromagnetic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors). It also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on), but besides gaining access through mundane locks, there are a number of other uses that E-Mags have. You can use it on Robots, to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM's computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. E-Magging welded or bolted doors will also break them, leaving them closed shut for good. Experiment! Who knows what else it could work on.|Also called an E-Mag (electromagnetic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors). It also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on), but besides gaining access through mundane locks, there are a number of other uses that E-Mags have. You can use it on Robots, to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM's computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. E-Magging welded or bolted doors will also break them, leaving them closed shut for good. Experiment! Who knows what else it could work on.|No description}}
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| {{#if:Cryptographic Sequencer|
{{#if:|Emag.png|{{#ifexist: File:Emag.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
Things that can be Emagged:
R&D Console
APC
Library's Check in/out Computer
R&D Server
ED209 Bot
Beepsky
All Lockable Lockers
All Lockable Crates
All Cyborgs
All Vending Machines
Sec barriers
Mule Bots
Medical Bots
Airlocks
Pipe Filters
Robotics Computer
Tape Recorder
Supply Shuttle Console
Mining Shuttle Console - Completely pointless as anyone can use that console.
Communications Console
Emergency Shuttle Console
Holodeck Controls - Allows the Holodeck to spawn dangerous Spess Carp (Use with caution!)
Singularity Beacon
{{#if:|
{{#if:|Beacon.gif|}} "Ominous Beacon"
|
Found in: Ordered via syndicate uplink (Not available to nuke agents), costs 7 telecrystals Used for: Attracting a loose singularity towards the beacon at a brisk pace. Strategy: Set it up in a secluded location, release the singularity. Excellent for forcing a shuttle call and escape alone objectives.
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Contents
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Description
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{{{contents}}}
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Placed like a powersink, screwdriver to secure and open hand to turn on, the singularity beacon will attract the singularity towards it, if it is loose. Note that for it to be useful at all the singularity does need to be released, as the beacon will not release it. A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. NOTE: Per admin decision, singularity beacons are bugged and are supposed to require a powered line below them. Using them without powered lines (ie anchoring one on a random tile in space with a wire) is considered bug abuse and may result in a ban!
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| {{#if:Set it up in a secluded location, release the singularity. Excellent for forcing a shuttle call and escape alone objectives.|
{{#if:|Beacon.gif|}} "Ominous Beacon"
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Found in: Ordered via syndicate uplink (Not available to nuke agents), costs 7 telecrystals Used for: Attracting a loose singularity towards the beacon at a brisk pace. Strategy: Set it up in a secluded location, release the singularity. Excellent for forcing a shuttle call and escape alone objectives.
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Description
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Placed like a powersink, screwdriver to secure and open hand to turn on, the singularity beacon will attract the singularity towards it, if it is loose. Note that for it to be useful at all the singularity does need to be released, as the beacon will not release it. A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. NOTE: Per admin decision, singularity beacons are bugged and are supposed to require a powered line below them. Using them without powered lines (ie anchoring one on a random tile in space with a wire) is considered bug abuse and may result in a ban!|No description}}
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| {{#if:Attracting a loose singularity towards the beacon at a brisk pace.|
{{#if:|Beacon.gif|}} "Ominous Beacon"
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Found in: Ordered via syndicate uplink (Not available to nuke agents), costs 7 telecrystals Used for: Attracting a loose singularity towards the beacon at a brisk pace.
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Description
|
Placed like a powersink, screwdriver to secure and open hand to turn on, the singularity beacon will attract the singularity towards it, if it is loose. Note that for it to be useful at all the singularity does need to be released, as the beacon will not release it. A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. NOTE: Per admin decision, singularity beacons are bugged and are supposed to require a powered line below them. Using them without powered lines (ie anchoring one on a random tile in space with a wire) is considered bug abuse and may result in a ban!|No description}}
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| {{#if:"Ominous Beacon"|
{{#if:|Beacon.gif|{{#ifexist: File:Beacon.gif| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
Fully Loaded Toolbox
{{#if:
|
{{#if:|Syndicatetools.png|}} "Suspicious Toolbox"
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Found in: Ordered via syndicate uplink, costs 1 telecrystal. There's also a couple found on the derelict space station. Used for: Obtaining tools Strategy: Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.
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Contents
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Description
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It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an analyzer, it comes with a multitool and cable coil. It's also slightly more robust than a regular toolbox.
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| {{#if:Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.|
{{#if:|Syndicatetools.png|}} "Suspicious Toolbox"
|
Found in: Ordered via syndicate uplink, costs 1 telecrystal. There's also a couple found on the derelict space station. Used for: Obtaining tools Strategy: Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.
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Description
|
{{#if:It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an analyzer, it comes with a multitool and cable coil. It's also slightly more robust than a regular toolbox.|It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an analyzer, it comes with a multitool and cable coil. It's also slightly more robust than a regular toolbox.|No description}}
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| {{#if:Obtaining tools|
{{#if:|Syndicatetools.png|}} "Suspicious Toolbox"
|
Found in: Ordered via syndicate uplink, costs 1 telecrystal. There's also a couple found on the derelict space station. Used for: Obtaining tools
|
Description
|
{{#if:It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an analyzer, it comes with a multitool and cable coil. It's also slightly more robust than a regular toolbox.|It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an analyzer, it comes with a multitool and cable coil. It's also slightly more robust than a regular toolbox.|No description}}
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| {{#if:"Suspicious Toolbox"|
{{#if:|Syndicatetools.png|{{#ifexist: File:Syndicatetools.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
Syndicate Space Suit
{{#if:|
{{#if:|SyndicateSuit.png|}} "Red Space Suit"
|
Found in: Ordered via syndicate uplink, costs 3 telecrystals. Also found on the derelict. Used for: Space travel Strategy: Use them only if you can't get a regular suit. The red suit is famous around space as the Syndicate's suit. If caught, try bluffing, but it's likely station workers will shoot first, ask questions never.
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Contents
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Description
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{{{contents}}}
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A complete, red space suit and helmet. This suit's movement penalties are fewer than an EVA space suit! Useful if you need to hide in a vacuum. They can also hold a robust selection of items in suit storage.
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| {{#if:Use them only if you can't get a regular suit. The red suit is famous around space as the Syndicate's suit. If caught, try bluffing, but it's likely station workers will shoot first, ask questions never.|
{{#if:|SyndicateSuit.png|}} "Red Space Suit"
|
Found in: Ordered via syndicate uplink, costs 3 telecrystals. Also found on the derelict. Used for: Space travel Strategy: Use them only if you can't get a regular suit. The red suit is famous around space as the Syndicate's suit. If caught, try bluffing, but it's likely station workers will shoot first, ask questions never.
|
Description
|
{{#if:A complete, red space suit and helmet. This suit's movement penalties are fewer than an EVA space suit! Useful if you need to hide in a vacuum. They can also hold a robust selection of items in suit storage.|A complete, red space suit and helmet. This suit's movement penalties are fewer than an EVA space suit! Useful if you need to hide in a vacuum. They can also hold a robust selection of items in suit storage.|No description}}
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| {{#if:Space travel|
{{#if:|SyndicateSuit.png|}} "Red Space Suit"
|
Found in: Ordered via syndicate uplink, costs 3 telecrystals. Also found on the derelict. Used for: Space travel
|
Description
|
{{#if:A complete, red space suit and helmet. This suit's movement penalties are fewer than an EVA space suit! Useful if you need to hide in a vacuum. They can also hold a robust selection of items in suit storage.|A complete, red space suit and helmet. This suit's movement penalties are fewer than an EVA space suit! Useful if you need to hide in a vacuum. They can also hold a robust selection of items in suit storage.|No description}}
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| {{#if:"Red Space Suit"|
{{#if:|SyndicateSuit.png|{{#ifexist: File:SyndicateSuit.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
Implants
Freedom Implant
{{#if:|
{{#if:|Syn box.png|Freedom Implant}} Freedom Implant
|
Found in: Ordered via syndicate uplink, Costs 3 telecrystals. Used for: Escaping an arrest Strategy: Instantly uncuffing yourself so you can make your escape/kill the arresting officer.
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Contents
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Description
|
{{{contents}}}
|
If you inject yourself with the implanter inside, you can get out of handcuffs a limited number of times (Usually 1-2, maybe 3). This can be quite useful for a traitor, but it's nigh useless for the syndicate during nuke because most people just kill them on sight. It can be useful if you're too lazy to keep an emag in your pocket and emag shit.
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| {{#if:Instantly uncuffing yourself so you can make your escape/kill the arresting officer.|
{{#if:|Syn box.png|Freedom Implant}} Freedom Implant
|
Found in: Ordered via syndicate uplink, Costs 3 telecrystals. Used for: Escaping an arrest Strategy: Instantly uncuffing yourself so you can make your escape/kill the arresting officer.
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Description
|
If you inject yourself with the implanter inside, you can get out of handcuffs a limited number of times (Usually 1-2, maybe 3). This can be quite useful for a traitor, but it's nigh useless for the syndicate during nuke because most people just kill them on sight. It can be useful if you're too lazy to keep an emag in your pocket and emag shit.|No description}}
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|
| {{#if:Escaping an arrest|
{{#if:|Syn box.png|Freedom Implant}} Freedom Implant
|
Found in: Ordered via syndicate uplink, Costs 3 telecrystals. Used for: Escaping an arrest
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Description
|
If you inject yourself with the implanter inside, you can get out of handcuffs a limited number of times (Usually 1-2, maybe 3). This can be quite useful for a traitor, but it's nigh useless for the syndicate during nuke because most people just kill them on sight. It can be useful if you're too lazy to keep an emag in your pocket and emag shit.|No description}}
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| {{#if:Freedom Implant|
{{#if:|Syn box.png|{{#ifexist: File:Syn box.png| Freedom Implant}}|no image}}
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| The item needs to have the name defined. }} }} }} }}
Uplink Implant
{{#if:|
{{#if:|Injector.png|}} Uplink Implant
|
Found in: Ordered via syndicate uplink, Costs 10 telecrystals. Used for: Spawning syndicate items without using your hands or PDA. Contains 5 telecrystals. Strategy: Useful if you want to try completing your objective without any syndicate items. Use it in the case you get permabrigged.
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Contents
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Description
|
{{{contents}}}
|
Injecting yourself with this will allow you to bring up a syndicate uplink menu by using a custom emote at any time. It comes with 5 telecrystals. Really good if you think you can do your objective without any syndicate items. In the case your target is a person, kill them and make sure they can't be cloned. In the case your target is an object, steal it and store it somewhere safe that you can retrieve from later. If you get captured, you can spawn yourself whatever items you need to break out.
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|
| {{#if:Useful if you want to try completing your objective without any syndicate items. Use it in the case you get permabrigged.|
{{#if:|Injector.png|}} Uplink Implant
|
Found in: Ordered via syndicate uplink, Costs 10 telecrystals. Used for: Spawning syndicate items without using your hands or PDA. Contains 5 telecrystals. Strategy: Useful if you want to try completing your objective without any syndicate items. Use it in the case you get permabrigged.
|
Description
|
Injecting yourself with this will allow you to bring up a syndicate uplink menu by using a custom emote at any time. It comes with 5 telecrystals. Really good if you think you can do your objective without any syndicate items. In the case your target is a person, kill them and make sure they can't be cloned. In the case your target is an object, steal it and store it somewhere safe that you can retrieve from later. If you get captured, you can spawn yourself whatever items you need to break out.|No description}}
|
|
| {{#if:Spawning syndicate items without using your hands or PDA. Contains 5 telecrystals.|
{{#if:|Injector.png|}} Uplink Implant
|
Found in: Ordered via syndicate uplink, Costs 10 telecrystals. Used for: Spawning syndicate items without using your hands or PDA. Contains 5 telecrystals.
|
Description
|
Injecting yourself with this will allow you to bring up a syndicate uplink menu by using a custom emote at any time. It comes with 5 telecrystals. Really good if you think you can do your objective without any syndicate items. In the case your target is a person, kill them and make sure they can't be cloned. In the case your target is an object, steal it and store it somewhere safe that you can retrieve from later. If you get captured, you can spawn yourself whatever items you need to break out.|No description}}
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|
| {{#if:Uplink Implant|
{{#if:|Injector.png|{{#ifexist: File:Injector.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
(Pointless) Badassery
For showing that You Are The BOSS
Syndicate Balloon
{{#if:|
{{#if:|Balloon.png|}} Syndicate Balloon
|
Found in: Ordered via syndicate uplink, costs 10 telecrystals Used for: Looking fucking awesome. Strategy: Buy this if you feel you can do your objectives without the use of syndicate items.
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Contents
|
Description
|
{{{contents}}}
|
It's a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with air. Shitcurity may arrest you for having one as they hate balloons and fun. Buy four in Nuke for the GRAND PRIZE.
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|
| {{#if:Buy this if you feel you can do your objectives without the use of syndicate items.|
{{#if:|Balloon.png|}} Syndicate Balloon
|
Found in: Ordered via syndicate uplink, costs 10 telecrystals Used for: Looking fucking awesome. Strategy: Buy this if you feel you can do your objectives without the use of syndicate items.
|
Description
|
{{#if:It's a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with air. Shitcurity may arrest you for having one as they hate balloons and fun. Buy four in Nuke for the GRAND PRIZE.|It's a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with air. Shitcurity may arrest you for having one as they hate balloons and fun. Buy four in Nuke for the GRAND PRIZE.|No description}}
|
|
| {{#if:Looking fucking awesome.|
{{#if:|Balloon.png|}} Syndicate Balloon
|
Found in: Ordered via syndicate uplink, costs 10 telecrystals Used for: Looking fucking awesome.
|
Description
|
{{#if:It's a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with air. Shitcurity may arrest you for having one as they hate balloons and fun. Buy four in Nuke for the GRAND PRIZE.|It's a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with air. Shitcurity may arrest you for having one as they hate balloons and fun. Buy four in Nuke for the GRAND PRIZE.|No description}}
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| {{#if:Syndicate Balloon|
{{#if:|Balloon.png|{{#ifexist: File:Balloon.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
Nuclear Strike Team
Items only available to syndicate operatives during Nuke.
Teleporter Circuit Board
{{#if:|
{{#if:|Circuit board.png|}} Teleporter Circuit Board
|
Found in: Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents. Used for: Completing your shuttle's teleporter Strategy: Storming the station in a surprise attack! Go in all together or split up to different tracking beacons
|
Contents
|
Description
|
{{{contents}}}
|
This circuit board will allow you to finish the teleporter in the shuttle you start in. Allows the operatives to skip the step of infiltrating the station from space in favor of direct insertion. Remember that this a one-way trip: you will not be able to teleport back onto the shuttle, especially with the nuke disk.
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| {{#if:Storming the station in a surprise attack! Go in all together or split up to different tracking beacons|
{{#if:|Circuit board.png|}} Teleporter Circuit Board
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Found in: Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents. Used for: Completing your shuttle's teleporter Strategy: Storming the station in a surprise attack! Go in all together or split up to different tracking beacons
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Description
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This circuit board will allow you to finish the teleporter in the shuttle you start in. Allows the operatives to skip the step of infiltrating the station from space in favor of direct insertion. Remember that this a one-way trip: you will not be able to teleport back onto the shuttle, especially with the nuke disk.|No description}}
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| {{#if:Completing your shuttle's teleporter|
{{#if:|Circuit board.png|}} Teleporter Circuit Board
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Found in: Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents. Used for: Completing your shuttle's teleporter
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Description
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This circuit board will allow you to finish the teleporter in the shuttle you start in. Allows the operatives to skip the step of infiltrating the station from space in favor of direct insertion. Remember that this a one-way trip: you will not be able to teleport back onto the shuttle, especially with the nuke disk.|No description}}
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{{#if:|Circuit board.png|{{#ifexist: File:Circuit board.png| }}|no image}}
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Cyanide Pill
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{{#if:|Toxin_pill.png|Cyanide pill}} Cyanide pill
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Found in: Nuclear Agents Used for: Killing people Strategy: This little pill kills quickly and knocks out the subject, but force-feeding it has a slight delay.
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Contents
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Description
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{{{contents}}}
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This is a nasty little orange pill that will kill someone almost instantly if they eat it. However, like all pills, there is a delay while you try to force it down someone's throat. And they will almost certainly move and yell for help. So, it's best to knock out or stun someone before you try giving them one. They only spawn in your inventory as a syndicate operative in nuke mode. It's actually supposed to be used to commit suicide should you get captured, but who cares about that?
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| {{#if:This little pill kills quickly and knocks out the subject, but force-feeding it has a slight delay.|
{{#if:|Toxin_pill.png|Cyanide pill}} Cyanide pill
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Found in: Nuclear Agents Used for: Killing people Strategy: This little pill kills quickly and knocks out the subject, but force-feeding it has a slight delay.
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Description
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This is a nasty little orange pill that will kill someone almost instantly if they eat it. However, like all pills, there is a delay while you try to force it down someone's throat. And they will almost certainly move and yell for help. So, it's best to knock out or stun someone before you try giving them one. They only spawn in your inventory as a syndicate operative in nuke mode. It's actually supposed to be used to commit suicide should you get captured, but who cares about that?|No description}}
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| {{#if:Killing people|
Description
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This is a nasty little orange pill that will kill someone almost instantly if they eat it. However, like all pills, there is a delay while you try to force it down someone's throat. And they will almost certainly move and yell for help. So, it's best to knock out or stun someone before you try giving them one. They only spawn in your inventory as a syndicate operative in nuke mode. It's actually supposed to be used to commit suicide should you get captured, but who cares about that?|No description}}
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| {{#if:Cyanide pill|
{{#if:|Toxin_pill.png|{{#ifexist: File:Toxin_pill.png| Cyanide pill}}|no image}}
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Tank Transfer Bomb
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{{#if:|Explosivebombthatgoesboom.png|}} "Tank Transfer Valve"
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Found in: Syndicate shuttle during Nuke, Syndicate Bundles, assembled in Research Division Used for: Blowing stuff up Strategy: Not particularly useful for assassinations. Remember to fill the oxygen tank for a bigger bang.
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Contents
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Description
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{{{contents}}}
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It's a bomb. The ones you get from the Syndicate Shuttle and the Syndicate Bundle are pretty mediocre at first. They're good at destroying equipment and creating large breaches in the walls and floor, but they're not strong enough to kill a healthy person. Comes with a timed triggering device. To use: Set a time on the timer. Change the setting to Timing. Drop/Hide it and run!
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| {{#if:Not particularly useful for assassinations. Remember to fill the oxygen tank for a bigger bang.|
{{#if:|Explosivebombthatgoesboom.png|}} "Tank Transfer Valve"
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Found in: Syndicate shuttle during Nuke, Syndicate Bundles, assembled in Research Division Used for: Blowing stuff up Strategy: Not particularly useful for assassinations. Remember to fill the oxygen tank for a bigger bang.
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Description
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It's a bomb. The ones you get from the Syndicate Shuttle and the Syndicate Bundle are pretty mediocre at first. They're good at destroying equipment and creating large breaches in the walls and floor, but they're not strong enough to kill a healthy person. Comes with a timed triggering device. To use: Set a time on the timer. Change the setting to Timing. Drop/Hide it and run!|No description}}
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| {{#if:Blowing stuff up|
{{#if:|Explosivebombthatgoesboom.png|}} "Tank Transfer Valve"
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Found in: Syndicate shuttle during Nuke, Syndicate Bundles, assembled in Research Division Used for: Blowing stuff up
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Description
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It's a bomb. The ones you get from the Syndicate Shuttle and the Syndicate Bundle are pretty mediocre at first. They're good at destroying equipment and creating large breaches in the walls and floor, but they're not strong enough to kill a healthy person. Comes with a timed triggering device. To use: Set a time on the timer. Change the setting to Timing. Drop/Hide it and run!|No description}}
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| {{#if:"Tank Transfer Valve"|
{{#if:|Explosivebombthatgoesboom.png|{{#ifexist: File:Explosivebombthatgoesboom.png| }}|no image}}
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