Items
{{#if:Cable Coil|}}
{{#if:|
{{#if:|CableCoils.png|}} Cable Coil
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Found in: Nearly everywhere Used for: Laying electrical wires, building things that use electricity Strategy: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
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Description
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{{{contents}}}
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Comes in many fun colors. Can be laid down on the plating to distribute electrical power, read the guide to wiring to see how. Almost all machines require wires, including the singularity engine. Make sure you don't touch wires on the ground without insulated gloves.
By right clicking, you can turn the wires into ghetto restraints to tie someone down, but only takes 30 seconds to get out of.
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| {{#if:Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.|
{{#if:|CableCoils.png|}} Cable Coil
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Found in: Nearly everywhere Used for: Laying electrical wires, building things that use electricity Strategy: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
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Description
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{{#if:Comes in many fun colors. Can be laid down on the plating to distribute electrical power, read the guide to wiring to see how. Almost all machines require wires, including the singularity engine. Make sure you don't touch wires on the ground without insulated gloves.
By right clicking, you can turn the wires into ghetto restraints to tie someone down, but only takes 30 seconds to get out of.|Comes in many fun colors. Can be laid down on the plating to distribute electrical power, read the guide to wiring to see how. Almost all machines require wires, including the singularity engine. Make sure you don't touch wires on the ground without insulated gloves.
By right clicking, you can turn the wires into ghetto restraints to tie someone down, but only takes 30 seconds to get out of.|No description}}
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| {{#if:Laying electrical wires, building things that use electricity|
{{#if:|CableCoils.png|}} Cable Coil
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Found in: Nearly everywhere Used for: Laying electrical wires, building things that use electricity
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Description
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{{#if:Comes in many fun colors. Can be laid down on the plating to distribute electrical power, read the guide to wiring to see how. Almost all machines require wires, including the singularity engine. Make sure you don't touch wires on the ground without insulated gloves.
By right clicking, you can turn the wires into ghetto restraints to tie someone down, but only takes 30 seconds to get out of.|Comes in many fun colors. Can be laid down on the plating to distribute electrical power, read the guide to wiring to see how. Almost all machines require wires, including the singularity engine. Make sure you don't touch wires on the ground without insulated gloves.
By right clicking, you can turn the wires into ghetto restraints to tie someone down, but only takes 30 seconds to get out of.|No description}}
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| {{#if:Cable Coil|
{{#if:|CableCoils.png|{{#ifexist: File:CableCoils.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Power Cell|}}
{{#if:High-Capacity Power Cell|}}
{{#if:Super-Capacity Power Cell|}}
{{#if:Hyper-Capacity Power Cell|}}
{{#if:|
| {{#if:Used to power APCs, cyborgs and various electrical equipment.|
Description
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{{#if:Can be recharged in a Cell Charger. Comes in four varieties:
- Standard (1 kW)
- High-Capacity (10 kW)
- Super-Capacity (20 kW)
- Hyper-Capacity (30 kW)|Can be recharged in a Cell Charger.
Comes in four varieties:
- Standard (1 kW)
- High-Capacity (10 kW)
- Super-Capacity (20 kW)
- Hyper-Capacity (30 kW)|No description}}
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| {{#if:Building things that use electricity|
Description
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{{#if:Can be recharged in a Cell Charger. Comes in four varieties:
- Standard (1 kW)
- High-Capacity (10 kW)
- Super-Capacity (20 kW)
- Hyper-Capacity (30 kW)|Can be recharged in a Cell Charger.
Comes in four varieties:
- Standard (1 kW)
- High-Capacity (10 kW)
- Super-Capacity (20 kW)
- Hyper-Capacity (30 kW)|No description}}
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| {{#if:Power Cell|
{{#if:|Powercell.png|{{#ifexist: File:Powercell.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
Tools
{{#if:Crowbar|}}
{{#if:|
{{#if:|Crowbar.png|}} Crowbar
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Found in: Nearly everywhere Used for: Opening airlocks, breaking things. Strategy: If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things.
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Description
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{{{contents}}}
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The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.
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| {{#if:If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things.|
{{#if:|Crowbar.png|}} Crowbar
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Found in: Nearly everywhere Used for: Opening airlocks, breaking things. Strategy: If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things.
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Description
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The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.|No description}}
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| {{#if:Opening airlocks, breaking things.|
{{#if:|Crowbar.png|}} Crowbar
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Found in: Nearly everywhere Used for: Opening airlocks, breaking things.
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Description
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The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.|No description}}
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| {{#if:Crowbar|
{{#if:|Crowbar.png|{{#ifexist: File:Crowbar.png| }}|no image}}
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{{#if:Screwdriver|}}
{{#if:|
{{#if:|Screwdriver tool.png|}} Screwdriver
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Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics Used for: Construction and deconstruction Strategy: Almost every machine requires a screwdriver to build it or take it apart.
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Description
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{{{contents}}}
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A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.
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| {{#if:Almost every machine requires a screwdriver to build it or take it apart.|
Description
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A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.|No description}}
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| {{#if:Construction and deconstruction|
Description
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A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.|No description}}
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| {{#if:Screwdriver|
{{#if:|Screwdriver tool.png|{{#ifexist: File:Screwdriver tool.png| }}|no image}}
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{{#if:Wirecutters|}}
{{#if:|
{{#if:|Wirecutters.png|}} Wirecutters
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Found in: Auxiliary Tool Storage, Engineering, EVA, Tech Storage, Primary Tool Storage, R&D, Robotics Used for: Removing wires Strategy: One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves.
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Description
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{{{contents}}}
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More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly.
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| {{#if:One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves.|
Description
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More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly.|No description}}
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| {{#if:Removing wires|
Description
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More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly.|No description}}
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| {{#if:Wirecutters|
{{#if:|Wirecutters.png|{{#ifexist: File:Wirecutters.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Wrench|}}
{{#if:|
{{#if:|Wrench.png|}} Wrench
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Found in: Nearly everywhere Used for: Deconstruction, attaching bolts Strategy: Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
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Description
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{{{contents}}}
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This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.
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| {{#if:Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.|
{{#if:|Wrench.png|}} Wrench
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Found in: Nearly everywhere Used for: Deconstruction, attaching bolts Strategy: Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
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Description
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This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.|No description}}
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| {{#if:Deconstruction, attaching bolts|
{{#if:|Wrench.png|}} Wrench
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Found in: Nearly everywhere Used for: Deconstruction, attaching bolts
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Description
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This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.|No description}}
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| {{#if:Wrench|
{{#if:|Wrench.png|{{#ifexist: File:Wrench.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Welding Tool|}}
{{#if:|
{{#if:|Welder.png|}} Welding Tool
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Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics Used for: Sealing airlocks, construction and deconstruction. Fighting aliens. Strategy: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
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Description
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{{{contents}}}
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A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.
You can get an industrial version with double fuel capacity from the welding lockers from Engineering, ordering one from Cargo or from a hacked vending machine.
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| {{#if:You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.|
{{#if:|Welder.png|}} Welding Tool
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Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics Used for: Sealing airlocks, construction and deconstruction. Fighting aliens. Strategy: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
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Description
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{{#if:A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.
You can get an industrial version with double fuel capacity from the welding lockers from Engineering, ordering one from Cargo or from a hacked vending machine.|A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.
You can get an industrial version with double fuel capacity from the welding lockers from Engineering, ordering one from Cargo or from a hacked vending machine.|No description}}
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| {{#if:Sealing airlocks, construction and deconstruction. Fighting aliens.|
Description
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{{#if:A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.
You can get an industrial version with double fuel capacity from the welding lockers from Engineering, ordering one from Cargo or from a hacked vending machine.|A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.
You can get an industrial version with double fuel capacity from the welding lockers from Engineering, ordering one from Cargo or from a hacked vending machine.|No description}}
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| {{#if:Welding Tool|
{{#if:|Welder.png|{{#ifexist: File:Welder.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Multitool|}}
{{#if:|
{{#if:|Multitool.png|}} Multitool
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Found in: Cargo, Engineering, EVA, Maintenance, Tech Storage, Primary Tool Storage, Robotics Used for: Hacking Strategy: Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.
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Contents
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Description
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{{{contents}}}
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Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.
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| {{#if:Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.|
Description
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{{#if:Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.|Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.|No description}}
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| {{#if:Hacking|
Description
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{{#if:Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.|Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.|No description}}
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| {{#if:Multitool|
{{#if:|Multitool.png|{{#ifexist: File:Multitool.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Analyzer|}}
{{#if:|
{{#if:|Analyzer.png|}} Analyzer
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Found in: Toolboxes Used for: Scanning the air Strategy: If you ever needed a complex readout about your current atmosphere, this is the tool for you.
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Contents
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Description
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{{{contents}}}
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Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed security camera to upgrade it to an X-ray camera, and will prove invaluable in the case of a anomaly.
Otherwise, made practically worthless by the PDA Air Scanner.
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| {{#if:If you ever needed a complex readout about your current atmosphere, this is the tool for you.|
{{#if:|Analyzer.png|}} Analyzer
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Found in: Toolboxes Used for: Scanning the air Strategy: If you ever needed a complex readout about your current atmosphere, this is the tool for you.
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Description
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{{#if:Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed security camera to upgrade it to an X-ray camera, and will prove invaluable in the case of a anomaly.
Otherwise, made practically worthless by the PDA Air Scanner.|Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed security camera to upgrade it to an X-ray camera, and will prove invaluable in the case of a anomaly.
Otherwise, made practically worthless by the PDA Air Scanner.|No description}}
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| {{#if:Scanning the air|
{{#if:|Analyzer.png|}} Analyzer
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Found in: Toolboxes Used for: Scanning the air
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Description
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{{#if:Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed security camera to upgrade it to an X-ray camera, and will prove invaluable in the case of a anomaly.
Otherwise, made practically worthless by the PDA Air Scanner.|Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed security camera to upgrade it to an X-ray camera, and will prove invaluable in the case of a anomaly.
Otherwise, made practically worthless by the PDA Air Scanner.|No description}}
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| {{#if:Analyzer|
{{#if:|Analyzer.png|{{#ifexist: File:Analyzer.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:T-Ray Scanner|}}
{{#if:|
{{#if:|t-ray.gif|}} T-ray Scanner
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Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics Used for: Seeing under floor tiles Strategy: If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.
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Contents
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Description
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{{{contents}}}
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Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.
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| {{#if:If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.|
Description
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{{#if:Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.|Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.|No description}}
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| {{#if:Seeing under floor tiles|
Description
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{{#if:Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.|Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.|No description}}
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| {{#if:T-ray Scanner|
{{#if:|t-ray.gif|{{#ifexist: File:t-ray.gif| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Airlock Painter|}}
{{#if:|
{{#if:|Airlock_Painter.png|}} Airlock Painter
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Found in: Engineering Used for: Painting airlocks Strategy: Put a toner in it and use it on an airlock and select how you want it to look
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Contents
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Description
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{{{contents}}}
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An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.
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| {{#if:Put a toner in it and use it on an airlock and select how you want it to look|
{{#if:|Airlock_Painter.png|}} Airlock Painter
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Found in: Engineering Used for: Painting airlocks Strategy: Put a toner in it and use it on an airlock and select how you want it to look
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Description
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An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.|No description}}
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| {{#if:Painting airlocks|
{{#if:|Airlock_Painter.png|}} Airlock Painter
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Found in: Engineering Used for: Painting airlocks
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Description
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An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.|No description}}
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| {{#if:Airlock Painter|
{{#if:|Airlock_Painter.png|{{#ifexist: File:Airlock_Painter.png| }}|no image}}
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Engineering Gear
{{#if:|
{{#if:|HardHat.png|}} Hard Hat
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Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
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Description
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{{{contents}}}
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{{{description}}}
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{{#if:|HardHat.png|}} Hard Hat
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Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
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Description
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{{{description}}}|No description}}
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{{#if:|HardHat.png|}} Hard Hat
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Found in: {{{foundin}}} Used for: {{{usedfor}}}
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Description
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{{{description}}}|No description}}
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| {{#if:Hard Hat|
{{#if:|HardHat.png|{{#ifexist: File:HardHat.png| }}|no image}}
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{{#if:|
{{#if:|WeldingHelmet.png|}} Welding Helmet
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Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
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Description
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{{{contents}}}
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{{{description}}}
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{{#if:|WeldingHelmet.png|}} Welding Helmet
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Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
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Description
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{{{description}}}|No description}}
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{{#if:|WeldingHelmet.png|}} Welding Helmet
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Found in: {{{foundin}}} Used for: {{{usedfor}}}
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Description
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{{{description}}}|No description}}
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| {{#if:Welding Helmet|
{{#if:|WeldingHelmet.png|{{#ifexist: File:WeldingHelmet.png| }}|no image}}
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{{#if:|
{{#if:|MGlasses.png|}} Optical Meson Scanner
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Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
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Description
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{{{contents}}}
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{{{description}}}
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{{#if:|MGlasses.png|}} Optical Meson Scanner
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Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
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Description
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{{{description}}}|No description}}
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Description
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{{{description}}}|No description}}
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| {{#if:Optical Meson Scanner|
{{#if:|MGlasses.png|{{#ifexist: File:MGlasses.png| }}|no image}}
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{{#if:|
{{#if:|Hazard.png|}} Hazard Vest
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Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
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Contents
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Description
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{{{contents}}}
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{{{description}}}
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{{#if:|Hazard.png|}} Hazard Vest
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Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
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Description
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{{{description}}}|No description}}
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{{#if:|Hazard.png|}} Hazard Vest
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Found in: {{{foundin}}} Used for: {{{usedfor}}}
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Description
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{{{description}}}|No description}}
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| {{#if:Hazard Vest|
{{#if:|Hazard.png|{{#ifexist: File:Hazard.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|IGloves.png|}} Insulated Gloves
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Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
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Contents
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Description
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{{{contents}}}
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{{{description}}}
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{{#if:|IGloves.png|}} Insulated Gloves
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Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
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Description
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{{{description}}}|No description}}
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| {{#if:|
{{#if:|IGloves.png|}} Insulated Gloves
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Found in: {{{foundin}}} Used for: {{{usedfor}}}
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Description
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{{{description}}}|No description}}
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| {{#if:Insulated Gloves|
{{#if:|IGloves.png|{{#ifexist: File:IGloves.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|utilitybelt.png|}} Tool Belt
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Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
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Contents
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Description
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{{{contents}}}
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{{{description}}}
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{{#if:|utilitybelt.png|}} Tool Belt
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Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
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Description
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{{{description}}}|No description}}
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{{#if:|utilitybelt.png|}} Tool Belt
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Found in: {{{foundin}}} Used for: {{{usedfor}}}
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Description
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{{{description}}}|No description}}
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| {{#if:Tool Belt|
{{#if:|utilitybelt.png|{{#ifexist: File:utilitybelt.png| }}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|RigHelmet.png|}} Hardsuit Helmet
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Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|RigHelmet.png|}} Hardsuit Helmet
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|RigHelmet.png|}} Hardsuit Helmet
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Hardsuit Helmet|
{{#if:|RigHelmet.png|{{#ifexist: File:RigHelmet.png| }}|no image}}
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|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|RIG.png|}} Hardsuit
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|RIG.png|}} Hardsuit
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|RIG.png|}} Hardsuit
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{{description}}}|No description}}
|
|
| {{#if:Hardsuit|
{{#if:|RIG.png|{{#ifexist: File:RIG.png| }}|no image}}
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|
|
| The item needs to have the name defined. }} }} }} }}
Equipment
{{#if:SMES Cell|}}
{{#if:|
{{#if:|SMES_Charging.gif|}} SMES Superconducting Magnetic Energy Storage
|
Found in: Engineering, Solars, AI Chamber, Mining Station, Telecommunications Used for: Storing and distributing power Strategy: Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
|
Contents
|
Description
|
{{{contents}}}
|
Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Guide to building a SMES.
|
|
| {{#if:Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!|
{{#if:|SMES_Charging.gif|}} SMES Superconducting Magnetic Energy Storage
|
Found in: Engineering, Solars, AI Chamber, Mining Station, Telecommunications Used for: Storing and distributing power Strategy: Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
|
Description
|
{{#if:Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Guide to building a SMES.|Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Guide to building a SMES.|No description}}
|
|
| {{#if:Storing and distributing power|
Description
|
{{#if:Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Guide to building a SMES.|Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Guide to building a SMES.|No description}}
|
|
| {{#if:SMES
Superconducting Magnetic Energy Storage|
{{#if:|SMES_Charging.gif|{{#ifexist: File:SMES_Charging.gif| }}|no image}}
|
SMES Superconducting Magnetic Energy Storage
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:APC|}}
{{#if:|
{{#if:|APC2.gif|}} APC Area Power Controller
|
Found in: Every room with power Used for: Controlling the power for a sector on the station. Strategy: Have power equipment access, swipe your ID on it to unlock it and choose your action.
|
Contents
|
Description
|
{{{contents}}}
|
Actions available on the APC:
- Main Breaker: On/Off - Toggles power to the room
- Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
- Lighting: Auto/On/Off - Toggles power to lighting in the area.
- Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
- Cover Lock: Engaged/Disengaged - Provides a cover to protect the battery.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order: <30 % = Equipment off, <15% = Lighting and Environment off.
Replacing the APC's Battery:
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
- Swipe ID with power equipment access to unlock the interface.
- Open the panel and disengage the cover lock.
- Use a crowbar on the APC to open the cover.
- Take the battery out with a free hand.
- place in the new battery.
- Close the cover again with your crowbar.
- Re-engage the cover lock.
- Swipe ID to secure the interface.
Guide to building an APC.
Guide to hacking an APC.
|
|
| {{#if:Have power equipment access, swipe your ID on it to unlock it and choose your action.|
{{#if:|APC2.gif|}} APC Area Power Controller
|
Found in: Every room with power Used for: Controlling the power for a sector on the station. Strategy: Have power equipment access, swipe your ID on it to unlock it and choose your action.
|
Description
|
{{#if:Actions available on the APC:
- Main Breaker: On/Off - Toggles power to the room
- Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
- Lighting: Auto/On/Off - Toggles power to lighting in the area.
- Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
- Cover Lock: Engaged/Disengaged - Provides a cover to protect the battery.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order: <30 % = Equipment off, <15% = Lighting and Environment off.
Replacing the APC's Battery:
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
- Swipe ID with power equipment access to unlock the interface.
- Open the panel and disengage the cover lock.
- Use a crowbar on the APC to open the cover.
- Take the battery out with a free hand.
- place in the new battery.
- Close the cover again with your crowbar.
- Re-engage the cover lock.
- Swipe ID to secure the interface.
Guide to building an APC.
Guide to hacking an APC.|Actions available on the APC:
- Main Breaker: On/Off - Toggles power to the room
- Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
- Lighting: Auto/On/Off - Toggles power to lighting in the area.
- Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
- Cover Lock: Engaged/Disengaged - Provides a cover to protect the battery.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order: <30 % = Equipment off, <15% = Lighting and Environment off.
Replacing the APC's Battery:
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
- Swipe ID with power equipment access to unlock the interface.
- Open the panel and disengage the cover lock.
- Use a crowbar on the APC to open the cover.
- Take the battery out with a free hand.
- place in the new battery.
- Close the cover again with your crowbar.
- Re-engage the cover lock.
- Swipe ID to secure the interface.
Guide to building an APC.
Guide to hacking an APC.|No description}}
|
|
| {{#if:Controlling the power for a sector on the station.|
{{#if:|APC2.gif|}} APC Area Power Controller
|
Found in: Every room with power Used for: Controlling the power for a sector on the station.
|
Description
|
{{#if:Actions available on the APC:
- Main Breaker: On/Off - Toggles power to the room
- Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
- Lighting: Auto/On/Off - Toggles power to lighting in the area.
- Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
- Cover Lock: Engaged/Disengaged - Provides a cover to protect the battery.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order: <30 % = Equipment off, <15% = Lighting and Environment off.
Replacing the APC's Battery:
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
- Swipe ID with power equipment access to unlock the interface.
- Open the panel and disengage the cover lock.
- Use a crowbar on the APC to open the cover.
- Take the battery out with a free hand.
- place in the new battery.
- Close the cover again with your crowbar.
- Re-engage the cover lock.
- Swipe ID to secure the interface.
Guide to building an APC.
Guide to hacking an APC.|Actions available on the APC:
- Main Breaker: On/Off - Toggles power to the room
- Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
- Lighting: Auto/On/Off - Toggles power to lighting in the area.
- Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
- Cover Lock: Engaged/Disengaged - Provides a cover to protect the battery.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order: <30 % = Equipment off, <15% = Lighting and Environment off.
Replacing the APC's Battery:
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
- Swipe ID with power equipment access to unlock the interface.
- Open the panel and disengage the cover lock.
- Use a crowbar on the APC to open the cover.
- Take the battery out with a free hand.
- place in the new battery.
- Close the cover again with your crowbar.
- Re-engage the cover lock.
- Swipe ID to secure the interface.
Guide to building an APC.
Guide to hacking an APC.|No description}}
|
|
| {{#if:APC
Area Power Controller|
{{#if:|APC2.gif|{{#ifexist: File:APC2.gif| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Cell Charger|}}
{{#if:|
{{#if:|cellcharger.png|}} Cell Charger
|
Found in: Cargo, Engineering, Primary Tool Storage, R&D, Robotics Used for: Recharging power cells Strategy: Place power cells into these to charge them up
|
Contents
|
Description
|
{{{contents}}}
|
These will drain power directly from the room's APC unit to recharge Power Cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.
|
|
| {{#if:Place power cells into these to charge them up|
Description
|
{{#if:These will drain power directly from the room's APC unit to recharge Power Cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.|These will drain power directly from the room's APC unit to recharge Power Cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.|No description}}
|
|
| {{#if:Recharging power cells|
Description
|
{{#if:These will drain power directly from the room's APC unit to recharge Power Cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.|These will drain power directly from the room's APC unit to recharge Power Cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.|No description}}
|
|
| {{#if:Cell Charger|
{{#if:|cellcharger.png|{{#ifexist: File:cellcharger.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:PACMAN Generator|}}
{{#if:P.A.C.M.A.N.-Type Portable Generator|}}
{{#if:|
| {{#if:Mostly used to jump start the Engine|
{{#if:|Pacman.png|}} P.A.C.M.A.N.-Type Portable Generator
|
Found in: Engineering Power Storage Used for: Portable backup generator Strategy: Mostly used to jump start the Engine
|
|
| {{#if:Portable backup generator|
{{#if:|Pacman.png|}} P.A.C.M.A.N.-Type Portable Generator
|
Found in: Engineering Power Storage Used for: Portable backup generator
|
|
| {{#if:P.A.C.M.A.N.-Type Portable Generator|
{{#if:|Pacman.png|{{#ifexist: File:Pacman.png| }}|no image}}
|
P.A.C.M.A.N.-Type Portable Generator
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:SUPERPACMAN Generator|}}
{{#if:S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator|}}
{{#if:|
{{#if:|Superpacman.png|}} S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
|
Found in: R&D Used for: Portable backup generator Strategy: If you really need to use that uranium for power.
|
Contents
|
Description
|
{{{contents}}}
|
Needs uranium as fuel and be secured on an exposed knotted wire to generate power. Can be secured and unsecured using a wrench.
Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.
|
|
| {{#if:If you really need to use that uranium for power.|
{{#if:|Superpacman.png|}} S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
|
Found in: R&D Used for: Portable backup generator Strategy: If you really need to use that uranium for power.
|
|
| {{#if:Portable backup generator|
{{#if:|Superpacman.png|}} S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
|
Found in: R&D Used for: Portable backup generator
|
|
| {{#if:S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator|
{{#if:|Superpacman.png|{{#ifexist: File:Superpacman.png| }}|no image}}
|
S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:MRSPACMAN Generator|}}
{{#if:M.R.S.P.A.C.M.A.N.-Type Portable Generator|}}
{{#if:|
{{#if:|Mrspacman.png|}} M.R.S.P.A.C.M.A.N.-Type Portable Generator
|
Found in: R&D Used for: Portable backup generator Strategy: Because diamonds are not manly.
|
Contents
|
Description
|
{{{contents}}}
|
Needs diamonds as fuel and be secured on an exposed knotted wire to generate power. Can be secured and unsecured using a wrench.
Guide to building a M.R.S.P.A.C.M.A.N.-Type Portable Generator.
|
|
| {{#if:Because diamonds are not manly.|
{{#if:|Mrspacman.png|}} M.R.S.P.A.C.M.A.N.-Type Portable Generator
|
Found in: R&D Used for: Portable backup generator Strategy: Because diamonds are not manly.
|
|
| {{#if:Portable backup generator|
{{#if:|Mrspacman.png|}} M.R.S.P.A.C.M.A.N.-Type Portable Generator
|
Found in: R&D Used for: Portable backup generator
|
|
| {{#if:M.R.S.P.A.C.M.A.N.-Type Portable Generator|
{{#if:|Mrspacman.png|{{#ifexist: File:Mrspacman.png| }}|no image}}
|
M.R.S.P.A.C.M.A.N.-Type Portable Generator
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Emitter|}}
{{#if:|
{{#if:|Emitter_On.gif|}} Emitter
|
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo Used for: To power up the shields containing the Singularity Strategy: Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
|
Contents
|
Description
|
{{{contents}}}
|
A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the Field Generators with laser shots.
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: Blobs don't move.)
|
|
| {{#if:Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed|
{{#if:|Emitter_On.gif|}} Emitter
|
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo Used for: To power up the shields containing the Singularity Strategy: Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
|
Description
|
{{#if:A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the Field Generators with laser shots.
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: Blobs don't move.)|A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the Field Generators with laser shots.
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: Blobs don't move.)|No description}}
|
|
| {{#if:To power up the shields containing the Singularity|
Description
|
{{#if:A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the Field Generators with laser shots.
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: Blobs don't move.)|A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the Field Generators with laser shots.
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: Blobs don't move.)|No description}}
|
|
| {{#if:Emitter|
{{#if:|Emitter_On.gif|{{#ifexist: File:Emitter_On.gif| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Field Generator|}}
{{#if:|
{{#if:|Field_Generator.gif|}} Field Generator
|
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo Used for: Containing the singularity or other dangerous things Strategy: Point an Emitter at it and turn them both on
|
Contents
|
Description
|
{{{contents}}}
|
A large thermal battery that projects a high amount of energy when powered.
|
|
| {{#if:Point an Emitter at it and turn them both on|
{{#if:|Field_Generator.gif|}} Field Generator
|
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo Used for: Containing the singularity or other dangerous things Strategy: Point an Emitter at it and turn them both on
|
Description
|
A large thermal battery that projects a high amount of energy when powered.|No description}}
|
|
| {{#if:Containing the singularity or other dangerous things|
Description
|
A large thermal battery that projects a high amount of energy when powered.|No description}}
|
|
| {{#if:Field Generator|
{{#if:|Field_Generator.gif|{{#ifexist: File:Field_Generator.gif| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Gravitational Singularity Generator|}}
{{#if:|
{{#if:|Gravitational_Singularity_Generator.png|}} Gravitational Singularity Generator
|
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo Used for: Creating a Singularity Strategy: Place in front of a Particle Accelerator
|
Contents
|
Description
|
{{{contents}}}
|
An odd device which produces a Gravitational Singularity when set up.
|
|
| {{#if:Place in front of a Particle Accelerator|
Description
|
An odd device which produces a Gravitational Singularity when set up.|No description}}
|
|
| {{#if:Creating a Singularity|
Description
|
An odd device which produces a Gravitational Singularity when set up.|No description}}
|
|
| {{#if:Gravitational Singularity Generator|
{{#if:|Gravitational_Singularity_Generator.png|{{#ifexist: File:Gravitational_Singularity_Generator.png| }}|no image}}
|
Gravitational Singularity Generator
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Particle Accelerator|}}
{{#if:|
| {{#if:Set a Gravitational Singularity Generator in front of it and turn it on|
| {{#if:Creating and maintaining a Singularity|
{{#if:true||[[File:|64px|Particle Accelerator]]}} Particle Accelerator
|
Found in: Engine, parts can be ordered from Cargo Used for: Creating and maintaining a Singularity
|
|
| {{#if:Particle Accelerator|
{{#if:true||{{#ifexist: File:| [[File:|64px|Particle Accelerator]]}}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Radiation Collector|}}
{{#if:|
{{#if:|Radiation Collector.gif|}} Radiation Collector
|
Found in: Engine, more can be ordered from Cargo Used for: Creating energy from radiation. Strategy:
|
Contents
|
Description
|
{{{contents}}}
|
Will create energy loaded with a Plasma Tank (filled with Plasma Gas) and near an active Singularity.
|
|
| {{#if:|
{{#if:|Radiation Collector.gif|}} Radiation Collector
|
Found in: Engine, more can be ordered from Cargo Used for: Creating energy from radiation. Strategy:
|
|
| {{#if:Creating energy from radiation.|
{{#if:|Radiation Collector.gif|}} Radiation Collector
|
Found in: Engine, more can be ordered from Cargo Used for: Creating energy from radiation.
|
|
| {{#if:Radiation Collector|
{{#if:|Radiation Collector.gif|{{#ifexist: File:Radiation Collector.gif| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Anti-Breach Shielding Projector|}}
{{#if:|
{{#if:|Anti-Breach_Shielding_Projector.png|}} Anti-Breach Shielding Projector
|
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo Used for: Used to seal minor hull breaches Strategy: Wrench it in place near a hull breach and turn it on
|
Contents
|
Description
|
{{{contents}}}
|
An energy shield used to contain hull breaches. All space tiles within a 2 square radius will be blocked off with a shield.
|
|
| {{#if:Wrench it in place near a hull breach and turn it on|
{{#if:|Anti-Breach_Shielding_Projector.png|}} Anti-Breach Shielding Projector
|
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo Used for: Used to seal minor hull breaches Strategy: Wrench it in place near a hull breach and turn it on
|
Description
|
An energy shield used to contain hull breaches. All space tiles within a 2 square radius will be blocked off with a shield.|No description}}
|
|
| {{#if:Used to seal minor hull breaches|
{{#if:|Anti-Breach_Shielding_Projector.png|}} Anti-Breach Shielding Projector
|
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo Used for: Used to seal minor hull breaches
|
Description
|
An energy shield used to contain hull breaches. All space tiles within a 2 square radius will be blocked off with a shield.|No description}}
|
|
| {{#if:Anti-Breach Shielding Projector|
{{#if:|Anti-Breach_Shielding_Projector.png|{{#ifexist: File:Anti-Breach_Shielding_Projector.png| }}|no image}}
|
Anti-Breach Shielding Projector
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Shield Generator|}}
{{#if:|
{{#if:|Emergency_Energy_Shields.png|}} Shield Generator
|
Found in: Teleporter, Xenobiology, more can be ordered from Cargo Used for: To seal in/out aliens and such Strategy: Wrench it in place
|
Contents
|
Description
|
{{{contents}}}
|
Creates a barrier between two Shield Generators.
|
|
| {{#if:Wrench it in place|
{{#if:|Emergency_Energy_Shields.png|}} Shield Generator
|
Found in: Teleporter, Xenobiology, more can be ordered from Cargo Used for: To seal in/out aliens and such Strategy: Wrench it in place
|
Description
|
Creates a barrier between two Shield Generators.|No description}}
|
|
| {{#if:To seal in/out aliens and such|
{{#if:|Emergency_Energy_Shields.png|}} Shield Generator
|
Found in: Teleporter, Xenobiology, more can be ordered from Cargo Used for: To seal in/out aliens and such
|
Description
|
Creates a barrier between two Shield Generators.|No description}}
|
|
| {{#if:Shield Generator|
{{#if:|Emergency_Energy_Shields.png|{{#ifexist: File:Emergency_Energy_Shields.png| }}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Gravity Generator|}}
{{#if:|
{{#if:true||[[File:|64px|Gravity Generator]]}} Gravity Generator
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Found in: Gravity Generator Room Used for: Creating gravity to the station Strategy: If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.
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Contents
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Description
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{{{contents}}}
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Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of radiation so make sure you wear a radiation suit.
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| {{#if:If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.|
{{#if:true||[[File:|64px|Gravity Generator]]}} Gravity Generator
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Found in: Gravity Generator Room Used for: Creating gravity to the station Strategy: If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.
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Description
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{{#if:Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of radiation so make sure you wear a radiation suit.|Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of radiation so make sure you wear a radiation suit.|No description}}
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| {{#if:Creating gravity to the station|
{{#if:true||[[File:|64px|Gravity Generator]]}} Gravity Generator
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Found in: Gravity Generator Room Used for: Creating gravity to the station
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Description
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{{#if:Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of radiation so make sure you wear a radiation suit.|Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of radiation so make sure you wear a radiation suit.|No description}}
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| {{#if:Gravity Generator|
{{#if:true||{{#ifexist: File:| [[File:|64px|Gravity Generator]]}}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Turbine|}}{{#if:Gas Turbine Generator|}}
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{{#if:true| |[[File: |64px|Gas Turbine Generator and Compressor]]}} Gas Turbine Generator and Compressor
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Found in: MetaStation Used for: Creating power through a contained small fire Strategy: Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.
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Description
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{{{contents}}}
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See here how to construct a Gas Turbine Generator.
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| {{#if:Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.|
{{#if:true| |[[File: |64px|Gas Turbine Generator and Compressor]]}} Gas Turbine Generator and Compressor
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Found in: MetaStation Used for: Creating power through a contained small fire Strategy: Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.
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| {{#if:Creating power through a contained small fire|
{{#if:true| |[[File: |64px|Gas Turbine Generator and Compressor]]}} Gas Turbine Generator and Compressor
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Found in: MetaStation Used for: Creating power through a contained small fire
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| {{#if:Gas Turbine Generator and Compressor|
{{#if:true| |{{#ifexist: File: | [[File: |64px|Gas Turbine Generator and Compressor]]}}|no image}}
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Gas Turbine Generator and Compressor
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| The item needs to have the name defined. }} }} }} }}
{{#if:TEG|}}{{#if:Thermo-Electric Generator|}}
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{{#if:true||[[File:|64px|Thermo-Electric Generator]]}} Thermo-Electric Generator
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Found in: MiniStation Used for: Creating power through a contained huge inferno Strategy: See below.
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Contents
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Description
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{{{contents}}}
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See here how to set it up.
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| {{#if:See below.|
{{#if:true||[[File:|64px|Thermo-Electric Generator]]}} Thermo-Electric Generator
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Found in: MiniStation Used for: Creating power through a contained huge inferno Strategy: See below.
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| {{#if:Creating power through a contained huge inferno|
{{#if:true||[[File:|64px|Thermo-Electric Generator]]}} Thermo-Electric Generator
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Found in: MiniStation Used for: Creating power through a contained huge inferno
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| {{#if:Thermo-Electric Generator|
{{#if:true||{{#ifexist: File:| [[File:|64px|Thermo-Electric Generator]]}}|no image}}
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Thermo-Electric Generator
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| The item needs to have the name defined. }} }} }} }}