Grenade

From /VM/station wiki
Revision as of 21:30, 20 December 2016 by imported>Finianb1 (→‎Legal Payload Ideas)

Grenades are made of three things: Chemicals, trigger assemblies, and a crunchy candy coating (usually made of metal). When you arm them, the trigger sits there, waiting patiently for an excuse to go off, until finally the grenade primes, the chemicals mix, and whatever happens, happens.

Construction

  1. Obtain a Grenade Casing (regular or large), one to two bottles or beakers full of your payload (see below for ideas), and a Cable Coil.
    • You can create a slime core grenade by substituting a slime core for one of the bottles, but only when using a Large Grenade Casing obtained from R&D. Be sure you have another bottle with the necessary reagent, or the slime core won't do anything!
  2. Attach the Cable Coil to the Grenade Casing.
    • The Cable Coil can be replaced by a trigger assembly if another kind of bomb is desired.
      1. Open the control panel on your trigger and adjust settings as desired.
        • Possible triggers: Timer, Proximity Sensor, Mousetrap, Remote Signaling Device, Voice Analyzer, or Infrared Emitter.
      2. Use screwdriver on the Igniter and trigger so they "can be attached".
      3. When they are "can be attached", use one on the other to create an (trigger)-Igniter Assembly.
      4. Use screwdriver on the (trigger)-Igniter Assembly so it "can be attached".
      5. Attach the (trigger)-Igniter Assembly to the Grenade Casing.
  3. Insert the bottles or breakers with your payload into the Unsecured Grenade.
  4. Use Screwdriver on the Unsecured Grenade to finish the Grenade.

A Wrench can be used to extract the payload from an Unsecured Grenade. If the Wrench is used on an empty Unsecured Grenade the trigger will be removed and leave it to be just a Grenade Casing.

For a list of possible chemical reactions, see the Guide to chemistry. Note that some reactions go off immediately when mixed, and must be separated into two bottles. Also note that slime cores are volatile, and when used in grenades, some reagents may be lost.

Obtaining the Materials

{{#if:|

{{#if:|Grenade_Casing.png|Grenade Casing}}
Grenade Casing
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Strategy: {{{strategy}}}
Contents Description
{{{contents}}} {{{description}}}
| {{#if:|
{{#if:|Grenade_Casing.png|Grenade Casing}}
Grenade Casing
Found in: {{{foundin}}}
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Strategy: {{{strategy}}}
Description
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{{#if:|Grenade_Casing.png|Grenade Casing}}
Grenade Casing
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Description
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| {{#if:Grenade Casing|
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Grenade Casing
| The item needs to have the name defined. }} }} }} }}

{{#if:|

{{#if:|Large_Grenade_Casing.png|Large Grenade Casing}}
Large Grenade Casing
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Contents Description
{{{contents}}} {{{description}}}
| {{#if:|
{{#if:|Large_Grenade_Casing.png|Large Grenade Casing}}
Large Grenade Casing
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Description
{{{description}}}|No description}}
| {{#if:|
{{#if:|Large_Grenade_Casing.png|Large Grenade Casing}}
Large Grenade Casing
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Description
{{{description}}}|No description}}
| {{#if:Large Grenade Casing|
{{#if:|Large_Grenade_Casing.png|{{#ifexist: File:Large_Grenade_Casing.png| Large Grenade Casing}}|no image}}
Large Grenade Casing
| The item needs to have the name defined. }} }} }} }}

{{#if:|

{{#if:|Adv_grenade.png|Advanced Release Grenade}}
Advanced Release Grenade
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Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Contents Description
{{{contents}}} {{{description}}}
| {{#if:|
{{#if:|Adv_grenade.png|Advanced Release Grenade}}
Advanced Release Grenade
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Description
{{{description}}}|No description}}
| {{#if:|
{{#if:|Adv_grenade.png|Advanced Release Grenade}}
Advanced Release Grenade
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Used for: {{{usedfor}}}
Description
{{{description}}}|No description}}
| {{#if:Advanced Release Grenade|
{{#if:|Adv_grenade.png|{{#ifexist: File:Adv_grenade.png| Advanced Release Grenade}}|no image}}
Advanced Release Grenade
| The item needs to have the name defined. }} }} }} }}

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{{#if:|Pyro_grenade.png|Pyro Grenade}}
Pyro Grenade
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Contents Description
{{{contents}}} {{{description}}}
| {{#if:|
{{#if:|Pyro_grenade.png|Pyro Grenade}}
Pyro Grenade
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Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Description
{{{description}}}|No description}}
| {{#if:|
{{#if:|Pyro_grenade.png|Pyro Grenade}}
Pyro Grenade
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Used for: {{{usedfor}}}
Description
{{{description}}}|No description}}
| {{#if:Pyro Grenade|
{{#if:|Pyro_grenade.png|{{#ifexist: File:Pyro_grenade.png| Pyro Grenade}}|no image}}
Pyro Grenade
| The item needs to have the name defined. }} }} }} }}

{{#if:|

{{#if:|CableCoils.png|Cable Coil}}
Cable Coil
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
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| {{#if:|
{{#if:|CableCoils.png|Cable Coil}}
Cable Coil
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Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
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| {{#if:|
{{#if:|CableCoils.png|Cable Coil}}
Cable Coil
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Used for: {{{usedfor}}}
Description
{{{description}}}|No description}}
| {{#if:Cable Coil|
{{#if:|CableCoils.png|{{#ifexist: File:CableCoils.png| Cable Coil}}|no image}}
Cable Coil
| The item needs to have the name defined. }} }} }} }}

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{{#if:|Igniter.png|Igniter}}
Igniter
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Contents Description
{{{contents}}} {{{description}}}
| {{#if:|
{{#if:|Igniter.png|Igniter}}
Igniter
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Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Description
{{{description}}}|No description}}
| {{#if:|
{{#if:|Igniter.png|Igniter}}
Igniter
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Used for: {{{usedfor}}}
Description
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| {{#if:Igniter|
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Igniter
| The item needs to have the name defined. }} }} }} }}

{{#if:|

{{#if:|Timer.png|Timer}}
Timer
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Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Contents Description
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| {{#if:|
{{#if:|Timer.png|Timer}}
Timer
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Description
{{{description}}}|No description}}
| {{#if:|
{{#if:|Timer.png|Timer}}
Timer
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Used for: {{{usedfor}}}
Description
{{{description}}}|No description}}
| {{#if:Timer|
{{#if:|Timer.png|{{#ifexist: File:Timer.png| Timer}}|no image}}
Timer
| The item needs to have the name defined. }} }} }} }}

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{{#if:|Mousetrap.png|Mousetrap}}
Mousetrap
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Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Contents Description
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| {{#if:|
{{#if:|Mousetrap.png|Mousetrap}}
Mousetrap
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Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Description
{{{description}}}|No description}}
| {{#if:|
{{#if:|Mousetrap.png|Mousetrap}}
Mousetrap
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Used for: {{{usedfor}}}
Description
{{{description}}}|No description}}
| {{#if:Mousetrap|
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Mousetrap
| The item needs to have the name defined. }} }} }} }}

{{#if:|

{{#if:|Prox Sensor.png|Proximity Sensor}}
Proximity Sensor
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Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Contents Description
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| {{#if:|
{{#if:|Prox Sensor.png|Proximity Sensor}}
Proximity Sensor
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Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Description
{{{description}}}|No description}}
| {{#if:|
{{#if:|Prox Sensor.png|Proximity Sensor}}
Proximity Sensor
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Used for: {{{usedfor}}}
Description
{{{description}}}|No description}}
| {{#if:Proximity Sensor|
{{#if:|Prox Sensor.png|{{#ifexist: File:Prox Sensor.png| Proximity Sensor}}|no image}}
Proximity Sensor
| The item needs to have the name defined. }} }} }} }}

{{#if:|

{{#if:|Signaler.png|Remote Signaling Device}}
Remote Signaling Device
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Contents Description
{{{contents}}} {{{description}}}
| {{#if:|
{{#if:|Signaler.png|Remote Signaling Device}}
Remote Signaling Device
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Description
{{{description}}}|No description}}
| {{#if:|
{{#if:|Signaler.png|Remote Signaling Device}}
Remote Signaling Device
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Description
{{{description}}}|No description}}
| {{#if:Remote Signaling Device|
{{#if:|Signaler.png|{{#ifexist: File:Signaler.png| Remote Signaling Device}}|no image}}
Remote Signaling Device
| The item needs to have the name defined. }} }} }} }}

{{#if:|

{{#if:|Voice_Analyzer.png|Voice Analyzer}}
Voice Analyzer
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Contents Description
{{{contents}}} {{{description}}}
| {{#if:|
{{#if:|Voice_Analyzer.png|Voice Analyzer}}
Voice Analyzer
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Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Description
{{{description}}}|No description}}
| {{#if:|
{{#if:|Voice_Analyzer.png|Voice Analyzer}}
Voice Analyzer
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Used for: {{{usedfor}}}
Description
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| {{#if:Voice Analyzer|
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Voice Analyzer
| The item needs to have the name defined. }} }} }} }}

{{#if:|

{{#if:|Infared.png|Infrared Emitter}}
Infrared Emitter
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Contents Description
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| {{#if:|
{{#if:|Infared.png|Infrared Emitter}}
Infrared Emitter
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Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Description
{{{description}}}|No description}}
| {{#if:|
{{#if:|Infared.png|Infrared Emitter}}
Infrared Emitter
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Used for: {{{usedfor}}}
Description
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| {{#if:Infrared Emitter|
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Infrared Emitter
| The item needs to have the name defined. }} }} }} }}

{{#if:|

{{#if:|Slimecore.png|Slime Core}}
Slime Core
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Contents Description
{{{contents}}} {{{description}}}
| {{#if:|
{{#if:|Slimecore.png|Slime Core}}
Slime Core
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Description
{{{description}}}|No description}}
| {{#if:|
{{#if:|Slimecore.png|Slime Core}}
Slime Core
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Description
{{{description}}}|No description}}
| {{#if:Slime Core|
{{#if:|Slimecore.png|{{#ifexist: File:Slimecore.png| Slime Core}}|no image}}
Slime Core
| The item needs to have the name defined. }} }} }} }}

{{#if:|

{{#if:|bottle.png|Bottle}}
Bottle
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Contents Description
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| {{#if:|
{{#if:|bottle.png|Bottle}}
Bottle
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Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Description
{{{description}}}|No description}}
| {{#if:|
{{#if:|bottle.png|Bottle}}
Bottle
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Used for: {{{usedfor}}}
Description
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| {{#if:Bottle|
{{#if:|bottle.png|{{#ifexist: File:bottle.png| Bottle}}|no image}}
Bottle
| The item needs to have the name defined. }} }} }} }}

{{#if:|

{{#if:|beaker.png|Beaker}}
Beaker
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Contents Description
{{{contents}}} {{{description}}}
| {{#if:|
{{#if:|beaker.png|Beaker}}
Beaker
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Used for: {{{usedfor}}}
Strategy: {{{strategy}}}
Description
{{{description}}}|No description}}
| {{#if:|
{{#if:|beaker.png|Beaker}}
Beaker
Found in: {{{foundin}}}
Used for: {{{usedfor}}}
Description
{{{description}}}|No description}}
| {{#if:Beaker|
{{#if:|beaker.png|{{#ifexist: File:beaker.png| Beaker}}|no image}}
Beaker
| The item needs to have the name defined. }} }} }} }}

Legal Payload Ideas

Illegal Payload Ideas

  • Lethal Knockout Smoke:
    1. Bottle: 10x Phosporous, 10x Potassium, 10x Chloral Hydrate
    2. Bottle: 10x Sugar, 20x Chloral Hydrate
  • Small Explosive:
    1. Bottle: 30x Potassium
    2. Bottle: 30x Water
  • Lethal Meth grenade
    1. Beaker: 10x Phosphorous, 10x Potassium, 30x Meth
    2. Beaker: 10x Sugar, 40x Meth
      1. Tested on a chef in a confined space. Flailed around uncontrollably and quickly became retarded before dropping into crit. Died shortly after going into crit from an insane amount of toxin damage.
  • Flourosulphuric Foam Grenade
    1. Beaker: 30x Foam Surfactant, 20x Fluorosulphuric Acid
    2. Beaker: 30x Water, 20x Fluorosulphuric Acid
      1. Will deal very large amounts of damage. Victims will likely slip in the foam and fall down, causing even more damage.
  • Silent Murder
    1. Beaker: 15x Phosphorous, 15x Potassium, 20x Mute Toxin
    2. Beaker: 15x Sugar, 35x Cyanide
      1. Silences victims, then kills them with cyanide. When used correctly, it is a very powerful tool for mass murder. For bonus points, use a voice analyzer so it kills the clown the next time he HONKs.

Triggers

The grenade will be work differently depending on the trigger used in it's construction:

Use

Use a grenade in hand to activate it in case of a Cable trigger. If any other kind of trigger is used, the trigger's default menu will open and allow for it's settings to be changed and activated.

When the grenade goes off, the chemical beakers/bottles inside will mix their contents. If the mixture causes an effect (Smoke, an explosion, etc), it will happen at this time; otherwise, the resultant chemicals will be spread over everything in range. A grenade filled with Space Lube, for instance, will coat every nearby floor surface with slippery goop; a grenade filled with Mindbreaker Toxin will cause everyone unlucky enough to be in range to trip fucking balls.

Disarming

If you use a Screwdriver on a Grenade, you will unsecure it and there by stop it's timer. A Wrench can then be used to remove the payload to prevent anyone from rearming it.