Guide to circuits

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Revision as of 17:16, 14 November 2017 by imported>Supermichael777 (Barebones but its a start)
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Circuits and devices are a new system for creating programmable objects from predefined modules. Currently unavailable in game

Terms

Circuits work with two kinds of signals.

  • Pulses: used to coordinate the device and tell circuits to act.
  • Data: a value that the circuits store act, with, modify, and transmit as outputs.
    • Strings are plain text values.
    • Numbers are a numerical value that can have math done on it.
      • Booleans are a special Number expecting any number >=1(True) or 0(False)
    • Refs are references to specific objects in the world.

I/O

Every circuit has at least one of the following.

  • Data input: These take data values that the device preforms functions with. Has a buffer that can store a single value
  • Data output: these send values to inputs wired to them, overwriting the buffer.
  • Pulse input: these take a pulse and trigger a function on the circuit such as doing math.
  • Pulse output: these send out pulses based on some event, such as new data being written to outputs, a button on the device being pressed, or an internal clock ticking.

Tools

The primary method for interacting with devices is through specialized tools.

  • Circuit printer: makes all the bits for your cool new toys as well as all the tools
  • Wiring tool: allows you to wire and unwire inputs and outputs. Outputs should only be wired to Inputs of a compatible type!
  • Debug tool: allows you write Refs, Strings, numbers or the null value to any buffer and send pulses
  • Copy tool: Allows you to get a text string used to copy devices.
  • Multitool: writes to bools and pulses
  • crowbar: lets you open the device shells to modify them