Guide to contributing to the game
This is more of an index to contributing to the game. Note that your solutions might not be used and it is possible for them to even be ridiculed. Please do not take offense and try to get as much constructive criticism out of it as you can. If your work does get put in, than congratulations!!
I hope this covers everything, if not, join #coderbus and ask there.
Ideas[edit]
So you have an idea and don't know where to post it? Simple... check if it's already been submitted and if it hasn't, post it here.
Icons, glyphs, sprites, animations... images[edit]
For an overview on spriting see our Guide to spriting.
You have what it takes to make a 32x32 pixel image actually look like something? We're always on the lookout for good spriters. There are sprite request threads on the forums.
Coding[edit]
A code overview is available as well as a guide for experienced programmers.
The most successful coders will hang out with the rest of the coders and maintainers in #coderbus on irc.rizon.net.
There's also a rarely used forum for coding
Mapping[edit]
A Guide to mapping is available. If you have any additional questions please ask #coderbus on irc.rizon.net.
Development and contribution guides[edit]
TG Station 13 is an open source project, so anyone can contribute to it. Here are a few guides to help you if you're interested in contributing.
- Guide to Contributing to the Game
- Setting up Git (TG13 Source Control)
- Guide to working with /tg/station as an upstream repository
- Downloading the Source Code
- Understanding SS13 Code
- SS13 for Experienced Programmers
- Text Formatting
- More dev guides
Helping with SS13[edit]
See Setting up git to see how to commit your code, images, map updates or anything else to the tgstation repo.