Revenant

From /VM/station wiki
Revision as of 08:23, 17 May 2018 by imported>Angust (→‎Fighting the Unholy Menace: Added the trick to permanently kill revenants. I've seen players get skill shamed for not knowing this.)
DECEASED? STAFF
{{#if:revenant.png| | }} {{#if:| [[File:|64px]] | }} {{#if: |
| {{#if:revenant.png |
| }} }} Revenant
Additional Access: N/A
|}}Difficulty: Easy to Average
Supervisors: None
Duties: Eat the crew's life force, break windows, overload lights, induce crippling depression in the clown, break windows, transmit spooky messages, cry when the chaplain hits you, break windows.
Guides: This is the guide {{#if: Rev in medbay! No, the other rev! |
Quote: Rev in medbay! No, the other rev!}}


Revenants are ghosts that have been infused with strange alien energies and brought partially back into the mortal plane. They are invisible to the naked eye but can still be influenced by magical or holy means. In addition, machinery may recognize a revenant's presence. Revenants are typically immortal while invisible, but most of their spooky abilities will reveal them to the crew for brief amounts of time.

Becoming a Revenant

There are two ways to become a revenant. The first is for an admin to spawn in a revenant and quickly place you into the mob. The second way is for a random event to happen. You must have the Revenant preference toggled on (use the verb for special candidancy in the Preferences tab) and you may be selected. A sound will play to your client in case you were alt-tabbed or something and you will spawn in certain areas that are thick with death or the presence of the dead.

Delicious Life Force

So, you're a newly-spawned revenant. One of the first things you may notice is that you look badass you have a large display to the right with a number and an E next to it. That's essence, and it is your most important resource.

Your maximum health is your essence, and it will regenerate up to 75 by default. If your essence hits zero, you die, leaving a pile of blue dust that will regenerate into a new revenant within a minute if not scattered.

Anyway, most of your abilities are behind a lock and you need to have some essence to unlock them. To get essence, you have one ability by default: Harvest. This can be used while next to an unconscious or dead human to gain a small amount of essence. This is a very small amount, though if the target is still living it can be much higher, and you can't drain the same corpse twice, so you'll need to get creative or wander around for a bit. Note that while you're harvesting something or have recently used an ability, you can be seen and attacked by the living.

While revealed to the living, you cannot move through walls or most solid objects, though you can open doors, move across tables and plastic flaps, as well as go through living mobs.

Abilities

Below is a list of all the abilities a revenant can use.

Name Unlock Cost Use Cost Cooldown Stun and Reveal Times Description
Harvest Unlocked at start N/A No Cooldown Stuns and Reveals for 5 seconds. Activated by clicking on a target, Harvest will cause you drain essence from an unconscious or dead human - the essence depends on their state; 15-20 essence for dead corpses, 35-50 for corpses with the soul still in or 45-70 for still-living humans with no soul, and 75-100 for a still-living human with a soul. If they're unconscious when you do this, the human will also die. If you drain a living human or a perfect soul, it is possible to gain a higher maximum essence.
Toggle Nightvision Unlocked at start N/A No Cooldown N/A Allows you to toggle your nightvision, which is on by default.
Transmit Unlocked at start N/A No Cooldown N/A Allows you to send a spooky message to a single target. Can be cast in walls.
Defile 75E unlock cost 30E use cost 15 seconds Stuns for 1 second, Reveals for 4. Defiles the nearby area(9x9), removing holyness from nearby tiles, ripping up tiles, rusting walls, damaging windows, opening most containers, and causing lights to flicker.
Overload Light 100E unlock cost 40E use cost 20 seconds Stuns for 3 seconds, Reveals for 8. Causes nearby(13x13) light fixtures to, after a brief, spark-filled delay, shoot bolts of lightning at anyone still in the area, doing medium damage but stunning and releasing lots of sparks.
Malfunction 150E unlock cost 45E use cost 20 seconds Stuns for 2 seconds, Reveals for 8. Causes nearby machines and objects to malfunction(9x9), with a chance of emagging instead. Also stuns cyborgs, emps humans, and emags bots instantly.
Blight 200E unlock cost 50E use cost 20 seconds Stuns for 2 seconds, Reveals for 5. Infects nearby(9x9) humans with a virus that causes a large amount of stamina and toxin damage over time if not cured. Nonhumans will take toxin damage. Also damages or kills plants.

Fighting the Unholy Menace

So you're a crew member and you just saw a guy with purple lights flowing out of him leading into a spooky blue ghost. You've shouted over radio and now the crew know. Revenants can range from annoying to amazingly dangerous, and the more corpses they drain, the more powerful they get. However, there's a few things you can do to fight revenants.

First of all, get the chaplain. Their null rod is incredibly powerful against the revenant and will drain large chunks of essence from them. Revenants are generally hard to fight, mainly because they're both invisible, can phase through walls, and can't take damage in this state, but there are a few ways around it. Generally, waiting for them to drain someone or reveal themselves is the best time to go ham on their ass.

They also can't pass through tiles with holy water or salt piles unless they Defile it, so go cover the station in it, or better yet, spray it over them when they cast something.

When you temporarily kill a revenant it will drop glimmering residue on the ground. If this is left untouched the revenant will respawn after 60 seconds.


To permanently kill the revenant, pick up the glimmering residue it leaves behind, and throw it.


Jobs on /tg/station

Command Captain, Head of Personnel
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist
Service Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Civilian Quartermaster, Cargo Technician, Shaft Miner, Assistant, Lawyer
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role