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  • == Coding == ...o a rarely used [http://tgstation13.org/phpBB/viewforum.php?f=5 forum] for coding ...
    2 KB (315 words) - 21:36, 23 March 2016
  • 1 KB (214 words) - 06:43, 23 July 2014
  • === 1. You must follow the coding standards === Please read through these [[Coding Standards]]. The standards will change over time. Hopefully you already rea ...
    5 KB (833 words) - 17:38, 30 July 2017
  • 2 KB (410 words) - 19:45, 5 February 2019
  • ...efeat one of the previous Headcoders in his or her expertise in a day-long Coding duel. The one who can make the best changes in the least Commits wins. The ...
    9 KB (1,520 words) - 07:11, 6 March 2017
  • ...sing BYOND's inbuilt editing tools. Make sure to [[Coding Standards|follow coding standards]] when making your changes! When you're finished, right click the ...
    8 KB (1,361 words) - 00:23, 26 April 2019
  • ...t can wear clothing you can use pixel_y, Pixel_x to shift clothing on when coding the mob. ...
    7 KB (1,267 words) - 13:20, 11 March 2017
  • 7 KB (1,207 words) - 16:47, 29 July 2019
  • Tables are similar to templates, mostly just because they are a type of coding that define stuff. Most templates end up using a table of some sort to make ...
    15 KB (2,398 words) - 11:53, 9 October 2014
  • 13 KB (2,072 words) - 14:14, 23 June 2018
  • 8 KB (1,369 words) - 10:05, 20 June 2019
  • The program you will need for both coding and mapping is made out of six major components. The file tree, the object ...
    14 KB (2,344 words) - 02:41, 19 January 2017
  • ''It is important to note that NT Scripting should not be treated as BYOND coding. NT Scripting handles some things differently than BYOND does.'' ...
    18 KB (2,626 words) - 20:41, 14 November 2018